Jacob Saltband |
With that laundry list of feats you may be better off combining your lead blades and enlarge person with dazing assault for a similar effect and more damage...
Lets compare our chance to hit and damage potential. Base it off the great sword with str 20 and bab of 11, and a +3 weapon.
Jacob Saltband |
To hit:
First attack; bab 11, str 5, weapon training 2, magic weapon 3, weapon focus/greater 2, power attack -3 = 19.
Trip attack; bab 11, str 5, greater trip 4, magic weapon 3, weapon training 2, weapon focus/greater 2, power attack -3 = 24
First AoA; bab 11, str 5, weapon training 2, magic weapon 3, weapon focus/greater 2, power attack -3 = 19
Second AoA; bab11, str 5, prone 4, power attack -3 = 16
Damage:
First attack; weapon 4d6, vital strike 8d6, weapon training 2, power attack 9, str 7, magic weapon 3 = 12d6 + 21
First AoA; weapon 4d6, weapon training 2, magic weapon 3, power attack 9, str 7 = 4d6 + 21
Second AoA; weapon 1d3, power attack 9, str 7. Plus stunning fist.
Not sure about the unarmed strike damage, or if it can be 1.5 damage.
I think my number are right for the first 2 attacks.
This doesnt include furious focus.
Claxon |
Just to clarify this build takes 11 feats to use:
Improved Unarmed Strike-> Stunning Fist
Vital Strike -> Improved Vital Strike
Improved Trip & Combat Expertise -> Greater Trip
Power Attack -> Felling Smash
Combat Reflexes -> Vicious Stomp
Quite a feat intensive build, probably only achievable with a monk or a fighter (without knowing all the possible bonus feats classes get). So if you plan on doing it with one of those classes your good, if not...then not so much.
Also of note is that to qualify for the feats, assuming you must meet the stat requirements you would need a Strength of 13, Dexterity of 13, Intelligence of 13, and a Wisdom of 13 to qualify. Which on it's own is a 12 point buy (without factoring in race adjustments). Which isn't necessarily a problem, but such a diversification of stats could be problem depending on the point buy amount you're using and what you would like to do with your character.
Burn56 |
If you're trying to front load your damage, take a look into the blood reservoir of physical prowess.
Out of combat take 4 temporary con hit (200 gold bandages of rapid recovery help get this back fast), but it'll store it until you use it.
The benefit? 1. Heal physical ability damage 1-1 by use of the 4 charges.
2. Gain an enhancement bonus equal to double the charges to a physical stat for 2 rounds.
The cost? 2000 gold.
The drawback?
Refilling it in back to back combats, and that it doesn't stack with belts of physical stats.
nate lange RPG Superstar 2012 Top 32 |
i see that this thread is nearly dead... but since it's still hanging on (lol)- a lore warden with a 2 level dip in maneuver master gets 2 more bonus feats than a standard fighter (one at 2nd level lore warden, and one from back to back monk bonuses at 1+2, compared to just 1 from 2 more fighter levels), and that's not even taking into account getting IUS and stunning fist for free! plus they don't need to meet the stat requirements for stunning fist, combat expertise, or improved trip, and they get bonuses to CMB. that's probably the way to go if you want to do this.