Gorgon's Breath Weapon


Rules Questions


This is a bit nitpicky, but could make all the difference in an upcoming battle.

The creature in question is the Gorgon:

Breath Weapon

A gorgon can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 21 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary—each round, a petrified creature can attempt a new DC 21 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the gorgon's breath weapon a second time while petrified. A creature exposed to the gorgon's breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.

I bolded the spot that I'm not 100% sure about. It calls out "the gorgon's breath weapon", not "a gorgon's breath weapon".

As I said, it might be a bit nitpicky, but those are magical creatures so nitpicky is what you need sometimes.
In this situation they're fighting two gorgons, and as such one of them might be effected by the breath weapons of both gorgons in the same round. Would that mean they're immediately perma-petrified if they fail both saves, or is it actually literally only if they get hit by the breath weapon of the same gorgon again?


Quatar wrote:


In this situation they're fighting two gorgons, and as such one of them might be effected by the breath weapons of both gorgons in the same round. Would that mean they're immediately perma-petrified if they fail both saves, or is it actually literally only if they get hit by the breath weapon of the same gorgon again?

Which would be more fun? If you allow for instant perma-petrification, there's a very good chance you will either TPK the party or significantly derail the adventure as they go looking for a stone-to-flesh scroll. If your group likes playing high-stakes games, they will enjoy the challenge. If not, they'll hate it.

Remember rule 0 and act accordingly.


There's brilliant arguments for both sides; On one hand you could say that each Gorgon is slightly unique, and thus their breath weapons don't over lap. On the other you can argue that why should there be a difference, that it's the same creature and the attack is identical.

I suggest you do as Orfamay suggest, think of your players or the campaign. If the campaign is supposed to be dangerous and a top teir challenge, go with stacking breaths, if it's more low key uniqu-ify their breaths.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Gorgon's Breath Weapon All Messageboards

Want to post a reply? Sign in.