Oh the lillacs are much more dangerous.
The only thing keeping you all from getting violently ill is Nasty's still minty fresh breath
Check Golden Door for TRAPS: 1d20 + 9 ⇒ (3) + 9 = 12
Alissa: This door has a trap on the right handle #surprise
"Can I open the door boss?"
You can open the left door.
UH OH! I think I sprung a trap and it took out JRR.
No No I'm just waiting for a sucker...uh player to open the door
Since it looks like Nasty has been overcome by gas, I will open it.
*CREEEAAAKKK*
What do I see?: 1d20 + 9 ⇒ (9) + 9 = 18
JRR Tolkien wrote: Alissa: This dome shaped chamber is about 100' in diameter and has an 80' ceiling. The dome is made of the violet cloud material, as is a 10' wide pathway that leads to 6 doorways. The remainder of the floor is covered with clumps of white cloud-like material that looks like cotton. Wisps of greenish clouds drift near the ceiling.
You have entered from the north side. Their are 5 more doorways.
1. Northeast: Orange door
2. East: Gold Door
3. South East: Gold Door
4. South West: Gold Door
5. West: Orange Door
6. North: The door that you entered.
You smell an odor of burning sugar from behind doors 1 and 2.
You also hear what sounds like the cries of an agonized woman coming from behind doors 1,2 and 3.
You smell an odor of lilacs coming from behind Doors 4 and 5.
** spoiler omitted **
Alissa: You find yourself back in this room ^^^ at Door #2, The greenish clouds that were drifting near the ceiling have darkened and rumbling can heard.
How do the clouds on the floor look?
"Sorry I am back now boss. Sounds like a storm is coming we should find shelter."
Alissa: The cloudy material on the floor looks the same
Checking Door 5 For Traps: 1d20 + 9 ⇒ (15) + 9 = 24
Alissa: 1d100 ⇒ 13 Psssheewww! that was close, A bolt of lightning emanating from the clouds above just missed you.
The orange door is not trapped
YIKES!!
*Opens the door and goes through.*
Alissa: As you open the door The hallway is filled witha yellowish mist that smells like the accursed lilac mist
Lightning: 1d100 ⇒ 30 A lightning strike hits the ground about 20' east of you.
Is the lightning inside the hall as well as the circular room?
Alissa: There is no lightning inside the hallway
Just wondering since that last one struck when I was thru the door.
What do I see on the other side of the door.
Hey everyone, better get inside before you are fried.
Alissa: Why don't you give me a will save
Oh Will is Me: 1d20 + 5 ⇒ (20) + 5 = 25
My dice love me.
Alissa: You quickly realize that the Lilac mist is an illusion, put here by bad people to force you to try another door and hopefully get struck by lightning...But you are waaaaay to wise to fall for such a trick.
AMS: Nice to see you, The hallway inside heads in a southerly direction for roughly 60'
Following the hallway.
Searching for traps and secret doors: 1d20 + 9 ⇒ (6) + 9 = 15
Alissa: You do not find any traps, as stated previously the hallway continues in a southern direction turning eastward. Aboout 90' down there is a passageway that heads upwards (NE).
As you reach this intersection you see black clawed hands emerge from the floor from behind you, to your northeast and in front of you. Humanoid creatures with the heads of cockroaches bearing black antennae and bulbous golden eyeballs begin pulling themselves through the floor.
I SMASH THEM WITH EXTREME PREJUDICE.
1d20 + 13 ⇒ (16) + 13 = 29
BAM: 1d8 + 4 + 2d8 ⇒ (2) + 4 + (5, 4) = 15
AMH: Your mace crushes one of its antennae back into its head.
As the creature pulls itself up, you see that it has 2 wicked looking claws at the end of its spindely arms.
Bear, sic 'em.
Shooting with prejudice: 1d20 + 9 ⇒ (15) + 9 = 24
Pain without gain: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
RAAAWWWHHHRRRR!!!
Charge Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Claw: 1d6 + 8 + 1d6 + 8 ⇒ (3) + 8 + (4) + 8 = 23
RAAAWWHHRR!*
*I will be so glad when I get the pounce ability.
Alissa/Bear: That is enough to dismantle the one that AMH hit earlier. There are 3 more that have now stood up.
Take a good look at them, this is what happens to you if you perish in the mines of Booria....Shivers
*&#%, Keep forgetting my sneak attack.
Second verse: 1d20 + 9 ⇒ (19) + 9 = 28
Better than the first: 1d8 + 2 + 1 + 1d6 ⇒ (1) + 2 + 1 + (6) = 10
RAAAWWHHHRRR!!!
Full Attack Claw 1: 1d20 + 9 ⇒ (11) + 9 = 20
Full Attack Claw 2: 1d20 + 9 ⇒ (18) + 9 = 27
Full Attack Bite: 1d20 + 9 ⇒ (4) + 9 = 13
Claw 1: 1d6 + 8 ⇒ (3) + 8 = 11
Claw 2: 1d6 + 8 ⇒ (6) + 8 = 14
Rend: 2d6 + 8 ⇒ (5, 4) + 8 = 17
Bite: 1d6 + 6 ⇒ (4) + 6 = 10
Alissa/Bear: Wow that was brutal, you didn't even hit with the bite and you still stomped it.
Ok 2 down 2 to go
1 for you Bear Claw 1: 1d20 + 6 ⇒ (12) + 6 = 18 Clench: 2d6 ⇒ (6, 2) = 8
Claw 2: 1d20 + 6 ⇒ (3) + 6 = 9 Clench: 2d6 ⇒ (3, 6) = 9
1 for you Alissa: Claw 1: 1d20 + 6 ⇒ (7) + 6 = 13 Clench: 2d6 ⇒ (3, 3) = 6
Claw 2: 1d20 + 6 ⇒ (10) + 6 = 16 Clench: 2d6 ⇒ (1, 3) = 4
2 Arcane blasts at one target.
Fire one 1d20 + 4 + 10 ⇒ (9) + 4 + 10 = 23
Fire two 1d20 + 4 + 10 ⇒ (7) + 4 + 10 = 21
Ouch! 2d6 + 4 ⇒ (4, 4) + 4 = 12
That's gotta STING! 2d6 + 4 ⇒ (5, 3) + 4 = 12
AMS: The servitor reels back in obvious pain hissing and clacking at you.
1 hit 8 damage
Full On Bestial: 1d20 + 9 ⇒ (4) + 9 = 13
Full On Bestial: 1d20 + 9 ⇒ (17) + 9 = 26
Full On Bestial: 1d20 + 9 ⇒ (2) + 9 = 11
Claw: 1d6 + 8 ⇒ (4) + 8 = 12
Claw: 1d6 + 8 ⇒ (5) + 8 = 13
Bite: 1d6 + 6 ⇒ (5) + 6 = 11
No damage
5 foot step back. Flanking with Bear.
Third Verse: 1d20 + 9 ⇒ (17) + 9 = 26
Almost done here: 1d8 + 2 + 1 + 1d6 ⇒ (2) + 2 + 1 + (2) = 7
Alissa/Bear: Between the 2 of you one more falls to the ground. Not hissing and clacking any more
1d3 ⇒ 3
The last one comes after you Alissa: Claw 1: 1d20 + 6 ⇒ (1) + 6 = 7 Clench: 2d6 ⇒ (1, 4) = 5
Claw 2: 1d20 + 6 ⇒ (12) + 6 = 18 Clench: 2d6 ⇒ (1, 4) = 5
PRAISE BE TO SMASHY: 1d20 + 13 ⇒ (13) + 13 = 26
HALLOWED BE HIS NAME: 1d8 + 4 + 2d8 + 6 ⇒ (4) + 4 + (5, 3) + 6 = 22
AMH: The servitor is knocked hard in the gut and starts oozing some ichor out of the corner of its mouth. It reeks of rotten meat
If it is not dead yet: 1d20 + 9 ⇒ (11) + 9 = 20
Is it dead yet?: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Ranger Alissa wrote: If it is not dead yet: 1d20 + 9 ⇒ (13) + 9 = 22 Not yet
Quote: [dice=Is it dead yet?]1d8+2+1
Now it is 8>)
AMH: Patience my child, just as soon as you finish this section.
Two arcane blasts and my enemy has fallen to his knees. I am awesome!
AM SORCERER TOO wrote: Two arcane blasts and my enemy has fallen to his knees. I am awesome! And charismatic...don't forget charismatic
AM SORCERER TOO wrote: Two arcane blasts and my enemy has fallen to his knees. I am awesome! That sounds filthy.
*Checking with pole to see if the walls are solid behind the immediate fluff.*
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