Maps and VTT


Pathfinder Adventure Path General Discussion

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archmagi1 wrote:
Kudaku wrote:

Non-square grids I don't really have a problem with - that's easy to adjust for. It does take a little longer to make it line up properly though.

However, I believe the OP is talking about maps where the map grid is not internally consistent - on one end of the map a grid square could be 35x35 pixels and on the other end of the same map a grid square would be 37x35 pixels.

James Todd wrote:
If you create a map for a group of users who are more and more using VTTs, would it not be really cool if the grid you supply on your maps is actually SQUARE, and CONSISTENTLY SQUARE across the entire map? I'm not even asking for a standard grid size (50x50 or similar) - just a consistent grid.
At least, that's how I read it.
From what I'm understanding, his complaint is that cell A1 has slightly different dimensions than say, A2, B1, C45, F99, ETC. My example of being 1.5 grid widths off on the other end comes from doing samples on dimensions too close together (likely) or having too small of a sample size, as opposed to a consistent 2px X-axis increase over the course of the map.

This thread has died off but I'd like to wake it up again.

I'm definitely seeing the same issue that the OP was talking about.

Look at the Silk Mill map for Cult of The Ebon Destroyers if you want a good example of this. There seem to be whole regions of the map where all of the squares are off by as much as 20%.

This is a relatively older module so I'm going to look again at more recently published material to see if this is still a systematic issue. I really hope it isn't.

As it stands today all I want to do is use these tools to project a map onto a table for in person gaming. We're still going to use minis and such so I can indeed turn off the map grid in d20pro or Maptool and just use the grid in the image. So for the near future it's fine.

If I was trying to play online with d20pro this would really be a big issue though. Sometimes the grid is far enough off to really make it hard to see which square a creature should be in.

I'm curious if any of the folks who have observed this problem found an ingenious solution.

Thanks.


One advantage of the virtual maps is that in many of them you can turn off the grid and the like. I'll do this, and then align the map estimating the proper size. This way I don't have to worry about getting things aligned to the two grids and instead just go for "close enough" without worrying about the icons not being aligned to the map grid.


Tangent101 wrote:
One advantage of the virtual maps is that in many of them you can turn off the grid and the like. I'll do this, and then align the map estimating the proper size. This way I don't have to worry about getting things aligned to the two grids and instead just go for "close enough" without worrying about the icons not being aligned to the map grid.

That works with the APs but not the modules correct?

That's a good point. You can basically use the "Player Map" w/o grid from the AP files and then use the VTT to draw the grid.

That makes good sense. Thank you for the tip Tangent101. That's helpful.

I wonder if Paizo would be willing to ship nice maps like that for modules.

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