100+ Craft (Engineering) Items


Homebrew and House Rules


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Ok so I have completed my Clockwork Engineer but now I need some worthwhile reasons/items to take craft engineering.

So please offer up your suggestions for items that you would be able to make via craft check engineerings.

DCs, Costs, Effects, etc.


Iron Steed
DC: 35 (or whatever seems appropriate)
Cost: 15,000 GP (or whatever seems appropriate)

Using his unequaled engenuity, the clockwork engineer has succsesfully created a golem of steam and gears for the purposes of conveying him from one location to the next. The legs of this horse are but two instead of four, and they are round in shape, like the wheel of a cart. While not stealthy or subtle, this man-made horse will take you to the ends of the world. As long as there are roads there.

Swap out the stats of a war-horse, apply the construct template. Add a side-car for your robot sidekick. Good to go.


Jet-Powered Backpack
DC: 30
Cost: 30,000 gp
Weight: 25 lbs

Mastering the arts of machine and fire in a synthesis that is equal parts exhilarating and dangerous, the clockwork engineer has found a way to fly without the use of magic. This device occupies his back slot and lets him fly with a speed of 120, with good maneuverability, in up to twenty 1-minute increments per hour. The clockwork engineer must make fly checks to avoid falling when colliding with objects or taking damage as if he had wings, though he may grant himself a +10 circumstance bonus to the check with an immediate action.
Use of the jet backpack beyond 10 minutes carries a cumulative 10% chance per minute of inflicting the broken condition on it, which reduces the fly speed by half and the maneuverability to poor. A backpack that is used for more than one minute while broken explodes, destroying it and dealing 10d6 damage to all creatures within a 20 foot blast; half of this damage is physical damage, the other half is fire.
The backpack has a 2 gallon fuel reservoir that requires a special alchemical mixture to power for each full hour of use. Synthesizing the mixture requires 10 doses of kerosine oil and 50 gp of a special nitrous catalyst, which is then combined in a process requiring alchemical equipment. At the GM's discretion, other power sources may be used that boost the speed, duration, or stability of the jet pack.


^ Pure awesome.


Perfect starts...thanks for replying I thought for sure there would me more ideas floating around about these types of items. Keep em coming if you can.

Clockwork Camp Set
DC:25
Cost: ?
Weight: 50lbs

This large rectangular bundle can be placed on flat, level, clear ground and wound up. Once the release lever is pull gears will begin to whirl and slowly unfold a camp set up to support 4. Two tents that sleep two, a mechancial fire complete with framework supported skillet or pot. It takes 10 minutes to fully unfold and 12 minutes plus two people to assit with proper refolding.

The kit is complete with eating utensils and even a wind up alarm that can be set to wake party members after a pretdetermined amount of time has passed.


This is the sort of thing I love doing, creating material for RPGs. I shouldn't hog this entire thread with pages of crazy suggestions, though, so do you mind if I just PM you some of the larger lists, Clark? I can post a few of the more interesting ideas to keep the thread bumped here and there.


I would love some larger lists...I just created a Clockwork Engineer class and really want to fill out a list of Craft Engineer items.

Thanks Cerberus 7


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Computational Device of Many Uses
DC:30
COST: 3,000 GP, 3 Mice, a wheel, and copper wire.
Builds a small monitor that can connect to other devices, calculate mathematical formulas, share information, play chess, and much much more. Pair with Device of Telecommunication, and you can use it to scry from indefinite distances. Use it to remotely pilot your clockwork soldiers. Take it to the tavern to write your bardic screenplay. Use it to have arguments with some pretentious a-hole in Cheliax. Your imagination is the limit.


Rail Dragon
DC 25
COST: 5,000 GP, 500 for 5 feet of rails. Need at least one blacksmith to make parts and repair.
This is basically a locomotive. It can be run on water and coal, or you can use fire magic on the outside of the boiler. Coal car, passenger cars, and caboose all cost 2,000 gp each to build.


Water powered Blacksmiths hammer

DC: 15

Cost: 800GP

Weight: 3,000 pounds.

This device comprises of a waterwheel or an animal powered drive shaft which powers a hammer that descends rapidly with incredible force.

When used to craft forged metal tools including weapons and armor, it allows you to add 40 dc to your item completion calculations for quicker forging.


Coyote_Ragtime wrote:

Computational Device of Many Uses

DC:30
COST: 3,000 GP, 3 Mice, a wheel, and copper wire.
Builds a small monitor that can connect to other devices, calculate mathematical formulas, share information, play chess, and much much more. Pair with Device of Telecommunication, and you can use it to scry from indefinite distances. Use it to remotely pilot your clockwork soldiers. Take it to the tavern to write your bardic screenplay. Use it to have arguments with some pretentious a-hole in Cheliax. Your imagination is the limit.

LOL! You could be Glorian's first GIFT!

Dark Archive

Hey pm me thise lists to please.....


dot


Horseless carriage
This steam driven contraption only seats 3. Unless you hitch a cart behind it, it can't carry any extra gear.
DC:30
COST: 5,000 GP, Wooden wheels, a steam engine, dashboard, and transmission.
This steam driven contraption only seats 3. Unless you hitch a cart behind it, it can't carry any extra gear.


Glad to see this thread get resurrected.

Great job those of you that have contributed here's another

Gear Driven Grenade
DC: 30
COST:600gp
This simple metalic case holds a powerful, tightly wound spring assemply that when activated counts down via gear driven timer before releasing and covering the a 10x10 area in sharp metal shards dealing d4+3 dmg to all in the area of effect.

Note: can be thrown on a short timer or left as a time based trap in a specific area.

Perception (15): to hear the gears ticking down in a room with no additional distractions.

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