Dain's Kingmaker Campaign: Provinces - Arasmes

Game Master dain120475



Hello - the following is for the Dice Rolls needed to get Arasmes' province cooking.

Good luck!


The following was sent to Kae and Ry to help them out in giving a quick summary of what they need to know on getting their barony going

First - all you need to do is worry about your Economy Roll; yes.

That is a 1 time action done once a month.

Your Council Members do have actions - and are already taking them. Specifically - they are using their actions to allow you to have an Economy of +20 - instead of something far lower...

Remember - you basically have an entire list of Cohorts - via Council Members. That's a big freebie - so, yeah - just saying.

Next - you do NOT have to roll weekly actions.

You may make 1 "Skill Check" per week to help your barony/nation. This check is specifically anything you can think of creatively - but you can choose the person best suited for the task and "Take 20".

If you want the members of your Council to "Aid" him - they can do so normally, but they have to formally roll an "Aid Check". But if taking a 20 doesn't do it, then you have other issues :)

So - theoretically your Council could help your economy - but not the once a month Econ roll. One member of your Council could attempt to get a special deal set up for smuggling to get some extra gold - that is something you'll need to be creative about, though. But sense you get to take a natural 20 - the limit is pretty much your creativity (and of course some basic secret modifiers. For example - while a paladin may have a better chance at Diplomacy then a Barbarian to set up a contact - if he tries to set up a black market contact - he will have pretty stiff penalties which a barbarian may not have).

Remember - you can only use one skill check a week - basically roll your Economy Roll - see how many BP you get.

Then - subtract Consumption.

Then - collect the taxes for your citizens.

Then - Total your Coin plus BP and then subtract the tax for the nation.

Then - proceed to build!

So - again -

Economy Check
1d20 + 20 ⇒ (12) + 20 = 32

Okay - so I get X BP - then subtract my consumption (C). Then multiply this number by 4,000 to get my total Build Point Gold (BPG) then add to taxes earned (T): then multiply this figure by the tax rate for the capital (20%) - and I'll have my total gold?

Formula: (BP - C) x 4,000 = BPG. (BPG + T) x .80 = Total Gold.

Week 1: Use my Leader's Diplomacy to befriend the GM
Week 2: Use my Magister's Knowledge: Local check to find out why our GM is so weird.
Week 3: Use my Spymaster's Perception Check to figure out what the GM is planning on doing to me next.
Week 4: Use my General's Intimidate Skill to make the GM back off!

Meanwhile - when I have this information, I will use the BP I earned to start building my new buildings.

So - hope that format helps.

Yay!


Wow...that is insanely complicated breaking it down into weeks and checks of the councilmembers and such. I'm not sure I'm really on board to drill it down that far. I'll have to think about it as right now that really seems like a LOT of record keeping. Also my economy check right now would actually be higher than 20 so that 20 is actually lower than what I currently have set up. My Economy check bonus for Calignis is currently +26 based on how things currently stand. Not trying to be difficult but I am really not sure how this is working.


So anyway if you need an Economy check based upon what I have here it is

1d20 + 26 ⇒ (12) + 26 = 38


Also here is my Calignis Avatar.


Well - let me first make a few things clear to help out, then.

1. You only make 1 roll per month - your Income Roll.

Of the income roll - you should note a few things that seemed to confuse people.

A. Your building bonuses are 1 month behind. For the first month - the only bonuses you get to your Income come from your Council Members only.

On month 2 the buildings you started work on for month 1 are finished. So on month 2 all the bonuses you gain for buildings are there.

The buildings you work on month 2 have bonuses - but they don't show up until month 3 - and so on.

In short: all bonuses from buildings happen one month behind. You don't get the bonuses until the month "After" you began working on the building. Then - after that - the bonuses kick in. Please talk to me if this is confusing, and I will try to explain it better.

B. You are the "leader" of your barony; and you have a "Deputy Mayor". These are 2 different people; and though the book says you can have "two leaders" - this does not apply to your barony for the first year. It's either your Charisma bonus, or your Deputies Charisma bonus - despite what the book may indicate - for the first year - you only have ONE Leader to offer an Income Bonus via Charisma.

C. You should set a tax rate. Once you set the rate - you are better prepared to achieve success. A 5% tax rate can lower your Baronies income in taxes - but it also lowers you Income DC to 30.

Regarding weekly checks

You are absolutely incorrect. It is so easy that it hurts. In fact - because it is so easy - absolutely none of my players can seem to get the concept - so I don't blame you.

Let me state it another way:

Each week you can take a "Natural 20" in one skill of your choice to do something very important for your barony - you decide whatever it is. Maybe you want to set up a embassy - or scout your borders for bandits - or try to solve mysteries with knowledge checks.

Whatever it is you want to do - you can make that check - with a natural 20.

The question is: will even a natural 20 be high enough to be successful?

For example - if Arasmes wishes to see if he can have a man swim to the other side of a river (though I don't know why) - he could take the natural 20 for a "Swim Check" - and probably fail anyway.

Or - he could say "I order my barbarian Corsair to swim the river!" - and if THAT guy did it - he'd have like a 35, and succeed with ease.

SO - all you have to do for each week is pick one thing you want to do. Just one thing per week - then, all you have to do next is take the natural 20. Will it be an auto-success? It all depends on which Council Member you elect to do the job - and what their bonus to the skill is.

Okay - I hope that helps.

Please let me know if there is any other follow up questions.


Ok that makes more sense now. Maybe working up a list of some examples of things we could do beyond getting info on our GM ;-) would be helpful.

Now that I know that though it makes a bit more sense. I am going to keep my tax rate where it is.

Still got a question about the magic item generation and how that is going to work as my first building is a magic item generating building. (the Caster's Tower)

Waiph said he thought we are going to be able to sell those with econ checks like in the book. I hope that is the case as otherwise it makes some of the buildings like black markets and such pretty useless from a mechanical standpoint. Also it's kind of my cities schtick as an arcane society to be a hub of magical goods and gear.


Most of these questions have already been answered in depth on other boards - but I will do what I can to sum up here.

The best thing to do is read both Kae and Ry's discussion thread - then you will be better able to understand what is going on.

1. Caster's Towers do generate a random magical item of a specific power. I generate it.

2. This item is in your "treasury" for three months. This is because you may have a stingy GM when it comes to Magic Items - and you may not be able to Craft magic items - and your tower may randomly generate a magic item you might want. And the only that that keeps you from having it - is simply laying down the coin for it.

You may not have the coin today - or tomorrow - but after three months, if you don't have the coin yet - the item disappears and I roll again.

On the other hand - you may say "This magic item sucks - I don't want it, and never want it - and would rather just get the money for it". At this time, you would roll a standard Income Check to do so - if you succeed, you can sell the magic item and earn the gold for the magic item. If you fail - you can try again the next month, or the one after. After three months - you can no longer try again - it has been sold and you don't get the chance to try again.

This is a "Weekly duty" - you can do this; but you cannot "take 20" on this income check; you have to roll.

Also - do not forget to factor in your consumeables to your Barony - that will effect things.

As it stands - provided you calculated your first month's income correctly (no bonus for buildings on month 1 - and only 1 "Leader" for your barony for the first year) - and you really did get a 36 - then I also need to see a map of the grid for your barony via how many citizens there are.

When I know how many citizens - how many consumeables, if your current income rolls are correct - then I will be able to tell you how many BP you will have for next month - and so on.

Again - best thing for it - check either Kae's or Ariarh's page for a quick rundown - it will help.


What do you mean by consumables?


Your town has something called "Consumption".

This typically takes about 1-3 BP each month - and generally why Kingmaker cities die out in the first 6 months if you go by the book :)

Don't stress too much about your consumption, though.

It should be allocated via your buildings and such - and depends on what you have.

Also - if I'm not mistaken - your Caster Tower gets you a flat rate of coin; regardless of what happens in your sales.

As for the tax rate - I need to know how many citizens are in your barony - this will effect how much you earn for taxes. The more citizens you have, the more money you'll make from those taxes.


Oh consumption gotcha. How do I know how many citizens I have? I'm not sure how to calculate that.


That's pretty basic.

When you design your city, it has a "Grid" map.

Every little square on the map (according to book standards) is equal to 250 people.

It's a weird system, because one house (1x1) = 250 people, but one shop (1x1) equals a second 250 people.

To make math simple for taxes, I've done the following:

1. Get your population total (keep track of that number, too - remember; your Council Members - unlike you, actually get XP nomrally. And that means when you hit certain "bumps" in production, you'll get bonus XP to divide into your Council. Eventually, they may raise high enough level that you may want to take them on quests).

2. Once you have the total population for your town - what I've done is pretty simple.

I assume that an average "family" is 4 people with only 1 "earner".

This means that if you have 1,000 Citizens you'll have 250 "earners".

An "earner" has a total of +5 in the profession of his choice - and can take 10 on profession.

This means that if you had 1,000 people - you'd have 250 earners who get a 15 in Profession Checks each week.

This means if you have 1,000 people (250 "earners") at the end of a month you'll earn 250 x 60 Gold (15 GP x 4 weeks) = 1,500 gold pieces.

If you have the standard tax of 10% - then you'll gain 150 gold per month in taxes for every 1,000 citizens.

Is there a way to get more money from taxing?

You bet! Just try to come up with a creative way - it's pretty much anything goes.

Good hunting - you'll do fine :)


Ok. So from what I understand I only have built the Caster's tower so I suppose there is only one square then?


Your barony should start with 1 free house.

And do you mean that your Caster's Tower took all your BP (plus clearance of land)?

If so - that took a lot of BP!

But to sum up - it sounds like you only have 500 people (makes sense - you are so far south, near danger - they are simply afraid - for now...)

How much did you spend on consumption?

Also - check the discussion thread - Waiph just brought something new to my attention via a misprint in the main book.

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