Blood in the Sands: Arena One


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Olwyn dodges the first fist, but the second connects square in her chest as her eyes go wide and she coughs up blood. Dropping to the ground, it seems she is done for.

Good game. Just barely enough to confirm the crit and just barely enough to get me to zero HP, so awesome rolls. Feel free to CdG to your hearts content, this cat's bag o' tricks just ran dry.


M Hobgoblin

Meng Ren Rui stands at the ready for a moment, until he realizes that his opponent is truly finished. He clasps his hands together as he did at the beginning of their match, and holds them towards Olwyn. He retrieves his pipe and tobacco pouch, fills and lights the pipe, and leaves a small pile of tobacco by the catfolk's feet. He puffs at the smoke spewing stick and exits the arena.

Woah, I'm surprised that confirmed. Ha, and yeah, that's all you need to roll, really. That crit sure was lucky. Good game. Best of luck in your other matches. I'll buy you a drink in the gameplay section.


VICTORY TO MENG REN RUI!


M Hobgoblin

Meng Ren Rui enters the arena, puffing at his pipe. He surveys the sand, the pillars, and the the almost imperceptibly gently rippling ceiling of force. His other hand plucks a vial from his vest and he reflects his past and what is to come.

Initiative result 23. Meng had just finished his exercises, and his corded physique is taught with energy.

Arbiter:
Held potion of mage armor. initiative: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

A massive ulfen enters the arena dressed in beer stained platemail. Scars can be seen running up his neck, disappearing in his shaggy brown hair. Bleary grey eyes scan the arena, then with a shrug, he pops the cork on one of his liquor flasks and takes a long drink. Shaking his head as the burn warms his belly, he readies his shield and longsword. A gleaming silver mug hangs from his neck. "Come on already, before my buzz wears off!"

Arbiter:
Init: 1d20 + 4 ⇒ (10) + 4 = 14

Less than yours, you're up!


M Hobgoblin

Meng sets his pipe by the arena exit. He toasts the scraggly viking, and drinks the contents of his vial. He leaps in a tight pirouette towards Lyr, and lands in a deceptively off balance stance.

Five foot to K10. Your move!

Arbiter:
Drink potion of mage armor, enter crane style, five foot step.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr moves to his right, behind a piller, calling out. "Cayden! Clearly I did something to offend you last fight. Might you see fit to at least allow me to swing my sword a few times before my head explodes?"

Arbiter:
Move to B9, Cast Shield of Faith and Activate Judgment. Current effect DR: 1/magic. AC is 28

Move to B9 and pray things go better


M Hobgoblin

Meng Ren cocks an eyebrow at his opponents remark, then shakes his head as he darts towards his voice. Obstacles always work two ways. His fists are up, held like weapons.

Move to F9, watching the sides of the pillar.

Arbiter:
move, total defense.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr moves out from behind the piller, trucking along much faster than expected. Closing in on his opponent, he lashes out with his longsword.

Arbiter:
Travel Domain means speed is 30, even in plate: Move to E8, Switch Judgment to "tohit", attack: Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d8 + 4 ⇒ (1) + 4 = 5
Confirm crit threat: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d8 + 4 ⇒ (8) + 4 = 12 Not even going to see if that confirms, lol

Move to E8, Attack to a 28 for a mighty 5 damage


M Hobgoblin

Meng Ren Rui dodges the blow with amazing speed, ducking the slash. He fires a quick series of punches towards Lyr's side.

First attack is a crit threat with 20 to confirm, for 10 damage or 16 if it does confirm. Second attack is 22 to hit for 6 damage. Shoot, I had heard you have high AC, and I figured this was looking like a turtle fight. That was lucky, here's hoping that luck doesn't run out.

Arbiter:
Flurry of blows, fighting defensively. PoundEm: 1d20 + 3 ⇒ (20) + 3 = 23 Woah! RattleDemBones: 1d20 + 3 ⇒ (19) + 3 = 22 and (crit confirm)Chuckle: 1d20 + 3 ⇒ (17) + 3 = 20 for PainNGain: 1d6 + 5 ⇒ (5) + 5 = 10 OrMorebonuscritda: 1d6 + 5 ⇒ (1) + 5 = 6 and Spack!: 1d6 + 5 ⇒ (1) + 5 = 6


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr is surprised, both that his opponenet dodged his blow, but also that he survived the first punch, something that didn't happen the last time. "Not bad." he says as he tries a horribly off balanced thrust.

Arbiter:
Changing Judgment to Fast healing 1, currently at 9 damage. Attack: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 4 ⇒ (8) + 4 = 12

Attack to a 9... yeah... I've been attacked twice, nat 20'd both times, and roll a 1 on my attack... GG diceroller. TBH, if a 28 doesn't hit you, we are going to be in a turtle fight.


M Hobgoblin

Meng Ren sidesteps around the thrust as he continues to fire blows into Lyr, trying to find weak points.

First attack is 6 to hit for 7 (lol), second is 11 to hit for 8. Also, lol. And yeah, I read that. Though, that would have killed the crap out of Meng, too.

Arbiter:
Fighting defensively, flurry flurry. KnuckleSammy: 1d20 + 3 ⇒ (3) + 3 = 6 for Pow!: 1d6 + 5 ⇒ (2) + 5 = 7 and ForgotThaMayo: 1d20 + 3 ⇒ (8) + 3 = 11 for Bff!: 1d6 + 5 ⇒ (3) + 5 = 8


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr and Meng continue their dance of parry and riposte, neither finding a way past each others defenses.

Arbiter:
Attack: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 4 ⇒ (5) + 4 = 9 Fast healing heals 1, now at 8 damage.

Hit to a 24 for 9 damage


M Hobgoblin

Riposte and parry, Meng deflects the blow, eyeing Llyr. He watches, then suddenly strikes, trying to land another punch through Llyr's armor.

15 and 19 to hit, for 7 and 6 damage respectively.

Arbiter:
FD. Flurry flurry. Ground: 1d20 + 3 ⇒ (12) + 3 = 15 for ThroughTheFire: 1d6 + 5 ⇒ (2) + 5 = 7 and Pound: 1d20 + 3 ⇒ (16) + 3 = 19 for AndThroughTheFlames: 1d6 + 5 ⇒ (1) + 5 = 6

Sorry for the late responses, this was my heavy end of the work week.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

No worries

Llyr easily deflects the blows with his shield and attempts to actually land a blow.

Arbiter:
attack: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 4 ⇒ (5) + 4 = 9 Fast healing recovers another HP, 7 damage.

Another miss, AC 17 for 9


M Hobgoblin

Meng Ren Rui's fists glance across the shield and he rolls with it as Llyr strikes out, pivoting with him. He fires out two more punches.

17 for 8 and 12 for 10. Right back atcha!

Arbiter:
FD. flurry flurry. WHAM!: 1d20 + 3 ⇒ (14) + 3 = 17 for Ouch!: 1d6 + 5 ⇒ (3) + 5 = 8 and SOCKO!: 1d20 + 3 ⇒ (9) + 3 = 12 for BAMF!: 1d6 + 5 ⇒ (5) + 5 = 10. Kaching!


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Trying a different tactic, Llyr goes for an overhead slice, hoping to catch the nimble monk off balance.

Arbiter:
Attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 ⇒ (5) + 4 = 9 Fast healing: currently at 6 damage

14 for 9. I think I will lose these roll-offs with you having twice as many chances to roll a 20


M Hobgoblin

The nimble monk easily swivels out of the way, and continues to bruise his fists against the tower of steel's armor. Or he would, if his fists bruised.

Yeah, I had hoped so. Still, this is silly, lol. 17 and 11.

Arbiter:
FD. Flurry flurry. pow: 1d20 + 3 ⇒ (14) + 3 = 17 and wham: 1d20 + 3 ⇒ (8) + 3 = 11


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

At least its a good fight, not a one effect> dead kinda thing

Llyr keeps his shield to his foe, trying to anticipate his movements before lashing out with his blade once more.

Arbiter:
Attack: 1d20 + 8 ⇒ (16) + 8 = 24Fast Healing: reduced to 5 damage

Another miss to a 24


M Hobgoblin

Meng Ren Rui manages to avoid the razor steel, and jabs at Llyr's side.

Yeah, thats true. Attacks are 6 and 17 to hit.

Arbiter:
FD. Flurry flurry. Pow!: 1d20 + 3 ⇒ (3) + 3 = 6 and WHam!: 1d20 + 3 ⇒ (14) + 3 = 17


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr and Meng continue their dance of parry and riposte.

Arbiter:
Attack: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (6) + 4 = 10 Fast healing: 4 damage

Miss to a 25


M Hobgoblin

Riposte and parry!

Meng Ren Rui, while not looking fatigued, does give a moment of pause in combat. He views Llyr, who looks neither impairingly wounded or any more tired than he.

Perhaps there is some other way we can settle this. Your defenses are too great for me to pierce, and it seems mine are too great for yours as well. I propose a duel of the mind.

did not crit, did not hit.

Arbiter:
FD. Flurry flurry. bam: 1d20 + 3 ⇒ (9) + 3 = 12 and pow!: 1d20 + 3 ⇒ (2) + 3 = 5


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

"What do you have in mind?" questions Llyr, keeping his defenses up incase of a trick.

Arbiter:
Not going full defensive. Fast healing: at 3 damage


M Hobgoblin

Meng moves his weight to the foot away from Llyr, lowering his arms slightly. In my lands, we have a game we devised to settle differences, when arms were not convenient. In this case, I believe we can use it to settle our bout here. The game is called papyrus, stone, cutters. Whoever wins the throw gets a free hit on the other. Last one standing is the winner. Sound fair?

Meng Ren shows Llyr the appropriate hand gestures that correspond to papyrus (an outstretched palm and straight fingers) stone (a fist) and cutters (two fingers out, the rest in a fist, like a number two). He then retrieves his backup pipe from a Kung Fu pocket and lights it.

Dice roller 1-3, reroll ties, single free hit (roll weapon damage + str or dex or whatever) for highest roll? We're basically just waiting for luck here anyway. This match seems to be basically chance at this point anyway, I know that I can only hit you on a twenty. Sound good?

Arbiter:
just in case, total defense.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr barks out a laugh, "Sure, anything that can get me back to drinking faster."

Do we want to have the arbiter roll the sets and just roll damage?

Arbiter:
Keeping fast healing up, 2 damage.


M Hobgoblin

I was thinking we could just dice generate a 1-3 in post, post the damage roll for the arbiter, and then post damage like normal, that'd let us go quicker. Like so- PaperRockScissors: 1d3 ⇒ 1 And well, I rolled a one, so best I can do is tie and reroll. Cast your fate!

Arbiter:
damage: 1d6 + 5 ⇒ (5) + 5 = 10


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Roshambo #1: 1d3 ⇒ 2

Arbiter:
Attack: 1d8 + 4 ⇒ (8) + 4 = 12Fast Healing: Healed to 1 damage remaining

12 damage from first round

Next round:
Roshambo #2: 1d3 ⇒ 1

Arbiter:
Attack: 1d8 + 4 ⇒ (6) + 4 = 10Fast Healing: Healed to Full

No damage reported, since it isn't getting through


M Hobgoblin

nice!

Bambo: 1d3 ⇒ 2 Papyrus covers stone! 6 damage

Arbiter:
damage: 1d6 + 5 ⇒ (1) + 5 = 6


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Tossin: 1d3 ⇒ 1

Arbiter:
damage: 1d8 + 4 ⇒ (1) + 4 = 5Fast healing, @ 5 damage

Lol, cant win with that one


M Hobgoblin

Lol, Meng is on a roll! StoneCrunchScissors: 1d3 ⇒ 2 for 11

Arbiter:
damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Roshambo: 1d3 ⇒ 1

Arbiter:
Damage: 1d8 + 4 ⇒ (5) + 4 = 9Fast healing, at 15 damage

Sigh


M Hobgoblin

Bummer. You are having pretty bad luck.

GameOfChance: 1d3 ⇒ 1 A tie!

SecondThrow: 1d3 ⇒ 2

Arbiter:
1d6+5 [/dice]


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Rolls: 1d3 ⇒ 1

Arbiter:
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 Healin,g at 14 damage

Hit me with your best shot!

Next round Rolls: 1d3 ⇒ 2

Arbiter:
Damage: 1d8 + 4 ⇒ (6) + 4 = 10 Healing, at 13 damage+ what Meng does

Possible 10 damage on ya


M Hobgoblin

Kablam! 8 damage!

NewRoundRolls: 1d3 ⇒ 2 oh ho ho. Tiebreaker: 1d3 ⇒ 3

Arbiter:
damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr, having grown bored of this, puts up his hands. "I surrender. You win." This seems odd because he doesn't seem that badly bruised, and nowhere near being defeated. With that, Llyr walks out of the arena, and does not defend himself if Meng presses the assult, instead he just gives him a sigh and takes the beating.

This has lost any fun for me, so instead of dragging it out, I say GG.


M Hobgoblin

Meng Ren Rui brings his hands up in a salute, and exits the arena himself.

I felt the same, was just a coin toss. Call it a draw. GG.

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