"Guns Are Everywhere" and Archetypes


Rules Questions

Shadow Lodge

So, recently I got in to a conversation about what to do with Archetypes that include 'Gunsmith' when using the "Guns are everywhere" rules in Ultimate Combat. As a refresher here it is:

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.
(http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/firearms.html)

So, in cases like Spellslinger (where the class gains Gunsmith by name) or Holy Gun (where it gains Has Gun, which is Gunsmith in Spirit), what do you do? Do you give them all Gun Training 1? Only some that explicitly have gunsmith? None but gunslinger?

Person or official thoughts?


From a RAW perspective, unless the class feature\archetype specifies that it swaps out for something else under particular circumstances, you don't gain any benefit from that particular portion of the class feature.

As a table rule, I think it would be fair to allow a swap-out of some sort, or at minimum give them an additional discount when creating firearms\ammunition.

Shadow Lodge

I'm not sure what benefit cheaper crafting of guns and ammo would afford in a "Gun Are Everywhere" world. You can buy em for almost nothing in any store on in any town.

Do you think the swap would be for Gun training? An argument would be the Trench Fighter Archetype in Rasputin Must Die! In that book, they state they are applying the discount for "Gun Are Everywhere" to guns listed in the book, and they the Fighter gains Trench Warfare (which is in essence gun training).

Of course the obvious argument against is "Its not in the RAW". But, all my PC's that want to be damage deals took one level in Gunslinger just to get that ability.... so yeah... just a thought.


Hrm, as it stands, you're already crafting guns and ammunition at 10% cost in a "Guns Everywhere" setting, so you're probably right on that; for some reason I thought it was still at 30% (in which case I'd reduce it to 10%).

Offering Gun Training is a pretty potent benefit. I'd have to think about it more than I have time to do now. Short answer, though, is RAW you're basically hosed; if you're not going by strict RAW, your GM might work with you.

Liberty's Edge

I certainly wouldn't give them gun training, but the truth is they'll probably get it from a 1 level dip.


ShadowcatX wrote:
I certainly wouldn't give them gun training, but the truth is they'll probably get it from a 1 level dip.

Actually, they definitely will. I misread legomojo's statement. If your PCs have dipped one level into Gunslinger, then part of the Guns Everywhere tech level is that you replace Gunsmithing with Gun Training at 1st level.

Now, if you're asking that you get additional Gun Training because you also had Gunsmithing from an archetype? No, I probably wouldn't give you another training at that point.


Xaratherus wrote:
ShadowcatX wrote:
I certainly wouldn't give them gun training, but the truth is they'll probably get it from a 1 level dip.

Actually, they definitely will. I misread legomojo's statement. If your PCs have dipped one level into Gunslinger, then part of the Guns Everywhere tech level is that you replace Gunsmithing with Gun Training at 1st level.

Now, if you're asking that you get additional Gun Training because you also had Gunsmithing from an archetype? No, I probably wouldn't give you another training at that point.

I think the question is "Do they get it automatically? Or do they have to take the one level dip in Gunslinger to get it?"

When he said "they'll probably get it from a 1 level dip", I think he meant they'd probably take the dip to get it.

Shadow Lodge

thejeff wrote:
Xaratherus wrote:
ShadowcatX wrote:
I certainly wouldn't give them gun training, but the truth is they'll probably get it from a 1 level dip.

Actually, they definitely will. I misread legomojo's statement. If your PCs have dipped one level into Gunslinger, then part of the Guns Everywhere tech level is that you replace Gunsmithing with Gun Training at 1st level.

Now, if you're asking that you get additional Gun Training because you also had Gunsmithing from an archetype? No, I probably wouldn't give you another training at that point.

I think the question is "Do they get it automatically? Or do they have to take the one level dip in Gunslinger to get it?"

When he said "they'll probably get it from a 1 level dip", I think he meant they'd probably take the dip to get it.

Exactly. I think it's pretty solidly factual that RAW nothing changes for the Archetypes... I just wish I had the opinion of a designer.

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