blackbloodtroll |
Ecaterina Ducaird |
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I scoured the UE when I was making a pally of Sheyln for items mostly for amusement value than anything else. I'm half certain that all the other pallys look at her and think "Your the reason we have a bad name, you know that, right?"
Campfire bead + Decanter of endless water + Collapsable Bathtub = Portable Hot Tub (almost).
Also, her standard arrow we agreed was a Whistling Arrow. I was half tempted to build her as a bow build with many / rapid shot, just to start the argument with the GM that each volley was actually a musical chord.
Vod Canockers |
2 people marked this as a favorite. |
I scoured the UE when I was making a pally of Sheyln for items mostly for amusement value than anything else. I'm half certain that all the other pallys look at her and think "Your the reason we have a bad name, you know that, right?"
Campfire bead + Decanter of endless water + Collapsable Bathtub = Portable Hot Tub (almost).
Also, her standard arrow we agreed was a Whistling Arrow. I was half tempted to build her as a bow build with many / rapid shot, just to start the argument with the GM that each volley was actually a musical chord.
My next Bard's instrument will be long bow and whistling arrows.
"Damn, I'm all out of B-Flats!"
Thymus Vulgaris |
Fnipernackle |
blackbloodtroll |
Kalanth |
Airships!
That's a 3rd party book, so I am not sure that would count. :)
After telling my brother that he could cast a touch spell and hold the charge indefinitely he told me he had no idea that rule existed. I know that the majority of us on these forums know this rule already, but it counts. :)
Elladan Sindanarie |
Found this a while back. In Golarion, different societies have differing viewpoints about vorpal weapons. This was the single most awesome article I've seen yet.
I love this line "Followers of Gorum view vorpal greatswords as holy relics, and often seek to recover those in the possession of heretics.[4]"
I see a plot point coming in my home game. :)
Be careful what you wish for, it just might come true.
DrDeth |
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Well, one trivial thing came about because of a RPing issue. I was playing a middle-aged peaceful Dwarf Sorc, who never wanted to be a adventurer. He didn’t like killing and he hated creepy-crawlies. But he was drafted. I found the Swarmsuit, and had him wear it. Around our 2nd adventure, we ran into a swarm. I remembered the swarmsuit and checked to see if it gave some real protection, only to find it made him almost immune. He then waded into the swarm, and killed it with a measly torch, on HP at a time. Oh, and he was the only dwarf to carry torches, see he had this thing about the dark too…..
Kalanth |
Airships are in Ultimate Combat.
That is anything but 3rd party.
My fault, I saw Evocative Vehicles (PFRPG) at the top of the page and made an assumption.
Kalanth |
Kalanth wrote:Could you source that for me? I didn't know about it...
After telling my brother that he could cast a touch spell and hold the charge indefinitely he told me he had no idea that rule existed. I know that the majority of us on these forums know this rule already, but it counts. :)
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
It is in this section of the SRD as well, just search "Hold the Charge."
Espagnoll |
There is even Cixyron, the daemonic harbinger of electricity, gunpowder, and poisonous metals.
His favored weapon is the Musket.
No wonder Zelishkar looks like doing air guitar in Inner Sea Bestiary.
Jokes a side, I always found hilarious the idea of imbue a lute with paraelemental electric magic for create a sound similar to that of an electric guitar. Even we could assign genres of metal music to certain nations: Nidal, black metal; Cehliax, power metal; Worldwound, grindcore...