Gnolls


Advice


I plan on letting Gnolls take on a serious role in a campaign that I am designing.

Do any of you know of any solid Paizo or 3P stuff on Gnolls as PCs? (I mean more than the side-bar in the ARG). I am actually sort of disappointed that Gnolls weren`t covered in the ARG....

Or if any of you have home-brew suggestions, I`d be appreciative!

Liberty's Edge Contributor, RPG Superstar 2012

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This book just came out yesterday.

I think it's solid, but, as the author, I might be biased. Other people seem to enjoy it, though.

Liberty's Edge

Honestly:

+4 Str, +2 Con, -2 Int, -2 Cha, +1 Natural Armor, 60 ft Darkvision, start speaking Common and Gnoll.

That's what they have sans racial hit dice, and it always seemed balanced enough for PC stats to me. It is a +4 to one stat...but there's a serious lack of other racial abilities, and it's paid for by two stat penalties.

It's technically 13 Race Points by the builder, but only because the stat-mods work out weirdly in that damn thing. I can make it for 10 Race Points by removing the Int and Cha penalties, just to show what I mean.

Contributor

Enocelot, do check out Mike Welham's take on them for my Christina Stiles Presents line for Super Genius Games. SGG has been around a while, and with lead developer Owen Stephens at the helm to help guide my new releases, you know it's going to be good. Plus, that Mike Welham guy did win a little contest last year that revealed he does some pretty good design work. ;-)

Grand Lodge

Golarion?


Deadmanwalking wrote:

Honestly:

+4 Str, +2 Con, -2 Int, -2 Cha, +1 Natural Armor, 60 ft Darkvision, start speaking Common and Gnoll.

That's what they have sans racial hit dice, and it always seemed balanced enough for PC stats to me. It is a +4 to one stat...but there's a serious lack of other racial abilities, and it's paid for by two stat penalties.

It's technically 13 Race Points by the builder, but only because the stat-mods work out weirdly in that damn thing. I can make it for 10 Race Points by removing the Int and Cha penalties, just to show what I mean.

Pretty much this. Remove the racial hit dice and you'll be fine.


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Mike Welham wrote:

This book just came out yesterday.

I think it's solid, but, as the author, I might be biased. Other people seem to enjoy it, though.

It's so strange how often people ask for something within a week of the product being out there. This holds true for a lot of Paizo stuff as well.


Great stuff, Mike! And great job anticipating the customer`s demand! :) I will read it tonight, it appears to be exactly what I was looking for...

Blackblood, no this won`t be for Golarion. I`m building a world from scratch....

Dead, thanks for that. I can start with that as a base, and tweak. From the outset though, in spite of being the actual "sans HD" formula, intuitively that line seems a bit too tankish for a Hyaena based race.... especially for my purposes. The real-world animals are pretty reliant upon pack mechanics to hunt, and actually prefer to scavenge.

I am leaning towards moving some of that St bonus to Wis. This will especially fit (to what you could not have known) to the role of Desert Druid and Rangers that I`d like to have them fulfill (maybe).

Let me see what Mike has written, and will get back later.

Meanwhile, thanks for the helpful responses!


Here are the stats I created for my Legacy of Fire campaign. I think it comes out to 11 points.

Gnoll

Standard Racial Traits

Ability Score Racial Traits: Strength +2, Constitution +2, Intelligence -2

Type: Gnolls are humanoids with the gnoll subtype.

Size: Gnolls are Medium creatures and thus have no bonuses or penalties due to their size.

Base Speed: Gnolls have a base speed of 30 feet

Languages: Gnolls begin play speaking common and gnoll. Gnolls with high Intelligence scores can choose from the following: Abyssal, draconic, giant, gnome, kelish, and osiriani

Feat and Skill Racial Traits

Perceptive: Gnolls have excellent eyesight and hearing and get +2 to Perception rolls.

Intimidating: Gnolls receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Offense Racial Traits

Weapon Familiarity: Gnolls are proficient with battleaxes and flails and treat the flindbar and dire flail as martial weapons.

Senses Racial Traits
Darkvision: Gnolls can see in the dark up to 60 feet

Defense Racial Traits
Tough Hide: Gnolls get a +1 natural armor bonus.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Here's another option to try as well.


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Wow, you guys gave me plenty to think about!

For starters I am going to base my Gnolls on Mike Welham`s Cackle of the Gnolls (see his link, above).

I`m going to use his base stats for barbarians and rangers, and the alternate Savant stats for the Druids and Clerics.

In the meantime, I am working on a Gnoll specific "Hyena/ Hyaendon Shaman" Druid Alternate, as well as Hyena Domain for Druids opting to go that route.

Also, I plan on factoring some sort of ride bonus racial trait for whenever a Gnoll`s mount is a hyaendon.

(There is a major plot-line planned for the gnoll/hyena/ nature relationship in my upcoming world).

If any of you have seen any of the above, Alternates/ Domains laying around anywhere please direct me to them.

If not I will probably post what I come up with here, and invite comments.

Thanks in advance!

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