FAQs and new available Prestige Classes


Advice

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Midnight_Angel wrote:
Chevalier83 wrote:
So, a SLA counting as a divine / arcane spell for all requirements and actually granting you a caster level doesn't meet the requirement of being able to cast spells of a certain level?

Umm... a SLA does not as a divine or arcane spell.

Please cite the snippet of the rules claiming is counts as a spell, rather than an ability that mimics the effect of the spell with the name mentioned.
Sean K Reynolds wrote:


Quote:

ZanThrax wrote:

Does this mean that a Rogue with Minor Magic does qualify for Arcane Strike then?
ZanThrax, yes (we almost included that as an example in the FAQ answer).

And then look at the prerequisites for Arcane Strike: It states the ability to cast Arcane spells.

So yes, they do count as spells for the purposes of qualifying for prerequisites.

[edit]
Whoops, did the thread explode past me or did my browser just screw up?


For anyone keeping track, the thread under the rules forum about the larger subject just got flagged "Answered in the FAQ"

Silver Crusade

KrispyXIV wrote:
For anyone keeping track, the thread under the rules forum about the larger subject just got flagged "Answered in the FAQ"

Yep. Mystic Theurge here I come!


I don't get why everyone is saying mystic theurges are a lot better now. In the end, aren't they the same power wise as they were before?


I Hate Nickelback wrote:
I don't get why everyone is saying mystic theurges are a lot better now. In the end, aren't they the same power wise as they were before?

No, you're now able to qualify after level 4, meaning you can have one casting class at level -1, and another at -3 as opposed to two at -3.

Its still less good than a pure whatever, but its a whole heck of a lot more fun and viable.

I've always wanted to do a theurge, but level 7 is forever away and getting there only to be a 4th level caster twice over is kindof a letdown.

Now? I can play a divine caster with a splash of arcane to back it up, without crippling my main spellcasting or having my secondary be irrelevant.

Edit: You could theoretically qualify for MT AT level 4 with a pair of SLA's if you can find one arcane and one divine. I haven't looked into it though.


KrispyXIV: I did - and couldn't find one. I may have missed one; the tricky part is\will be finding an SLA that is only on the divine spell lists and that is high enough.


@Xaratherus

Gnome with pyromaniacs get produce flame, coming from domains spells from clerics. But i can't find a way to get the arcane AND the divine at the same time


Pathfinder Starfinder Roleplaying Game Subscriber
Foxdie13 wrote:

@Xaratherus

Gnome with pyromaniacs get produce flame, coming from domains spells from clerics. But i can't find a way to get the arcane AND the divine at the same time

Aasimar with this taking Wake of Light?


KrispyXIV wrote:
I Hate Nickelback wrote:
I don't get why everyone is saying mystic theurges are a lot better now. In the end, aren't they the same power wise as they were before?
No, you're now able to qualify after level 4,

Depending on race and feats you could qualify at level 3; taking your first level at 4th.

-James


Depending on what rules are in use Drow can get 3rd level divine magic at level 1. Actually, I've already done it in a pbp game:

If the game in question is using hero points, opt out of hero points for a bonus feat at level 1. Take Drow Nobility and Improved Drow Nobility. You now have Deeper Darkness 2/day as an SLA.


To qualify for the Mystic Theurge, apparently you need 2 SLA's that are EXACTLY level 2. (If you want to jump in at level 4) Daylight is a level 3 SLA, and thus doesn't work for the arcane half of the Mystic Theurge. (C'mon, really??) Yeah, really. Read the prereqs for the prestige class again. =(

However, there are ways to do this; Aasimar can trade out daylight for a level 2 arcane OR divine SLA. You can then proceed to get a 2nd level spell from a class, such as:

An Oracle with the Wood mystery can take a revelation to get a 2nd level divine SLA.

The Trickery domain to get a 2nd level arcane SLA.

An Inquisition gets you access to Augury, a 2nd level divine SLA.

...and probably a few other options lurking out there.

If you're willing to stretch the rules, from my Mystic Theurge thread:
Alright, given that early entry is trending very much into "You should discuss this with your GM before doing this" (Be courteous to your GMs people!) here's another idea:

You know that d% Aasimar table that lets you roll for abilities? Well if you roll a 100 and subsequently roll twice, there are quite a few Divine SLAs and a few Arcane SLAs (Whispering Wind, Compassionate Ally). Given the chances of you rolling that are quite dubious, you could request getting that result and see what he says. You can justify this with a backstory, if you think it'll help.

How could you possibly be an Aasimar with 2 different SLAs from both Arcane AND Divine sources? Quite easily; through the workings of a deity or your mystery combined with your celestial heritage (Garuda and so on) or whatever other bloodline flows through your veins. (Sorcerer Bloodline)

That makes you sort of divinely predisposition'd to be a master of both Arcane AND Divine! Works for me.

EDIT: You may want to offer to spend a feat to get that exact result you want on the d% table. (100, then 2 SLAs of your choice) Seems only fair? But if your GM is feeling generous and is prepared to remove all obstacles to getting your sweet Theurge build off the ground, go for it!


james maissen wrote:
KrispyXIV wrote:
I Hate Nickelback wrote:
I don't get why everyone is saying mystic theurges are a lot better now. In the end, aren't they the same power wise as they were before?
No, you're now able to qualify after level 4,

Depending on race and feats you could qualify at level 3; taking your first level at 4th.

-James

How? This was extremely vague?


I Hate Nickelback wrote:
james maissen wrote:
KrispyXIV wrote:
I Hate Nickelback wrote:
I don't get why everyone is saying mystic theurges are a lot better now. In the end, aren't they the same power wise as they were before?
No, you're now able to qualify after level 4,

Depending on race and feats you could qualify at level 3; taking your first level at 4th.

-James

How? This was extremely vague?

Get a 2nd level divine SLA, get a 2nd level arcane SLA, put 3 ranks in Knowledge (Religion) and Knowledge (Arcana) and you're qualified at level 3, taking the 1st level at level 4.

Ideally, you'll have at least one level of Wizard/Witch/Sorcerer and at least one level Cleric/Druid/Oracle.

So something like Wizard 2/Cleric 1/Mystic Theurge X is probably the most optimal theurge, but something like Sorcerer 2/Oracle 1/Mystic Theurge X is also respectable, since you'll be SAD (Only need Charisma!)


Wildblooded:Empyreal Sorc(WIS based)/Cleric is a solid combo on that note as well, with crazy Will Saves/Perception to boot...
Specialist Wizards in a non-Save DC dependent school can combo very well with anything...

Grand Lodge

Outside of Mystic Theurge and Eldritch Knight, what is now available?

I mean, as a different build.


Hmm.

Arcane Trickster: Able to enter the class with only a single arcane-casting-class dip.

EDIT: Bloodmage/Bloatmage: Humans are able to enter the class at level two; other races at level four


GM Arkwright wrote:

Hmm.

Arcane Trickster: Able to enter the class with only a single arcane-casting-class dip.

EDIT: Bloodmage/Bloatmage: Humans are able to enter the class at level two; other races at level four

How does the human get the 3rd level SLA at first level?


@Pathar- good point, I forgot about that.

EDIT: Okay, then an Aasimar/Tiefling/SLArace PFS Wizard who gets Spell Focus as a class feat and takes Bloodmage Initiate for his first level feat. Able to enter the PRC at level 2.

Grand Lodge

Well, Lotus Geisha gets Spell Focus first level.


3 people marked this as a favorite.
blackbloodtroll wrote:
Well, Lotus Geisha gets Spell Focus first level.

...and we all know the demand for obese geisha.


1 person marked this as a favorite.
GM Arkwright wrote:


Fate Inquisition:
Augury (Sp): Once per day, you can use augury (2nd level divine spell) as a spell-like ability.

As augury is on the witch spell list, too would it not count as arcane?

I understood it that SLAs only count as devine if they are on no arcane spell list.


No, you got it wrong, if they are on both arcane and divine they default to arcane.

Or more accurately, if they are on both Sorc-Wiz and Cleric, they default to Arcane.
I believe SKR gave a specific list of priority, with Sorc/Wiz 1st, Cleric 2nd, and other classes following (Druid, Bard, Ranger, Pally, etc). If it is NOT on Sorc/Wiz, but is on both Cleric/Druid and Bard, it should count as Divine since Cleric/Druid has priority over Bard on that list, even though Bard is arcane.

Can somebody link that list? It didn't include all the 'new' classes AFAIK, but it seems certain that new 3/4 casters would be slotted somewhere under the Full Casters and above the Half Casters (Ranger/Paladin), since the order is from Full to "3/4" to "1/2" Casters. I'm not exactly sure how Witch and Oracle would slot in between Sorc/Wiz, Cleric, and Bard, nor how new 3/4 casters (Inquisitor, Magus, Summoner) would fit around Bard.


Quandary wrote:

No, you got it wrong, if they are on both arcane and divine they default to arcane.

Or more accurately, if they are on both Sorc-Wiz and Cleric, they default to Arcane.
I believe SKR gave a specific list of priority, with Sorc/Wiz 1st, Cleric 2nd, and other classes following (Druid, Bard, Ranger, Pally, etc). If it is NOT on Sorc/Wiz, but is on both Cleric/Druid and Bard, it should count as Divine since Cleric/Druid has priority over Bard on that list, even though Bard is arcane.

As I understood it the priority list is only for determining which spell level it is. And it is only devine if it appears on no arcane spell list.


That could be the case, they are sort of interlocking guidelines:
You first determine arcane/divine depending on if any arcane spell level is given,
and based on that you then determine the spell level based on the priority list (excluding arcane/divine as appropriate).

I think it would be helpful to have both of those rules officially stated in proximity to each other since they are inter-related.
I don't recall they were stated in that way, although I could be wrong...
Either way, it seems like it belongs in the FAQ if it is supposed to be a rule/guideline.

Dark Archive

It's only divine if it only appears on the cleric/druid list.
So, RAW, the Drow Noble's Divine Favor would be arcane since it also appears on the Paladin and Inquisitor list.


I would say that the by the "RAW" of the FAQ where the arcane/divine guideline for SLAs is given,
that only being on divine spell lists is a strong indication the SLA should be considered divine.
I agree they should just state that directly and not bother with calling out Cleric/Druid specifically if that's the intent, though.

Silver Crusade

So you're telling me an SLA of a spell called divine favor is arcane? Yeah, ok. I'll buy that.

Dark Archive

Quandary wrote:

I would say that the by the "RAW" of the FAQ where the arcane/divine guideline for SLAs is given,

that only being on divine spell lists is a strong indication the SLA should be considered divine.
I agree they should just state that directly and not bother with calling out Cleric/Druid specifically if that's the intent, though.

Even that would be far from perfect because the addition of a new arcane class could change the nature of a spell. For example, the Summoner would have made magic fang arcane.


Was there not also something in the FAQ or by SKR or by JJ that spells with an obviously divine component/description would make them Divine spells? I'd say that Augury counted.

Paizo Employee Official Rules Response

16 people marked this as a favorite.

FAQ updated: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

Liberty's Edge

Pathfinder Design Team wrote:

FAQ updated: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

This was the exact response I was hoping for, but I never actually expected. You have also brought a smile to my face. It has been a good past 15 minutes.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thank you for your quick response, PDT!

Grand Lodge

What other races, other than Core Aasimar, qualify for EK early?


blackbloodtroll wrote:
What other races, other than Core Aasimar, qualify for EK early?

Someone put together a guide.

Embarrassingly, I forget who. They posted in one of the three threads on this topic, but I'm way too lazy to go hunting. If they are seeing this, they should put their username in the file so we know who they are. ;)

Dark Archive

The dwarven prestige class Sunseeker is one as well

Dark Archive

Spellblade Magus sunseeker

Grand Lodge

Actually, straight Ranger Skyseeker.


What's the build you'd use?


blackbloodtroll wrote:
Any advice on creating new builds around the combination of these two FAQs?

In an effort to see what this does for the spontaneous Mystic Theurge I have knocked up a basic Sorcerer/Oracle version. It qualifies with Glitterdust SLA from the variant Aasimar and the Wood Mystery one from the Bend the Grain Revelation. I would love to find a way to take a decent Mystery without having to take more non MT levels. I have only run it to level 12 to keep it mostly PFS legal. I remain doubtful that it is actually better than a straight Sorcerer or Oracle. I have added some basic gear to see where the eventual stats end up.

Spontaneous Mystic Theurge:
Azata-Blooded Aasimar (Musetouched) Sorcerer 2, Oracle 1, Mystic Theurge 9
N Medium Outsider (native)
Init +12; Senses darkvision 60 ft.; Perception +22

--------------------
Defense
--------------------

AC 23, touch 14, flat-footed 19 (+4 armor, +4 shield, +4 Dex, +1 natural)
hp 88 (1d8+11d6+36)
Fort +10, Ref +11, Will +12
Resist acid 5, cold 5, electricity 5
Weakness oracle's curses (blackened)

--------------------
Offense
--------------------

Speed 30 ft.
Spell-Like Abilities Bend the Grain (1/day), Glitterdust (1/day)

Oracle Spells Known (CL 12):

5 (5/day) Cure Light Wounds, Mass, Plane Shift (DC 26)
4 (7/day) Blessing of Fervour (DC 23), Cure Critical Wounds, Freedom of Movement
3 (8/day) Cure Serious Wounds, Dispel Magic, Speak with Dead (DC 22), Resist Energy, Communal
2 (8/day) Restoration, Lesser, Remove Paralysis, Cure Moderate Wounds, Flaming Sphere (DC 21), Scorching Ray, Protection from Evil, Communal, Grace
1 (9/day) Liberating Command, Cure Light Wounds, Remove Fear, Shield of Faith, Burning Hands (DC 20), Forbid Action (DC 20), Remove Sickness (DC 22)
0 (at will) Guidance, Virtue, Bleed (DC 19), Stabilize, Purify Food and Drink (DC 19), Detect Magic, Create Water, Detect Poison, Vigor

Sorcerer Spells Known (CL 11):

5 (6/day) Summon Monster V, Teleport
4 (8/day) Invisibility, Greater, Emergency Force Sphere, Enervation
3 (8/day) Stinking Cloud (DC 24), Daylight, Suggestion (DC 22), Fly
2 (8/day) Create Pit (DC 23), Mirror Image, Glitterdust (DC 23), Invisibility, Blindness/Deafness (DC 21)
1 (9/day) Silent Image (DC 20), Mage Armour, Grease (DC 22), Charm Person (DC 20), Snowball
0 (at will) Acid Splash, Arcane Mark, Message, Light, Mage Hand, Ghost Sound (DC 19), Mending, Dancing Lights, Prestidigitation (DC 19)

--------------------
Statistics
--------------------

Str 7, Dex 18, Con 16, Int 14, Wis 7, Cha 28
Base Atk +5; CMB +3; CMD 17

Feats Eschew Materials, Spell Focus (Conjuration). Improved Initiative, Greater Spell Focus (Conjuration), Persistent Spell, Dazing Spell, Quicken Spell

Traits Magical Knack (Oracle), Underbridge Dweller (Magnimar)

Skills: Bluff +26, Diplomacy +29, Disguise +12, Fly +12, Intimidate +16, Knowledge (arcana) +8, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +8, Perception +22, Sense Motive +0, Spellcraft +11, Survival -2, Use Magic Device +16

Languages Celestial, Common, Draconic, Varisian

Special Qualities:arcane bonds (arcane familiar, scorpion, greensting), bloodlines (arcane), combined spells (5th), empathic link with familiar, mysteries (wood), share spells with familiar

Equipment: +3 Mithral Buckler, Amulet of natural armor +1, Belt of physical might (Dex & Con +2), Circlet of persuasion, Cloak of resistance +4, Eyes of the eagle, Feather step slippers, Gloves of elvenkind, Handy haversack (empty), Headband of alluring charisma +6, Ioun stone (clear spindle), Wayfinder

Compare this to an equivalent sorcerer at the same level:

Sorcerer:
Male Human (Varisian) Sorcerer (Wildblooded) 12
N Medium Humanoid (human)

Init +6; Senses Perception +19

--------------------
Defense
--------------------

AC 22, touch 13, flat-footed 20 (+4 armor, +4 shield, +2 Dex, +1 natural, +1 deflection)
hp 86 (12d6+36)
Fort +11, Ref +10, Will +14

--------------------
Offense
--------------------
Speed 30 ft.

Sorcerer (Wildblooded) Spells Known (CL 12):

6 (4/day) True Seeing, Summon Monster VI, Suggestion, Mass (DC 25)
5 (7/day) Overland Flight, Teleport, Wall of Force, Fickle Winds
4 (8/day) Elemental Body I, Invisibility, Greater, Charm Monster (DC 23), Dimension Door, Emergency Force Sphere, Enervation, Arcane Eye
3 (8/day) Tongues, Stinking Cloud (DC 22), Dispel Magic, Haste, Fireball (DC 26), Daylight, Suggestion (DC 22)
2 (8/day) Resist Energy, Mirror Image, Glitterdust (DC 21), Flaming Sphere (DC 25), Command Undead (DC 21), Invisibility, See Invisibility, Blindness/Deafness (DC 21)
1 (9/day) Liberating Command, Magic Missile, Protection from Evil, Mage Armour, Identify, Grease (DC 20), Charm Person (DC 20), Snowball
0 (at will) Acid Splash, Arcane Mark, Message, Daze (DC 19), Light, Mage Hand, Detect Magic, Prestidigitation (DC 19), Detect Poison

--------------------
Statistics
--------------------

Str 7, Dex 14, Con 16, Int 28, Wis 14, Cha 7
Base Atk +6; CMB +4; CMD 17

Feats: Dazing Spell, Eschew Materials, Greater Spell Focus (Evocation), Greater Spell Penetration, Improved Initiative, Persistent Spell, Quicken Spell, Spell Focus (Evocation), Spell Penetration

Traits Magical Lineage (Fireball), World Traveller (Diplomacy)

Skills Appraise +13, Bluff +5, Diplomacy +17, Disable Device +14, Disguise +1, Escape Artist +14, Fly +17, Intimidate +5, Knowledge (arcana) +26, Knowledge (planes) +24, Linguistics +21, Perception +19, Sleight of Hand +14, Spellcraft +26, Stealth +14, Survival +2 (+4 to avoid becoming lost), Use Magic Device +16

Languages Abyssal, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Garuda, Giant, Goblin, Ignan, Infernal, Kelish, Nagaji, Orc, Osiriani, Osiriani, Ancient, Shoanti, Sylvan, Terran, Thassilonian, Tien, Varisian

Special Qualities arcane bolt (1d4+8) (12/day), metamagic adept (4/day), mutated bloodlines (sage)

Equipment +3 Mithral Buckler, Amulet of natural armor +1, Belt of mighty constitution +2, Circlet of persuasion, Cloak of resistance +4, Eyes of the eagle, Handy haversack (1 @ 19 lbs), Headband of vast intelligence +6 (Disable Device, Linguistics, Sleight of Hand) , Ioun stone (clear spindle), Ring of protection +1, Robe of arcane heritage, Wayfinder (1 @ 0 lbs)

Personally I would go with the Sorcerer but at least now the MT looks reasonably viable. I suspect a Peri Blooded Aasimar Wizard 2/Cleric1/MT9 version with the Fate Inquisition would work pretty well. You give up 2 Feats and your level 8 bloodline power in exchange for level 10 Cleric casting which is a pretty strong trade off for 1 level of Wizard. You also don't lose out on powerful favoured class bonuses like the Sorcerer or Oracle do.


Oracle suck for a secondary caster. Oracle casting is very gimped because they get so many class abilities that you are going to miss with the MT. For Wis based MT the best is Sorc (empireal) 2/ cleric 1(fate inquisition).
Cleric get higer spells faster than oracle and get the whole list, that is important when you do not accrue enaugh level to widen you spell known pool.

For PFS the biggest thing is that MT lack the 10th level, that is the biggest one. Aside from the capstone, they would get the 11th caster level in the divine class, getting access to 6th level spell, among witch are heal, harm and blade barrier.

In light of that probably for PFS it's better to go sorc 1/cleric 2, so that at you peak you are 1 spell level behind on arcane (5 instead of 6) but you are on par with the divine (6).
After all, imho 5 level arcane are a very sweet spot (overland fligh, teleport), while for divine 6 is half a capstone.


Dekalinder wrote:
Oracle suck for a secondary caster. Oracle casting is very gimped because they get so many class abilities that you are going to miss with the MT. For Wis based MT the best is Sorc (empireal) 2/ cleric 1(fate inquisition).

Oracle and Sorcerer both lose out on class abilities going this way but what they get is the ability to cover a lot of options with their larger spell pool. If you could find a way to get a decent Mystery you could grab some of those options back with Extra Revelation but there doesn't seem to be a way to do it.

Silver Crusade

Request for a quick clarification of the "arcane or divine" FAQ: SLA FAQ Clarification Request: Arcane / Divine

Please hop over there and click the FAQ flag!

Silver Crusade

Being able to take Heavens mystery would make this completely overpowered. Having Awesome Display revelation and the arcane [pattern] spells to use with it would be sickening.


Not really. Existing Arcane Pattern Spells:

8: Scintillating Pattern (HD based)
4: Rainbow Pattern (HD based)
4: Wandering Star Motes (no HD based effect)
3: Mass Dazzling Blade (no HD based effect)
3: Loathsome Veil (24HD) which nauseates
2: Hypnotic Pattern (HD based)
1: Colour Spray (HD based)
1: Dazzling Blade (no HD based effect)

The Heavens Oracle gains Colour Spray, Hypnotic Pattern and Rainbow Pattern. The only HD based patterns it misses are Loathsome Veil and Scintillating Pattern. Colour Spray is much better than Loathsome Veil and while Scintillating Pattern is powerful (unconscious, stunned or confused with no save) its hardly the most powerful thing you can do at level 15+.

Silver Crusade

Awesome Display helps keep those pattern spells relevant a lot longer. In PFS, it can keep them relevant most of a chatacter's career.


Bigdaddyjug wrote:
Awesome Display helps keep those pattern spells relevant a lot longer. In PFS, it can keep them relevant most of a chatacter's career.

Yes of course but there are only 5 pattern spells in the game which have any form of HD limit which Awesome Display affects and you get 3 of them. The level 2 one is overshadowed by Colour Spray and the Level 8 one you are unlikely to see.

As such this change does nothing really to power up the already very powerful Awesome Display using Heavens Oracle. Also by going down the MT route you actually lose access to those spells as you don't get Mystery increases so have to now pick them up with your new class. You also lose out on more Revelations although Awesome Display is pretty much the only one worth bothering about with the possible exception of Moonlight Bridge depending on your GM's view of how it works.


Jiggy wrote:
Universal Monster Rules wrote:
A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
FAQ wrote:
Most spell-like abilities should be considered arcane, unless the spell in question only appears on the standard cleric or druid spell list
Speak with Animals wrote:
bard 3, druid 1, ranger 1

Okay, let's see if I'm following correctly:

According to UMR, we first look to see if it's on the sorc/wiz spell list. It's not, so it says to default to cleric (not on that list either), and then druid.
Okay, so we treat it as a druid spell.
Now, the FAQ says it's arcane unless it only appears on the cleric/druid list. This spell does NOT appear only on one of those lists, so the clause is not fulfilled and we therefore stick with arcane.

So... yeah, looks like it's an arcane druid 1 spell. :/

On the other hand, being a corner case, I can't say it bothers me too much.

Personally, I'd file this under the "Most" qualifier. But the fact that a soft word like that was used in the first place means that you're going to have table variation no matter what. I'm hoping the other thread (which I've FAQed) gets clarity for this.

Grand Lodge

I have never seen a Skyseeker built.


Quote:

To qualify to become an arcane trickster, a character must fulfill all of the following criteria.

...

Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. ...

Quote:
When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting.

It doesn't specify that the spellcasting class needs to be arcane, so a Tiefling Haunted Oracle 1 / Rogue 3 would qualify and advance Oracle spellcasting (Haunted curse gives mage hand, Tiefling SLA is 2nd level arcane).

Grand Lodge

Are there ways to get into Dragon Disciple that were not available before?

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