Bran Towerfall |
still confused why a dire bear with 3 full-round natural attacks would bother to grab an opponent. at a -20 to cmb to maintain a grapple with his claws,....whats the point? since the bear does not have constrict, and it is not auto-damage in a new round if he maintains a hold on a pc....have any of you wondered or tried to run an encounter like this? my group was maintaining that 2 natural claw attacks + 2 suceessful grab rolls would be needed to have autodamage. seems like 3.5 rules to me.... ty for your help
Bran Towerfall |
And thus, the intelligent bearfolk spawned from the maws of the wilderness, cleverly grappling everything in their way...
haha,
I was always an outsider in my direbear tribe. "why grapple your foes when you can just shred them in comical fashion?!?!?" "I was born to grapple, thus I must leave....."johnlocke90 |
johnlocke90 wrote:What he should do is grab each turn but not maintain the grapple. Then his opponents will always be grappled on their turn.ok,
what would be his(direbear) tactical advantage of grabbing him?ty for replying
The enemy has the grappled condition on his turn. Which means no two handed weapons, no running away, probably impossible to spell cast.
Also, the bear can choose to treat the grab grapple as a normal grapple. Meaning next turn he can maintain the grapple normally and pin the enemy. Which means they cant do anything to the bear.