Kiteko |
I'm curious, I'm building a barbarian, currently level 2 (not for any game yet), and I am trying to maximize damage output. I don't know if a straight 1Hander/2Hander would be best, or potentially go for Dual Wielding.
Currently:
Barbarian 2, Human, Medium Sized
900gp to use (Standard level 2)
Str: 16
Dex: 16
Con: 16
Int: 12
Wis: 14
Cha: 10
-Ideas for weapons: Monkeygrip Feat + Large Bastard Sword 2Handed
-???
Anyone got a good way of forming an insane damage build? Feel free to go a little further than level 2, I'm thinking up to level 6 so I have a small setup (And a prestige class would be good, I know about Frenzied Berserker, but not much else).
I'm trying not to use a lot of books, just a few, like Complete Warrior.
Vattnisse |
Why, why, why are you using a Large bastard sword????
Get a Large greatsword instead - it does more damage (3d6 instead of 2d8) AND you avoid taking that exotic weapon proficiency feat. Take weapon focus (greatsword) instead - you'll be hitting less often with the oversized weapon.
As a damage output maximiser, you'll need power attack, improved critical and leap attack. Try to acquire a set of rhino hide to increase your charge attack damage. Look into taking a few levels of the Pious Templar PrC - it is tough as hell, and gives you weapon specialisation. And have a Cleric around to boost your strenght - and heal your injuries.
The Black Bard |
What do you consider maximization? With a greatsword, you can put up to 4 points more damage out per hit, but a falchion crits a lot more often, especially after keen or improved crit.
Falchion, keen, power critical, power attack, leap attack, means a lot of damage on charging, and a lot against anything vunerable to crits.
Kiteko |
Well that's much better, the greatsword will help better off. Though, according to some.....
Just a Greatsword + Power Attack will do better off. Apparently Monkeygrip is a 'bad' feat (at least by a few people on Wizards boards when I asked a similar question).
Combat Brute and Leap Attack are great for a standard Greatsword, and possibly taking Cleave for when you use Leap Attack/Charge into a group of enemies, since you get the same bonus against that second foe. If I can use a large greatsword without taking Monkeygrip/Exotic Weapon Proficiency, then I'd do that.
Though being barbarian, and human: I get Power Attack and Cleave at first level, but 3rd level is unaccounted for, while 6th and 9th are taken by Leap Attack and Combat Brute (the BAB needed). At 6th and 7th, I could dip Fighter and get 3 feats out of those two levels. But that 3rd level is still unaccounted for.
David Rowe |
For a start I'd move some of your stats around (I assume you rolled dice, otherwise that's a 42-point build). In which case I'd have
S: 16
D: 16
C: 16
I: 14
W: 10
Ch: 12
It opens up more options, and the lost of a +2 bonus on Will saves is offset anytime you're in a rage.
Using a bastard sword two-handed does not require the Exotic Weapon Proficiency.
"Sword, Bastard: A bastard sword is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon."
The fact that it is Large is irrelevant, you're already paying for that with Monkey Grip.
As for an insane damage build, that's all a matter of how you see yourself using the barbarian. And don't say "the tank". As an example of what I mean our group has several different 'teams' of PC's that we play with. One of them contains three fighter types: a full-plate armoured fighter with greatsword and the usual weapon focus and specialisation feats, a sword-and-shield fighter, and a barbarian/frenzied berserker with glaive. The latter PC does as much damage as the other two combined.
I personally have a preference for the scythe. Using this weapon when charging an opponent and combined with Leap Attack, Power Attack and Improved Trip opens up interesting possibilities.
Vattnisse |
If we are planning up to lvl 9, how 'bout fighter 4/barbarian 5? Gets you more feats and better armour, though it'll cost you a few skill points and 1 Reflex and Will. Iron will might not be a bad idea to foil those pesky spellcasters...
I rather like monkey grip, but it might just be me. Still, a Large falchion does 2d6 damage and crits on 15-20 w/improved critical at lvl 8. With 18 strength at level 8, plus rage and weapon specialisation...Ouch!
Kiteko |
1st: Power Attack
1st: Cleave
3rd: Improved Sunder
6th: Great Cleave
6th: Leap Attack
7th: Combat Brute
9th: ??? (Combat Expertise maybe, for Improved Trip at 12th)
1-5th Barbarian
6-7th Fighter
8+ Frenzied Berserker/Barbarian
That's one method here. Another could be as said above, a mix of Fighter/Barbarian, but a 2 level dip is pretty good for the two extra feats, without taking more levels in it.
HELLFINGER |
Why, why, why are you using a Large bastard sword????
Get a Large greatsword instead - it does more damage (3d6 instead of 2d8) AND you avoid taking that exotic weapon proficiency feat. Take weapon focus (greatsword) instead - you'll be hitting less often with the oversized weapon.
As a damage output maximiser, you'll need power attack, improved critical and leap attack. Try to acquire a set of rhino hide to increase your charge attack damage. Look into taking a few levels of the Pious Templar PrC - it is tough as hell, and gives you weapon specialisation. And have a Cleric around to boost your strenght - and heal your injuries.
Wait where do I find this "pious templar" you talk about? And what would be a monkey grip feat?(you can hold large weapons with 1 hand?)
Kiteko |
Since I keep testing the idea in my head as I'm preparing for the game, I think I found a good setup for now. If anyone could give me a few ideas for my missing feats, it'll be helpful.
1-5th level: Barbarian
6 & 7th level: Fighter
8-13th level: Barbarian (for Great Rage)
14th+: Frenzied Berserker
-One could take 2 more levels in Barbarian for the extra Rage per day and 1/- DR but that's a moot point, as FB is going to go Epic anyhow.
1st: Power Attack
1st: Cleave
3rd: Improved Sunder
6th: Leap Attack
6th: Great Cleave
7th: Combat Brute
9th: Destructive Rage
12th: Intimidating Rage
15th: <insert feat>
18th: <insert feat>
21st: <insert feat>
Fatespinner RPG Superstar 2013 Top 32 |
Since I keep testing the idea in my head as I'm preparing for the game, I think I found a good setup for now. If anyone could give me a few ideas for my missing feats, it'll be helpful.
15th: Iron Will (you're almost certainly having trouble with ending your Frenzies at this point)
18th: Extend Rage21st: Dire Charge (no idea what the prereqs are)
Kiteko |
Dire Charge is pretty underwhelming, being it's Surprise Round or first round only..... lame, when I could just get an item that lets me do it for like 80k. It also requires Improved Initiative to get as a pre-req.
Improved Critical is a nice touch, for insane damage already (I mean I calculated a minimum of 2d6+139 for a completely nonmagical sword at 21st level with just a minor hit penalty).