Carrion Crown or Skull and shackles?


Pathfinder Adventure Path General Discussion


Hello
I need your help in choosing our next path.

Which of these options do you think that is the best, having priority and history and roleplaying. We have experience in paths playes Rise, Curse, Legacy but now we will finish Council and been disappointed so far.

The two main options are:
Carrion Crown
Skull and Shackles

But we could also play:
Age of Worms
Savage tide

Thanks!


Riknor wrote:

Hello

I need your help in choosing our next path.

Which of these options do you think that is the best, having priority and history and roleplaying. We have experience in paths playes Rise, Curse, Legacy but now we will finish Council and been disappointed so far.

The two main options are:
Carrion Crown
Skull and Shackles

But we could also play:
Age of Worms
Savage tide

Thanks!

I haven't played Carrion Crown, though from what I hear it is a solid example of gothic horror Ravenloft-style... I have played Skull n shackles however and it was far and away the best campaign I've played in in a decade. I imagine the correct answer has more to do with your group's personal tastes than any specifics about one AP or the other.


The first two parts of the Carrion Crown are very good, but ti goes down hill pretty fast after that I'm afraid. Skulls and Shackles looks solid, but I've only read over the first couyple of books.

If you do go Carrion Crown, make sure to read all the books before hand (there's a mention of something you should have been doing all along...in the last book, according to my GM) and consider re-doing the last scenario.


I'm personally not a fan of gothic horror adventuring, so I only bought volume 1 of Carrion Crown. However, that one book is awesome and has me reeeallly tempted to see how the rest of the series shapes up.

Skull & Shackles, on the other hand, I hate. Well, I at least hate the first three volumes I bought before giving up on it. I guess it can be made good by the right DM, though, but it's a gamble.

That aside, I think the big distinction between these two APs is that Carrion Crown is reputedly very on-the-rails while Skull & Shackles is more sandbox. That should be taken into consideration when you decide.

But since you mentioned Age of Worms and Savage Tide, I'll take this opportunity to say again that Savage Tide is the best AP Paizo has ever done. If you do have a chance to play it, jump at it.

Sovereign Court

I am currently running S&S, and have completed CC as a GM. In both I highly recommend reading ahead and doing some good prep work.

With CC the issue is with the BBEG not being introtduced until the 3rd book and then only in passing reference. The recommendation is to introduce them right off the bat as a friend of the Professor NPC who is the hook of the campaign. I would also recommend using NPCs from early chapters later, such as the professor's daughter and the travelling circus freaks. I also used the noblewoman NPC from book 3 as another bridge from book 1 (she purchases the professors house from the daughter). The CC messageboard is a great place for very good advice for running each chapter. I highly recommend milking it for all its worth.

--I wanna Vrock!


Pick : Skulls and Shackles, since it has a more coherent theme, and with some pre-planning (and perhaps reading up on matters naval) becomes very good (and slightly sandboxy). It is also a very different tack for some classes in the early parts. You might also need some disblief in some of the pirates' shenanigans

Carrion Crown is pretty damn tough, and might not really be up your players alley. And it is a really mixed bag of horrors, with each supplement providing some different opposition. Vampres here, Hauant there, some old' ones straight from Lovecraft turning up... Werewolves... the works ? Very oddball, non-cohesive gothic campaign.

Both APs have pretty deadly first installments, then get slightly easier on the players.

It also needs to be said, that if you are up to the DnD 3.5 ---> Pathfinder conversion, "Savage Tide" easily beats both APs on athmosphere. Second best AP (IMHO) so far. The Isle of Dread really... has it all^^

Liberty's Edge

CC- heroes, S&S - villains. playing in CC and be in last book. I am enjoying greatly. S&S, GMing. biggest problem is my players dont work well together so not as fun. some want to play high level (10th now) but aint ready for it. half are evil, 2 neutral and one still wants to be good.
CC can be alittle rail roady and course the obvious known Hollywood monsters


Savage Tide and Age of Worms are both great, in my experience.


jjaamm wrote:
CC can be alittle rail roady and course the obvious known Hollywood monsters

So they did make a "Mountains of Madness" movie, after all^^ /jk

Skulls and Shackles : one great chance to be evil and having to cooperate. Basically a great concept. Just make sure the players know they are all in the same boat (literally)..

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