How would you build around the Wrecker? Free archetype


Advice


I love this weird weapon.

One part 2 hand d8 flail with reach and razing

One part 20ft range 2h d6 sling with razing and ranged trip

And it's dwarven advanced weapon.

My first thought is dwarven fighter (obligatory halfling adoption)

Going mauler and ranger dedications (ranger running reload works with slings) and gravity weapon seems good. Getting far shot to bump that 20ft rage e from 20 to 40 seems reasonable for most maps.

Any thoughts?


My thoughts were to go precision ranger first. Fighter second to grab attack of opportunity and lunge. Then gunslinger to grab triggerbrand salvo at 12th. Works with the wrecker as far as I can tell. Salvo at reach is pretty great.


Touch and go is pretty handy to have as well


Martialmasters wrote:


My first thought is dwarven fighter (obligatory halfling adoption)

I'm new here, what does adopted ancestry hafling get you?


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The Ronyon wrote:
Martialmasters wrote:


My first thought is dwarven fighter (obligatory halfling adoption)

I'm new here, what does adopted ancestry hafling get you?

You can take Titan Slinger: +1 die increase vs large+ creatures.


You might also consider taking Champion archetype (lawful good). Archetype plus Champion's Reaction plus Ranged Reprisal is a bit pricey on the feats, but should be manageable... and technically you can take ranged reprisal at 4th if you like even if you don't have the reaction to buff yet, if you wanted to go paladin first. Paladin reaction with ranged reprisal is going to be more generally useful to you than AOO, by my read.

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