PF Legacy of Fire -> Mythic City of Brass


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I'm thinking about doing this.

Right now the party is 6th and they're about to enter Kakishon (after a totally rewritten book 3).

Anyone have ideas on how to fit LOF and COB together? Where Mythic might come in?


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Evil Lincoln wrote:

I'm thinking about doing this.

Right now the party is 6th and they're about to enter Kakishon (after a totally rewritten book 3).

Anyone have ideas on how to fit LOF and COB together? Where Mythic might come in?

Are you referring to the boxed set?


Yep.


I don't have the City of Brass box, but LoF book 5 The Impossible Eye does mention connections between LoF and CoB.


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IIrc from rereading other threads, you are switching books 5 and 6 as well. I was wondering the same thing, but need to finish reading CoB before I fully plan the end out.

What I was thinking of doing was to slowly dole out some of the mythic powers on a trial basis, maybe after they fight Jhavul in the caves. Hopefully, I can get off a plane shift before he is killed so he can shift to his palace with Xotani's heart (somehow, haven't worked it out yet). Once in his palace he has to redo some of the work lost because of his interrupted ritual. This will probably take weeks or months so the PCs will have time to figure out where he went, transport themselves to the Plane of Molten Skies and trek across it and into the city.

Since this is taking place pretty much under the Sultan's nose, he gets wind of it and wants the power for himself. I have only skimmed to the ending, but I believe that the end of CoB has a battle against the Sultan. I figure I will make the last chapter of CoB where either Jhavul or the Sultan completes the ritual and transforms into Xotani; after a three (or four) way battle between the Sultan, Jhavul, the deposed guy (I can't remember all the details), and the PCs. This process will destroy a large section of the city and the PCs will have to fight it (I need to come up with an in universe reason)

Since this campaign is going to take a couple years I think I will be reading all of the Wrath of the Righteous to see how to integrate the mythic rules. I will probably award the first mythic level after they fight Jhavul the first time (if I decide to use the rules) so the effect will be more on the CoB side and not so much for LoF.

As an aside, I want to have the players find and use the juggernaught of Kil Kath Kesh. One of my players is a huge Mechwarrior player and I thought it might be fun to assume the juggernaught is actually a mech brought over from that world. I know this is ambitious, but I'll borrow a ruined city Mechwarrior map and have his character fight Xotani's thrashing tail using the mech while the other PCs battle the head. I haven't worked it all out yet.

Anyway, I hope this helps a little sorry for the rambling but I am a little hungover from the 4th celebrations. That last drink is always the killer.


Yes, I am indeed swapping books 5 and 6. I intend to grant mythic power at the beginning of The Final Wish, when Nefeshti finally starts granting the players powers to replace her turncoat Templars.

From there, I hope to use your outline (thanks) and have Jhavul escape with the heart to Bayt al'Basan. I'll be recycling the setpiece adventure from The Impossible Eye as the prime-side portal to the citadel of dust in CoB.

It's tricky though, because Impossible Eye presumes a lot of things based on the lockdown of Bayt al'Basan, mainly that they start at the bottom and work their way up. It would be ideal to contrive the political situation in Brass to result in the same mission. It is the Sultan of Brass who established the lockdown, so perhaps he doesn't yet know about it, and won't have an audience with the PCs. They might try to break into the Bayt and they can do that through the lava drainage system, putting them more or less on the same track.

If they do it quickly after Jhavul's defeat, we can avoid having to rewrite the majority of encounters in the lower Bayt.

Some rereading is in order for me as well. Please feel welcome to use this thread to develop your own campaign notes, and I'll continue to review/steal them.


Evil Lincoln wrote:

Yes, I am indeed swapping books 5 and 6. I intend to grant mythic power at the beginning of The Final Wish, when Nefeshti finally starts granting the players powers to replace her turncoat Templars.

That's actually a great place to introduce mythic. One of my players has already asked about having the PCs become the new Templars. He even dug up some PrCs from Dragon magazine where the theme is monks of the four winds. The classes weren't going to be an improvement over what he already has, but it got the gears turning.


Another thing I just thought of, and it might only really apply to my group because we are rotating game. Kingmaker - Council of Thieves - Legacy of Fire, and back and forth. Our Council of Thieves game blew up but that's ok because it is getting turned into Slumber Tsar in Westcrown 100 years into the future which leads to this idea because it would be a perfect break point for us.

Another option is that Jhavul does not escape in book five. He dies at the hands of our heroes. But wait! The sultan of the City of Brass has learned of Jhavul's scheme to become a god and decides to take over where Jhavul left off. The PCs spend a few months thinking everything is safe now, but then the get some kind of warning: reports of efreet near the Pale Mountains, or something. This is when they learn the danger is not over and they have to travel to the City of Brass, do book 5, and continue as we discussed before but with Jhavul out of the picture.

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