What kind of character are you looking forward to making for this campaign?


Wrath of the Righteous

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Personally? I'm aiming for a LN Cleric/(Un)Holy Vindicator of Asmodeus from Cheliax. Bit of an odd choice for a campaign revolving around what we assume to be good guys kicking some demonic ass, but I've always been into anti-hero types..

So what about you guys? How do you wish to kick some demonic butt while becoming what will amount to being what I assume to be one of the most powerful mortals on Golarion?


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As DM for this one (in a year or so) I get to play all the Demons.

However, if I can talk the other DM in the group to run it, my thought is a Ranger (urban) / Shadow Dancer. Stealth, traps, kill wizards. He would take the rogue job.

-- david

Silver Crusade

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Redemptive demon-spawn tiefling paladin of Iomedae with uncomfortable family history in the area. Possibly projecting quite a bit of baggage on the goal of reclaiming that land for its original inhabitants.

Probably gonna punch a Burner or ten.


It is a longway off for my group, but if I play and not GM...

Paladin or Cavaler or Inquisitor or Magus

I am trying to try out every class and every race so those are some options I still have lying around.


Maybe an oracle or perhaps a Dragon Shaman from 3.5.


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Angelic Aasimar Paladin (oath of vengence, oath vs fiends) of Ragathiel.

What?

Someone has to.


The GMPC will depend on the needs of the group. Currently it seems likely we'll have a Magus and a Paladin, and probably a Fighter or Monk. If the fourth player sticks with us... I'm not sure. Probably a spellcaster of song sort. The GMPC might end up either a Rogue or a Ranger with a lot of points in Detect Traps. I could even go multi-class I suppose, though I was hoping to avoid that this time with the GMPC.


a tengu inquisitor that self narrates:) and wears dark clothes and cloak :)


captain yesterday wrote:
a tengu inquisitor that self narrates:) and wears dark clothes and cloak :)

Call him... Nevermore?

Silver Crusade

I would love to do a bard preacher style for this game. Would love my group to do a holy roller group. paladin, inquisitor, cleric, rogue/ranger, bard, and magus/oracle/mystic thurege. A 40k inquisitor and his retinue cleansing the chaos from the world.


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darkwarriorkarg wrote:
captain yesterday wrote:
a tengu inquisitor that self narrates:) and wears dark clothes and cloak :)
Call him... Nevermore?

I was thinking more like "The Darkwing".

mayhaps i watched too many cartoons as a kid:)
also in a heavy AP like Wrath of the Righteous will probably be, its nice to have a bit of levity here and there:)


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Does he flap in the night?


Tangent101 wrote:
Does he flap in the night?

He has a colleague and rival in the form of a paladin with enchanced armour.


Demonspawn Tiefling Paladin (possibly Mystery Cultist) of Ragathiel, who focuses as much on redeeming those who can be saved as he is to smiting those who turn away from the light. Yeah, he'd fit as a worshipper of Sarenrae but he has a score to settle with the demons that killed his mentor, who happened to save him from the Burners years ago and turned him away from evil. My other option (if the Paladin dies and can't be brought back) is probably my first ever character, a cute but fiery half-elf Cleric of Sarenrae. Back in the 3.5e days, she was a Cleric of Pelor, but the conversion is easy enough to make considering the similarities in domains and personality.


Tangent101 wrote:
Does he flap in the night?

all i know is if there is a Cape of the Mountebank or Cloak of the Bat, hands off, its mine:)


captain yesterday wrote:
Tangent101 wrote:
Does he flap in the night?
all i know is if there is a Cape of the Mountebank or Cloak of the Bat, hands off, its mine:)

And his niece, the rogue cohort.


its been at least 10 years since i saw the cartoon, whom pray tell is the paladin? launchpad perhaps? gotta find it on youtube or hulu now:)


captain yesterday wrote:
its been at least 10 years since i saw the cartoon, whom pray tell is the paladin? launchpad perhaps? gotta find it on youtube or hulu now:)

Gizmoduck!


darkwarriorkarg wrote:
captain yesterday wrote:
its been at least 10 years since i saw the cartoon, whom pray tell is the paladin? launchpad perhaps? gotta find it on youtube or hulu now:)
Gizmoduck!

D'oh! of course!! thanks found it on youtube my daughter loves it!

Dark Archive

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I'm trying to convince my friends that we should play it as an entire party of paladins, all using different archetypes and builds to cover the bases.


theshoveller wrote:
I'm trying to convince my friends that we should play it as an entire party of paladins, all using different archetypes and builds to cover the bases.

I think this would be great. You'll probably have to level dip some to round things out. Traps and environmental dangers seem to feature pretty heavily in this AP.

Sovereign Court RPG Superstar 2011 Top 32

I can't help but think this might be the ideal AP for my "fiend-challenger" bard concept. The basic idea is a musician who goes around challenging fiends a la "The Devil Went Down to Georgia." Or perhaps "Beelzeboss" if you prefer.


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Except, being demons, they agree to your terms, then eat you because they won't hold to the terms.


The Crusader wrote:
theshoveller wrote:
I'm trying to convince my friends that we should play it as an entire party of paladins, all using different archetypes and builds to cover the bases.
I think this would be great. You'll probably have to level dip some to round things out. Traps and environmental dangers seem to feature pretty heavily in this AP.

good point, however they figure prominently in every AP, hit points, lay on hands, and immunity to disease and supernatural afflictions, as well as the ability to smite evil can overcome most of that.

of course all bets are off once you get to the abyss:) i'm sure a group of paladins would stick out pretty good in the abyss:)


Crustypeanut wrote:

Personally? I'm aiming for a LN Cleric/(Un)Holy Vindicator of Asmodeus from Cheliax. Bit of an odd choice for a campaign revolving around what we assume to be good guys kicking some demonic ass, but I've always been into anti-hero types..

So what about you guys? How do you wish to kick some demonic butt while becoming what will amount to being what I assume to be one of the most powerful mortals on Golarion?

We've got our party made and waiting...

Tiefling (Demonspawn) 1st level Oracle (Lore) / 19th level Paladin (Oath of Vengeance, Oath Against Fiends) the child of an Aasimar woman seduced by an Incubus with the intent on producing a unique offspring, he was born and raised in a remote Dwarven temple to Torag until he minions of his father arrived and slaughtered them all while he was away. He has vowed venegance upon his sire and all fiends that plague this world.

Aasimar (Azata-blooded) 2nd level Master of Many Styles / 18th level Dervish of Dawn wild, vivacious and magnetic, this follower of Sarenrae embodies the very nature of her Goddess. Mixing magic and swordplay to devastating effect in comnbat and an arbiter of peace and redemption when not, all who meet her are drawn to her - especially the Tiefling above.

Half-Elven 20th level Master Summoner feeling a calling to eradicate evil outsiders from this realm, he specializes in the summoning of celestial creatures and good-aligned outsiders to carry the fight to his foes. Despite his lack fo skill at arms, he is a devotee of Iomedae

Dwarven 20th level Evangelist (Madness Domain) the only non-good member of the group, this true nuetral character is more than a little bit insane, his mind having been touched by the aberrations he discovered deep within the earth. He is both convinced of the eventual doom of this world and utterly dedicated to stopping its destruction.

We have the three major Gods represented as well as the alignments of Lawful, Nuetral and Chaotic Good and a neutral wildcard in the mix. We think the party has great potential, both mechanically and roleplay-wise. Unsure how the Epic rules will fit in, but we're very excited about this AP.


Im leaning towards a Sarkorian God caller, intent on reclaiming his ancestral lands.
What to do for the eidolon is the only obstacle at the moment:(


It depends really on which group gets to play this. Very likely the Runelords group will (they're already in Book 2 and meet more often).

In this case? Magus, Paladin, either a Barbarian or Fighter, and I'm not sure on the fourth player - maybe a Bard or a Cleric. At which point I'll be doing a GMPC thief and at 2nd level taking the Rogue Talent to auto-detect traps.

The tabletop group? Well, eventually I'll want to put them through it. But seeing two of that group is in the Runelords group... and they're taking their time (not even halfway through the first AP of RoW) I'm not sure as to the mechanics of that group. The two players who aren't in the Runelords group would probably go with a Sorcerer or Wizard, and a Druid.


A bard(archivist) because knowledge is power or a bard(arcane duelist)/cavalier/Battle herald of the mendevian army.


Derivative though it may be, I'll probably end up with an Angel-Blooded Aasimar Sacred Servant of Ragathiel.


Do we have a release date yet for this AP?


GenCon

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

We're still hashing out the deets in our group, but it looks like finally I'll be doing my "all-star" table this time.

Yes, we have enough "all-stars" in the Boise area to make that happen, and I'm even leaving out a person or two.

Our backstory involves the assumption that all the PCs are children (adopted or au naturale) of former AP PCs. This includes old Dungeon APs, especially in the case of Savage Tide, where not one but two groups have polished that one off so far.

I'll be GMing, except in one specific circumstance, depending on availability.

In no particular order:

Benjamin Bruck is most likely playing the adopted daughter of his old CoCT PC, Lily (basically a LG female tiefling paladin). She's going to be underplaying her attachment to nobility, trying to make it on her own, without the semi-potent name being a major feature. This'll be some form of tiefling pally as well, but since we did CoCT in 4E, it'll run different than the former PC.

John Spalding is playing the kid of his Savage Tide PC, who I don't know much about since I didn't know him when my group finished Savage Tide. I DO know his old PC was a druid who got thrown back in time after an ill-fated encounter in the last third of the AP, and has since built up a kind of odd faith on his supposed importance in certain cultures' development. I think his PC will be some combination of druid and ranger, and will be a fellow combat monster to Ben's PC.

I will be playing Korya Brighdesdottir, daughter of my Kingmaker GMPC and Ben's Kingmaker PC's neice. She's a precocious kid genius who got turned into an android while illegally exploring the Silver Mount. She'll be a N android witch with a custom familiar that can inject fellow PCs with potions and such. I've got a bucket of story for her that might come up in a Campaign Journal.

Jim Groves lives an hour outside of town, and he's looking into his availability for this crazy game. I dunno what he'll bring to the table, but he wrote the 3rd AP volume, so however it goes he'll be running that. Good distraction from my once-fine GM style, now rusty with age and booze.

It pays to Discover. :P

PS- if we do an online campaign journal, I hope to be posting it up on the boards.


I know the feeling of a rusty GM style. I used to be great, but I didn't realize as GM I had the right to say "I don't care if none of you want to GM, I'm in serious need of a break. So I'm going on vacation for a couple months. Do whatever you want in that time" and suffered burnout. (I've mostly recovered, but you're never as good the second time around. Fortunately I've been using technological aids to cope with recordkeeping and the like.)

I take it you'll likely be running a GMPC as well so to have something to play when Jim takes over for one of the AP volumes? Or will you just run his character instead? (I'm soooo looking forward to this campaign. I just wish I could run it sooner rather than later... but even Runelords is only in the middle of Book 2, and we only play every three weeks on average.)

Liberty's Edge

I would like to play my PFRPG version of The Darkness (aka Jackie Estacado) : an Aasimar Master Summoner with his Summons refluffed as darklings and other constructs of the Darkness.

Talk about fighting fire with fire, but on a cosmic scale :-))

Dark Archive

Another witch!


I go and watch Battlefield:LA* and now I want to play a ranger or gunslinger. The Demon invasion would match the invasion perfect to pull this off.

*Yes, I just got around to seeing this one.

Liberty's Edge

This would definitely be my opportunity to finally pull out all the stops and run the Champion of Irori I've wanted to play for so long...

Although, some variant of gunslinger/holy gun/trophy hunter ranger would also be a lot of fun...


Half-Orc Iron Knight of Gorum from Lastwall originally.
He will eventually ride a Gorgon.


If I play it will be a magus or a inquisitor of Iomedae. If I'm GMing then I will play demons and baddies.


I realize that the answer is highly spoilerific, but before I could really come up with a concept, I'd need to know the following question answered: when making a mythic character, are they born that way (like Hercules) or is the expectation that somewhere in the first adventure, the PCs get bitten by radioactive myths and become mythic?


Considering that a Wardstone has gone critical and these Wardstones have been used to keep the demons out prior to now, I'd say it's very likely the PCs become infused with divine power as a result of the broken Wardstone. Mind you, I'm not affiliated with Paizo. I'm just a blogger and writer, but given my own comprehension of storytelling and plot devices, and the fact the Wardstone has been described prominently in the first book, this appears to be the most likely vector of mythic status.


After looking them up, I'm tempted to play an Ifrit Inquisitor (Immolator). The idea of playing a fire-caster that can simply bite through a demon's fire resistance is pretty interesting to me. The -2 WIS for playing an Ifrit stinks, but I'm intrigued enough that I might deal with it.

Another archetype that I find very tempting in this AP is a Holy Gun. I was initially wanting to play a Champion of Irori, but the Paladin/Monk thing just seems so darn MAD that I'm wary of it.

Also, rickj3, I'm pretty sure James Jacobs or someone tied to the AP has said that the mythic tiers will be first attained at the very end of the first installment.


Aaand after doing some research, I think Holy Gun is right out. Back to square one, pretty much. Hmm.


A LG female Snowcaster Elf whip super-specialist, class YTBD. Input welcome of course. ;)


Phillip0614 wrote:

After looking them up, I'm tempted to play an Ifrit Inquisitor (Immolator). The idea of playing a fire-caster that can simply bite through a demon's fire resistance is pretty interesting to me. The -2 WIS for playing an Ifrit stinks, but I'm intrigued enough that I might deal with it.

Another archetype that I find very tempting in this AP is a Holy Gun. I was initially wanting to play a Champion of Irori, but the Paladin/Monk thing just seems so darn MAD that I'm wary of it.

Also, rickj3, I'm pretty sure James Jacobs or someone tied to the AP has said that the mythic tiers will be first attained at the very end of the first installment.

what does MAD stand for?


Multiple Attribute Dependent aka many, usually 4 or more ability scores need to be relatively high.


Actually that's still doable with a Mythic campaign. If they didn't drop the +2 to one stat every 2 Mythic Tiers, then you could easily end up with +15 to your stats, not including magic item enhancement. And really, the only stats you NEED to be "high" for a Monk/Paladin is Wisdom, Dex, and Charisma (and maybe even just keep the Wisdom at 12). You could easily go with Str 12, Dex 14, Con 10, Int 8, Wis 14, Cha 14 with a 15-point build (before racial modifications). By the time you reach level 20, Mythic 10, you could push that up to Str 17, Dex 18, Con 12, Int 8, Wis 16, Cha 16 (not including the racial modifier).

Of course, that's assuming you think 14 is relatively high. ;) I'm old-school AD&D, so from a point-level it's not... but from a bonus-level it is.

And if you were going with 25 points for an Epic game... you could have a couple 16s or one 16, the Int at 10, and the Str at 14.

Liberty's Edge

The skill requirements make dumping Int a painful choice when heading into Champion of Irori.


Tangent101 wrote:

Actually that's still doable with a Mythic campaign. If they didn't drop the +2 to one stat every 2 Mythic Tiers, then you could easily end up with +15 to your stats, not including magic item enhancement. And really, the only stats you NEED to be "high" for a Monk/Paladin is Wisdom, Dex, and Charisma (and maybe even just keep the Wisdom at 12). You could easily go with Str 12, Dex 14, Con 10, Int 8, Wis 14, Cha 14 with a 15-point build (before racial modifications). By the time you reach level 20, Mythic 10, you could push that up to Str 17, Dex 18, Con 12, Int 8, Wis 16, Cha 16 (not including the racial modifier).

Of course, that's assuming you think 14 is relatively high. ;) I'm old-school AD&D, so from a point-level it's not... but from a bonus-level it is.

And if you were going with 25 points for an Epic game... you could have a couple 16s or one 16, the Int at 10, and the Str at 14.

I suppose that's true. Just gonna have to put some more thought into it now, I think. I've kinda gotten myself enamored with the idea of an Ifrit Inquisitor now. The -2 WIS hurts, yeah, but after thinking about it a bit, I think the idea I'm most drawn to now is an Ifrit Inquisitor (Immolator) of Sarenrae.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tangent101 wrote:

Actually that's still doable with a Mythic campaign. If they didn't drop the +2 to one stat every 2 Mythic Tiers, then you could easily end up with +15 to your stats, not including magic item enhancement. And really, the only stats you NEED to be "high" for a Monk/Paladin is Wisdom, Dex, and Charisma (and maybe even just keep the Wisdom at 12). You could easily go with Str 12, Dex 14, Con 10, Int 8, Wis 14, Cha 14 with a 15-point build (before racial modifications). By the time you reach level 20, Mythic 10, you could push that up to Str 17, Dex 18, Con 12, Int 8, Wis 16, Cha 16 (not including the racial modifier).

Of course, that's assuming you think 14 is relatively high. ;) I'm old-school AD&D, so from a point-level it's not... but from a bonus-level it is.

And if you were going with 25 points for an Epic game... you could have a couple 16s or one 16, the Int at 10, and the Str at 14.

Considering that the availability of your mythic abilities depends on your one chosen attribute, spreading around those attribute bonuses will severely gimp you in comparison to the rest of the party. Just saying.

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