GM Captain Trips - Kingmaker Recruitment


Recruitment

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Some people have asked for it, and I've got the bandwidth to run this one, which I have been eyeballing for quite some time now, so without further ado, Kingmaker recruitment!

The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse. It's hard enough to conquer territory—but does a ragtag band of adventures have what it takes to found and defend a burgeoning kingdom from the terrors of the wild?

The Kingmaker Adventure Path takes the heroes from encounters with mysterious bandit lords and barbaric raiders through the trials and tribulations of developing and defending their new settlement in the notoriously lawless River Kingdoms. Yet when war comes to the Stolen Lands in earnest, it's up the heroes to take up a mystical blade and stand tall against the horrors of man, beast, and strange creatures more dangerous than either...

Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope.

So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

And so we begin!

Character Creation:

- All core sources are allowed. By core I mean a hard back book printed by Paizo. If you want to use something from one of the Chronicles, Companions, etc. you are welcome to do so, but be prepared to fit it into your character through your background, and sell me on it. The exception to this is Ultimate Campaign. Nothing from that sourcebook will be allowed. It's just too new and there is some incoming errata to be sure.

- Standard races are preferred, but others will be considered. I'm not overly fond of the strange races, so you won't be helping yourself by picking one, but I'll give it consideration.

- Core classes preferred. See "How Not to Get Picked" at the bottom for further explanation of this one.

- 25 point buy for stats. This is Kingmaker! You are the best of the best! Now, having said that, I would highly advise against min/maxing your stats. Not only could it hurt you, but the GM will see through your shenanigans and will likely not consider you.

- Starting gold of 150gp for all characters. Sorry, PFS is just in my head way too much. This number works well for me.

- GM's privilege: This is something I have done in many campaigns in the past. Once I have picked the group I will make a second pass through each character and on a one on one basis decide an extra boon for each of them. It could be a free feat, it could be a trait, it could be a special item or weapon, who knows? This will always somehow tie back to your background in some way. But it won't always be obvious. Extra incentive for writing a good character concept and story.

- Good Alignment preferred. I'm not hung up on Lawful vs. Chaotic. If you want to play Chaotic Neutral you will have to convince me why you shouldn't be spending time in a padded cell instead of adventuring.

- Max HP at level one. After that we will roll or you can take the PFS standard HP for the class. You decide before any rolling is done.

- Nothing will be allowed from any publisher other than Paizo.

- One Kingmaker campaign trait and one other trait.

Applicants are expected to agree and adhere to the following:

- You must be a daily poster. Preference will be made for those who show higher activity on the boards and a history of PbP activity. I fully expect to complete the scenario as quickly as the players set the pace for. I am online for 8 straight hours during the day (7am-4pm EST) and can move things along rather quickly during that time. On the weekends there may be less activity, but I will likely make at least 1-2 posts, sometimes more. It is summer after all. Get some sun!

- If a player fails to post within a reasonable amount of time without notifying the group that they will be unavailable they will be moved to inactive status, removed from the active game, and replaced with another applicant. I am taking this one seriously folks. I fully intend for this PbP to make it through all of the books, and I won't let an inactive player ruin it for everyone else. So understand what you are committing to before you apply.

- You must be willing to ROLE play, not just ROLL play. The GM feeds off of the players, so a good group of role-players helps the game take on a life of its own. You don't have to fill every post with three paragraphs describing how you took your morning coffee, but you should be able to write well and play your character well. If I find all you do is post "I follow Bob, my sword ready" and post a lot of "Gug gug, I'm a barbarian" type stuff, you will be summarily removed from the campaign, tied to a hippogriff, and flown over a field of elven archers for target practice.

Your Application should include the following:

- A complete character stat block, hidden in the main post using the spoiler tag or posted as an in-character alias account. If you do not know how to use this tag click on the button below "Submit Post" of your reply that says How to format your text. For a PbP game you should be familiar with all of these tags anyway.

- A character background. This will allow me to RP with your character a little better, understand their motives, and even tailor hints or dialogue to them specifically. I will look upon those characters with a detailed background more favorably than those with two lines of "I was born, my parents were killed, I was an orphan, I want to kill things for revenge". Be creative!

- A brief note of your posting habits or schedule. If you are more available or likely to post on specific days or at specific times, let me know. Your posting habits here on the forums will be checked. I will check each and every applicant for this. If you have a total of 40 posts on these boards between six aliases, sorry, but you aren't going to make the cut. I'm looking for dedicated PbP'ers who will see this one through to the end.

How to get picked:
1. Write a good background
2. Don't be a power gamer
3. Do something original
4. Make your character memorable
5. Include everything asked for in the application

How not to get picked:
1. Submit a half-ogre barbarian
2. Submit anything having to do with firearms or bombs
3. Submit anything having to do with feudal Japan
4. Be a sloppy poster
5. Disrespect a fellow poster

That's it! I look forward to seeing what the responses are and to finding that special group of folks who will make their mark on the River Kingdoms forever!

About Me:

I've been gaming for over 30 years, having started as a much younger man with the original D&D Basic set. Yes, back when Elf was a class. Crazy isn't it? Since those times I've played and GM'ed in more games and campaigns than I could ever count. I've ran AD&D, 2nd Ed AD&D, 3.5 and 4e, Pathfinder, Gurps, Palladium, Mutants and Masterminds, Star Wars, etc. and so on. I'm a regular at Gen Con and am currently gaming through online methods due to a dry spell in this area for good local gaming. So far it has been almost as rewarding as an actual tabletop game.


Good morning to you! A very well-written recruitment for a campaign I've been itching to play.

As the GM, it's always good if the characters get you itching to see how they react, I've found. Snice you're the GM, I will try my best to excite you with my character while making its story interesting to me.

Wetscale (see details in profile) was a submission I made for another Kingmaker but didn't quite make it. Please give his story a read (the mechanics aren't as important and would probably need to be modified anyway). Note the race. If it's a turn-off for you, I have 2 other ideas I have to put to paper isntead!

Let me know what you think - GM and prospective players alike.


I'm interested.

Will update this character to your given standards as soon as I can, including fluffing out the background a bit more than what I have here. (All I've got right now is a quick draft.) Thanks for offering to DM!

Fair warning: I have no prior Pathfinder PbP experience. I may need a ittle help getting up to speed with PbP mechanics at first. I plenty of experience in tabletop pathfinder and in freeform forum roleplay, that being said.

As for my posting habits, I'm on eastern time and I have plenty of free time in a day. I'll usually be posting between 5pm and 11pm EST, but I often find other times earlier in the day to make posts, like between classes, on lunch break, or during particularly pointless lectures from my university teachers.

Grand Lodge

Fluff : Well Cedric is a paladin to the core. he was found on the door of the Lebeda's mansion as a baby. It was a miracle or a wish come true for the mistress of the house couldn't bear any surviving heir.

Cedric was always the perfect representation of his house moto, but his family's financial success and its drive to compete, has giving him the urge to achieve success through out the use of all of his abilities. He doesn't see as cheating if one uses all the tools given to him in order to win a straight fight.

And now he is sent by his parents on his greatest quest. To Prove Himself, and to the world that one can achieve a social or political position of high stature and remain true to one's ideal

Cedric of House Lebeda
Asimar Scion of Humanity (Angel-kin)
Male Paladin 1 (Divine Defender, Hospitalier)

Male Paladin 1
Init +1; Senses Perception -1, Darkvision 60 ft
==DEFENSE==
AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 dex)
hp 12 (1d10+1)
SR 0 ; ER Acid 5, Cold 5, Electricity 5
Fort +3, Ref +1, Will +1
Armor Steel Lamellar, Medium
Shield Heavy Steel Shield
Defensive Abilities Aasimar Resistances (PFBty 7)
==OFFENSE==
Spd 20 ft/x4
Melee Longsword +5 (1d8+4) 19-20/x2
==STATISTICS==
Str 18, Dex 12, Con 12, Int 12, Wis 9, Cha 18
BAB +1, CMB +5, CMD +16
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Fey Foundling (PFCaS: ISWG 286), Shield Proficiency (PFCR 133)
Skills Diplomacy +8, Knowledge (nobility) +5, Knowledge (religion) +5
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60)
SU Smite Evil [1] (PFAPG 116)
MC Code of Conduct (PFCR 63-64)
Traits Magical Knack (Magic) (PFAPG 329), Noble Born (Lebeda) (Campaign: Kingmaker) (PFAP: KgMr PG 11)
Languages Common, Elven, Sylvan

-------------
About myself i post more then 5 times a day in quite a few pbp here (and will start soon my own)


Presenting Kurgan Grimtooth, Half-Orc Rogue.. All info is in his profile..

Im a daily poster in my other pbp's.. I ususally post early in the morn and after lunch(U.S. Eastern Time)..


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Rufus Fitzroi

Background:
Born the product of an illicit union between a young Aldori Swordswoman & an unnamed Rogarvia Scion, Rufus knew he would find no comfort in either world. Instead he traveled south, first to Mivon & then further to the River Kingdom of Liberthane where his mother's good word bought him the opportunity to squire for Achille Parsal.
Though never quite equal to Parsal's ethical standard, Rufus learned the rudiments of knightly behavior & conduct. Particularly hueing to the concept of 'might for right' rather than it's so often seen obverse. His spurs won, Rufus returned to the hills & fields of Rostland once word of his mother's death in a duel reached him. Arriving in Restov, Rufus was quickly cautioned by family friends NOT to attempt restitution, but rather to pursue the end she had set in motion for him.
Accepting the Charter given him by the Aldori Swordlords & Restov's Lord Mayor, Rufus once more finds himself leaving the land of his childhood & turning South...

Friends
Of friends, Rufus counts less than a handful to be true:
Angus Veilmann (once Aldori), a retired Aldori swordlord and 'companion' of Rufus' mother after the disapearance of House Rogarvia; Angus it was who politic'd in Rufus' mother's stead for Rufus' writ.
Sidonie Aldori, distant cousin & childhood playmate, now herself a full-fledged Swordlord.
Thadeusz Thibidoux, Galtan expatriate & Mivoni Swordlord cadet, first & best comrade from Rufus' time in Mivon; Thadeusz introduced Rufus to Achille Parsal, lord of the River Kingdom of Liberthane.

Acquaintances
On the subject of Lord Achille Parsal, were he to be made aware of Rufus' current where-abouts & activities, he would likely take a note of them, but only just.
Similarly, Antonin Aldori, junior assistant to the Lord Mayor of Restov likes keeping track of the progeny & projects of the Aldori Swordlords, particularly when they have a likelyhood of impacting Restov in the future.
Cerianne Surtova, youngest daughter of a minor branch of House Surtova has read her father's notes regarding a scandalous afair in House Rogarvia's recent past & since then keeps 'bumping' into Rufus, curious that...

Enemies
Any mention of young Cerianne & her activities would not be complete without comment on her father Steffan Surtova, an ambitious lordling of that house whose intent to curry favor with the ruling Rogarvia family by 'cleaning up' after an unfortunate daliance met unforseen resistance from the distaff side of the affair. His animosity at the setback has yet to diminish, in fact with the original target now dead his sights have set upon the product of the illicit union.
Through little fault of his own, Roderic Aldori had the poor fortune to relay a comment made to him by the aformentioned Steffan Surtova regarding Ynais Aldori, Rufus' mother, in her hearing. It was his poor fortune as she took offense to the comment & challenged young Roderic to a duel. It wasn't supposed to be to the death...
Glorianna Aldori, another childhood friend, has had her heart set on young Rufus from the time the two of them could walk. It is unfortunate indeed that she was so put out by his intent to claim the opportunity for honours his mother won him, rather than stay in Restov, with her...

Appearance:
Standing a rather statuesque six foot three inches, with a frame solid rather than wiry; Rufus' complexion shows the pale olive indicative of those with both Varisain & Iobarian heritage. Curiously, his hair is a blond so light as to seem almost white, somewhat unusual for either ethnicity, though the hawk-like nose could come from both. His expressive features shift readily from genial openness to harshly pugnacious. His carriage is obviously martial, like one who has rarely spent time out of armor or far from combat & his gaze is direct, searching even. You feel he may see more in you than you might wish...
Personality:
Very similar to an idealized JFK or the Chris Pine 'James Tiberious Kirk'. Young, Idealistic & Headstrong with a 'weakness' for attractive/charming women. He does, however, understand that some women aren't interested. If the way I play him makes you uncomfortable, please let me know & I will adjust accordingly.

Crunch:
Current Notes: 12/12 HP, 1st lvl. Cavalier (Standard Bearer {Ultimate Combat})

Rufus Ynais'son Fitzroi
Male Human (Varisian)
Cavalier 1
Diety: Milani

CG Medium humanoid
Initiative: +2 Senses: Perception -1

Abilities
STR 18 (4) DEX 14 (2) CON 14 (2) INT 12 (1) WIS 8 (-1) CHA 14 (2)

DEFENSE
AC 15, touch 12, flat-footed 13 (10 +3 Armor, +2 Dex) note: while Challenge is active, suffers -2 penalty to AC for all save target of Challenge
CMD 17 (10 +1 BAB +2 Dex +4 Str)
Hit Points 12 (10 +2 Con)
Fortitude +4 (2 Base +2 Con)
Reflex +2 (0 Base +2 Dex)
Will 0 (0 Base -1 Wis +1 trait)

OFFENSE
Speed 30 ft
Melee Bastard Sword +6/1d10 +4S 19+/x2 crit. (1 BAB + 4 Str +1 Weapon Focus)
Ranged Composite Longbow +3/1d8 +2P 20/x3 crit. 110 ft. range inc. (1 BAB +2 Dex)
CMB 5 (1 BAB +4 Str)

Traits:
Issian Noble (Regional, Brevoy): +1 trait bonus on Knowledge (nobility) and Sense Motive checks.
Bastard (Campaign, Kingmaker): +1 trait bonus on Will saves, -1 on all Cha based skill checks with Brevic nobility.

Skills (4 + Int + human + Favored Class first level)
Diplomacy: 7 (1 Skill Point +3 Class +3 Cha)
Handle Animal: 7 (1 Skill Point +3 Class +3 Cha)
Knowledge (local): 2 (1 Skill Point +1 Int)
Knowledge (nobility): 6 (1 Skill Point +3 Class +1 Int +1 trait)
Perception: -1 ( -1 Wis)
Ride: 6 (1 Skill Point +3 Skill +2 Dex)
Sense Motive: 5 (1 Skill Point +3 Class +1 trait)
Swim: 8 (1 Skill Point +3 Class +4 Str)
Languages: Common, Varisian

Feats:
Exotic Weapon Proficiency: Bastard Sword
(Human bonus) Weapon Focus: Bastard Sword
(Tactician) Swap Places


Gear:

Explorer's Outfit
Winter Outfit
Masterwork Backpack (Advanced Player's Guide)
belt pouch
Bedroll
2 Winter Blankets
Tent
Studded Leather
Bastard Sword
dagger
Composite Longbow (+2Str) w 20 arrows
Boon Guard Dog w Studded Leather barding
Exotic pack saddle w saddlebags

Money:
Gold 4
Silver 4

Class Abilities:

Weapon & Armor Proficiencies: proficient with all Simple & Martial Weapons, with all types of armor & with all shields (except tower shields)
Challenge: 1/day, +1 damage
Banner: The cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 5th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.
Order: Blue Rose (Ultimate Combat) (Knowledge:history & Knowledge:nobility, +1 morale to hit Challenge target so long as they are an intelligent creature who has been offered the opportunity to surrender & refused)
Tactician: 3rnds/day

Boon:
N Small animal
Init +1; Senses low-light vision, scent; Perception +8

Defense
AC 16, touch 12, flat-footed 15 (+3 Studded Leather barding +1 Dex +1 natural +1 size)
hp 6 (1d8 +2)
Fort +4, Ref +3, Will +1

Offense
Speed 40ft./8 squares.
Melee bite +2 (1d4 +1)

Statistics
Str 13 (1) Dex 13 (1) Con 15 (2) Int 2 (?) Wis 12 (1) Cha 6 (?)
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking)
General Purpose/Tricks Guarding (attack, defend, down, guard) also seek & stay
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent.

Progression:
Lvl. 1: Cavalier, XP: 0/2000 needed

As to myself; Well, this is a re-hash of a character I played for several months before the Campaign died due to others inactivity. I too have a job which involves long hours with much time on the computer terminal so I generally find myself posting more than once a day.
Granted, these posts arespread between a number of other PbP campaigns as well, including one I am GM'ing.
On those occasions when real-world events are likely to keep me away from the keyboard for an extended time, I expend all reasonable effort to alert people before-hand.

Hope this piques your interest.


I would like to submit this character but I will need to adjust to a 25pt buy and tailor him to the adventure a bit more. I will complete that task tonight.


Irnk, Dead-Eye's Prodigal wrote:

Rufus Fitzroi

** spoiler omitted **...

I love it. Perfect example of a great backstory and a good fit for a Kingmaker campaign. I'm not ready to solidify anyone this soon into acceptance, but you are as close as I would come to a sure thing for getting in. Great job.


About Brom Wolven:

About Brom Wolven (Still working on the accent, rather than sound unintelligent, I want him to be more like Santa in Rise of the Guardians.)

"Brom hates zhe magic and zhe Tycho. But make good friend to friends, and terrible enemy to enemies. You have enemy to kill, or a bully zhat don't go away, just get Brom and zhe problem will be gone away like a gopher vizh head smashed into hole. Brom's hopes? Vell Brom hopes to lead men, not like leader of Zhe People, but like zhe little men. Vith marching and turning and shouting togezher. Brom has fought against zhe small men who fight zhis vay, and has seen it be good. Good as rain on hot day. Let me show you, and I vill find greatness! For me, and zhose smart enough to be close to me."

He's a barbarian who's trying to be smart like the 'small men' (basically everyone who's not a barbarian) and knows that he must try to integrate himself into their society if he ever hopes to learn and be as powerful as the small men have learned to be. He's lost many men when attacking the small men, never able to understand how the tribe would lose against smaller, weaker foes. To gain this knowledge, which he believes will make him powerful, powerful enough to one day rule the tribes, he has forsaken the traditions of his people to remake himself -and this Remaking has led him to Brevoy.

Bearing a number of scars riddled accross his body, scars which he believs give him power and focus. It is interesting to note he seems to enjoy bestowing these badges of honor upon himself, or when others give them to him in battle, often taking steps to ensure the scars remain, even if the deeper wounds are healed. Referring to "Krasa" often, his huge Earthbreaker, he has a love of the weapon rivaled only by his love of the scars upon his body.

Stat Sheet:

-----------------------------------------------------------------------
Basic Information

Character Name : Brom Wolven
Player Name : Jordan
Character Race : Human
Alignment : Neutral
Deity : None (Athiest)
Total Level : 1
Height : 6',4"
Weight : 225 lbs
Eyes : Brown
Hair : Black
Age : 33
Size : Medium
Speed : 30'
-----------------------------------------------------------------------
Character Class Information

Class and Level : Barbarian (Scarred Rager) 1
Class and Level :

Favored Class(es) : Barbarian
Favored Class Bonus : +1 hit point or +1 skill point
-----------------------------------------------------------------------
Ability Scores

Strength : 18 (+4) 10
Dexterity : 15 (+2) 7
Constitution : 14 (+2) 5
Intelligence : 10 (+0) 0
Wisdom : 13 (+1) 3
Charisma : 10 (+0) 0

Maximum Load : 25/300 lbs.
Lift Overhead : 300 lbs. (equal to Maximum Load)
Lift : 600 lbs. (equal to Maximum Load x2)
Drag or Push : 1500 lbs. (equal to Maximum Load x5)
-----------------------------------------------------------------------
Combat Statistics

Hit Points : (17) 17
Base Attack (BAB) : (+1)
Initiative : (+2) 2 Dex + 0 misc

Base Melee : (+5) 1 BAB + 4 Str + 0 size + 0 misc
Base Ranged : (+3) 1 BAB + 2 Dex + 0 misc

Combat Maneuver : (+5) 1 BAB + 4 Str + 0 misc + 0 size <- CMB
Maneuver Defense : (+17) 10 + 1 BAB + 4 Str + 2 Dex + 0 misc + 0 size <- CMD

Armor Class : (16) 10 base + 4 armor + 0 shield + 2 Dex + 0 misc + 0 size
Touch AC : (12) 10 base + 2 Dex + 0 misc + 0 size
Flat-Footed AC : (14) 10 base + 4 armor + 0 shield + 0 misc + 0 size
-----------------------------------------------------------------------
Saving Throws

Fortitude : (+4) 2 base + 2 Con + 0 misc
Reflex : (+2) 0 base + 2 Dex + 0 misc
Will : (+0) 0 base + 0 Cha + 0 misc

Conditional Bonuses and Penalties :
-----------------------------------------------------------------------
Racial Abilities and Features
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

----------------------------------------------------------------------
Class Abilities and Features

Scarred Rager
Some barbarians wear marks of prowess and savagery upon their bodies. The scarred rager believes each wound tells the tales of her prowess and bravery. She augments these ragged trophies with brands and tattoos in order to win the notice and favor of her gods, ancestors, or totem spirits. The scarred rager's gnarled and exotic appearance terrifies civilized onlookers, but is awe-inspiring to her savage kin.

Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, and shields (except tower shields).

Terrifying Visage (Ex): A scarred rager adds 1/2 her barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, the scarred rager may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1. This ability replaces fast movement.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Tolerance (Ex): At 2nd level, a scarred rager who fails a save against an effect that causes her to become nauseated, sickened, fatigued, or exhausted can make a second save to negate the effect on the start of her next turn. Only one additional save is allowed. If the effect does not allow a saving throw, its duration is halved instead (minimum of 1 round). This ability replaces uncanny dodge.

Scarification (Ex): At 3rd level, a scarred rager can ignore 1 point of bleed damage per round. This amount increases by 1 every three levels beyond 3rd. At 15th level, a scarred rager can ignore 1 bleed effect each round. This ability replaces trap sense.

Improved Tolerance (Ex): At 5th level, a scarred rager's tolerance ability also applies to effects that would cause her to become dazed, frightened, shaken, or stunned. This replaces improved uncanny dodge.

Damage Reduction (Ex): At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Greater Rage (Ex): At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.

Indomitable Will (Ex): While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

Tireless Rage (Ex): Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.

Mighty Rage (Ex): At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.

Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.

-----------------------------------------------------------------------
*Rage Powers*
As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Auspicious Mark (Su): The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits' favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

[spoiler=Some good Rage Power options]
Body Bludgeon (Ex): While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon. A barbarian must be at least 10th level before selecting this rage power.

Come and Get Me (Ex): While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. A barbarian must be at least 12th level to select this rage power.

Increased Damage Reduction (Ex): The barbarian's damage reduction increases by 1/—. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level before selecting this rage power.

Internal Fortitude (Ex): While raging, the barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level before selecting this rage power.

Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.

Raging Climber (Ex): When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks.

Raging Leaper (Ex): When raging, the barbarian adds her level as an enhancement bonus on all Acrobatics skill checks made to jump. When making a jump in this way, the barbarian is always considered to have a running start.

Raging Swimmer (Ex): When raging, the barbarian adds her level as an enhancement bonus on all Swim skill checks.

Regenerative Vigor (Ex): After using her renewed vigor rage power until her current rage ends, the barbarian gains fast healing 1 for every 6 barbarian levels she has (maximum fast healing 3). She regains hit points from fast healing at the start of each of her turns. A barbarian must have the renewed vigor rage power and be at least 6th level before selecting this rage power.

Renewed Life (Ex): While raging, the barbarian ignores the effect of one temporary negative level per four barbarian levels she has (maximum 5). Once per day, when a barbarian with temporary negative levels ends her rage, she can attempt saving throws to remove a number of negative levels equal to the number of levels she could ignore while raging. A barbarian must have the renewed vitality rage power and be at least 6th level before selecting this rage power.

Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.

Roused Anger (Ex): The barbarian may enter a rage even if fatigued. While raging after using this ability, the barbarian is immune to the fatigued condition. Once this rage ends, the barbarian is exhausted for 10 minutes per round spent raging.

Terrifying Howl (Ex): The barbarian unleashes a terrifying howl as a standard action. All shaken enemies within 30 feet must make a Will save (DC equal to 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) or be panicked for 1d4+1 rounds. Once an enemy has made a save versus terrifying howl (successful or not), it is immune to this power for 24 hours. A barbarian must have the intimidating glare rage power to select this rage power. A barbarian must be at least 8th level before selecting this power.

Skills and Feats:

-----------------------------------------------------------------------
Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.

Skill Ranks per Level: 4 + Int modifier.

*Acrobatics (Dex) - 0r+2a+0c-2acp = (0)
*Bluff (Cha) - 0r+0a = (1) & +1t vs brigands, thieves, bandits
*Climb (Str) - 1r+4a+3c-2acp = (6)
*Craft (Int) - (0)
*Diplomacy (Cha) - 0r+0a+0c = (1) +1/2 level vs barbarians & +1t vs brigands, thieves, bandits
*Handle Animal (Cha) - (0)
*Intimidate (Cha) - 1r+0a+3c+1t = (5) +1/2 level vs non barbarians & +1t vs brigands, thieves, bandits
*Kn(Nature) (Int) - 0r+0a+3c = (0)
*Perception (Wis) - 1r+1a+3c = (5)
*Ride (Dex) - 0r+2a+3c-2acp = (0)
*Sense Motive (Wis) - 0r+1a = (2) & +1t vs brigands, thieves, bandits
*Survival (Wis) - 0r+1a+3c = (1)
*Swim (Str) - 1r+4a+3c-2acp = (6)

Languages: Common
-----------------------------------------------------------------------
Traits and Feats

1) Brigand: You hail from the more lawless reaches of Brevoy. Life has been hard for you, but not particularly harder than any other life of one of the People. You know how to ambush travelers, bully traders, avoid the law, and camp where no one might find you. Recently, you’ve run into some trouble, not with the law or with other bandits, but rather an internal struggle for understanding. You’re looking to get away to somewhere no one would ever think to look for you, and where you can gain this understanding you seek. An expedition into the rugged wilderness seems like a perfect way to gain the trust of those you wish to study. You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.

2) Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Feats:
Level 1 #1: Power Attack - You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Level 1 #2: Cleave - As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

-----------------------------------------------------------------------
*Temporary Bonuses and Conditions*

Equipment:

-----------------------------------------------------------------------
Money and Equipment

Armor : Chain Shirt (+4 AC, +4 MaxDex, -2 ACP, 25 lbs)
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield : Buckler (+1 AC, - MaxDex, -1 ACP, 5 lbs) *currently wears it on his back*
Shoulders :
Wrists :

Weapon : Earth Breaker (2d6+4, x3, B, 14 lbs)
Weapon : Throwing Axe x2 (1d6+4, x2, S, 10', 2 lbs)

Other Equipment :
Backpack 1 lbs
Blanket (winter) 2 lbs
Oil (flask) 1 lbs
Belt Pouch x2 1 lbs
Rations x4 1 lbs
Waterskin 1 lbs
Torch x3 3 lbs
Travelers Outfit 1 lbs

Equipment Weight : 47 lbs

Money :
32 GP
0 SP
0 CP

Combat rolls:

HP 17/17, AC16 Conditions: none

Earth Breaker, Attack & Damage: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 4 ⇒ (1, 2) + 4 = 7
Throwing Axe, Range Attack & Damage: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 4 ⇒ (5) + 4 = 9
Throwing Axe, Melee Attack & Damage: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 4 ⇒ (6) + 4 = 10

----------
Rage Stats - 6 rounds per day
+4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice.
HP 19/17, AC14/16 T10/12 F12/14, F+6 R+2 W+2, Conditions: Raging

Earth Breaker, Attack & Damage: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 6 ⇒ (5, 5) + 6 = 16
Throwing Axe, Range Attack & Damage: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 6 ⇒ (4) + 6 = 10
Throwing Axe, Melee Attack & Damage: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 6 ⇒ (2) + 6 = 8

Longish Entrance Story:

Entrance story
As he jogged through the beautiful forest trees, Brom thought back on his most recent encounter with the small men. It'd been days and days, and tens of miles since he'd seen a living soul, but as he ran he saw the signs of civilization more frequently, rising smoke to the east, a plowed fields a few leagues away, the sound of a tree being chopped by an axe. He avoided this placed for now, sensing that when it was time to make contact with a small man, his spirit would know it.

Then a surprisingly nearby sound came from off to his left, a mans death-scream, just on the other side of a small rocky ridge. He'd heard many men scream on the fields of battle, whether the screams small men or the People, and this was definitely a death-scream. Almost involuntarily his quietly running feet turned towards the ridge, his steps becoming softer and slower, until he approached the edge at a bear crawl, smoothly adjusting Krasa so the huge hammer would not scrape against the earth. Finally at the edge, he peered over, noting just two small men tucked in the relative shelter of the ridge. Lucky for Brom, the sun was at his face and not his back, so his shadow would not be seen breaking the ridgeline by the small men below. It was a bloody scene, the coppery scent of blood rising to his nose.

One small man, plainly dressed in nonmilitant small men garb -blood soaking those garments thoroughly, was lying on the ground as his lifeblood seeped out of him. The other man held a long and bloodied dagger in one hand, dressed darkly, and with armor showing at the edges of his clothing. He was rifling through the dying mans pack and clothes, ignoring the injured fellows weak attempts to push his hands away and stop the dark flowing blood. Brom shook his head, confused at the sight, it did not seem an honorable death, but the barbarian could not reason out the happenings, and so began easing himself up to crawl away and carry on with his business. But as he glanced down one last time, he saw the dying mans eyes were fixed on his, a mere 15' separating them. Blood was bubbling at his lips as he moved them silently, whatever words he was speaking to Brom forever remaining unheard. What made him stay however, was the appeal and honesty in the dying mans eyes. Something touched deep inside the Barbarian, and he knew what he must do. Remaining quiet, the tall barbarian stood and took a hold of Krasa in two calloused hands, and then leaped down the distance to the floor of the ridge. Landing heavily, but balanced, Brom lifted Krasa high overhead, even as the knife-wielding man froze and started to turn towards the unexpected sound. He'd never see his attacker, as the full weight and fury of Krasa crashed onto his small man head, obliterating it and crashing the dead bandit into the ground.

Brom sniffed and let Krasa fall to the ground, moving to the nearly-dead adventurer, checking his grievous wound without hope. The man, who'd never removed his eyes from Brom, managed a bloody smile, and reached a trembling hand into his jacket pocket. He removed a carefully folded sheet of paper, remarkably free of blood, and held it out to Brom with failing strength. He coughed a painful, blood-filled cough, and managed a few last words, "Take this Charter... head... Head west -- Oleg's Trading! Pharasma be praised." and died in the big mans arms. Brom sighs regretfully, the small man had seemed nice enough... for a small man.

Standing and moving to the very-dead bandit, not that Brom knew what he was at the time, he removed one of his axes from his belt with his right hand, and placed his left hand on the bandits chest. Taking a deep, excited breath, he drew the sharp edge of the axe across his forearm, drawing a bright bead of his own blood. He let his head fall back and held his arms out to his sides, basking in the self-inflicted pain. Then he turned and hawked into the dirt at his side, mixing spit and dirt into a tiny muddy puddle. Next he scooped up a glob onto his finger, and pressed the mixture into the fresh wound of his forearm, causing it to string with fresh pain. The barbarian then ignored that pain, and set about covering the first dead small man with rocks, not having a shovel to bury him. Once this was done he looked at the dark-garbed dead small man, and sniffed. Satisfied with his work he turned and headed due west, the folded piece of paper secured in his pack.

As for my posting frequency, as you'll no doubt check I'm on quite a bit as I am online for work and sometimes have too much time on my hands. I've been looking for a fast-posting game and am excited by the prospect of playing with you (and other like-minded folks).

Thanks for the consideration and I hope you don't mind Human Barbarians. :)

One thing I could add is that Brom is essentially a re-hash of a character. I've always wanted to take a Barbarian on a long and true adventure, there just seems like there'd be so many fun story-telling possibilities. So while he's a re-hash, I've never been able to really explore the character, thus he's hoping to get into this game and Go The Distance! Like Hercules. ;)


Wetscale wrote:

Good morning to you! A very well-written recruitment for a campaign I've been itching to play.

As the GM, it's always good if the characters get you itching to see how they react, I've found. Snice you're the GM, I will try my best to excite you with my character while making its story interesting to me.

Wetscale (see details in profile) was a submission I made for another Kingmaker but didn't quite make it. Please give his story a read (the mechanics aren't as important and would probably need to be modified anyway). Note the race. If it's a turn-off for you, I have 2 other ideas I have to put to paper isntead!

Let me know what you think - GM and prospective players alike.

As much as I enjoy the background, it isnt Core, hell it isn't even Paizo. Violates one of my rules for character creation.

If you want to think it over and submit something that falls in line with the guidelines I set, I'm all for it, you obviously have a good handle on creating a solid and memorable character.


Here is Valymer Allariss, elven fighter. I made this for another Kingmaker campaign, but it didn't go anywhere. I'll modify to fit your rules as soon as I can.

Backround:

Valymer grew up in Restov, the son of a weaponsmith. At an early age he entered in an apprenticeship with his father, in order to help with the family business. Though it was honest work, and he was good at it, he dreamt of something more. His fathers shop was often patronized by all sorts of travelers, who would bring tales of adventure and faraway places. Valymer decided that smithing was not the life for him. He forged himself a blade, which he drilled with through most of his spare time. Instead of making a sword in the fashion of the Swordlords, he made it in the elvish style: the elven curve blade. He named his sword "Amras," after an elvish warrior prince of lengend who slew and ancient red dragon single handedly.

A while later, Leonis Marko, a patron of the business, noticed Valymer practicing his sword play. Noticed that the young man possessed a certain grace not seen in many warriors. He talked to Valymer and offered him a position to squire for him while he was working in the Stolen Lands. Valymer accepted this offer gladly, and rode out with him within the week. Over their journey Leonis taught him as much as he was able in the few weeks they had on the road. As soon as they entered the stolen lands they were ambushed by bandits. Valymer rode for his life right after seeing Leonis shot down in the saddle. He escaped the bandits, and has been on the road for a week looking for work.


Mug wrote:
...

Very nice! I'm typically not a big fan of barbarians, as they tend to be all about the smash and less about what happens in between, but I can definitely see Brom carving out a space in the Greenway for himself and showing the small men exactly how its done.


Dotting, crunch and background coming shortly!


GM Captain Trips wrote:
Very nice! I'm typically not a big fan of barbarians, as they tend to be all about the smash and less about what happens in between, but I can definitely see Brom carving out a space in the Greenway for himself and showing the small men exactly how its done.

I can definitely see that. But that seems mostly like a players choice rather than a limitation on the class, imo. If he get's in, he'll show you what I mean.


Dotting. I have a Druid I can adapt to this, just need to take the time. Ought to have her done this evening for consideration.


Vors Garess

Crunch:

Male Human Barbarian (Invulnerable Rager) 1
NG Medium Human
Init +2; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13 (+3 Armour, +2 Dex)
hp 15 (1d12+2 Con+1 favoured class)
Fort +4, Ref +2, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Greatsword +5(2d6+4/19-20/x2)
.. Greatsword, Power Attack +4(2d6+7/19-20/x2)
.. Dagger +4(1d4+3/19-20/x2)
Ranged Javelin +3(1d6+3/x2/30 ft.)
--------------------
STATISTICS
--------------------
Str 17, Dex 14, Con 15, Int 12, Wis 12, Cha 12
Base Atk +1; CMB +4, CMD 16
Feats Power Attack, Weapon Focus (Greatsword)
Traits Highlander, Noble born (Garess)
Skills Climb +7, Handle Animal +5, Knowledge (Nobility) +2, Perception +5, Stealth +7, Survival +5
Languages Common
Combat Gear Dagger, Greatsword, Javelin x2, Studded Leather armour
Other Gear Backpack, Bedroll, Flint and Steel, Trail rations x7, Signet Ring, Torches x3, Waterskin, Winter Blanket, Cold Weather outfit, Travellers outfit, 48.87 gp
--------------------
SPECIAL ABILITIES
--------------------
Fast movement
Rage - 6/day, +4 to Strength and Constitution, +2 to Will saves, -2 AC (+2 to hit, +2 damage and +2 hp)

Background:

Multiple candles and a roaring fire illuminated the room as the old woman put down her goose quill looking at the illustrated paper before her. “What are you working on this late mother?“ a young dark haired man leaning against the door frame asked. “I am securing the story of your father for future generations.” She smiled a tired smile as she answered her son. “But why now father died years ago?” came the reply. “House Garess is spreading filthy lies now that your grandmother Lady Ionnia finally died.” She answered not trying to hide her contempt.

Stiff from the long hours spent in front of the writing desk she moved to a more comfortable chair by the fireplace. “Let me tell you the real story about your father at least as much as I know,” she began and pointed to another chair. “Your father was born on the slopes of the Golushkin Mountains into the House Garess, that much you know.” She paused and then continued: “He was the result of an affair between your grandmother and a Numerian tribesman.”“Was father a bastard?” The young man burst out. “Yes,” his mother answered. ”Yet the blood of House Garess flowed strong in his veins and yours for that matter. The story goes that your great-grandfather acknowledged this before he scolded his daughter,” she continued.

She reached for a goblet and poured herself a glass of wine before returning to her story. “Your father never talked much about his youth. I think, it saddened him, that he chose to leave, but he did, what he thought would protect your grandmother. That is why he came to these lands.”

Letting her words sink in, she took a sip of her wine. ”In fact your father only told me one story about his childhood, he must have been 7 or 8 years old. A dwarf set out to hunt in the mountains and your father followed him. The old geezer let him tag along but made him work hard for it. Your father used to gets this smile when he told the story, I think it is one of his happiest childhood memories.”

Appearance:

Age: 18 (Adult)
Size: Medium, 6’1”, 221 lbs.
Type: Humanoid (Human)

The young Vors’ mixed heritage couldn’t be kept a secret in his late teen’s. The boy was taller than most of the other Talden men and marked brawnier. The classic bronze skin tone and brown hair helped maintain the illusion in his childhood but his steel grey eyes had that Kellish hue.

Posting habits:

I might as well be honest during May and June my posting has been somewhat unreliable. I got caught up in exams and didn't have the energy to post. I hope this is over now that I am done. I try to post at least once a day, sometimes more depending on my schedule. I live in a GMT +1 time zone and normally posts some where between 1900-0000.


Dotting. What are your stances on people who have knowledge of the AP before starting? I'm well into book 2 in my home game.

[edit]I should also relay that I am planning a draconic sorcerer. (big surprise)[/edit]

[edit2]Also, how do you feel about words of power?[/edit2]


Nidoran Duran wrote:
Dotting. I have a Druid I can adapt to this, just need to take the time. Ought to have her done this evening for consideration.

Huh. I also have a Druid that I was going to submit to this. Perhaps I should consider something else.


She's right here. I have all the crunch done sans a few monetary things and the other Kingmaker trait. Now I just need to get the fluff in order since I have never played Kingmaker before.


Oterisk wrote:

Dotting. What are your stances on people who have knowledge of the AP before starting? I'm well into book 2 in my home game.

[edit]I should also relay that I am planning a draconic sorcerer. (big surprise)[/edit]

[edit2]Also, how do you feel about words of power?[/edit2]

1. I don't have a problem with it as long as you keep that knowledge out of the game. No spoilers. Other than that, I'm good with it.

2. I have no real experience with Words of Power in a game. I'll review and get back with you on how I feel about them. I only briefly glanced over them before.


Cosmic Dream Lord wrote:
Nidoran Duran wrote:
Dotting. I have a Druid I can adapt to this, just need to take the time. Ought to have her done this evening for consideration.
Huh. I also have a Druid that I was going to submit to this. Perhaps I should consider something else.

Nothing wrong with more than one druid being submitted, or more than one in a campaign for that matter. Druids are one of those classes that can be played in a LOT off different ways. Now, if you were both Saurian Shamen it might come down to which one I like more. :)


Here is my submission for Norean Medvyed; Human Enchanter.

Backstory:
Norean was born to Cyrni and Maro Medvyed, of House Medvyed. Maro, Norean's father, spends his days and nights maneuvering for position in the House.
Cyrni Medvyed died in childbirth with Norean, and was deeply missed by Maro, who withdrew into his political schemes further, resenting his youngest son. As such, Norean was raised by his nanny; A gnome named Filni. With her influence and Norean's natural talent, Norean was speaking Gnomish by 3, Sylvan by 6, and Aklo by 15.
Showing such aptitude for language and skill at his studies, Norean was taught magic as an apprentice to Filni throughout his teenage years, showing a particular aptitude for enchantments. As third in line for his fathers legacy and (admittedly meagre) holdings, Norean had little else to do but study.
Today, Norean is a handsome young man in search of meaning. Resentful of the petty squabbles of the noble courts his father spends his life a part of, and distrustful of most other nobles, he's withdrawn to the woodlands that his people call home and have given him both a sense of adventure and a profound love of nature. His training complete, and with a blessing from his surrogate mother and teacher; Filni (in the form of an arcane focus imbued onto her ring), he has answered the call to explore and settle the lands to the south.

Bonuses and HP:

HP: 8
AC: 12
Fort: +2
Reflex: +2
Will: +3
Initiative bonus: +2
Perception check: +1

Skills:
Spellcraft 8, Linguistics 8, Knowledge Arcana 8, Knowledge Planes 8, Knowledge Nobility 8,
Knowledge Geography 8, Knowledge Nature 8, Sense Motive 6, Diplomacy 3, Intimidate 3, Bluff 3

Feats:
Spell Focus (Enchantment), Spell focus: Greater (enchantment)

Traits:
Cynic, Noble born: House Medvyed

Specialized school/Opposed Schools:
Enchantment/Necromancy & Conjuration

1st level Spells:
Feather Fall, Sleep, Charm Person, Magic Weapon, Shield, Magic Missile, Color Spray


Hey just out of curiosity, as I didn't see it in the opening post, is there a time frame of when recruitment will close and when you're hoping to get the gameplay started? I'm sure we're all curious. :)


Mug wrote:
Hey just out of curiosity, as I didn't see it in the opening post, is there a time frame of when recruitment will close and when you're hoping to get the gameplay started? I'm sure we're all curious. :)

I knew I'd miss something!

I'll probably recruit through the weekend, and make a final choice either Monday or Tuesday of next week. I'll ramp things up with the chosen that week and we will begin the following Monday most likely.


Dotting for interest. I'm looking at the other submissions to see what's needed in a potential party - I like to be a party-pleaser. By the way, Base classes are okay, right? I wouldn't submit anything particularly unreasonable, but I might want something a little more mechanically unusual.

Shadow Lodge

Dotting not sure what I will make yet.

Dark Archive

Aw... so my custom half-ogre barbarian who intends to cross-class into alchemist and samurai is right out? :) You've been playing almost as long as I have (about 33 years now). Anyway, I'll submit a proper character before the weekend is up (probably in the next day or so). Just wanted to get my name in here as being interested.


Would like to submit Theod. Still fleshing out his background a little more, but the basics are in there. Not sure if I have the timelines correct in relation to when this AP takes place, the Vanishing of the Golka dwarves, etc. Also, not sure if being noble-born I should have the same last name as the noble family or different last name.

Posting habits very from week to week but at least once a day in the evenings. Usually multiple times a day from AM to PM. As you can see I play and GM quite a few PbP games so I'm around and committed :)


I like to do this for games I'm very excited about.

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Dotted
Nidoran Duran - Dotted (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid
Norean Medvyed - Human Enchanter
leinathan - Dotting
Dylos - Dotting
WhtKnt - Dotting
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)

-------------
Brief and imperfect overview of what's been submitted thus far, acknowledging that a lot of this has to do with player preference/style.

Front
Monk | Paladin | Cavalier | Barbarian x2 | Fighter

Range
Ranger

Skills
Rogue | Bard

Holy
Cleric | Druid

Arcane
Enchanter

Undecided
5

If you don't like where your character's been placed, re-post with the correction, or keep it to yourself. I don't know how many times someone says, "Hey my character will not be played that way!", like once it's been written it MUST be true! And I roll my eyes and tell them what I'm telling you now. :) Ok, mini-rant over. Also if I forget someone I apologize. I always forget someone! :O

Dark Archive

Questions: Can we utilize the Kingmaker Player's Guide? Also, can I use Ultimate Campaign to develop a background, just avoid using feats or other mechanical material?


There we go, I've got everything up to date, my background fluffed up and developed, and such. Awaiting your opinion.

Meeps. That's quite a number of applicants.


I would like to propose Dendarial, elven ranger, for a spot at the table. He is completely fleshed out under this alias. With his woodland skills I think he will be a good fit. And his Falconer archetype could prove useful in exploring the Savage Lands. I think I have picked an archetype that adds good flavor without any hint of power gaming. That was my intent anyway. But if you would prefer no archetypes I am fine with a vanilla ranger.

posting habits and schedule:

I am a regular poster in a half dozen or more games and will have no problem posting regularly throughout the day. When not at a computer, which is seldom, I can post from my phone (but I do not like to do so... ).

I often post a lot in the morning and evenings as I do get busy during the day. And a few times a year I take a group of scouts camping and do not have wifi for a weekend. Note that I do not camp much in the summer as its too hot for me. So I'll likely not go anywhere for a few months.

I and a 30 year gamer and find I have less time for table top games so am trying get my gaming fix through PBP. I am a loyal player and do not leave ongoing games. I am a long time
DM but have not yet tried to DM in PBP. Soon. :)

Full Disclosure:

I have played about half way through the first book of Kingmaker in a campaign that looks to be, at best, heavily stalled. We are on a 1 month break and I am unsure if we will recover from this event. I am capable of separating player knowledge and character knowledge and will play accordingly. I played a fire oracle in that game so my play experience this time will be different to be sure.


LOL, I'm going to nominate Mug as official campaign recruiting helper. :)


WhtKnt wrote:
Questions: Can we utilize the Kingmaker Player's Guide? Also, can I use Ultimate Campaign to develop a background, just avoid using feats or other mechanical material?

You are expected to use the Kingmaker Player's Guide since it has a lot of information about the game setting as well as the required list of traits. I'd highly suggest that everyone intending on playing read through it. A lot of backgrounds, races, builds, etc. really won't make sense in Kingmaker. It helps with that. It will also give you a good bit of info to tie into a background.

As for UC background, I don't really have a problem with it, but honestly its just a crutch. Mechanically speaking it will have no impact, but if it helps you in building an outline for your background before you flesh it out, I'm fine with that.


Dendarial the Ken Hunter wrote:

I would like to propose Dendarial, elven ranger, for a spot at the table.

** spoiler omitted **

** spoiler omitted **

I like it. Good background, classic core class and race with an interesting twist. I think this is the first time I've ever seen the Falconer archtype put to use. Nicely done. :)


Cappi Brightonspinner
Halfling (Varisian)
Lvl 1 Rogue (Filcher/Knife Master)

Appearance/Personality:

Raucous, proud, and charmingly deceptive are the Brightonspinners. The dark skinned, wildly green-eyed halflings make up a large family of bohemian misfits dispersed throughout the lands of Varisia and beyond. While very few outside of halfling communities may ever recognize the name, anyone who meets such a halfling will hardly forget the experience.

Cappi is a Brightonspinner through his mother's side, and along with the unique practice of taking her surname he also inherited her family's personality in spades. His dark olive skin and black hair contrasts wildly with his white cheeky smile and unsettlingly green eyes. His clothes are a loose and kitschy collection of bright patterns, bold colors, and pockets; with his hair often buried beneath a kerchief or sash.

There is a passion burning within this halfling, as is in any trueblooded Brightonspinner. He likes to dance with abandon, laugh with a fullness that leaves one short of breath, skirt close enough to death to have a story worth telling (but save the britches), and prove people wrong.

No Brightonspinner stays at home for long, how could they?

Lying has a kind of respect and reverence with it. We pay a person the compliment of acknowledging his superiority whenever we lie to him. ~ Samuel Butler

Background:
The Brightonspinner name can be found all over Golarion, with several claiming to be 'Brightonspinner' without any real way to verify such a claim. They all, however, seem to possess the emerald eyes and vibrant personalities so characteristic of the Varisian heritage.

Cappi was born into the travelling troupe "Harrigan's Harlequins", where he learned the finer points of showmanship and chicanery. But as many children dream of running off to join the circus, circus children must dream on a greater scale. Cappi dreamed of being a pirate.

At the age of 16 he took leave of the travelling caravan to follow a charismatic Ulfen Captain by the name of Alyona Inoveshka. For two years he sailed faithfully aboard the Mongoose in her service and under her tutelage, adding a rather impressive skills of swimming and knife work to his expanding resume'.

Two weeks ago, on a warm spring evening, this two met a crossroads.

The local authorities had been tightening their grips on the waterways, making it more difficult for river raiders to ply their trade. Most of Inoveshka's commerce came through smuggling, with the occasional river-merchant raid; and rather than sail to greener waters as it were, she opted to lay low in hopes that other raiders would leave and the ban would eventually loosen to provide rivers all her own. Several members of the crew grew agitated at the inactivity, however, which was the opportunity that her First Mate, Rylak Shaw, was looking for.

The mutiny wasn't near as violent as Shaw seemingly prepared for. Captain Inoveshka, in her foresight, had a hint that such a coup was on the horizon and stole away into the swamp that evening after killing two of Shaw's most capable converts. She wouldn't have been able to stem the tide he had created, and instead left her flat-bottom raider in the hands of it's new Captain Shaw. The following morning, before sunrise, a handful of those crew still faithful to Alyona, snuck to shore in flight as well--several to Brevoy and a couple others into the Stolen Lands.

Cappi was one of the latter, hoping to lay low and avoid the reach of Shaw while hopefully anticipating the news of Inoveshka's return. His hubris convinces him to keep his Brightonspinner name, but prudence guides him to utilize the alias of "Beau Durgan" upon first meetings.

"The world is a book, and those who do not travel read only a page." ~ Saint Augustine


Crunch:
Most crunch is in the profile.
Stats:
  • STR- 12
  • DEX - 18
  • CON - 12
  • INT - 14
  • WIS - 8
  • CHA - 16

Posting RateI'm able to post reliably multiple times per day, weekdays M-F. Weekends and Holidays are hit and miss. Time zone is PST (GMT-8)


Thanks! :) First time I have build one. The allure of an animal companion at first level, even with half hit points, was too much to resist. Of course at 6th level, when I do not get that next archery feat, I might regret it. lol


Castor Antares wrote:

There we go, I've got everything up to date, my background fluffed up and developed, and such. Awaiting your opinion.

Meeps. That's quite a number of applicants.

I like the character and the story. And the deity is something most don't gravitate towards. That being said, you are going to have to really sell me on your ability to stick to a PbP game given the very small amount of posting you have done on these boards. Like many, you may have had a home somewhere else before this, but I don't know what that might have been.

Lantern Lodge

I would be interested in joining in on this, kingmaker does appeal to me especially among all the different adventure paths.

Admittedly I am a fairly new player, and very new to the forums, however I should be able to post most days (largely desk based job as well.) and do have some previous experience doing text based RolePlaying.

Anyhow here is my character Idea, Anais.

Nuts and Bolts:

Anais
Female Aasimar (Alternate traits - Halo=No Darkvision, Scion of Humanity=No Celestial base language alters type, Truespeeker=Replaces skilled)

N Medium Outsider (Native), Humanoid (Human)
Abilities
STR 10 (0) DEX 13 (+1) Con 12 (+1) Wis 15 (+2) INT 18 (+4) Cha 12 (+1)

Defense
AC:11 (10 +1DEX) Touch 11 Flat-Footed 10
CMD 11 (+1DEX)
Hit Points 8 (d6+1Con+1Favored Class)
Fortitude +2 (+1Con +1 Trait)
Reflex +1 (DEX)
Will +4 (2class+2WIS)
Acid/Cold/Electrical Resistance 5

Offense
Speed 30ft

Traits
Resiliant: +1 Fortitude
Don't have access to the kingmaker ones at this moment but I'll look one up later.

Skills (2+4Int)
Appraise: 5
Knowledge (history): 8
Perception: 3
Profession (Fortune Teller): 6
Sense Motive: 5
Spellcraft: 8
Languages:Common, Galtan, Elven, Halfling, Sylvan

Feats:
Dodge
Hexes:
Healing Hex
Spell like Abilities
At Will: Light
1/Day: Daylight

[B} Familiar [/B]
Owl CR 1/3

XP 135

N Tiny animal

Init +3; Senses low-light vision; Perception +10

Defense

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)

hp 4 (1d8)

Fort +2, Ref +5, Will +2

Offense

Speed 10 ft., fly 60 ft. (average)

Melee 2 talons +5 (1d4–2)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6

Base Atk +0; CMB +1; CMD 9

Feats Weapon Finesse

Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth


Think that's the bare bones, might sit down later and smooth it out if I get in, following this the background.

Fluff:

The Stolen Lands are full of escaped slaves and their offspring, and every one has some grand story about how they escaped and won their freedom. Anais is no different in this regard; However most of this stories are the result of bluster and bravado, spouted eagerly back and forth each night over a drink, whereas some, though far more unlikely then the most blustered and pomped up tale, are none the less, true.

It's a harsh fate who lets a girl be born into a noble family on the run from the Galtan revolution, especially one who was something a little beyond her family. The oddities she displayed as a young girl being seen as a bod omen, some dark taint in the blood that did nothing to endear her to the household guard brought along with her family, already questioning whether they had chosen the right side. So when her parents passed away peacefully before she had even entered puberty, despite the guarding of her family having passed from father to son during that time, It was decided that she was more trouble than she was worth and as such they got exactly what she was worth, selling her out to a slaver from Molthune.

She was sold to one group then another eventually finding herself in a lot of slaves being sent out to an iron mine, she was rather quickly singled out as expendable, a small child like her being unlikely to survive the rigours of the work and was frequently sent into narrow crevices and gaps to search out the spaces beyond, the idea of her not returning being thought of as fairly inconsequential. In the times between such dangerous work she hauled carts with the other slaves, worked in the kitchens and tended laundry, her slow aging and the tendancy for her red hair to burst into flame when angry luckily went mostly unnoticed by the gaurds and slavers but not by the other slaves who went to further and further extents to avoid her. This went on for many years before a critical point in her growth started to garner far too much attention from certain slavers, plans coming into shape and devious wheels spinning in a few vile minds. This is when fate decided to show it's soft side for the first time, a strange voice, some woman speaking to her from afar in the cold dark of night telling her that if she gave all she had, surrendered what meager scrpas she still held on to she could be free. So she cut off her lovely red hair, shaving herself down to bare scalp and threw all her belongings from one of the thin windows that allowed the barest shafts of light to filter though, keeping only a feeble shift to keep the stares away from her and soon after the excavation of the mine broke into a warren of some strange reptilian creatures, troglodytes some of the others had scream, and something far worse that Anais never got a look at but seemed to be able to turn the guards against each other. Luckily during the mad dash to escape she was able to slip through gaps and bars and out into the world at large again, all her years of squeezing into crevices never to return finally leading her to freedom. She spent months carefully crossing the mountains and walking through the deserts of Molthune before finally reaching the fabled Stolen Lands, where all can be free. She hoped to settle down here and live a simple life alone, but she had become quite apt at reading the intentions of fate, and knew that there was something else yet in store for her...

Appearance.
Years of harsh living have left Anais thin, pale from the dark of the minds with a face covered with freckles that have sprung up to celebrate the return of the sun. A young woman just into marrying age she gives the appearance of slim frailty, just too thin to be properly attractive, a face fine and fair though a little too sallow, teeth just a little two crooked, a nose fine and fair but showing signs of having been broken a few times in the past, her pale blue eyes furtive and darting, and her blazing red hair short to the skull as it slowly begins to grow again.

That's more or less the idea, sort of based on the Peri Aasimar but using basic rules and alternate traits to make it. Hope no one has a problem with a male player playing a female character. I've been told I'm quite good at it; No I wont explain that.


@GM - Woohoo! I wasn't actually wanting to be in the game, my ultimate goal was to be a recruiting helper. lol.

Updated List of Applicants

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Halfling Rogue (Filcher/Knife Master)
Nidoran Duran - Dotting (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid
Norean Medvyed - Human Enchanter
leinathan - Dotting
Dylos - Dotting
WhtKnt - Dotting
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)
Dendarial - Elven Ranger
Anais - Aasimar Witch
-------------
Brief and imperfect overview of what's been submitted thus far, acknowlwedging that a lot of this has to do with player preference.

Front
Monk
Paladin
Cavalier
Barbarian x2
Fighter
Ranger (melee)

Range
Ranger

Skills
Rogue x2
Bard

Holy
Cleric
Druid

Arcane
Enchanter
Witch

Undecided
5


If there's something I can do to earn your trust, just say the word.

I've only joined the board three days ago, hence the limited number of posts, but I've read some play by post threads to familliarize myself with the mechanics, and I'm not afraid of working to keep the game going.

If there's anything I can do, please let me know.


Just a note I'm going to be melee not ranged :D Goal is to go Shadowdancer eventually to tie in with his natural draw toward the caves and darkness.


Fixed on the last update. :)


Captain Trips, what's your ruling on multiple applications? I'm toying around with a witch character as well. But won't work on it if you prefer a single application per player.


Anais is a witch, by the way. (It's not mentioned at the top of her character sheet, but she has the healing hex mentioned lower.)


Aha! I scanned for class clues, but failed to notice the hex.

EDIT: Fixed on the last update. (just got it done before the hour) :)


One application per player. Pick something you love, and make that your character. Kingmaker PbP could take a VERY long time, so make sure you are playing a character you will enjoy from every aspect. There will of course be combat, but there is a TON of other stuff that happens in a Kingmaker game, and if you are simply built to stab stuff and bash skulls you will find yourself woefully bored during a vast majority of the game.

Lantern Lodge

Oh crud I forgot to put witch on there, sorry trying to make things up at work doesn't work great.


Hordshyrd wrote:
Oh crud I forgot to put witch on there, sorry trying to make things up at work doesn't work great.

It's all good! Luckily Castor is here with the observant eye to keep things straight.


Glad I could help.

By the way, I see people in PbP threads with mini stat blocks at the top of their posts, but I can't seem to figure out how to do that for the life of me.

Can anyone point me in the right direction?

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