+5 Toaster |
My players love prestige classes, so i decided to start this thread to see what others experience with that kind of backwards compatibility. If you happen to share a prc you altered for use in pathfinder, please let us know why, so as to get a better understanding of the classes balance. So I will start with my favorite and why. The 3.5 Geomancer, aka what the mystic theurge should have been. The only change I made was to reduce the progression to match the arcane archer, and replace drifts with evolution points equal to the level of drift. The evolution chosen must be restricted to those available to a humanoid eidolon. I also changed the prerequisites so it required 2nd level arcane and divine spellcasting, and 3 ranks in knowledge (arcane, and religion). I made these changes to better balance out the class (plus add evolutions which are more cool than drifts), yet make it more accessible to players, who may not necessarily get to play to level 11(which was the earliest you could get in 3.5
+5 Toaster |
I haven't done any work to convert it, but I always like the idea at least of the Mind Bender prestige class, but then again I have always had a soft spot for enchantments.
As I recall it wasn't that good of a class in 3.x but fluff wise I really liked it.
which book was it in, I might take a crack at it.
Lumiere Dawnbringer |
Unseen Seer.
i'm drop the lost caster levels and bump the hit die to a D8 to match it's 3/4 bab. that should be plenty.
Daggerspell Mage;
Bump Hit Die to d8, increase skill points to 6+int, remove lost caster level, give full sneak attack progression
Nightsong Enforcer;
Bump Hit die to d10 and Skills to 6+int
+5 Toaster |
Unseen Seer.
i'm drop the lost caster levels and bump the hit die to a D8 to match it's 3/4 bab. that should be plenty.
Daggerspell Mage;
Bump Hit Die to d8, increase skill points to 6+int, remove lost caster level, give full sneak attack progression
Nightsong Enforcer;
Bump Hit die to d10 and Skills to 6+int
niiice, especially the Daggerspell mage...this thread belongs in conversions doesn't it?
+5 Toaster |
looking at the mind bender one thing immediately jumps out. You must, must, MUST, bump it up to d6 hitdie. the d4 hitdie needs to be eliminated, luckily being a d4 doesn't make that difficult ;). Change the spell prograssion to match the arcane archer for a few more spells, and presto you got a prestige for those that prefer the path of Mind Rape.
+5 Toaster |
Initiate of the Sevenfold Veil, Complete Arcane. Best spell dueler in the world.
Second Daggerspell Mage. Trying to think...
Bladedancer or some such. Complete Warrior. Had to be elven. Picture is a lady elf, black clothes, rapier in hand with magic swirling.
Dervish is what your thinking of i think.
Aelryinth RPG Superstar 2012 Top 16 |
You'd be better off balancing the classes to PF then converting.
Abj Champion is literally a class with no drawbacks. Full BAB, full spellcasting, and class abilities every level. It was overpowered in 3.5 and would be overpowered in PF.
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Second a PF Force Missile Mage. Pheer Mein SEVEN Magic missiles! (pew pew pew). Make the pre-req spec spell or Magical Lineage (Magic Missile) for more fun.
Since PF doesn't have all the ways to increase damage that 3.5 did, you won't be able to break it as easily.
==+Aelryinth
mplindustries |
My favorite prestige class as a PC in 3.5 was Abjurant Champion. My most hated prestige class as a GM in 3.5 was Abjurant Champion. It's just ridiculously good with no drawbacks.
I've also always really liked the Swiftblade (especially in combination with Abjurant Champion), and the Jade Phoenix Mage, but that one would require the Tome of Battle base classes as well.
Invisible Blade was cool, and made solo-sneak attacking a viable thing (too bad sneak attacking was even worse in 3rd than it is in Pathfinder). It also loses a lot without 3 levels of Swashbuckler to back it up.
Oh, I know a few I missed: Nature's Warrior and Warshaper from Complete Warrior.
Hmm, there was one more I can't remember--it let bards sing two songs at once. I loved that one...
Hark |
My Favorite Prestige Class was Mage Lord from Lost Empires of Faerun. Probably because it was nearly a perfect representation of how I envisioned my favorite character using magic.
I also was a huge fan of the Bladesinger from Races of Faerun, the way the abilities of the PrC were handled produced a more interesting character than the Complete Warrior version.
It's been years since I looked at 3.5, and I'm not a PF expert by a long shot, but I think the Mage Lord abilities can be converted directly. HP, and skills probably need adjustment, and the Pre-reqs needed work even back in 3.5, so at the very least lower the spell casting pre-req to ability to cast 4th level arcane spells.
Hark |
Indeed, it required some pretty exotic builds to make level 10 in the Mage Lord by level 20. Otherwise you needed to be level 21 to max it out. I think it was confirmed by the author that he screwed up and put the wrong spell minimum down. Anyway common house rule was to lower the pre-req from level 5 spells to level 4. Easy enough change to make for converting to pathfinder.
I liked that it made Spell Mastery very attractive, mostly because I loved the concept behind Spell Mastery even though it was basically useless in most cases.
Craft Cheese |
I would love to see and Ur-Priest again. I know that it was incredibly over-powered so I would be happy with an Ur-Priest inspired PrC that uses a lot of the flavor without being so OP.
Play a Cleric of a Philosophy. Your philosophy? "I HATE ALL THE GODS!!!"
Ur-Priest didn't have much in the way of crunch to distinguish it from a cleric aside from the fast-progression spellcasting and its steal spell-like ability power, both of which were very broken (summon an Efreeti, steal its wishes, proceed to win the game). It was cool for fitting in 9th-level spells into builds that were heavy in other classes (Martial Monk 2/Factotum 8/Ur-Priest 2/Contemplative 1/Divine Oracle 2/Shadowcraft Mage 5) or as a way to make Divine-based Theurges work better like RKV or Eldritch Disciple. I just used a houserule that Ur-Priests can't cast a spell unless their character level is at least 1 + twice the spell's unmodified level: So even though they get a 9th-level spell slot at level 15, they can only use it for metamagic'd spells until they hit 17.
Mortag1981 |
Favorite PrC for me were:
Master of Shrouds - Seriously, I think we could use some Summon Undead Spells in Golarion anyway
Forsaker - This guy was baller, and had tons of flavor for cultures that distrusted all magic
Acolyte of the Skin - If Dragon Disciple is kosher, this should be too
Master of the Ooze - Cause c'mon, you're an ooze!
TheSideKick |
force missle mage, master shifter, mind bender, frenzied berserker, thrown weapon master, exotic weapon master, blood storm blade, death master, arcano path, shadow bane inquisitor, daggerspell blade, divine fist, and arcane fist PrC's are my favorite. any one of them would fit well in pathfinder with the changes to the system.
Aelryinth RPG Superstar 2012 Top 16 |
Umbriere Moonwhisper |
other 3.5 PRCs i liked
Arcane Heirophant
Noctumancer
Jade Phoenix Mage
Child of the night
Anima Mage
Shadow Sun Ninja
other 3.5 Base Classes i liked but aren't yet converted in some form
Swordsage (Technique using class with a hybrid rogue/monk feel, has a need for intelligence and wisdom and a few options to exploit their high dexterity score. gained proficiency and weapon focus in a mountain of exotic weapons off the bat. adaptive style was practially as important to them as natural spell was for a druid.)
Warblade (Martial Class with Int as a secondary stat, used techniques)
Shadowcaster (able to cast a limited series of spells at will)
Beguiler
Duskblade (Magus doesn't quite fully work)
Warlock
Dragonfire Adept
PH2 Knight (Tin Can Infantry Character)
Binder (able to change his or her role nearly at will)
137ben |
Umbriere, both the Binder and Warlock have been converted, though not by name:
The binder is now called the 'occultist', and was released by Radiance House in Pact Magic: Volumes 1 (they came out with volume 2 recently).
The Warlock is now called the "invoker" (red goblin games).
As for the others, I agree except that I personally prefer the magus to the duskblade. Now you have me curious, though: what is it about the duskblade that you like over the magus? Is it something you can articulate clearly?