DMDM's Guide to Planar Binding DRAFT -- Part 2


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Second part of the ever-growing Guide to Planar Binding! Part 1 can be found right here.

Part 6: You and Your Bound Outsider:

What can you do? You can order your bound outsider around, within the limits of the service you've demanded from it. (Which may well be simply "Accept my orders". You can cast spells on it, good and bad (though see below). But you can't order it on suicide missions, and you can't demand it do things it cannot do -- "Impossible demands or unreasonable commands are never agreed to". A called creature is not a summoned monster. You can't send it down the corridor to set off traps, nor can you order it to heroically hold off the demi-lich for a couple of rounds while you make your escape. It gets to protect its own life and continued existence, above any orders you might give it.

In terms of fighting for you, I would say that you can order it into combat against creatures of a lower CR, or more generally into combats where it's not at serious risk, whether because it's fighting alongside you and your party or for some other reason. But the RAW implies that there is a point where combat becomes "unreasonable", whether because the creature is badly injured or just because it perceives that its life is at serious risk. At that point, self-preservation kicks in and the creature seeks to flee. It is still bound to service -- "never agreed to" does not mean "breaks loose". But it's not going back to that particular fight, or at least not until things change to its advantage.

Finally, you can't order the creature to take actions that are obviously inconsistent with its nature or its alignment. The planetar just isn't going to massacre a bunch of paladins for you, amusing though the notion may be, and the azata isn’t going to help you enslave a bunch of people. The service you require may be difficult, unpleasant, and even somewhat dangerous, but it can't be something the creature would regard as morally abhorrent. That's "unreasonable" and it's not going to fly.

What can it do? The creature can still use all its SLAs skills, feats and abilities. And it will, for its own motivations and purposes, unless you specifically bind or instruct it not to. A succubus may use her Suggestion on your fellow party members. A shadow demon may possess an NPC. Devils will want to tempt people to wickedness. Daemons will want to hurt and kill people; fire elementals will want to burn stuff; angels will want to help, heal and rescue. That's their nature. You'll need to keep them on a short leash.

And, of course, the creature may well resent being bound, and may connive at your downfall and destruction. Note that called creatures get to use their SLAs and skills; a conjured devil can use Bluff to lie to you, Sense Motive to figure out what you really want, and so forth. The brighter ones are perfectly capable of pretending to be fine with the situation while quietly plotting something truly horrible for you down the line.

One way to think of this is as something like a hierarchy of motivations. Remember Asimov's Laws of Robotics? Something like that:

I. A bound creature will act to preserve its own life and will act consistently with its alignment.
II. A bound creature will obey the terms of its binding, except where this directly conflicts with Rule I.
III. A bound creature will seek to carry out its own agenda, except where this directly conflicts with Rules I or II.

Enchantments and other tricks. An interesting question is whether you can cast spells on your bound outsider -- Dominate, say, or Geas/Quest -- to make it safer and less troublesome. I'd say you can, but you can't command the creature to fail its save and accept your spell. That would be pretty obviously "unreasonable". You could even argue that being Dominated could potentially endanger the creature's life and/or force it to act against its alignment, and thus an unsuccessful attempt to cast Dominate would break the binding right there. I think that's an extreme interpretation, myself, but discuss this with your DM in advance. Certainly any attempt to Dominate or otherwise enchant a creature is likely to ratchet its resentment factor way, way up.

Does anything break the binding? The RAW doesn't mention anything, so I'm inclined to be conservative on this point. That said, I would say that if you attempt to kill the creature, either directly or by ordering it into a near-certain-death situation, then that would probably do it.

Part 7: Sly Tricks:

I think these are cheesy as hell, myself, but James Jacobs has said the first two are legal IHO. If you can think of others, please let me know.

The succubus trick. You call a succubus and get her to grant her Profane Gift. Then you zap her with Flesh to Stone. Since the RAW says that petrified creatures are treated as "unconscious", you keep the Gift. You stick the stone statue in a basement room, hang a sign saying "Accounting Records -- Sz through Ta" on the door, and walk away whistling with +2 to your prime stat. James Jacobs says this would be a chaotic evil act (I agree). I'd add that it would eventually attract notice from senior and powerful succubi. That said, if you can pull it off, it's RAW-legal.

The efreeti's Wish trick. You can call and bind an efreet pretty easily with Planar Binding and demand a Wish from it. This means that by casting a 6th level spell, you can get the benefit of a 9th level spell (and save the 25,000 gp component cost as well). Obviously if done repeatedly this will blow game balance right out the window, to plummet flaming to the rocks far below. That said, it's RAW-legal. The DM's only recourses are (1) to aggressively and creatively pervert any Wishes that are granted, and/or (2) to eventually cause greater powers among the efreeti to take notice and act against this insolent mortal.

The lantern archon continual flame trick: bind a lantern archon, and use it to cast continual flame on 1,000 nails. Try to sell them "at cost" (50 gp each) to a city as street lanterns. I expect you’d crash the market pretty fast, but you could probably make some money with this.

Kill Them and Take Their Stuff: If you study the monster listings carefully, you’ll spot a few that have good treasure for their CR. For instance, the bralani Azata has a +1 scimitar and a +1 composite longbow. At higher levels you can conjure a bralani before breakfast, straight up murder it – they can’t plane shift or teleport – and then take its weapons and sell them for a fast 2,000 gp. (A totally evil act, of course, but hey – 2,000 gp.)

The Reward of Service trick. Worried about your creatures conspiring against you once they get back to Hell or wherever? Well, why let them go back? On their last day of service, kill them.

Part 8: Aftereffects:

Planar Bindings are so potentially powerful that we can reasonably ask why the campaign world isn't full of arcanists commanding legions of bound outsiders. In-game, two explanations suggest themselves. One is that any caster who constantly binds outsiders will, sooner or later, make some irrevocable and lethal mistake. The other is that sooner or later these casters will bring themselves to the attention of powerful planar forces, ancient and mighty creatures that don't take kindly to uppity mortals snatching their servants or children away. Both of these ideas should be in the DM's toolkit for balancing against a PC who is getting carried away with Planar Binding.

As to the attention of powerful outsiders... absolutely yes! In fact, this is really the only recourse a DM has against some of the cheesier tricks that can be played with this spell. So, if you call lots and lots of outsiders, be aware that sooner or later Hell (or the Abyss, or Nirvana, or wherever) is going to notice you... either because the outsiders themselves are talking once they get home, or because someone realizes that a bunch of them have gone missing. The DM is completely justified in having senior outsiders take corrective actions -- whether direct (one fine morning just after breakfast, a Cornugon Plane Shifts into your living room with a blast of flame and a roar of rage) or more subtle (three advanced Shadow Demons are dispatched to begin an elaborate conspiracy against you, working through NPCs and other party members). This sort of thing will IMO be likely to happen faster if you're regularly forcing your targets to do stuff that ticks them off. I’d also say that Lawful creatures would seem more likely to tell their bosses about you, while Chaotic creatures would seem more likely to carry lingering grudges and/or come up with creative or bizarre ways to seek revenge.

On the plus side, if you survive, word is going to get around. If you're very scary, very fair, or both, your reputation might grow to the point that you get an occasional bonus on opposed Cha checks just because everyone knows about you. I'd say that could only happen after you'd called a lot of creatures and survived at least one major attack or conspiracy, myself, but it's theoretically possible.

In general, my recommendation to fellow DMs would be "be liberal in what you allow this spell to do, but be equally liberal in coming up with ways for it to go horribly wrong". To be fair, let the player know in advance that this is a dangerous spell that's famous for going spectacularly pear-shaped. Then going forward, when in doubt, apply the Rule of Cool.

Two pieces remain: a section on how to build towards a specialized planar binder character (that will overlap a lot with the Diabolist guide) and a long list of outsiders that you can call with this spell. I'm thinking to crowdsource the latter.

Anyway: thoughts?

Doug M.


Doug,

Thanks. This guide has been most interesting.


Definitely

Much needed: a guide to players on how to work with the DM and other players on how not to be a scene stealing hog, and not to drive your DM crazy.


Thanks, Doug! I am about to play a wizard/diabolist in Wrath of the Righteous with my group. Your guides have really helped me flesh out my character. I really appreciate the work you've put in and hope to read more of your guides in the future.


Love these guides. Good work :)

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