Final Fantasy X / X-2 HD


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Is anyone interested in getting this one?

I heard it will the international versions, I hope that is true.


Please refresh my memory on the details. Given I'm Lulu's biggest fan, you now have my attention :)


They are releasing both FF X and FF X-2 on as a PS3(blue ray) disc game remastered as HD sometime this year. We are supposed to be getting the international versions of each game which was never released in the US plus the international version of X-2 was never released outside of japan at all.

FF X International
-Better sphere grid system where everyone starts at the center.
-More abilities/skills.
-You can get(or make) the Ribbon.
-Omega weapon is much tougher.

FF X-2 International
-New dungeon or dungeons
-2 new classes(psychic and some festival class)
-"Bare" class is when you all your dress spheres break
-Capture monsters(or NPCs) to use in combat(both are AI only)
-Uncontrolled colosseum battles

I think there is more but that is what I remember about the international versions of both games.


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I guess it's time to look into getting a PS3...


I'm probably never going to play any version of X-2 again, but the international version of X is appealing for the Dark Aeons and alternate Sphere Grid system.


I hope there will DLC for both games.

FF X
Alternate costumes for each character
Bosses from past games like Kefka, Sephiroth, and Ultimecia.

FF X-2
New classes such as martial artist/monk, ninja, summoner, geomancer, artist, mimic/mime etc.
Bosses from past games such as Atma Weapon(FFVI), Shin Ryu(FFV), The Four Fiends(FFI).

Liberty's Edge

Thanks for pointing this HD version out Dragon. I enjoyed x-2 until my disk got broke. I never did get around to buying a new copy. This gives me an excuse to do so. :)


It has been confirmed that it will be the international versions of the game but it is unknown if the "last mission" part will be in X-2.


Now we might get a limited edition as well but this unconfirmed.

Silver Crusade

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Please please please tell me the laughing scene has been left intact.


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Will get this only if lulu is playable in x2.


Well you can get Lulu in X-2 along with most NPCs and monsters but you can control them.

I am not sure if the laughing scene is still intact but we will see.

Still unknown if were getting the "Last Mission" part of the game.


It looks like this one will not be out until next year.


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Getting this despite how stupid I think I am for doing so. Square is on a downward spiral. They do need to remake DQVIII however.

Just saying :)


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Hrmmm...

Can I please get my FFVI remake? Please please please? With extra chocolate sprinkles on top?


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Can I get my ffiv-vi remake?

Silver Crusade

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Final Fantasy 4.

And Saga Frontier. I REALLY enjoyed Saga Frontier.


I would like an HD version of Dragon Quest VIII with some new content of course.

I love FFVI would like to see something cool done with that one as well.


Depending on how A Realm Reborn works, I suspect we'll see FFVII-HD pretty soon. It's the big one that everyone is waiting for, but that they're holding off on, because they don't know what to do afterward. I do want FFXIII-3, but really, a 3D version of FFVI would be great. FFVIII would be even better. =)


Freehold DM wrote:
Can I get my ffiv-vi remake?

Errr, IV DID get a remake for the DS here a while back. And a sequel.

The remake is pretty good, yeah.

I'd like to see updated versions of the SaGa games they passed off as Final Fantasy games (Legend 1-3). I don't really give a damn about 1 but 2 and 3 were great.


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Xzaral wrote:

Final Fantasy 4.

And Saga Frontier. I REALLY enjoyed Saga Frontier.

embraces xzaral

That was my first rpg, on the game boy many many years ago....

Silver Crusade

Rynjin wrote:

Errr, IV DID get a remake for the DS here a while back. And a sequel.

The remake is pretty good, yeah.

I'd like to see updated versions of the SaGa games they passed off as Final Fantasy games (Legend 1-3). I don't really give a damn about 1 but 2 and 3 were great.

Hmm, you learn something every day. It seems I'll be getting a DS soon.

And I remember those games for the Game Boy!


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V and VI got remakes on the GBA as well. VI I know got some dialogue cleanup and new Espers added, as well as some hidden bosses. V I believe got the cleanup as well as an extra dungeon (I think?) and a few extra side-bosses, primarily in the Void area.


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No, I mean a real remake of FFVI on par with FFX or better in graphics and design.

Liberty's Edge

I want Noctis to go back to his original look for Final Fantasy 15 (was 13 versus) T_T

After that, I don't care what they do.


Dragon78 wrote:
No, I mean a real remake of FFVI on par with FFX or better in graphics and design.

Eh, I personally prefer the 2D (or 2.5D, like the Golden Sun series) graphics myself for RPGs. The older styles or at least something that mimics it well. Dunno why, always have.

A remake in the vein of what they did with IV might be cool, but at the same time I'm not much liking the idea of the super-modern graphics complete revamp.


Since they have said that the release will be winter 2013, I am going to say that this will not come out until next year.


The only thing that I am not happy about is having to play those terrible mini games to get the best weapons in FFX.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

I'm kicking this around, but after some thought I'm sick of the FFX universe. X2 was okay, I like the class change. But dear god the plot, the plot was crap. I might have gotten this, but le-sigh I guess I'll get the KH remixes.


I love FFX-2, it is one of the most fun games in the series. Who cares if it is the Charlie's Angels of the series, it's a lot better then the crap there putting out now.

Liberty's Edge

And, how, pray tell, were XII, and XIII/XIII-2 crap

I'd really like to know since they're better in every way than X and X-2, other then the horrible pacing in the first half of XIII.


Krensky wrote:

And, how, pray tell, were XII, and XIII/XIII-2 crap

I'd really like to know since they're better in every way than X and X-2, other then the horrible pacing in the first half of XIII.

If you need to ask, you haven't been paying attention. It's been explained and re-explained all over.

FFXIII isn't called "Final Hall XIII" for nothing.

I'm sorry that you liked them.

Liberty's Edge

Oh, I know all the complaints.

They're just all mind boggling wrong.

XIII, in practice, is no more linear than any other FF game and once it opens up it''s staggeringly, where the heck am I, huge.

The battle system is the most brilliant thing to come out of SE since... Well, I don't remember. It's the most engaging and tactically challenging system I've seen in ages.

The balance and advancement system made grinding both unnecessary and pointless.

XIII-2 improved both.

I'm sorry you allowed internet hipster elitism and ignorance ruin a great game for you.


Krensky wrote:

Oh, I know all the complaints.

They're just all mind boggling wrong.

"My opinion is more correct than other people's opinions! I don't care that that's a contradiction in terms!"

Krensky wrote:
XIII, in practice, is no more linear than any other FF game

No. This is completely incorrect.

Even ignoring the open, overworld type aspect of the earlier games, XIII is a lot more linear than X.

X was pretty linear but it at the very least had side paths and extra areas you could go to, right from the start.

Krensky wrote:
The battle system is the most brilliant thing to come out of SE since... Well, I don't remember. It's the most engaging and tactically challenging system I've seen in ages.

That's your opinion. I personally thought it was immensely dull.

I'll give it this: It tried.

I don't think it succeeded, but it tried something different, which I think is far better than playing it safe even when it fails.

Krensky wrote:
The balance and advancement system made grinding both unnecessary and pointless.

It also restricted your choice even further. You don't choose when to level up, or earn them in any way. The game essentially just says "Milestone unskippable enemy destroyed. Level up imminent. Have a nice day!"

And then it gives you level up bonuses.

Krensky wrote:
I'm sorry you allowed internet hipster elitism and ignorance ruin a great game for you.

:rolleyes:

Just because someone's opinion doesn't match yours doesn't mean their opinion isn't based on solid complaints.

You yourself threw out one HUGE complaint as if it didn't matter.

The first HALF OF THE GAME was horribly paced.

Do you not see how significant that is?

50% of the game suffers from pacing issues.

If the game were an essay it would get an F.

And this might not be an issue except, well, the game is as linear as linear gets and is banking on its story to keep the player's interest (which is exactly the wrong way to make a game in the first place but I digress), but didn't bother to pace it properly to keep it interesting for the first half (what, 50 hours?) of the game.

That's ridiculous.


Krensky wrote:
They're just all mind boggling wrong.

Heh.

Krensky wrote:
XIII, in practice, is no more linear than any other FF game

*chuckle*

Quote:
I'm sorry you allowed internet hipster elitism and ignorance ruin a great game for you.

Oh, believe me, I didn't need the internet for a bad game to ruin a bad game for me.

I'd avoid terms like "ignorance", as well, since... y'know.

Liberty's Edge

Rynjin wrote:
"My opinion is more correct than other people's opinions! I don't care that that's a contradiction in terms!"

That's laughable. Opinions can be wrong. They often are.

Krensky wrote:
XIII, in practice, is no more linear than any other FF game
Rynjin wrote:

No. This is completely incorrect.

Even ignoring the open, overworld type aspect of the earlier games, XIII is a lot more linear than X.

X was pretty linear but it at the very least had side paths and extra areas you could go to, right from the start.

This is a typical belief. It's also wrong.

They look open and non-linear. Right up until you cross the wrong bridge and something eats you.

It's ok, most people get fooled by it.

Rynjin wrote:

That's your opinion. I personally thought it was immensely dull.

I'll give it this: It tried.

I don't think it succeeded, but it tried something different, which I think is far better than playing it safe even when it fails.

This strongly suggests to me you didn't play the game very much.

Rynjin wrote:

It also restricted your choice even further. You don't choose when to level up, or earn them in any way. The game essentially just says "Milestone unskippable enemy destroyed. Level up imminent. Have a nice day!"

And then it gives you level up bonuses.

And this pretty much confirms you didn't play the game because thats not how anything worked.

Rynjin wrote:

:rolleyes:

Just because someone's opinion doesn't match yours doesn't mean their opinion isn't based on solid complaints.

Correct, except that that these complaints aren't based on solid complaints. They're based on people whining about stuff they don't know about.

Rynjin wrote:

You yourself threw out one HUGE complaint as if it didn't matter.

The first HALF OF THE GAME was horribly paced.

Do you not see how significant that is?

50% of the game suffers from pacing issues.

If the game were an essay it would get an F.

And this might not be an issue except, well, the game is as linear as linear gets and is banking on its story to keep the player's interest (which is exactly the wrong way to make a game in the first place but I digress), but didn't bother to pace it properly to keep it interesting for the first half (what, 50 hours?) of the game.

That's ridiculous.

* Sigh.

It's obvious you never really played the game. Once you escape Cocoon the game is as open as XII until you go onto the finish the plot. The problem with the pacing isn't the plot or the story, it's that in order to make people feel comfortable with the massive changes to the battle system it spends way too much time introducing each segment of it. It takes a maybe 15 hours to get to gran pulse, a large pile of which i cut scenes. After that there's up; to a 100 hours of stuff to do, most of which has nothing to do with the plot.

And, like I said, XIII-2 improves on all of this. The battle system is tighter, the story's even more focused, they bring back the 'free roam' areas, you get to bounce around the time stream ala Chrono Trigger, and some of the puzzles are damn hard.

So, yeah, sorry you let other people convince you they're bad games. They're not the best in the series, but they're excellent ways to spend a crap ton of time.


Which is all well and good (and I've heard it from people who disliked the first as well) but I'm not going to play an "improved" sequel of a game I couldn't force myself to finish.

XIII is a terrible game (to me). If you like it, cool. Nobody's stopping you from liking it.

Acting like a condescending dickweasel to people who don't like it, however, is a good way to get people to not like YOU.

Silver Crusade

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So while at Gencon this year I picked up The Sky, a collection of Yoshitaka Amano's artwork throughout the Final Fantasy series and promptly threw my back out lifting the damn thing.

And while I will be the last person to accuse Amano of subtlety, I gotta say....I really wish he'd come back for primary art design duties one more time.

Insert "Beltan Zipper" Nomura joke here.


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FFXIII was an endless drudge. No, really. It dragged on, and on, and on, and on, and on, with repetitive fights and no options whatsoever. I gave up on it even though I KNEW there would be freedom in part 2 - and never saw that. It was too painful.

FFXIII-2, however, was a brilliant game. I loved it to pieces. There was nothing inherently wrong with the battle system (though I would have liked to be able to change paradigms without going into menus), and for the sequel, with summoning of monsters as well, things got a lot better. It's weird, wonky, silly, stupid, ominous, and has a brilliant atmosphere, where FFXIII was boring, dreary, boring, boring, endless, sad and boring. Did I mention boring? The ending to FFXIII-2 was brilliant, I thought. YMMV.

Tl;dr: Try FFXIII-2 even if you didn't like FFXIII.


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Krensky wrote:


This is a typical belief. It's also wrong.

They look open and non-linear. Right up until you cross the wrong bridge and something eats you.

It's ok, most people get fooled by it.

Okay...sorry I have to say something about this. The fact that there are tougher baddies across that bridge doesn't mean that the game is linear. You can still go there if you want. Sure you may need to grind like crazy in the "safe" area first, but you can still go there if you want. And actually doing this can have major pay offs making other parts of the game easier, simpler or just different because you took the time needed to get strong enough to explore.

And as for the 15 hr "Introduction". If your game requires 15hrs to introduce itself and the changes made to the mechanics you may have a design flaw.

I'm pretty sure I can get out of Cornelia, the Alter Cave, Narshe, Midgar, Balamb Garden, Alexandria or Zanarkand in at most about 1-5 hours or so depending. And for the most part have been "introduced" to the world, characters, and game mechanics sufficiently to play the rest of the game.

Sorry if I sound a bit ranty..I just really really didn't like the direction they took XIII.


I do not agree on Amano. They gave him FF9, a game that everyone but me seemed to love, and it was cluttered, overwrought and childish regarding art. I loathed how every one of the playable characters but Vivi looked, really. The game was decent, but the art was a big minus for me.


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Xzaral wrote:


And Saga Frontier. I REALLY enjoyed Saga Frontier.

YES! Even now, two, almost three console cycles later, this is still my absolute favourite game.

Silver Crusade

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Sissyl wrote:
I do not agree on Amano. They gave him FF9, a game that everyone but me seemed to love, and it was cluttered, overwrought and childish regarding art. I loathed how every one of the playable characters but Vivi looked, really. The game was decent, but the art was a big minus for me.

FF9 wasn't Amano's, Hideo Minaba had that one. The last one Amano had was back in FF6. The last RPG he did primary design for was Kartia way back on the original Playstation, AFAIK.

I probably wouldn't want to see Amano's designs brought to 3D with complete accuracy, but with the kind of compromise FF1-6 had combined with modern graphics and edging closer to his style...man...

(to use an Amano related analogy, if the re-rendered versions of the characters in FF4's DS remake were the original Vampire Hunter D movie, this theoretical FF would be Vampire Hunter D: Bloodlust)

(I just imagined a game pulling off Tony DiTerlizzi designs too and zoned out from the happy)


Rynjin wrote:


I'd like to see updated versions of the SaGa games they passed off as Final Fantasy games (Legend 1-3). I don't really give a damn about 1 but 2 and 3 were great.

I loved 2. They actually did remake it for DS, they just didn't release it stateside.

http://www.gamefaqs.com/ds/956193-saga-2-hihou-densetsu-goddess-of-destiny


I enjoyed FF9, so much more fun FF8, and much better characters as well.


Dragon78 wrote:
I enjoyed FF9, so much more fun FF8, and much better characters as well.

You know nothing...

By the by, it seems to me to be pretty clear that YA was original character designer in FFIX.


I still know more then you Sissyl;)

Silver Crusade

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FF8 is my least favorite Final Fantasy. I liked the characters, I remember I enjoyed what story I went through, but I just couldn't finish it for one simple reason. The magic system. I despised the the draw spells and attach to stats system in a way that only an evil stepmother could hate their stepchild. I always end up finding that one character that ends up becoming a spellcaster and they become my favorite. But in 8, with the way magic worked casting spells always seemed detrimental. So it ended up killing that game for me. Of course YMMV.


To enjoy FF8 as the amazing game it is, you need to keep the draw sections to a complete minimum. You get new spells by refining cards through your GFs, and you use the spells you can draw from the enemies to cast instead of casting your stashed spells. Do this and it isn't that bad, and you can get to the story instead.


Magic was useless in FF8 except for stats of course, basically all you did to attack is summon all the time until later when you could use your limit breaks really often. Also the game world was so short with not nearly as much cool stuff to do as FF6 and FF7 had.

I didn't care for the story and the fact the main character was forced into a relationship with a 16 year old girl but seem to love Cypher more. I also found it funny that the minute a female villain showed up that Square wanted to kill her even though she was only possessed by the real villain who had no character development unlike Kefka or Sephiroth.

I love power leveling and this game was anti-power leveling. The only game in the series I disliked more then FF8 was FF12 though Ff15 might change that.

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