Legal-for-Play Scenarios Question


GM Discussion

Grand Lodge

We are currently in Season 4 but is it still legal for a DM to run Season 1, 2 or 3 Scenarios?

And if the answer is "Yes" then how does a DM do Faction Missions for Faction Members that didn't exist back in the early Seasons?

I am going to a local even tonight and may be asked to DM instead of run a PC, depending on how many show. I need to prepare to run a Scenario just in case.


They share a mission with an existing faction:

Seasons 0–2: For the first three seasons of the campaign, only five factions were available for characters to ally with. As such, members of the five new factions introduced in Season 3 playing older scenarios must utilize faction missions from another faction, as follows.
• Grand Lodge faction PCs should treat Osirion faction
missions as their own for all Season 0, 1, and 2 scenarios.
• Lantern Lodge faction PCs should treat Qadira faction missions as their own for all Season 0, 1, and 2 scenarios.
• Sczarni faction PCs should treat Taldor faction missions as their own for all Season 0, 1, and 2 scenarios.
• Shadow Lodge faction PCs should treat Cheliax faction missions as their own for all Season 0, 1, and 2 scenarios.
• Silver Crusade faction PCs should treat Andoran faction
missions as their own for all Season 0, 1, and 2 scenarios.
If members of two factions both receive the same faction mission, members of both factions are considered to have succeeded if either

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

The information that you seek is outlined in the Guide to Organized Play, but basically...

You absolutely can GM pre-Season 4 stuff. In scenarios with only 5 factions, assign the factions as follows:

Grand Lodge -> Osirion
Lantern Lodge -> Qadira
Sczarni -> Taldor
Shadow Lodge -> Cheliax
Silver Crusade -> Andoran

Grand Lodge

Thanks.

Grand Lodge

Next Question,

Are Season 0 Scenarios still okay to run???

If I do run a couple Scenarios tonight I'd like to be able to run "Black Waters" and then "Voice in the Void."

I can certainly update the 3.5 "Black Waters" to Pathfinder. And I think the two of them, one after the other, would be really fun.

5/5 5/55/5

Yes they are legal, but they should not be converted. Converting them could heavily impact the CR level of encounters.

This information is in "Guide to Organized Play" which is a free download.

Silver Crusade 4/5

There are a few season 0 scenarios that are "retired", which means they can't be played for PFS credit. When you go to purchase the season 0 scenarios, those will be pretty obvious. Black Waters and Voice in the Void are both still valid for PFS play.

Dark Archive 4/5 5/5 ****

Well, there are some conversions... mostly calculating CMB/CMD, the combined skills, etc.

Clerics are the biggest PITA, as they fall between the two editions (i.e, no channels, and some domain powers have no corollary in Pathfinder). Undead, etc., also have to be done with care, as they are the old school as well (d12s, cannot be sneaked/critted).

If you want a season 0, I would run #5 Mists of Mwangi first... it is the only one that has been converted. It is also the first on of the Blakros museum series, (Voice in the Void is #2), so could be part of a series you are running.

As it happens, I am running #14 The Many Fortunes of Grandmaster Torch on Friday. I enjoyed playing it, and looks like it will be fun running it. After that I'll be only two scenarios from star #1 ;) Those will be two runnings of Way of the Kirin! Hopefully.

5/5

Silbeg wrote:

Undead, etc., also have to be done with care, as they are the old school as well (d12s, cannot be sneaked/critted).

On this...you use the 3.5 stats, but you play with the current PFRPG rules. So, undead, constructs, etc. that were immune to sneak attacks/crits in 3.5 aren't when playing for PFS, UNLESS it specifically calls it out in its stat block as a defense. I can't think of a single one that does though, as that was wrapped up in the undead/construct traits back then.

Dark Archive 4/5 5/5 ****

Sniggevert wrote:
Silbeg wrote:

Undead, etc., also have to be done with care, as they are the old school as well (d12s, cannot be sneaked/critted).

On this...you use the 3.5 stats, but you play with the current PFRPG rules. So, undead, constructs, etc. that were immune to sneak attacks/crits in 3.5 aren't when playing for PFS, UNLESS it specifically calls it out in its stat block as a defense. I can't think of a single one that does though, as that was wrapped up in the undead/construct traits back then.

Sniggevert, when you pull in 3.5 undead, you get the 3.5 version of "undead traits", which explicitly states that they are immune to sneak attacks and crits. Note, the scenario stated, it does not have a stat block for most of the undead, as they are pulled directly from the Monster Manual.

Liberty's Edge 5/5

Silbeg wrote:
Sniggevert wrote:
Silbeg wrote:

Undead, etc., also have to be done with care, as they are the old school as well (d12s, cannot be sneaked/critted).

On this...you use the 3.5 stats, but you play with the current PFRPG rules. So, undead, constructs, etc. that were immune to sneak attacks/crits in 3.5 aren't when playing for PFS, UNLESS it specifically calls it out in its stat block as a defense. I can't think of a single one that does though, as that was wrapped up in the undead/construct traits back then.

Sniggevert, when you pull in 3.5 undead, you get the 3.5 version of "undead traits", which explicitly states that they are immune to sneak attacks and crits. Note, the scenario stated, it does not have a stat block for most of the undead, as they are pulled directly from the Monster Manual.

Except for, if the 3.5 monster and the Pathfinder monster both have a similar CR, you can substitute in the Pathfinder monster. In this case, you'd use the Pathfinder undead trait rules.

5/5

Silbeg wrote:
Sniggevert wrote:
Silbeg wrote:

Undead, etc., also have to be done with care, as they are the old school as well (d12s, cannot be sneaked/critted).

On this...you use the 3.5 stats, but you play with the current PFRPG rules. So, undead, constructs, etc. that were immune to sneak attacks/crits in 3.5 aren't when playing for PFS, UNLESS it specifically calls it out in its stat block as a defense. I can't think of a single one that does though, as that was wrapped up in the undead/construct traits back then.

Sniggevert, when you pull in 3.5 undead, you get the 3.5 version of "undead traits", which explicitly states that they are immune to sneak attacks and crits. Note, the scenario stated, it does not have a stat block for most of the undead, as they are pulled directly from the Monster Manual.

We'll have to agree to disagree on how things like this interact, or just disagree I guess.

Question for you, if a fighter statted out in a 3.5 scenario has Power Attack or Cleave for feats do you run those in the old rules too? What about if casters have something like Darkness or Deeper Darkness? Do you run with 3.5 rules, or PF? I'm sure there's other abilities changed from 3.5 to PF, and keeping a running tab of changes is going to make running such a scenario much more difficult for those trying to play PF.

I read it as, play PF, and reference abilities and items generically referenced in a stat block, such as traits, feats, spells, etc., as the PF standard. If there are special powers/abilities spelled out in the stat block, use those rules. Best case scenario is you can swap out the creature with like CR PF creatures, as Andrew points out. Otherwise, I keep it as close to that basis as possible, while using the base 3.5 stat block.

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