Pyro Gnome Oracle, seeking build feedback / suggestions


Advice

Scarab Sages

Having noticed the synergies of a Pyro Gnome, Oracle of Flame with the Blackened curse, I decided to try it out with my newest character.
I suspect that he'll mostly be a healbot with the occasional boom until mid-later levels, and I'm cool with that.

Here's the build concept, I'm just looking to see if there's anything I haven't come across that might make it work a bit better.

Race: Gnome with Pyro alternate, Traits: Magical Lineage (Flaming Sphere)
Class: Oracle, Flame Mystery, Blackened Curse, Seeker Archetype
Revelations:
1st level: Molten Skin
3rd level: Seeker Lore
7th level: Burning Magic
11th Level: Cinder Dance
15th level: Form of Flame

Feats: 1st: Spell Focus (Conjuration)
3rd: Elemental Focus (Fire)
5th: Greater Elemental Focus (Fire)
7th: Persistent Spell
9th: Quicken Spell
11th: Selective Spell
13th: Dazing Spell
15th: Spell Perfection (Fireball)

15th level, with the Seeker Magic and Spell Perfection, I'd be able to cast Quickened Persistent, Dazing, Selective, Fireballs that use only a 6th level slot.
As a full round action, I could cast a Persistent, Dazing, Selective Fireball using a 4th level slot.
In addition, as a full round action, I could cast Persistent Dazing Flaming sphere using a 6th level slot. Then, each round for the rest of the fight, I pick an enemy to make two saves and take the worst to avoid two rounds of being dazed.

I'm still working out the details and looking at options, so if anyone has suggestions, I'd like to hear 'em.


What's the point of Spell Focus Conjuration? I don't see much use for this on a divine caster unless you want Augment summoning which you apparently don't take.

I'd try to fit in Improved Initiative somewhere. Blasting is always easier before everone is engaged in melee.

As far as I can tell, you don't get a regular revelation at level 15 as a seeker. No Form of Flame for you.

Don't take Burning Magic. The damage is so minor, most creature will just ignore it. I'd take Wings of Fire instead. Being able to fly is always good.

Consider taking Elemental Spell (cold or acid) so you can still blast against things resistent or immune to fire.

I always prefer Spell Focus (Evocation) instead of Elemental Focus. You are much more likely to find useful non-fire evocation spells than non-evocation fire spells.

Edit: Two more things:
I'd take Magical Lineage for Fireball. I know it doesn't stack with your level 15 ability, but that's kinda late in your career. I'd rather have the improvement for my primary attack sooner than later.

Take Intensify Spell instead of Persistent Spell. This helps fireball to stay valid as a pure damage spell longer (especially with Magical Lineage), and you won't always need or want to go all out with quicken and dazing and stuff.


Its not a great feat but glorious heat flavor wise would be wonderful here. Its one of those feats that while mechanically a bit weak I love it anyway for the flavor/thematic.

Scarab Sages

Man, I was more tired than I realized when I typed thatt up.
I mistyped the feat, it was supposed to be Spell focus (Evocation) not (Conjuration). As for the 15th level revelation, that is correct that it is replaced by Seeker Magic, but it's the least important, I won't really miss it.
I also missed noting the Excitable trait, which will help with initiative.

My intention is to go more with control than damage, hence the Persistent/Dazing combo.

I am considering the Elemental metamagic feat, although since I could just fall back on heals when dealing with fire resist/immune opponents.

I really like the Glorious Heat feat, and may take it in place of one of the DC booster feats.


I'm not sure if it's really worth it to take the Blackened curse. Fireball, Burning Hands, and Wall of Fire are already on your spell list from the Flames mystery, so the only good spell you're getting from Blackened is Sphere of Flame...

Speaking of which, I don't think you can actually do that with Sphere of Flame. Because you get it from your Curse and not your Mystery, you won't get the metamagic reduction on it.

Scarab Sages

I know I won't get the metamagic reduction from seeker magic, that's why I went with Flaming sphere for the magic lineage.

The thing that I'm banking on is that once Flaming Sphere is cast, it applies its damage each round with a move action from me.
In theory, I might be better off using Spell Perfection on it first, to make the Dazing metamagic free. Then, for a 3rd level spell slot and a full round cast, each of my move actions for the combat can be used to smack something for a shot at a two round daze.

Blackened has the most minor drawback for a pure caster, and it gives me delayed blast fireball, not fireball.

Ironically, I might even be better off going with a different mystery, since the benefits from the fire mystery are looking more and more minor.

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