spell creation.....magical transference.


Homebrew and House Rules


Magical transference…..

School enchantment /transmutation sorcerer/wizard 4
Casting time 1 round….
Components v s f (magical item)
Range touch
Target magical Item
Duration 8 hours

Consumes the item that is being tranfered, be it a magical ring, rod, staff etx, only one ability can be transferred in this manner…..
Using this spell a wizard Is able too transfer a magical items abilities too another item permantley…but at the cost of the original item…and time.

if item confers its abilities more than 1/day then the number of times it can be is ½ that amount minimum 1.

Example rod of extend…..3/day sacrificed in this way would allow the transference of power into any item the wizard is capable of creating… allowing just 1 use/day. this can be increased at a +5 cl too the check...for each use above 1...so said rod would have +15cl too the check.

Meta magics being transferred this way count the spell bonus as the +bonus too the item…ie max 10

so a longsword +5 could have quicken spell applied too it and still have room for 1 +1 enchantment...

Adding a ability too the object takes the same amount of time as starting from scratch so above example a rod of extend transferred too a helm of vast intelligence, would take 3days of work…

On the final crafting check if failed the item is still consumed.

This allows a wizard/sorcerer access too other item creation effects into there chosen specializations....less feats needed...at a significant cost since it consumes the original item...

thoughts/ is it broken , spell level, other factors...
if you were a dm would you allow it..

the magical item being destroyed is part of the fee of the crafting process...

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