special material to make one-handed weapon light?


Rules Questions


I was reading about mithral, which makes armor one catagory lighter, but sadly has no such effect on weapons. Is there a special material that does this? (making or example a longsword or scimitar a light weapon (for two-weapon fighting purposes))


Nope. Not that I have ever heard of. There is a, 3rd party, feat though that would help. Lighten weapon, and improved lighten weapon. It lets you use a weapon as if it were one size smaller. So Two handed weapons become one, one becomes light... Heck, large two handed weapons become medium two handed weapons even! But it's at a -2 to attack. Improved removes the -2.


You could just use a smaller version of a longsword or scimitar, but they would be less useful than just using a shortsword or Kukri.

Alternatively you could use a Sawtooth Sabre. It's an exotic weapon with the same specs as a longsword, however as long as you have the proficiency to use it, it classifies as a light weapon for dual wielding purposes.

Oh and to answer your question: No. There is no material that does what you're asking.


Adventure Path Charter Subscriber

But it is a good idea. It would be a good house rule material or magic effect. As a GM I often do this with special custom magic weapons.


Get a Sunblade :) It counts as a shortsword OR bastard sword, so dual wielding them could get pretty sick...Granted, getting just one would be tough enough, not exactly a common weapon.


ValarakarU wrote:
But it is a good idea. It would be a good house rule material or magic effect. As a GM I often do this with special custom magic weapons.

Personally I take issue with balance when it comes to medium PC's running around dual wielding large bastard swords, but hey, whatever floats your boat.

Grand Lodge

Mortalis wrote:
ValarakarU wrote:
But it is a good idea. It would be a good house rule material or magic effect. As a GM I often do this with special custom magic weapons.
Personally I take issue with balance when it comes to medium PC's running around dual wielding large bastard swords, but hey, whatever floats your boat.

Nevermind that, you can run around with a colossal aklys two handed if you had a material that lets you lighten a weapon like that. That is 4d6. Add in monstrous humanoid form III either from scroll or an alchemist and you have 8d6. Add in an impact and 12d6. Now do furious finish as a barbarian and...yeah...no.


the in game reason mithril affects armor and not weapons is it changes the weight. Making armor lighter lets you move quicker, while a weapon is more dependent on how big or awkward it is to move around. Heck, for some weapons making them lighter should make them deal less damage(thinking big 2 handed bludgeoning weapons).

Asta
PSY


a reclusive faction of dwarves is said to have discovered a new metal, MUNCHKINITE.
it is said to have intriguing properties. the only problem with acquiring it is that
said dwarves seem to have un-naturally effective combat and social skills, making acquiring it a difficult process.


It should be noted that humanoids exposed to Munchkinite for more than a week or two often experience deleterious side effects, including:

- Shrinking to "small" size category
- Voice shifting 2-3 octaves upward
- Developing predilection for funny blue hats
- Subject to strong urges to sing about lullabies and lollipops

For these reasons, the Department of Public Annoyances has deemed Munchkinite a hazardous material. If you or any of your friends or family have been exposed, we urge you to discontinue contact and seek treatment immediately.

Grand Lodge

So, it turns into Kender?

I hate Kender, with a vengeance.

I will not even play in a game in which Kender exist.


I've never understood kender hate. But then again I'm the only one in my group who plays them.


newton says: F = ma


The size and shape of a weapon determine how it can be used, even if it's light as a feather, a sword is still the same size and requires the same amount of coordination too use.


master_marshmallow wrote:
The size and shape of a weapon determine how it can be used, even if it's light as a feather, a sword is still the same size and requires the same amount of coordination too use.

That argument doesn't help when talking about using it on an already one-handed weapon. I would actually argue "coordination" is more closely related to DEX than STR so making a one-handed weapon into a light weapon and therefore finesseable would make perfect sense.


BigDTBone wrote:
master_marshmallow wrote:
The size and shape of a weapon determine how it can be used, even if it's light as a feather, a sword is still the same size and requires the same amount of coordination too use.
That argument doesn't help when talking about using it on an already one-handed weapon. I would actually argue "coordination" is more closely related to DEX than STR so making a one-handed weapon into a light weapon and therefore finesseable would make perfect sense.

If that were the case, then the game would base all attack bonuses off DEX, when clearly it does not.

The main reason melee attacks are based off STR is to see if the character can hit hard enough for the enemy to feel damaged from the hit, or at least that's always how I have interpreted it.
The size of a weapon, regardless of weight, will control how easy it is to use. The way the weight of the weapon is distributed will always stretch and require more effort in larger weapons regardless of what the overall weight is.

The only way to conceivable achieve what you want here is with the Impact Enchantment, or a Sunblade.

Remember the lighter a weapon is the less integrity the material has, and thus you would have an extremely flimsy weapon that probably wouldn't have enough mass to do enough damage unless it was a piercing weapon that was meant to stab rather than have its weight used as the main damaging factor. And for that, they have the rapier which is finessable even though it's a one-handed melee weapon.

Grand Lodge

There is no question of RAW here.

What the heck is being debated now?


It was my understanding that advanced metallurgy in dnd/pf yielded lighter and stronger materials, ie. mithril. Also, DEX becomes an option with the weapon finesse feat, which is why I specified making the weapon finesseable is in alignment with "coordination" which was your word, not mine.

As for "what I want" I really don't care eitherway, this isn't my thread. However, I don't see any game breaking implications for allowing one-handed weapons to be treated as light if constructed from mithril. Two-handed to one-handed or large to medium, however I find to be silly, mostly for the reasons you give regarding the physical size of the weapon.


blackbloodtroll wrote:

There is no question of RAW here.

What the heck is being debated now?

I agree this isn't a rules question. But the idea is worthy of being discussed in a more appropriate thread.


BigDTBone wrote:

It was my understanding that advanced metallurgy in dnd/pf yielded lighter and stronger materials, ie. mithril. Also, DEX becomes an option with the weapon finesse feat, which is why I specified making the weapon finesseable is in alignment with "coordination" which was your word, not mine.

As for "what I want" I really don't care eitherway, this isn't my thread. However, I don't see any game breaking implications for allowing one-handed weapons to be treated as light if constructed from mithril. Two-handed to one-handed or large to medium, however I find to be silly, mostly for the reasons you give regarding the physical size of the weapon.

Being finessable makes them open to the Agile enchantment, and it allows for much higher damage dice to be available while being able to drop STR. Currently in the game, if you want damage dice that high there is a condition and a restriction that must be met: all weapons with comparable damage dice to one-handed weapons that are finessable are exotic (elven curve blade and dueling sword come to mind), and thus the character must have the correct proficiency which usually costs a feat; and the weapons even with the Agile enchantment cannot offer 1.5x DEX damage when being used.


I can apreciate that. I just don't see 1d6 to 1d8 (or average of +1 damage) to be a big deal. I think the cost of the mithril upgrade is reasonable to offset the damage increase. Also, as you say the damage output is still limited by the agile weapon property. Additionally, making the weapon from mithril precludes making it from other metal types to overcome DR such as cold iron and adamantine. In the long run the two-handed weapon fighter is still going to out damage the two-weapon fighter and the two-weapon fighter still has a bigger WBL sink to deal with.


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BigDTBone wrote:
I can apreciate that. I just don't see 1d6 to 1d8 (or average of +1 damage) to be a big deal. I think the cost of the mithril upgrade is reasonable to offset the damage increase. Also, as you say the damage output is still limited by the agile weapon property. Additionally, making the weapon from mithril precludes making it from other metal types to overcome DR such as cold iron and adamantine. In the long run the two-handed weapon fighter is still going to out damage the two-weapon fighter and the two-weapon fighter still has a bigger WBL sink to deal with.

Depends on what books you allow, there are weapon enchantments and spells that eliminate that weakness completely.


Well, I think we are about as close to agreement as we are going to get on this one. I may play test this idea and see what happens. Good night all.


New spells for the next supplement:

Aluminum Blades (ranger 2, sor/wiz 2)
Antigravity Bow (ranger 2)


Adventure Path Charter Subscriber
Mortalis wrote:
ValarakarU wrote:
But it is a good idea. It would be a good house rule material or magic effect. As a GM I often do this with special custom magic weapons.
Personally I take issue with balance when it comes to medium PC's running around dual wielding large bastard swords, but hey, whatever floats your boat.

Indeed. Doing this without regard to ones group and their capabilities, and allowing it on any number of items could cause balance issues. But like many things, moderation is the key. I have no issue planing a unique hornblade (like the weapon in the old days) for the small character to acquire in a game and use to help balance said character if it is needed against another PC that is more optimized. Issuing a similar weapon to help a dual wielder balance who was less optimal in a game would also be an option for me as a GM. Issuing two large bastard swords for dual wielding, seems more of an extreme case.

I think making exceptions for game story and balance is a useful tool. If one has players who would take advantage of said exceptions, then one needs to be more careful.

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