Arcanium ~ A New World (Inactive)

Game Master BloodWolven

Arcanium Quests/NPCs

Present Fight!

Overview of Sky Castle

Old Fight Map!!!

Arcanium Organization Affiliations

You have died and the gods have decided for one reason or another to give you another chance. This chance is to start anew as you are with a special ability in a mystical world of monsters and adventure.

It is an Isekai game, a reference to a situation in which characters find themselves transported to an alternate dimension or universe.


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Sure Joe you can do that if you want but you will provoke two AoO doing it. You sure you want that?


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

How did 1 gnoll pull 3 of his allies out of the grease in 1 round?


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day
GM Wolf wrote:
Sure Joe you can do that if you want but you will provoke two AoO doing it. You sure you want that?

Well, I've already done it. So Joe will take the AoO.


The gnoll moves forward, other gnolls grab onto crossbow, he pulls them out on the greased surface. The greased gnolls stand up. They all expend 2 move actions, so basically full round actions.

Or I have them all shoot...


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

No don't shoot!

I guess the crossbow was just thematic or aid another kind of, and they made their acrobatics checks to move away, then stand up. I understand now.


I have Round 3 posts from Serill and Artemis... I believe I am waiting on the rest of you!


Dismissing an active spell is a move or standard action?


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Standard to dismiss


Round 5 go for it!


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

I have an annoying question.

(D) Dismissible
If the duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell’s effect and must speak words of dismissal, which are usually a modified form of the spell’s verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.

A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.

From the bold part, would that mean inside the spell area (don't say this one!), next to the spell area (melee touch range), in casting range (30ft. for short range), in line of sight?


I am going to say the word: Range

Grease: Range close (25 ft. + 5 ft./2 levels)

So to dismiss it you must be at range.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Cool, that seemed most intuitive to me also and that's what I moved to get in range of as well.


Excellent Serill!
Round 6 as I recap the last two rounds!


Everybody needs to label your actions by what round you are acting in, its not just Niversal!

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Round 6 for me sorry


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Sigh I forgot again. I will get into the habit i promise.


Round 6, waiting on Joe, John, Ryada, and Artemis.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

I am pretty sure I am getting hit by a wave of orcs more then we can handle and telli John to go back and get troops to help is a good call because t might save his life and more lives as well. If I go down and die in a pile of orcs I can accept it. I could have died five times at least before I was thirty,but John hasn't seen that type of s~++ and him getting help means we all might live.

I'm already pretty upset about Ed going down and I'd rather not see people I told I would take care of them die needlessly


I totally understand what you are saying Niversal. Though you are talking to players and the DM here, not characters or NPCs.

On a separate note I am a little upset how the owner of Ed did not give him direction or orders on his turn as a Ranger would their animal companion.

Also Ed doesn't go down until the end of Round 7.


John where are you going? 5 foot step back and 20 feet to jump over the railing down to the main courtyard. Or back to possibly find a different way down? Or around the threats to the stairs?


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

How far is the railing to courtyard distance? If it's 40ft or less, I'm willing to try it, but this could go poorly :)

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

I apologize if my question came off wrong and have sent an ooc note to the gm to coordinate and figure out how things will go.


You don't know until you look! ;)

Joe you may Recon your action for Round 7 if you would like.


Round 7, 8, and 9 please.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

I forgot that it created a cloud you can't see through like fog cloud. Thought it was just a sickening mist. Oh well. Still learning my magic properly.


No worries, I clicked through all three spells to double check what it all did.


Joe, where is the extra damage coming from? I count 1d8+5+2. We could add the bless from Jellena I believe but on your character sheet it shows 1d8+8


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Alright. Escalavar is a +5 weapon in the hands of a paladin. +2 to Str. Can't figure out what happened to that extra +1. So Escalavar should be 1d8 + 7 + 2d6 (holy). I will correct that on my character profile.


Thanks Joe!


Round 13!


Go ahead and do round 14 as well. I will get the recaps for the last rounds up in an hour or two.


Round 15, It looks like the asuras are off the board and now you have two large beastial creatures to deal with.


Joe, if you are not sure if I calculated your DR which most of the time I do. Then check out the spoiler for the attacks. I put it in a spoiler so there is not a wall of text for you to wade through.

Honestly I can't remember. I know a lot of the attacks were negated by your DR.

Also go for Round 16!


Round 18!

Is there something I am missing? Does anyone have questions?

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Do I see any enemy for Ed and I to deal with on round 17?

shaken: 1d4 ⇒ 3


Yes you would see the same as Joe. The Asura next to the alter.


The Fort has been cleared! Level up!


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

If memory serves, Joe (and/or the others) needed to have a leveling ceremony performed on when they level up next, since last time it was instanteanous. Wolf?

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Are we going gestalt now?


Not gestalt yet...
Ceremony.... Joe would you look up the specifics for me please otherwise it might take some time for me to find it.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Ritual referenced. I know it's hard to remember. It's been AGES since we leveled!


John, I still don't know what's your wish. Please explain it more.

Serill, have you thought more on your wish?


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Missed that we got another one entirely. I will think.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

So where the hell is Artemis?!


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

If we're talking about the first one? Experience/memories, taking the form of a super cool second architype, Phantom Thief while still being a knife master rogue (my first character remade again) Usually the architypes are mutually exclusive!

If we got a second wish? I have nary the foggiest when that even happened!

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

"Apollo is one of the Olympian deities in classical Greek and Roman religion and Greek and Roman mythology. The national divinity of the Greeks, Apollo has been recognized as a god of archery, music and dance, truth and prophecy, healing and diseases, the Sun and light, poetry, and more. One of the most important and complex of the Greek gods, he is the son of Zeus and Leto, and the twin brother of Artemis, goddess of the hunt. Seen as the most beautiful god and the ideal of the kouros (ephebe, or a beardless, athletic youth)." Greek Mythology and Meaning

So my wish will most likely be to granted the powers and abilities of Apollo. Ah nothing like a classical education.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

That is a cool wish.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Whoa!


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Serill will wish for his mind to be focused and quicker in combat in offence and defence, instantly calculating weapon trajectories, exactly where to aim, when to duck or dodge.

This is the most violence he's ever seen up close and he feels that he kinda stumbled through the fortress, carried by luck and new friends but really wants to feel ok to hold his own. But relying on magic and intelligence rather than physical prowess.

This would be like adding my int bonus to AC and saves for defence and attack rolls and damage for offence. Limited to +1 per level and I couldn't wear armour and lose the bonus against something I couldn't see or react to (flat-footed, invisible opponent, etc.).

I was also thinking about Sacred Geometry as a bonus feat since I'm maxing engineering as previous life skill (seems like the game where it wouldn't be OP in). Or a template since it cost a wish for Ed getting one. But I think the int thing is the first thing to want.


I think that was the ritual but I need more specifics... cost, time, requirements, etc. Thank you Joe for finding that!

Thanks John, I was talking about the first wish, you gaining the second archetype.

Ok Niversal sounds great but unless you give me more specifics I am going to develop it:

divine champion

Soulfire

Or you give me a lot more direction, we could make Apollo's magical set. Or you could be appointed as the Heir of Apollo's Familia...

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