Leicester |
Saw this a few weeks ago and downloaded a copy:
http://www.tenkarstavern.com/2013/05/mini-review-solo-heroes-free-rules-for .html
Essentially a guide on tweaking combat and hazards (traps, etc.) to allow a solo PC to work their way through an adventure. It is built for OSR, but the system can easily apply to PF. Essentially it softens monster damage, adds a 'cleave' type damage to multiple foes, and a 'luck' component vs things like traps, spells, paralysis to offset potential damage.
I tried it out last night with my stepdaughter - it was a two-fer - me trying this hack, as well as her first time playing. It was a fun walkthough - I put her cleric through a small tomb complex with a ghoul and a couple of traps. It worked as she took a bad roll and fell into a pit, as well as went toe-to-toe with the ghoul rather than standing back and using cleric abilities. Familiarized her with a bit of the game mechanic and cleric capabilities.
I think this will work best with low-level characters and 1-2 PCs -
Take a look - anyone have their own house rules or tweaks for low-strength parties other than loading up with henches or NPCs?