Kitsune fox shape casting


Advice


1 person marked this as FAQ candidate.

So I'm looking to make a kitsune caster and I want to take the fox shape feat and just stay a fox most of the time but I have the problem that I can't speak while a fox.
So I'm trying to find a way around that. I know druids just take the natural spell feat. to bad other casters cant take that


1 person marked this as a favorite.

Yea, right now the only way to do it is to be a druid.

Alternatively, you could just use Silent and Still Spell metamagic feats, or use something that emulates them like an Arcane Trickster's Tricky Spells ability, but none of those will work very well except for in emergencies.

You could also play a Deaf Oracle so you at least don't have to use Silent Spell.

Personally, I'm hoping that at some point Paizo comes out with another racial trait for kitsunes which gives them something similar to 'natural spell', because if there is any race that should be skilled at casting spells in any form it should be the kitsune.


Being a druid doesn'T allow you to cast in your Kitsune fox shape either. Natural Spell only works with Wild Shape.


Threeshades wrote:
Being a druid doesn'T allow you to cast in your Kitsune fox shape either. Natural Spell only works with Wild Shape.

Right, but you can pretend that the wild shape is your fox shape. If you have wild shape, you probably aren't going to bother taking the fox shape feat anyway.


Your GM may house-rule that your kitsune Fox Shape counts as a wild shape for the purposes of the feat. However, it's up to hir. Since this is in the Advice forum, not the Rules forum, I would advise making that argument -- since you're willing to invest a feat into it, and druids can do it, it's not exactly overpowered. I did something exactly like this in a home game.


Unless you want to take advantage of the convenient at will transformation (super useful in dungeons where you might want to transform back to humanoid to loot and then go fox again to meld all the heavy stuff into your form)


Paladin of Baha-who? wrote:
Your GM may house-rule that your kitsune Fox Shape counts as a wild shape for the purposes of the feat. However, it's up to hir. Since this is in the Advice forum, not the Rules forum, I would advise making that argument -- since you're willing to invest a feat into it, and druids can do it, it's not exactly overpowered. I did something exactly like this in a home game.

I would do that but, I'm playing this character in Society. So, I can't make the argument, sense rule are not flexible... Sadly


Threeshades wrote:
Unless you want to take advantage of the convenient at will transformation (super useful in dungeons where you might want to transform back to humanoid to loot and then go fox again to meld all the heavy stuff into your form)

I just let the barbarian be the pack mule XD


Nothing anywhere actually says you can't speak in Fox Shape. That text only exists specifically in the description of Wild Shape, which you aren't using. Not in the Fox Shape feat, not in the Beast Shape spells.


Fox shape This ability otherwise functions as beast shape II, and your ability scores change accordingly.

Beast shape: School transmutation (polymorph);

Polymorph: While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon

Now, while that closes the "it doesn't technically say i can't talk in fox form" loophole, it opens up an entirely different loophole where the polymorph section says that the natural spell feat will work with the polymorph effect despite the polymorph effect not being wildshape.

(I only engage in this level of rules lawyering because I think the natural spell feat SHOULD work for this)


Pathfinder Adventure, Starfinder Adventure Path Subscriber

Is the feat Natural Spell only for Druids? or can it be taken and used by someone who is polymorphed (and only used whilst in another form?

I understand it's not RAW - but is there any FAQ around this?

I can't see it being broken - but it would be nice to know.


You could just play a petitioner of Nirvana who is permanently in fox form because he is a fox, and who is able to speak normally.

You could play an awakened fox who has caster levels and is able to speak somehow.

You could be an Inari kitsune, and just be able to do it by default, but remember this is just dipping into Shinto mythos now.

You can argue that since you can cast spells in Kitsune form that you are already proficient with speaking with a fox-like head, and therefore you are able to speak normally in fox-form.

This is the area that is open to interpretation by the DM.

One aspect that might work is you have to make a concentration check (10%?) each time you cast a spell in fox form.

Zhayne wrote:
Nothing anywhere actually says you can't speak in Fox Shape. That text only exists specifically in the description of Wild Shape, which you aren't using. Not in the Fox Shape feat, not in the Beast Shape spells.

A designer has covered the "if it doesn't say you cannot" argument with, "Nowhere in the Fighter's description does it say he cannot cast a 10d6 fireball at-will unlimited times per day."

In short it is a logical fallacy, and is a trap.

Akzeal wrote:
[ . . . ]I'm playing this character in Society. [ . . .]

You are playing in, ugh, PFS? Well, kiss all your hopes and dreams goodbye, you are playing by their rules. You are not allowed to be cool, and the Rule of Cool is not allowed in any way shape or form, just generic stuff.

ALL of my above suggestions are worth nothing in PFS. In short, you are screwed.
Your best bet is swift shape changer, so your shape-change turns into a swift, and then Move: Human/Kitsune, Standard: Cast spell, Swift: Fox form.
You MIGHT be able to argue that you instead spend a full round action casting a standard so you don't have to say, "Move, human form, I cast [spell], swift, fox form!"

Grand Lodge

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Why not just use illusion magic when not in Fox Shape?

Disguise Self, Veil, Seeming, and various others.


Swift Kitsune Shapechanger (Kitsune)
mixed with
Fox Shape (Kitsune)


Pathfinder Adventure, Starfinder Adventure Path Subscriber

Thanks guys, I appreciate your feedback.

I can seen ton's of threads about people wanting to stack Natural Spell with the polymorph school of spells and I'd rather not get into that debate.

This thread caught my eye as Fox Shape ability is that of a natural shapeshifter i.e. a supernatural ability just like a Druid's Wild Shape ability - I had hoped there might be some ruling on it. (So I am going to FAQ for the Dev's to consider - when they have the time).

Basically; Can we get Natural Spell to work for all classes with a supernatural shapchange ability?


If you want to house-rule it, sure.

Officially, you're hosed.

Generally, I've found the 'can't talk while shapechanging' thing to be both silly and a bigger pain than it's worth. You're changing your shape, just leave yourself a functioning set of vocal cords.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

Cool, we can house-rule anything we'd like - my opinion would be to allow allow Natural Spell as a feat available to those races with a supernatural ability (but I have no idea how this would impact other races or skinwalkers etc).

It's more for PFS and just my sense of preferring that RAW everything works.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

Here's one to thrown into the mix;

If you take a level of Druid and take the feat Natural Spell (i.e. mulit-class) then your Oracle spells could also cast with Natural Spell...

I'd also consider taking Magical Knack, so you at least maintain your caster level.

it's only a little bit of cheese


lastblacknight wrote:

Here's one to thrown into the mix;

If you take a level of Druid and take the feat Natural Spell (i.e. mulit-class)[ . . . ]

You need the Wild Shape Class Feature, you gain that class feature at level 4 of the druid class. If you can find an archetype that gives it at level 1 then it is valid.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

I think a Bat Shaman get's Wild Shape at level 2 - I haven't looked at this too closely... but a two level dip is doable.. I guess.


lastblacknight wrote:
[ . . . ]Bat Shaman get's Wild Shape at level 2 [ . . . .]

They do not, they get a polymorph they can use. For the totem shamans actual wildshape comes at level 6, hence making it even farther away.

Ape Shaman archetype

d20PFSRD, Ape Shaman archetype wrote:

Totem Transformation (Su)

At 2nd level, an ape shaman may adopt an aspect of the ape while retaining her normal form[ . . . .]
This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

The "totem transformation" works the same for all the <animal> Shamans.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

Yep, you are right. Although you do get to 'speak normally' so that means you could cast verbally in your animal form.

Digital Products Assistant

Removed a couple posts. Personal attacks are not OK on paizo.com.

The Exchange

Matrix Dragon wrote:

Yea, right now the only way to do it is to be a druid.

I'm not sure how you can say that in natural form Kitsune cannot speak or cast spells.

The Kitsune description says they are "fox folk" and while in native form they are an "anthropomorphic fox." Check out anthropomorphic animal spell. There it talks about being able to speak one language as well as being bipedal and having opposable digits in two limbs to manipulate fine objects.

If this isn't enough, think about any of the Ratfolk Magus characters running around (I've seen a few out here in SoCal). If Kitsune, who are fox folk, can't cast while in that form, then Ratfolk shouldn't be able to either by that logic.

Grand Lodge

Huh. Interestingly necro'd thread.

Ring of Eloquence solves the problem.

Speak in any shape.

Sovereign Court

Also the psychic casters in the occult playtest. No somatic or verbal components to begin with.

My fox shape based character started out with occultist, and with transmutation school's legacy weapon, I had an agile rapier at level 1. Level 5 now with urban barbarian 2 (for rage and claws), mouser swashbuckler 1 (underfoot assault), and master of many styles monk 1 (monkey style/shine). It is a little fuzzy if monkey style applies while using underfoot assault, so I have basically been using monkey style for the other benefits.

It was completely playable from level 1. With transmutation school I had agile so I did ok damage, plus reduce person when I picked up swashbuckler. Conjuration school allowed usage of cure light wounds wands and mage armor.

Silver Crusade

Sorry to necro, guys, but I'm interested in this topic too and I cannot un-notice that all of you have focused only on the verbal components, totally neglecting the somatic ones.

This is what the rules say about somatic components:

Somatic Components wrote:
Somatic: A somatic component is a measured and precise movement of the hand.

In general, animals don't have hands, and cannot cast spells with somatic components. Some specific animals in the bestiary don't have hands either but can cast. They are exceptions covered by their specific entry in the bestiary.

Foxes aren't among them, and since they don't have hands, they can't cast spell with somatic components without Still spell, even with a Ring of Eloquence.

Am I missing something?


Have you considered taking a Psychic casting class? They don't require Somantic or Verbal components :)

Sovereign Court

Gray Warden wrote:

Sorry to necro, guys, but I'm interested in this topic too and I cannot un-notice that all of you have focused only on the verbal components, totally neglecting the somatic ones.

This is what the rules say about somatic components:

Somatic Components wrote:
Somatic: A somatic component is a measured and precise movement of the hand.

In general, animals don't have hands, and cannot cast spells with somatic components. Some specific animals in the bestiary don't have hands either but can cast. They are exceptions covered by their specific entry in the bestiary.

Foxes aren't among them, and since they don't have hands, they can't cast spell with somatic components without Still spell, even with a Ring of Eloquence.

Am I missing something?

There's a number of good echantment spells i particular with only Verbal components, and kitsune are good at enchantment. If you're using psychic magic, the ring of eloquence will still be useful to talk to the party and to use language-dependent spells.


Ascalaphus wrote:
Gray Warden wrote:

Sorry to necro, guys, but I'm interested in this topic too and I cannot un-notice that all of you have focused only on the verbal components, totally neglecting the somatic ones.

This is what the rules say about somatic components:

Somatic Components wrote:
Somatic: A somatic component is a measured and precise movement of the hand.

In general, animals don't have hands, and cannot cast spells with somatic components. Some specific animals in the bestiary don't have hands either but can cast. They are exceptions covered by their specific entry in the bestiary.

Foxes aren't among them, and since they don't have hands, they can't cast spell with somatic components without Still spell, even with a Ring of Eloquence.

Am I missing something?

There's a number of good echantment spells i particular with only Verbal components, and kitsune are good at enchantment. If you're using psychic magic, the ring of eloquence will still be useful to talk to the party and to use language-dependent spells.

'Gunnar? I'm pretty sure that fox there is telling me to go buy some wine for us.' 'Smart fox.' 'I'VE BEEN YELLING AT YOU FOR FIVE MINUTES!'

Grand Lodge

I am super keen to hear if anyone has found a way to get around somatic components while fox shaped.

The only thing i have to offer is the psychic sorcerer bloodline, to make all spells psychic and therefore non somatic/verbal.


Pathfinder Starfinder Roleplaying Game Subscriber
Zedorland wrote:

I am super keen to hear if anyone has found a way to get around somatic components while fox shaped.

The only thing i have to offer is the psychic sorcerer bloodline, to make all spells psychic and therefore non somatic/verbal.

Well, one or more caster's tattoos could work. If you're a prepared spellcaster, a woad painting kit is another possibility.

If particularly evil, you could choose to go for Maleficium and one other damnation feat to cast spells with the Still Spell feat for free. Spell Perfection is a possible, albeit high level option.

If you have a particular spell you're interested in, Magical Lineage or Wayang Spellhunter (if from Minata) can work. If you're a sorcerer or bloodrager, Unseen but Not Undone is another possibility if you have a nice bloodline spell.

Edit: And, of course, you can just use Silent Spell.

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