We be goblin's - TPK, PC's Reported Dead


GM Discussion

Shadow Lodge 4/5

3 people marked this as FAQ candidate.

A few weeks ago I ran a session of WBG that resulted in a TPK. Therefore when I reported the session I reported all PC's as dead which I believe is what is supposed to happen.

One of the player's is questioning this, saying the PC should not have been reported dead. He uses the following post by Mike B. as the supporting evidence.

http://paizo.com/paizo/blog/v5748dyo5lcxf&page=2?Changing-Sanctioned-Mo dule-PlayHow-to-Play#60

Does anyone know if there is anything special for reporting deaths with We Be Goblins? In Mike's post he says "it will remain as it currently is with no changes."

Problem for me is that this is a post from 2011. I don't know what is meant by "remaining as it currently is" because I can't locate the PFS guide before 4.1 (which is what the thread is about)...

If anyone can provide clarity it would be most appreciated, please cite official post or whatever.

1/5

I have heard that at the beginning of the scenario, there is a special rule that says that no conditions gained from this scenario (including death) carry over to the characters that get assigned the chronicle. Someone will have to reference where it is as I do not currently have access to the scenario.

Shadow Lodge 4/5

yes, in the module it does reference this... how does one report a tpk then? no chronicle is giving out, so do you report it with no death checked? it would look to me like they had played and received a chronicle if reported that way...

doesn't make sense.

not sure why this matters as it was a fresh number, but in fact it does to the player. So this is why I come here.

Scarab Sages 4/5 **

Pathfinder PF Special Edition Subscriber

Chronicle sheets should still be given out to players in death, as proof they played it. If conditions don't stick, not checking "dead" sounds right. And if they aren't dead, they get all (EDIT:applicable) xp/gear availability/gp/boons from playing. So I think the player is just making sure he gets full reward for playing that scenario and saving themselves a session towards that new level 2.

3/5

you aren't really reporting a TPK, since WBG consists of pregen characters. You report it as unfinished mission and apply the characters the players gave you.

4/5

We Be Goblins is a very special module. Even if they all died, they get full rewards.

Grand Archive 4/5 *** Venture-Captain, California—San Francisco Bay Area South & West

1 person marked this as a favorite.

Having death not carry over to their standard PFS characters encourages players to exhibit total craziness which is what makes 'We Be Goblins' and hopefully 'We Be Goblins Too' so much fun. I will run the first at the drop of a hat and I suspect the same will be true of the new one coming out on free RPG day on June 15th.

The last session of WBG I GMed lasted 4 hours, resulted in much pyromania, 2 weddings and many curious looks from other con goers (especially as the rest of the PFS crew were working their way through Bonekeep).

EDIT: And look, due to that last WBG game I now have two sparklies next to my name!!!!!!

Scarab Sages 5/5

Rogue Eidolon wrote:
We Be Goblins is a very special module. Even if they all died, they get full rewards.

Source? It looks to me like you dont get the death, but if you TPK on the way to the end, you still wouldnt get exp and only partial gold (if that)? Or am I missing something.

Grand Lodge 4/5

wvpolarbear wrote:
Rogue Eidolon wrote:
We Be Goblins is a very special module. Even if they all died, they get full rewards.
Source? It looks to me like you dont get the death, but if you TPK on the way to the end, you still wouldnt get exp and only partial gold (if that)? Or am I missing something.

You would get either 0 or 1 XP, depending on whether your party completed 3 encounters or not.

PP would probably be 0, if you didn't complete the module mission, recover the fireworks.

GP would probably be the base 500, less the value for anything not found before the TPK.

4/5

kinevon wrote:
wvpolarbear wrote:
Rogue Eidolon wrote:
We Be Goblins is a very special module. Even if they all died, they get full rewards.
Source? It looks to me like you dont get the death, but if you TPK on the way to the end, you still wouldnt get exp and only partial gold (if that)? Or am I missing something.

You would get either 0 or 1 XP, depending on whether your party completed 3 encounters or not.

PP would probably be 0, if you didn't complete the module mission, recover the fireworks.

GP would probably be the base 500, less the value for anything not found before the TPK.

Yeah I was assuming a TPK on Vorka or thereabouts. It seemed the most likely place. Given that the challenges are probably all encounters, even if you die the moment you find Lotsa-Legs-Eats-Goblin-Babies-Many, you should be good though. Do modules actually have a "mission" that you can fail and lose the 1 PP?

Grand Lodge 4/5

Rogue Eidolon wrote:
kinevon wrote:
wvpolarbear wrote:
Rogue Eidolon wrote:
We Be Goblins is a very special module. Even if they all died, they get full rewards.
Source? It looks to me like you dont get the death, but if you TPK on the way to the end, you still wouldnt get exp and only partial gold (if that)? Or am I missing something.

You would get either 0 or 1 XP, depending on whether your party completed 3 encounters or not.

PP would probably be 0, if you didn't complete the module mission, recover the fireworks.

GP would probably be the base 500, less the value for anything not found before the TPK.

Yeah I was assuming a TPK on Vorka or thereabouts. It seemed the most likely place. Given that the challenges are probably all encounters, even if you die the moment you find Lotsa-Legs-Eats-Goblin-Babies-Many, you should be good though. Do modules actually have a "mission" that you can fail and lose the 1 PP?

Well, the mission for We Be Goblins!, as given by the goblin chief, is to recover some fireworks. I would assume that it would be treated like any standard PFS scenario in this case, where that is the success condition for gaining the PP. I could, easily, be wrong.

After all, I appear to have been wrong when I thought our PCs should be marked as dead for the We Be Goblins! TPK, which is why, when the rule in the module for death was pointe dout to me, I brought it to Keht's attention. And why he is trying to clarify it.

Not really a big deal for me, whether my -16 PC is actually alive with (partial) credit for WBG, or dead, but that death inflates my already ridiculous PC numbers. -17, if -16 remains dead, is my only PFS PC under second level who has XP. And all my lower numbers do exist, and are at least second level...

Oh, and our TPK was against Cuddles, if you can believe it.

Grand Archive 4/5 *** Venture-Captain, California—San Francisco Bay Area South & West

kinevon wrote:


Well, the mission for We Be Goblins!, as given by the goblin chief, is to recover some fireworks. I would assume that it would be treated like any standard PFS scenario in this case, where that is the success condition for gaining the PP. I could, easily, be wrong.

After all, I appear to have been wrong when I thought our PCs should be marked as dead for the We Be Goblins! TPK, which is why, when the rule in the module for death was pointe dout to me, I brought it to Keht's attention. And why he is trying to clarify it.

Not really a big deal for me, whether my -16 PC is actually alive with (partial) credit for WBG, or dead, but that death inflates my already ridiculous PC numbers. -17, if -16 remains dead, is my only PFS PC under second level who has XP. And all my lower numbers do exist, and are at least second level...

Oh, and our TPK was against Cuddles, if you can believe it.

I can totally believe that it was against Cuddles, that was where my last party almost stumbled. All but Poog were down on the deck bleeding out (Cuddles was down to 2 HP).

I always took the 'deliver the fireworks' as the success condition as well. After all they can't go home without them

Grand Lodge 5/5

The special instructions are in the PDF that has the Chronicle sheet. Death does not remain past the end of the game.

As long as the player completed 3 encounters they would get 1 XP, which would happen either before they even set out for the fireworks or after the first encounter at Vorka's lair - depending on if you consider the contests as 1 or 4 encounters or only count the contests that each goblin participates in.

I've always assumed the 1 PP was automatic (if they completed 3 encounters). But going forward with the new PP rules having to return the fireworks seems like the correct success condition.

Oops. I just reread the Free RPG Day module rules in Chapter 6 of the PFS Guide and it looks like you only get the XP, PP and gold "on successful completion of the adventure."

In any case, the player gets a Chronicle sheet unless it is a replay for a non-level 1 PC.

The WBG special instructions include this line: "playing the adventure from beginning to end earns a player 1 XP and 1 PA." If one interprets "end" to include the end (or death) of the pregen, this allows for rewards even if the pregen dies. If you interpret "end" to mean only the successful end of the adventure, then there are no rewards for death.

Silver Crusade 5/5 5/55/5

9 people marked this as a favorite.

I consider death by self inflicted firework wounds as the players all scream "hoorah!" as succesfully completling the mission ;-)

Shadow Lodge 4/5

1 person marked this as FAQ candidate.

So I reversed the death condition on the players who played this game so they can use the character # again.

I don't think there is a consensuses on if they are supposed to still receive the rewards for the adventure. So until that has been decided I guess I will hold off on doing anything else. We will have to just call it a fun two hours of gaming with memories instead of boons.

Really, in the free download with the chronicle sheet it should lay this out more clearly.

It get's confusing sometimes when you have figure out rulings from everywhere. Society Guides, additional materials, Mike Brok's posts (which can be difficult to locate), Venture captain opinions and so on. I understand this get's complex with so many sources so this is not a complaint as much as me expressing frustration.

That said, I do appreciate everyone's input. Have a great weekend.

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