Does it really cost 31g every time I fire my gun?


Rules Questions

Silver Crusade

I was looking at the Gunslinger class. It cost 30g per shot for powder and 1g per shot for a bullet. That is 31g per attack. That cost WAY to much.


Where are you getting your numbers? It's ten gold for a dose of black powder. So you're looking at 11g per shot. Still high, yes. But as a gunslinger you get Gunsmithing for free, which allows you to make your own ammo at 10% cost. So each of those shots would be 1.1g, instead.

Do note that alchemical cartridges (including paper cartridges) are only half price with Gunsmithing. So once you start using those to get full attacks, you'll be looking at 6g per shot, but it's more manageable by then.


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what? no
read the gunsmithing feat
read the prices again
apply the gunsmithing feat to the prices

Grand Lodge

Wand of Abundant Ammunition.

Grand Lodge

TimrehIX wrote:
I was looking at the Gunslinger class. It cost 30g per shot for powder and 1g per shot for a bullet. That is 31g per attack. That cost WAY to much.

First of all, it is only 10gp for a charge of gunpowder. Second, gunslingers only pay one 10th of that so it only costs 1.1 gp per shot assuming normal ammo.

Grand Lodge

MacGurcules wrote:

Do note that alchemical cartridges (including paper cartridges) are only half price with Gunsmithing. So once you start using those to get full attacks, you'll be looking at 6g per shot, but it's more manageable by then.

Also note he only gets Alchemical Cartidges at half price if he also has at least 1 rank in Craft (alchemy).


It's still expensive.. Imagine if it would cost 100 dollars (approximately 1 gp) for a single round of ammunition today - people wouldn't be able to shoot each-other unless they really hated them.

Now I get in low-tech societies gunpowder is gonna cost more than today's ammunition, this was still something used by whole armies. If gunslingers are common in your game I would think ammunition was pretty common too. Twice the cost of arrows sounds reasonable for me.


Have you ever seen a gunslinger in action?

They (at least in low levels, have not seen at high) are very deadly. Plus using some of their class features are able to attack touch AC while one-shotting most creatures they encounter.
To balance this out some is the gp cost of each shot.


Friend of the Dork wrote:
It's still expensive.. Imagine if it would cost 100 dollars (approximately 1 gp) for a single round of ammunition today - people wouldn't be able to shoot each-other unless they really hated them.

Didn't know some black bread and sausages (Orc Rations - 1 GP) cost $100. Where do you live?


Friend of the Dork wrote:
It's still expensive.. Imagine if it would cost 100 dollars (approximately 1 gp) for a single round of ammunition today - people wouldn't be able to shoot each-other unless they really hated them.

And your average +1 arrow costs 40gp each. Adventurers are rich.

Quote:
Now I get in low-tech societies gunpowder is gonna cost more than today's ammunition, this was still something used by whole armies.

Yes, the armies of rich nations like Britain...who had a worldwide trade network and lots of colonies. The British Empire made and spent boatloads of money.

Quote:
If gunslingers are common in your game I would think ammunition was pretty common too. Twice the cost of arrows sounds reasonable for me.

First level scrolls cost 25gp per spell (CL1). Wand charges? 37.5gp per shot. 11gp per shot seems like a bargain to get a touch attack at range, never mind 1.1gp per shot. Maybe the real problem is that arrows are too cheap. Decent arrows should not be cheap.


Friend of the Dork wrote:
Now I get in low-tech societies gunpowder is gonna cost more than today's ammunition, this was still something used by whole armies. If gunslingers are common in your game I would think ammunition was pretty common too. Twice the cost of arrows sounds reasonable for me.

By default, the rules are written as if guns were just emerging onto the scene, and are relatively rare. You can't just expect to walk into any town and find the materials you need for sale. (Though if the place sells spell components, you could probably find supplies to make do.) Ultimate Combat does include rules for less expensive guns and ammo, depending on how common they are.

If guns are more commonplace, the prices drop to 25% of what is listed. You can buy a doe of place powder and a bullet for 2gp, 8sp. Making it yourself drops the price to 2 silver, 8 copper.

If guns are everywhere, the prices drop to 10% of what is listed. Buying a dose of black powder and a bullet costs 1 gold and 1 silver. Making it yourself costs only 1 silver and 1 copper per shot. But by this time, Advanced Firearms are what everyone uses, and black powder firearms are seen as antiques.


Matt2VK wrote:

Have you ever seen a gunslinger in action?

They (at least in low levels, have not seen at high) are very deadly. Plus using some of their class features are able to attack touch AC while one-shotting most creatures they encounter.
To balance this out some is the gp cost of each shot.

The archer would like to have a talk with you about deadly.

Seriously yes you can attack touch AC, if your in easy to charge range.

You pay per shot the cost of 20 arrows. You auto miss 5-15% more often and when you do you have to lose either an action or grit to not risk blowing up not counting that your full attack string can be broken if you misfire on attack one. The gunslinger gets to add dex to damage the archer can take a whole extra shot.

Guns are not as great as they look on paper


Or bows are just way better than they look on paper.


Jeraa wrote:
Friend of the Dork wrote:

Now I get in low-tech societies gunpoBy default, the rules are written as if guns were just emerging onto the scene, and are relatively rare.

If guns are more commonplace, the prices drop to 25% of what is listed. If guns are everywhere, the prices drop to 10% of what is listed.

Exactamundo.

If armies are outfitting regiments of soldiers with guns, that would more likely be the latter, i.e. 1.1 SP per shot (Gunslinger).
If you are using the 'full' price, that price is explicitly for a world where guns are exceedingly rare and barely used/developed.
Honestly, the Gunslinger class discount on self-crafted ammo should reduce the more common guns are,
as-is it is reducing it 10x when the crafting mark-up in general is usually 2x,
that disparity makes more sense when guns are exceedingly rare, but not when they are not rare.
Even if you reduce it to the normal 1/2 self-crafting discount, in 'very common guns' world the self-price would be ~6 SP per shot.


Jaunt wrote:
Or bows are just way better than they look on paper.

once PCs start getting lots of wealth, a dual-wielding Gunslinger can put an archer to shame with the number of attacks they're getting, and they don't need to invest in strength to get a static damage bonus to their shots. Gunslingers become awesome later on, whereas Archers get better a fairly normal rate.


Martiln wrote:
Jaunt wrote:
Or bows are just way better than they look on paper.
once PCs start getting lots of wealth, a dual-wielding Gunslinger can put an archer to shame with the number of attacks they're getting, and they don't need to invest in strength to get a static damage bonus to their shots. Gunslingers become awesome later on, whereas Archers get better a fairly normal rate.

TWF lets see -4 on each attack which hurts if you not in close or burning grit. Double the number of chances to roll 1-3 or 1-4 and waste the rest of the turn. Only getting 1 more shot than the archer unless your going for rapid shot which is another -2. Fighters (arguably the best archer) easily stack up static bonuses higher than you'll stack dex

And your still standing in easy to reach range.

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