Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Jazzlvraz Goblin Squad Member |
Nihimon Goblin Squad Member |
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
1 person marked this as a favorite. |
Well it's part of the Kickstarter.
In a dream world, I'd love this guy. But that's dreaming.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
avari3 Goblin Squad Member |
Wurner Goblin Squad Member |
I don't know of any composers for video games but I have some thoughts and wishes for the soundtrack.
The best RPG soundtracks I know are Diablo (the first Diablo, a soundtrack so well known it requires no introduction) and Arcanum (a lovely RPG where the music was performed exclusively (or near exclusively) on bowed string instruments).
In both these games a small number of instruments were given prominent places and it sounded like the music belonged in the game universe. Had they chosen to use a full symphonic orchestra this feeling would have been lost. Both soundtracks also used very distinct keys or scales to set a unique atmosphere. These factors combined ensured that the music sounded far from generic and fit in wery well in the games.
For Pathfinder I would love a similar approach. As a suggestion, while there are plenty of other options, maybe some woodwind instrument as the primary "voice" of the game world, backed by plucked or bowed strings with a spare use of percussion instruments where appropriate. The melody could be inspired by central/eastern European folk music to give that sense of "another place, another time, another world".
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On a slightly different note, I think neither of the games I mentioned had the generic, bland and stupid version of "combat music" so popular in (MMO)RPGs and similar to some bad action or horror movie soundtrack; a fast drum cadence with the rest of the instruments playing "danger sounds" without much melody to provoke a sensation of excitation. I don't care much for the combat music in most games.
WHY in some stupid games when combat music is disabled does the soundtrack still break when combat starts, so you end up with NO music during fights? Toggling combat music OFF should allow the main soundtrack to ignore the in-combat trigger and just keep going.
Nihimon Goblin Squad Member |
ZenPagan |
On a more serious note than the Rebecca Black suggestion
What I would like in addition as personally I rarely like the supplied music in MMO's is the ability to customise the sound by pointing at music I own so for instance under the settings menu for Audio I would have a list of music types such as Combat music, Town music, country side music, riding music etc and for each category could have a play list of tracks.
Even simpler would be to have a music directory under the main PFO one with those as sub directories and you just drop copies of mp3's into the appropriate sub directory
Dreamstreamer |
I don't know of any composers for video games but I have some thoughts and wishes for the soundtrack.
The best RPG soundtracks I know are Diablo (the first Diablo, a soundtrack so well known it requires no introduction) and Arcanum (a lovely RPG where the music was performed exclusively (or near exclusively) on bowed string instruments).
The composers are Matt Uelmen (Diablo) and Ben Houge (Arcanum). Ben's site links to a free download of the Arcanum soundtrack and "Classic" battle.net has a music player that allows you to sample music from the various Diablo games (you might need to scroll down on the music player pop-up).
They would both be excellent choices. I also like the music of Jeremy Soule, who created the soundtracks for the Elder Scrolls and Guild Wars games. Some of his music can be found (and sampled!) on his music store, DirectSong. Also, Inon Zur deserves a shout out for his work on the Dragon Age and Prince of Persia soundtracks. There are some samples from those games (and others!) on his website.