Scaleclaw |
Hello I'm a huge fan of pathfinder system i enjoy it very much over 3.5 with things like grappling and charging being so much easier and certain spells such as "Enlarge person"
I never read to much about the gods or the Pathfinder settings I've been mostly playing with whatever comes up, or if i dm make up my own world and go with it i was curious if the Inner sea World guild is even worth it as well as the adventure path books. I do like hard copy books over PDF. I love that new book smell
Tinalles |
The Inner Sea World Guide does contain information about the gods. There is a full chapter on religion. Each of the 30 or so major deities gets a half-page writeup, plus a lot more smaller or more specialized deities. Most of the rest of the book is given over to four-page writeups of each of the many nations in the Inner Sea area.
As for the adventure paths, I think they vary in quality a bit. Rise of the Runelords is very good, and the only one that's currently available with the whole adventure bound in a single hardback book. The others your options are softcover or PDF. Some of the older ones the softcover is no longer available.
Scaleclaw |
The game I'm a player in were playing Carrion Crown.
But thanks Currently my Collection is
Core Rulebook
Advanced Player Guild
Advanced Race Guild
Bestiary 1
Bestiary 2
Bestiary 3
Bestiary Bonus (Small one i was given at a con)
Ultimate combat
Ultimate magic
Ultimate equipment
NPC Codex
(I debate on using these)
Critical Hit Deck
Critical Fumble deck
Most of these i picked up on sales