DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Cleric 9 | HP 120/120 | AC 19 (24) | T 13 | FF 17 (22) | CMB +17 |CMD 22 | Fort +11 | Ref +6 | Will +13 | Init +2 | Perc +5 | Channel 5d6 (0/4) | Acid Dart (8/8)| PoP lvl 1 (1/1) | Lvl 1 (3/8) D1 (0/1) | Lvl 2 (8/8) D2 (1/1) | Lvl 3 (4/6) D3 (1/1) |Lvl 4 (3/5) D4 (1/1) | D5 (1/1) Current Buffs (Endure Elements, Magic Vestment, Bless) Sven

But dwarves stubbornly making things harder for themselves is very much in character. :)


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*
Sven the Mazebreaker wrote:
But dwarves stubbornly making things harder for themselves is very much in character. :)

That's our role in life!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

I believe that blind sense still allows sneak attack but blind sight does not. With blind sense you know where a creature is but not what they are doing or who exactly they are to protect yourself. Blindsight you get to ‘see’ everything just like normal vision.


NARRATOR GS Map / SS MAP/

I love the idea of re-lighting the forge here and now, but before we get too far into this, I don't remember anyone taking any of the sacred clay from the Shrine of Fandarra (See March 11 post above).

Also, there is still this part of the ritual:

"The second was Aduromi, the Priestess of Crystals, whose veins ran hot with molten metal and who could temper steel to a hardness that would cut diamonds. She brought with her the secrets of the fire geodes, which once ignited would burn for a century."

For a hint about this, re-read the completed activities in the same March 11 post - carefully...


NARRATOR GS Map / SS MAP/

This Saturday I will be visiting family for two weeks. I hope to keep up with posting, but it will probably be sporadic.


Cleric 9 | HP 120/120 | AC 19 (24) | T 13 | FF 17 (22) | CMB +17 |CMD 22 | Fort +11 | Ref +6 | Will +13 | Init +2 | Perc +5 | Channel 5d6 (0/4) | Acid Dart (8/8)| PoP lvl 1 (1/1) | Lvl 1 (3/8) D1 (0/1) | Lvl 2 (8/8) D2 (1/1) | Lvl 3 (4/6) D3 (1/1) |Lvl 4 (3/5) D4 (1/1) | D5 (1/1) Current Buffs (Endure Elements, Magic Vestment, Bless) Sven

I'll be honest. I'm confused. Can't we just backtrack to get those materials for the ritual, as we've already been through those rooms? If not, is there something we need to do? Seeing as how there haven't been any posts, I'll be the one to take the hit to just ask what we need to do.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

My laptop is on the fritz and shuts off30s after loading so havent been on much sorry. As fort the materials those are days away through out the entire valley. I suppose we could back track but we don't know when the giants will be moving on. I feel we need to deal with any threat now here before we go collect the clay and water.


NARRATOR GS Map / SS MAP/

Yes, you all gathered the materials while you journeyed through the valley. The AP needed you to get XP after all before you take on the BBEG.

The only things you don't have is the clay and the fire geodes.

DM Answer for where were those fire geodes that you all missed:
You all started to explore the temple dedicated to Aduromi (the same Aduromi mentioned in the hag's story. You all destroyed the temple before fully exploring it, so not only will you have to back track to the temple at some point to get the fire geodes, but now you have to excavate your destruction.

02/20/2022 Post Me: Just for clarification, Are you examining the altar? And there is a little bit more to the temple than just the altar room. I have updated the tactical map.

02/20/2022 Post: Kurag: Kurag follows Sven’s lead as it seems he has the best grasp on the situation. Should Sven indicate to finish the destruction of the shrine that nature started, Kurag will gladly join in. Until directed he waits patiently off to the side.

02/20/2022 Post: Sven: ”Torag, the forge belongs to ye. May the day come that giants turn away from their false Gods and realize that the world was made on your anvil!” With that he went about destroying the altar, trusting his kinsmen to finish with the room. Then they could move on.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

That sounds like us!


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Greetings adventurers! Just a quick note to let you know the family and I are taking some Summer vacation starting this evening.

I'll be back and ready to save the world on 12 June!


Cleric 9 | HP 120/120 | AC 19 (24) | T 13 | FF 17 (22) | CMB +17 |CMD 22 | Fort +11 | Ref +6 | Will +13 | Init +2 | Perc +5 | Channel 5d6 (0/4) | Acid Dart (8/8)| PoP lvl 1 (1/1) | Lvl 1 (3/8) D1 (0/1) | Lvl 2 (8/8) D2 (1/1) | Lvl 3 (4/6) D3 (1/1) |Lvl 4 (3/5) D4 (1/1) | D5 (1/1) Current Buffs (Endure Elements, Magic Vestment, Bless) Sven

Returned from overseas! Was welcomed back warmly by work, with lots to do, and some unexpected family medical issues and the sad reality that my computer is fully dead (only posting via phone until I buy a new one). Will catch up with the game as soon as possible.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Alrighty then, so bright and early tomorrow morning, I'm taking 14 Boy Scouts to Summer Camp at Camp Tuckahoe, PA.

Immediately following that will be my family reunion for a week.

I expect to be back online on the 21st of July.

Feel free to make decisions for me while I'm gone!


NARRATOR GS Map / SS MAP/

I will be leaving this Saturday to spend the holidays with family. This week has been extremely busy with work, finals and packing. I hope to keep up with the games, but you know how that goes!


Cleric 9 | HP 120/120 | AC 19 (24) | T 13 | FF 17 (22) | CMB +17 |CMD 22 | Fort +11 | Ref +6 | Will +13 | Init +2 | Perc +5 | Channel 5d6 (0/4) | Acid Dart (8/8)| PoP lvl 1 (1/1) | Lvl 1 (3/8) D1 (0/1) | Lvl 2 (8/8) D2 (1/1) | Lvl 3 (4/6) D3 (1/1) |Lvl 4 (3/5) D4 (1/1) | D5 (1/1) Current Buffs (Endure Elements, Magic Vestment, Bless) Sven

Sven's HP, is it 34 or 77? I think that it is higher, given that he has AC28 vs giants, but I could be mistaken.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

So I am at a loss now. I was rereading the thread and it seemed that at one point we weren't going to do the ritual then we decided to do the ritual but couldn't. We need the other 2 components to the ritual (fire geodes and clay)

We have the dragon horn that when blown will have all dragons nearby that can hear it respond but no way of controlling said dragons or know how many may arrive.

We killed the tyrant giant and cleansed his cathedral but even so we don't know how to disperse the army and we can't take on a full giant army just ourselves.

Do we lock the front doors, leave the captives here to maintain a ruse of it still being occupied, and go get the other 2 components? Do we hand wave that since we have cleared out all the areas already? Do we just make a bunch of skill checks to move things along? I feel that we have floundered lately and need to pick it up again somehow.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Alright! I took Scouts to Ohio this weekend (we're in Virginia), to watch the eclipse. I'm back, and ready to save the world!


Cleric 9 | HP 120/120 | AC 19 (24) | T 13 | FF 17 (22) | CMB +17 |CMD 22 | Fort +11 | Ref +6 | Will +13 | Init +2 | Perc +5 | Channel 5d6 (0/4) | Acid Dart (8/8)| PoP lvl 1 (1/1) | Lvl 1 (3/8) D1 (0/1) | Lvl 2 (8/8) D2 (1/1) | Lvl 3 (4/6) D3 (1/1) |Lvl 4 (3/5) D4 (1/1) | D5 (1/1) Current Buffs (Endure Elements, Magic Vestment, Bless) Sven

It seems like needing these 2 components has ground us to a halt. Personally, I don't know where the components are or how we are to get them (or if the group was supposed to have them earlier and missed them). If we don't do something, this campaign is going to die. So let's just move ahead with a plan. Any plan. And I vote for Kurag's plan.

We lock the front doors, leave the captives here, and get the other 2 components. Let's make any skill checks we need, or move on to the next location to RP/Fight whatever is needed for those components.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Huzzah!


NARRATOR GS Map / SS MAP/

How about this:

Kurag goes invisible and places the head giant's head where some trolls are. Giants blame trolls. Trolls blame giants. Ogres join in the fun. After a night of furious battle, the survivors leave. You take the captives back to their village and go after the components.

Concerning the drake...

1. You can fight the drake now and probably kill it. As a DM I promise you that when blow the horn a young, gold dragon answers the call.

2. You can get the drake to breathe/fight it after you get the components.

Let me know which it will be 1 or 2?

As a side note, I have two weeks left of grad school before I get my MBA so I should be more attentive to my games after that.


Cleric 9 | HP 120/120 | AC 19 (24) | T 13 | FF 17 (22) | CMB +17 |CMD 22 | Fort +11 | Ref +6 | Will +13 | Init +2 | Perc +5 | Channel 5d6 (0/4) | Acid Dart (8/8)| PoP lvl 1 (1/1) | Lvl 1 (3/8) D1 (0/1) | Lvl 2 (8/8) D2 (1/1) | Lvl 3 (4/6) D3 (1/1) |Lvl 4 (3/5) D4 (1/1) | D5 (1/1) Current Buffs (Endure Elements, Magic Vestment, Bless) Sven

Congrats on getting so close to the MBA! That's exciting.

And let's go with #2. I see no reason for these dwarfs to fight a dragon before we have the other components, as they'd have no way of knowing if the fire would stay 'fresh' long enough for them to get the other components.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

2 weeks! Dang nice job.

Option 2 works for me as well as it makes the most sense based on the information that we as characters have


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

I'm with you fellas!


NARRATOR GS Map / SS MAP/

So it sounds like the option is #2. I'll hand-wave you gathering the components, and we will start with the drake fight.

Unfortunately...

This week is the final week for Grad school and then I will be off visiting family for two weeks.

The good news is that once I return, I will have more time at night to post since I won't be doing homework!

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