need advice on correcting an oversight made at character creation.


Advice


when i built my magus, it never dawned on me that i might want/need to use a metamagic rod in conjunction with spell combat/spell strike. now, for obvious reasons i want to do so. the simple and most common solution would have been to make a tiefling when i first created him, but alas, i chose human instead.

basically i need a way to hold a rod and be able to cast through it while still having my hand free for spell combat. at first i thought that the Rod Wielder arcana would work, but as it turns out, that arcana was not designed for metamagic rods.

so far i have only been able to come up with two solutions, both of which involve a dip into another class, which i am more then willing to do, i just don't know which is the better option.

i can:
A) take a 1 level dip in Witch and get the Prehensile Hair hex to allow me to wield a want with my eyebrows (as this is how my friend thinks i should do it, for flavor)

or

B) take a 2 level dip into Alchemist and get a third arm.

either way i get what i want, but i believe two levels in alchemist will grant me more in class abilities and skills then which. i'm not sure that is outweighed by the fact that with which its only a 1 level did.

im lost and need some help. also, it would be awesome if someone knew of a way i could achieve what i am looking for without having to take a dip at all, but so far i haven't found anything.


Glove of Storing

Price 10,000 gp; Aura moderate transmutation; CL 6th; Weight—

This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up the wearer's entire hands slot. The wearer may not use another item (even another glove of storing) that also uses the hands slot.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, shrink item

Weapon Cord: Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.

use both on same hand,

  • drop weapon (with weapon cord) as a free action,
  • snap fingers as a free action and bring rod into hand,
  • cast spell,
  • command rod to shrink back into glove as a free action,
  • recover weapon as a swift action.


Hire a porter, whose job is to hand you stuff. Equip him with only a tower shield, to cower behind.

Actually, you wil probably need more than one.


Yar!

If you have the gold available, I highly recommend the Glove+Weapon Cord method cnetarian detailed above.

If I was worried about lack of funds or the ability to purchase/find what you need (or the time to create it yourself), I would go with whatever suites the flavour of the character more. Is he more of an alchemical medlar, or a mystic with strange powers?

Though if I did the witch route, I'd treat the rod in my hair as a hair pin so as not to draw attention to it's (the hair's) ability to act as a limb (just the fact that it's held up in a bun or top-knot by a freakin' giant rod instead of a pin/chopsticks/something more reasonable in size!).

Just be glad your friend didn't suggest it be wielded by your nose hairs. >_<

~P


In 3.5 you didn't have to hold the rod it just had to be on you. I haven't read that you have to hold it in PF. I could be wrong


And I suppose the point of your post is that its too late to get the tiefling prehensile tail?


How would being a Tiefling have helped?


Tieflings have an alternate racial trait that gives them a tail that can hold a rod.

The Exchange

Sounds to me like what you need is a hollow haft in your melee weapon, a socket that you can slide the rod into so that you can 'wield' the rod simultaneously with your weapon.

(This would be a custom item, and some GMs would regard it as a bit abusive, but it sounds cool to me. Cite the way a wayfinder can socket ioun stones as a precedent for what you'd like to do.)


As a GM I'd let you purchase a metamagic rod for twice the normal price (per item creation rules) to have it as an unslotted item. I would never allow you to somehow integrate a weapon and metamagic rod, its far too strong a combo for the magus. Alternatively, you may be able to find some magical item that will provide you an additional limb to hold something without having to take a level dip or spend double for your metamagic rods.

The Exchange

A variant on hand of the mage (the item that essentially turns your 'neck' slot into a third 'ring' slot) might be more palatable to some GMs, since there are so many niiiice items for that same slot.

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