New CRB errata


GM Discussion

1/5

Hey all!

Just a friendly reminder. They published a new errata for the CRB

Interesting points:
1) Stealth! Clear cut rule for sneak attack and new rule regarding breaking cover.
2) Grapple! You can now cast ANY spell while grappled as long as you make the concentration check.

4/5

Another important but subtle change is that wizards now gain two spells of any level they can cast for free when they level - the requirement that one be from a specialized school if they have one has been removed.

1/5

Restoration is now 3 round cast time. Hmmmmmmmmmmmmmm...

1/5

Looks like Track no longer aids in the identification of tracks. It'd be nice if Rangers got some sort of bonus on identifying tracks in addition to following them.

1/5

Errata wrote:

Page 78—In the Arcane Bond class feature, in the

second paragraph, in the fifth sentence, change
“weapons must be wielded” to “weapons must be held
in one hand”.

Hello Greatsword Wizard. Now if they just make spellslinger available I can make get a bonded musket.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Robert A Matthews wrote:
Restoration is now 3 round cast time. Hmmmmmmmmmmmmmm...

...It wasn't already?


Pathfinder Adventure, Rulebook Subscriber

Used to be 1 minute. Not that that really makes a difference, only if you're still kicking in 3 rounds but dead after 7 more

The Exchange 5/5

Lab_Rat wrote:

Hey all!

Just a friendly reminder. They published a new errata for the CRB

Interesting points:
1) Stealth! Clear cut rule for sneak attack and new rule regarding breaking cover.
2) Grapple! You can now cast ANY spell while grappled as long as you make the concentration check.

Bolding mine...

This one is great! I've got several characters that use Stealth - or try to. It's almost always a problem - with a majority of judges just saying "It sees you", as this is normally the easiest "fix".

I wonder how long it'll take this errata to make it into common play...

Sovereign Court

Lab_Rat wrote:
2) Grapple! You can now cast ANY spell while grappled as long as you make the concentration check.

That seems like a major nerf on grappling. Guess I won't bother taking Improved Grapple with my new manuver monk as my anti-mage contribution.


I actually like the grapple change. It at least gives casters some fighting chance when they are grappled/pinned.

Besides, the check is (10+grappler’s CMB+level of spell being cast) and if you are someone who is specializing in grappling, the roll is going to be far from automatic for the caster.

5/5

Lots of nice sensible updates. The Grapple/spells thing isn't really a change - that was the only section of the rules that said that, the rest basically say "anything you can do with one hand". The DC is still quite high. Restoration got bumped I think b/c Greater Restoration says "as Lesser except..." so was only 3 rounds. And Survival doesn't ID tracks, that's knowledge checks, which Rangers get favored enemy bonuses on.

1/5

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The grapple change was always intended. They just forgot to actually change the wording to reflect the way grapple works in PFRPG. In 3.5 grapple was like a bear hug. You shared the same space and were restricted in your actions. In PFRPG, that correlates with the pinned condition. Grapple in PFRPG is more like the enemy grabbing your arm. You can still do almost anything but use both hands. The change to spell casting just reflects that fact. Having one arm help should not impair your ability to grab material components.


Well, it should impair but not make it impossible. :)

But pinned is still a shutdown for many spells. Can only cast spells with no somatic components. So my deaf grapple specialist monk can still pin in 1 round :)

And as mentioned before, concentration checks while grappled are still hard to beat. And that DC is only if they are not casting defensively...so if you get grappled near the monk's ally the caster has to cast defensively or take an AoO. If they cast defensively (Dc 15+2x Spell Level) does that DC stack with the grappled spell casting DC?


Yes, I’m pretty sure how that would work. And just to be clear, I mean ‘stack’ as in having to check for each, one for the grapple check and the other for casting defensively.

Although, even if it does provoke an AoO, there would be that percentage chance (25% I believe?) that the monk’s ally could hit the monk, as he is grappled with you and you both take up the same square.

5/5 **** Venture-Captain, Massachusetts—Central & West

Hobbun wrote:

Yes, I’m pretty sure how that would work. And just to be clear, I mean ‘stack’ as in having to check for each, one for the grapple check and the other for casting defensively.

Although, even if it does provoke an AoO, there would be that percentage chance (25% I believe?) that the monk’s ally could hit the monk, as he is grappled with you and you both take up the same square.

I don't believe those are Pathfinder rules. If you grapple, they do not move into your square. If you grapple something not in your reach, they move to an adjacent square.

Quote:

Grapple

As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).


Ok, thanks.

I wasn't sure about sharing the same space, but I could have sworn there was a chance to hit the grappler, as well.

I guess we played that incorrectly with my friends in our campaign at home.

5/5

3.5 Rule - pretty much just a footnote on the modifier table:

D20SRD wrote:
Grapple: Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.

This is not true for Pathfinder (neither the random roll nor the Dex Bonus).

Edit: I think the 25% number came from 3.5 Bull Rush:

d20SRD wrote:
Any attack of opportunity made by anyone other than the defender against you during a bull rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you.


Ok, will need to point that out to my GM.

Once again, thanks.

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