8th Level Character optimization Pala 3 / Oracle 1 / Bard 1 / DD 3


Advice


Hello guys,

I want to build a character that is hard to kill.
It should do enough damage to not be ignored by intelligent monsters.
The saves are very important because I lost the last 3 characters by failing my saves.

This is the best I can do, but I think one of you has surely a better idea or some hints to improve my build.

AC 30, touch 16, flat-footed 25
Fort +15, Ref +18, Will +17
hp 69
Immune disease, fear; Resist oracle's curses (tongues [celestial]), fire 5, dragon resistances

Speed 30 ft.
Melee +2 Falcata +13 (1d8+8/19-20/x3)

The whole crunch:

Male Half-Orc Bard 1 Dragon Disciple 3 Oracle 1 Paladin 3
LG Medium Humanoid (human, orc)
Init +9; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 30, touch 16, flat-footed 25 (+8 armor, +4 shield, +5 Dex, +2 natural, +1 deflection)
hp 69 (3d12+3d10+2d8+19)
Fort +15, Ref +18, Will +17
Immune disease, fear; Resist oracle's curses (tongues [celestial]), fire 5, dragon resistances
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +11 (1d4+6/x2) and
+2 Falcata +13 (1d8+8/19-20/x3)
Special Attacks bardic performance (standard action) (9 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 15), bardic performance: inspire courage +1, breath weapon (1/day) (dc 16), claws & bite (8 rounds/day), dragon bite, smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Bard Spells Known (CL 3):
1 (5/day) Cure Light Wounds, Feather Fall (DC 16), Feather Step (DC 16), Restful Sleep (DC 16)
0 (at will) Mage Hand, Prestidigitation (DC 15), Mending, Message, Know Direction, Sift
Oracle Spells Known (CL 1):
1 (5/day) Shield of Faith, Protection from Evil, Cure Light Wounds
0 (at will) Create Water, Guidance, Purify Food and Drink (DC 15), Stabilize
Paladin Spells Prepared (CL 0):
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Statistics
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Str 22, Dex 7, Con 14, Int 10, Wis 8, Cha 20
Base Atk +5; CMB +11; CMD 20
Feats Exotic Weapon Proficiency (Falcata), Greater Mercy, Improved Initiative, Noble Scion of War, Power Attack -2/+4
Traits Deft Dodger, Indomitable Faith
Skills Acrobatics -4, Climb +9, Diplomacy +9, Escape Artist -4, Fly -4, Handle Animal +9, Heal +3, Intimidate +18, Knowledge (arcana) +9, Knowledge (local) +7, Linguistics +4, Perform (oratory) +9, Ride +1, Stealth -4, Swim +4; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Celestial, Common, Draconic, Orc
SQ aura of courage, aura of good, bardic knowledge, dragon type (gold dragon [fire]), lay on hands (1d6) (6/day), mercies (mercy [fatigued]), mysteries (lore), revelations (sidestep secret)
Other Gear +2 Mithral Agile breastplate, +2 Heavy steel shield, +2 Falcata, Cloak of resistance +2, Handy haversack (empty), Headband of alluring charisma +2, Ring of protection +1, 112 GP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Breath Weapon (1/day) (DC 16) (Su) 1/day, Breath Weapon deals 3d6 Fire damage, DC 16.
Claws & Bite (8 rounds/day) (Ex) Bite attack deals 1d6 damage.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dragon Bite (Ex) Bite attacks deal 1d6 damage
Dragon Resistances (Ex) You gain Fire resistance 5 and +1 natural armor
Dragon Type (Gold Dragon [Fire]) +1 damage per die for [Fire] spells.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6) (6/day) (Su) You can heal 1d6 damage, 6/day
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used.
Tongues (Celestial) You can only understand and speak one language in combat.

Thank you for all good advice!

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