Amulet of Mighty Fists


Pathfinder Society

Liberty's Edge 5/5 **

The Guide to Organized Play mentions that +1 weapons, armor, and shields are open access. Does this extend to Amulets of Mighty Fists for monks and other characters that use unarmed strikes and natural weapons?

1/5

I don't believe so. AoMF is a wondrous item and does not count as a weapon even though you can add weapon special abilities to it. Oil of Magic Fang is your friend.

Liberty's Edge 5/5 **

That seems punishing for natural weapon users.

If the intent is to allow basic magic weapons for everyone, Amulet of Mighty Fists +1 should be open as well.

Dark Archive 4/5

Its a moderate annoyance but honestly does not really have a huge impact (I will admit my monk had 12k gold and was nearly level 6 before I could actually buy an AMoF), but even then it was still a perfectly functional character.

Grand Lodge 4/5 **

Are you kidding me? AoMF makes natural weapon users BETTER. You can get gauntlets or brass knuckles +1 then use the amulet for thing like agile and other weapon enhancements. It's a freaking HUGE money saver. So no, it should absolutely NOT be always available. Two +1 agile weapons = 16k gold. Using an AoMF and 2 +1 gauntlets = 9k gold and you don't have to wait till almost level 6 to gain enough fame to get it.

Liberty's Edge 5/5 **

Having just played a mod with a shadow and no way to hurt it, it's quickly becoming more than an annoyance.

Hopefully Mike, Mark, and/or John can stop by and chime in tomorrow.

1/5

Feral wrote:

Having just played a mod with a shadow and no way to hurt it, it's quickly becoming more than an annoyance.

Oil of magic fang is your friend

Feral wrote:


Hopefully Mike, Mark, and/or John can stop by and chime in tomorrow.

Not sure if you are saying that because you don't trust the ruling given or because you are hoping they will change it. In either case, the developers are very busy and you can't expect them to be able to comment on every topic on the board. Rest assured though, they most likely have read your comment. If they haven't, and it is important enough, someone will most likely inform them of it. That said, I doubt they would say anything different than what was already posted.

Liberty's Edge 5/5 **

Okay, you might want to dial it back.

In the given scenario, nobody had a magic weapon. I was the only one with the gold to buy a magic weapon but I didn't because I wasn't sure if it was legal. No, there isn't always someone to aid.

I'm not saying there's no solution - I'm aware of several ways around the problem but it's an unnecessary hurdle that no other combatant has to deal with. There's no reason why low level unarmed/natural weapon users should have it harder than their armed peers. It's not about being sexy or shining.

Liberty's Edge 4/5

I do not think that works anymore Cold Napalm. Gauntlets and brass knuckles are considered weapons now, so you would either use the weapon damage and enhancements of the brass knuckles or you make unarmed attacks and use your AoMF properties.

Lots of talk related to this here.
http://paizo.com/paizo/blog/v5748dyo5le61?Monkeying-Around

Sczarni 5/5 5/55/5 ***

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An Amulet of Mighty Fists need not start out with a base +1, as all other weapons must. You could put Agile, Flaming, or even Bane on there instead of the +1 that every other character in the game is stuck with. A Monk can buy a +1 Monk weapon. That is what's most balanced.

An Amulet of Mighty Fists is not, and should not, be Always Available.

1/5

Samish Lakefinder wrote:

I do not think that works anymore Cold Napalm. Gauntlets and brass knuckles are considered weapons now, so you would either use the weapon damage and enhancements of the brass knuckles or you make unarmed attacks and use your AoMF properties.

Lots of talk related to this here.
http://paizo.com/paizo/blog/v5748dyo5le61?Monkeying-Around

Dug around for a bit on that topic. Sean's Post confirms what you say.

Sean K Reynolds wrote:


The brass knuckles problem stems from the Core Rulebook putting "gauntlet" in the "Unarmed Attacks" category, as brass knuckles are listed as "Unarmed Attacks" because gauntlets are there.

Brass knuckles should be armed (light melee weapon) attacks. (As should gauntlets and spiked gauntlets.)

Which makes it clear that using brass knuckles is not an unarmed attack (and the description of the weapon should not refer to unarmed attacks), and therefore monk's don't get their unarmed damage with them. They can, as others have pointed out, still use them to flurry, and allows for things like silver brass knuckles and +5 flaming brass knuckles.

Liberty's Edge 5/5 **

Robert A Matthews wrote:
Not sure if you are saying that because you don't trust the ruling given or because you are hoping they will change it. In either case, the developers are very busy and you can't expect them to be able to comment on every topic on the board. Rest assured though, they most likely have read your comment. If they haven't, and it is important enough, someone will most likely inform them of it. That said, I doubt they would say anything different than what was already posted.

I'm saying it because it's true.

If the admins have time to come in and legalize Magical Knack I can hold out hope for them to step in and say a word here.

Grand Lodge 4/5 **

Robert A Matthews wrote:
Samish Lakefinder wrote:

I do not think that works anymore Cold Napalm. Gauntlets and brass knuckles are considered weapons now, so you would either use the weapon damage and enhancements of the brass knuckles or you make unarmed attacks and use your AoMF properties.

Lots of talk related to this here.
http://paizo.com/paizo/blog/v5748dyo5le61?Monkeying-Around

Dug around for a bit on that topic. Sean's Post confirms what you say.

Sean K Reynolds wrote:


The brass knuckles problem stems from the Core Rulebook putting "gauntlet" in the "Unarmed Attacks" category, as brass knuckles are listed as "Unarmed Attacks" because gauntlets are there.

Brass knuckles should be armed (light melee weapon) attacks. (As should gauntlets and spiked gauntlets.)

Which makes it clear that using brass knuckles is not an unarmed attack (and the description of the weapon should not refer to unarmed attacks), and therefore monk's don't get their unarmed damage with them. They can, as others have pointed out, still use them to flurry, and allows for things like silver brass knuckles and +5 flaming brass knuckles.

I understand they changed category aspect...but they did not change the whole they do lethal unarmed damage text in the actual weapon description...so not sure how this works. PFS is suppose to be rules in book first. In this case, what SKR said is directly against what is in the book.

1/5

Cold Napalm wrote:


I understand they changed category aspect...but they did not change the whole they do lethal unarmed damage text in the actual weapon description...so not sure how this works. PFS is suppose to be rules in book first. In this case, what SKR said is directly against what is in the book.

It says they are armed light melee weapon attacks. This would fall under messageboard clarifications and therefore should be used in PFS.

Sidenote: This also means that anyone who wears heavy or medium armor (excluding breastplate) is armed at all times. That is unless they equip something in their hands slot to remove the gauntlets that come with their armor.

1/5

Quote:


Yes, a monk can get an oil of magic weapon - so can weapon users. There's no good reason why unarmed/natural weapon users should get left out.

A weapon user's damage dice don't increase in size as he gains levels.

Shadow Lodge

What level were you when you encountered the shadow?

It looks like you could buy these if you had 18 fame (to qualify for up to 5250gp purchases).

This means, depending on how you're doing with earning fame, you can pick then up as early as level 4 or level 5.

WBL at 3rd level is only 3000gp. 4th is 6000gp, so the benchmark really doesn't plan for PCs to acquire a 4000gp item earlier.

It feels like they kind of open up to PCs at the right time based on the fame cap?

I also know, if I'm an adventure writer and I spring a shadow on a party before level 5, I'm expecting it to be one of those "OMG moments" - because shadows are supposed to be scary as hell. Bring out the holy water and start sprinkling!

Dark Archive 4/5

Shadows are an uncommon opponent but they are actually available in some level 1 mods and scenarios, and groups of 3 shadows are opponents for level 4 parties.

I personally always have an Oil of magic weapon after my first game (with some PCs as actually part of my starting gear)

Liberty's Edge 4/5 5/5

Feral wrote:
I became aware of a flaw in the campaign rules during today's play

One man's flaw is another man's feature.


Monks already have so damn many things that boost unarmed strikes in Pathfinder, they really don't need more ability in that area.

-j

Sczarni 5/5 5/55/5 ***

I think Feral is missing the point that he could have purchased a magic weapon, just like anyone else. He doesn't realize that he shouldn't get special treatment just because he chose not to.

1/5

Only one of my characters has a magic weapon. I just keep potions or scrolls of magic weapon on the others. That way I don't get shafted by the +2000 more gold it costs to enchant a cold iron weapon.

Liberty's Edge 4/5

wakedown wrote:

What level were you when you encountered the shadow?

It looks like you could buy these if you had 18 fame (to qualify for up to 5250gp purchases).

This means, depending on how you're doing with earning fame, you can pick then up as early as level 4 or level 5.

Of course at 4th level a monk no longer needs the AoMF to hit a shadow, unless he used his last ki.

Digital Products Assistant

Removed a post and reply. Leave personal insults out of the conversation.

Liberty's Edge 5/5 **

Thanks Chris.

Monk was just the first example that came to mind and not every unarmed/natural weapon user is a monk. Unarmed fighters, barbarians, and natural weapon rangers/tieflings/kitsune are all in the same boat.

The Exchange 4/5 5/5 *

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I ran a module the other weekend with a group of level 1 characters. The Mod has a shadow in it. Shadows are deadly against a 1st level party because they rarely have the gold to buy an oil of magic weapon or other such things. They were lucky and had a sorcerer with Magic Missile and a cleric who could channel. But even then, it was close.

Liberty's Edge 1/5

One of the costs of being a specialist in a single form of attack is dealing with encounters when that attack is ineffective. Many monks deal with this in spades.

I don't see this as a reason for a 5k wondrous item to be always available.

Work arounds: +1 weapons, consumables of magic weapon, magic fang, bless weapon are just some of the always options.

Sounds like the problem here wasn't the lack of an amulet of mighty fists, it was a party (or multiple players sitting at the same plank of plastic or wood) that took on the risk of saving cash instead of purchasing consumables that would plug gaps in their capabilities.

5/5 **** Venture-Captain, Massachusetts—Central & West

Howie23 wrote:
I don't see this as a reason for a 5k wondrous item to be always available.

Remember, they are now 4k gold for +1, as per FAQ.

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