Witch Hexes; Scar + Blight ?


Rules Questions


...Simply reading from the PRD, I'm not yet finding anything to contradict this. I'd appreciate if someone corrects me... Because this really seems like it shouldn't work.

Can a witch repeatedly "Blight" someone that they've got an active "Scar" on?

...Essentially, does that mean being scarred is sure death unless you can remove the hex in time?

Blight doesn't seem to have any limit in how often you can cast it on one person; simply a limit to how many can be active Furthermore, if it's a curse effect with no onset time, does that not mean it immediately deals 1 con damage on a failed save?

...In otherwords... if you manage to Scar someone, with or without their knowing, can you essentially kill them at a distance of 1 mile?

Blight wrote:
Blight (Su): The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. Blighting an area takes 1 round, during which time the witch and her familiar must be in contact with the target. If it's used on a plot of land, the land begins to wither the following day, and over the next week all plants in the area die. Nothing will grow in that area so long as the curse persists. A witch can affect an area with a radius equal to her class level × 10 feet. Blighting a creature is a standard action that requires a melee touch attack. If used on a creature of the animal or plant type, the creature gains the following curse: Blight Hex—type curse; save Will negates; frequency 1/day; effect 1 Con damage. Both types of curse can be removed with a remove curse or similar magic, using the save DC as the DC to remove the curse. A witch can only have one blight in effect at a time. If another blight hex is made, the first immediately ends.
Scar wrote:
Scar (Su): This hex curses a single target touched with horrible scars of the witch's choosing, whether something as simple as a single letter on the target's forehead or blotchy, burnlike scars on his body. The target may make a Will save to resist this hex. These scars do not interfere with the target's senses or prevent it from using abilities, but may affect social interactions. The witch can user her hexes on the scarred target at a range of up to 1 mile, and she is considered to have a body part from the target for the purpose of scrying and similar divination spells. They persist through disguises and shapechanging. The witch can withdraw this hex from a target as a move action at any range. The number of supernatural scars the witch can maintain at once is equal to her Intelligence bonus; once she reaches this limit, she must remove the scar from a current victim in order to mark another. Effects that remove curses can remove the scar.


...Nobody?

So, at level 4, given an opponent has no means of removing a curse in time, one "Scar" is imminent death?

What about Scar + Infected Wounds?

Sczarni

scar does exactly what it says, if you're within the mile hex away.

You still technically need the touch attack, but it'll be succesful eventually without fear of reprisal. They also would get their will save. But yeah you found a very nasty combination.


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I don't think Scar bypasses the fact that Blight can only be used on "an animal, plant creature, or plot of land"

So YES, if the person you want to kill is one of those three, NO if not.


Agreed with Drakkiel and lantzkev. It works, but only on an animal or plant creature (or a plot of land).


Ahhh, hehe. Woopsie. Missed the "animal" thing there.

Ahwell.

ON TO Infected Wounds. Same question. Anyone?


Yes, infected wounds work. Note though that it only inflicts one point of constitution damage per day, which is the same as they heal every day. I do not think it stacks with itself.


Actually, that's what I'm hoping would be clarified. Blight had a surefire way for you to just keep recasting it; the moment one begins, the other ends.... essentially could just keep back-and-forthing between a plot of land, and the creature.

Infected wounds... Is, like blight, an affliction with no onset time.

If someone is already affected by such an affliction, and is then exposed again (failing their save), does that mean another point of constitution damage?

Note: Consider we're rapidly spamming the ability every 6 seconds here, not arguing whether or not they end up getting more than 1 con damage a day due to frequency from multiple "infected wounds"


By RAW I am unsure. Generally effects with durations don't stack, but there are exceptions. I do not think it's intended to be able to do this, for what's that's worth, but I'm unsure of what the correct interpretation is.


I don't see any indication of Infected Wounds dealing more than 1 Con damage per day. It has no "on contraction of disease" effect, simply the daily effect.


Ashes wrote:
I don't see any indication of Infected Wounds dealing more than 1 Con damage per day. It has no "on contraction of disease" effect, simply the daily effect.

Aye, But because there's no onset effect, does that not indicate that that 1/day begins right away?

Hence, upon using the hex, are they not subject to one immediate con damage?

And if so... Since there are no rules that I can see suggesting otherwise.... Wouldn't re-using the same hex provoke another save, which, on failure, would mean another 1 damage?

Damage per day would remain constant. But in the short run, immediately on each use, would it not mean repeated con damage on a failed save?

Taking Scar into account... that'd be reliably killing someone at a distance, since Any save can be failed by rolling a natural one. Just a matter of time. I was hoping that was applicable to the "Blight" curse, but, sadly, that won't work on humanoids that aren't also plants or animals...

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