Character Build - Army Ranger / Rambo ish


Advice

The Exchange

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I am sorry if there is a thread for this but I could not find one after searching I created one. I need some help with a character build. The only thing I know for sure is my top skills will be Survival, Perseption, Stealth, Heal. Thinking about taking Crafting/ Trap building. I see the main weapon being a swordbreaking dagger-Hollow hilt to give it that survival knife Rambo III style feel. I would like to go most unarmed, combat manuvers, traps, and role play to make this character work. Dont plain on armor more than leather. Like to keep the material primivitve as I can fine them in the wild and live off the land.

To take it further I would use ring of feather fall, amulet of water breathing, ring of substance to cover paratroopers, navy seal type stuff.

I know this character is going to be a lot of role play and fluff to keep it going but I think it could be fun. If anyone has Ideas on how to make it work with in the rules even better.

Background Reason for character adventure: Loves the thrill of it. Anything adventurous etc.

This way I never need a reason to run off on some hair brain plan into hell or other place normal people would not go. I would be first in line. I also plan to tie him to a kingdom depending on the GM world layout etc.


well ranger would be a good class to base this off of. I would also give him a couple archery feats cause he does use a bow. But maybe a ranger rogue mix to suppliment all of the rambo abilities like for traps and stuff and ranger for all his other abilities.


What about a Ranger, with Guide archtype, and Skirmisher Archtype. Take the feat Learn Ranger trap around 5th, and the rest is just fluff/rp.

Grand Lodge

How about the trapper ranger? It's one of the few ways to really use traps effectively as a PC.

The Exchange

I have looked at the Trapper Ranger. I was think of using it to both get rid of spells as well as use traps effectivly. I have not seen the Guide and skirmisher archtypes,(don't play rangers much) I will look into that. I also consider the rogue as a base class to get the skills, or the alchemist for bombs.

What about the unarmed combat? Is there away to do it with out being a monk? I though about 3 or 4 levels monk then drop to Trap Ranger to round him out. This character will be a lot of fluff/rp with very little need for feats. The feats will make him better but I plan on Maxing my use of equipment to make up for lack of feats.

Is there a archtype that for rangers that give some rogue talents? There are a couple that would make this work great, I believe camaflage is the one i am thinking of. You get to make a suit which gives you a +2 on stealth in that enviroment. could be useful.

Grand Lodge

Go Guide/Trapper Ranger(the archetypes stack), then a few levels in Brawler Fighter.

This covers your bases.

Do not go Monk.

If you need to, grab some Monk's Robes later.

The Exchange

Just some extra items if anyone wants to jump on. What items should I take? I want to travel as light as possible.

Here is kind of what I had in mind:

Swordbreaker - hollow hilt-
tindertwig
wire or string - 6ft
needle
thread
fishing hook

other equipment
100ft rope + gappling hook
Pitons/with small hammer
100ft string/twine

Short bow-different arrow heads maybe

and always carry 10ft section of bambo. It can be used for traps, weapons, food, tools, etc.

The Exchange

Good call on the monk ropes and the figther/brawler would give the hand to hand i am looking for thanks.

Grand Lodge

You can max out your Fighter levels around 4.

Keep the rest in Ranger.


you could ask your GM if you can take the feat "well prepared". normally it's halfling only, but it seems cool for this kind of build

The Exchange

Well prepared fits perfectly with the concept; I was also thinking to ask the GM to let me take Monastic Legacy without having still mind. Let it be my level 3 or 5 feat. I think it would help with the hand to hand and would be even better with monk robes later in the game.

Craft Alchmey might be something to think about as well. Not having healing spells or quick fix etc it could help with anitdotes and the like.

Grand Lodge

Adamantine Wire Saw is not only a good tool, but makes a decent improvised Garrote, for only 150gp.

Also, the Traveler's Any-Tool is a must.

An Adamantine Durable Arrow is only 61gp, and makes a decent improvised knife.

Masterwork Backpack is 50gp, and allows you to treat your Strength score as +1 higher than normal when calculating your carrying capacity.

Spring-loaded Wrist Sheathes allow you to pull out items as a swift action and only cost 5gp.

A Minor Bag of Holding measures 2 feet by 4 feet and can carry up to 50 pounds or 6 cubic feet of material. It weighs 3 lbs. and costs 1000gp.

The Exchange

I also considered the mule straps- Lets you carry at like +8 for carrying items only, but thought might be over kill. Would help me move tress for traps etc.

Traveler's Any-Tool is on my list already. It makes all my character list. I will look at the other items. Thanks this character is coming together nicely.

Grand Lodge

You really don't need the Monk stuff.

Close Combatant gives you a +3 damage to unarmed strikes, and if you take Weapon Specialization, that is +7.

If you go more Dex focused, you can nab an Agile Amulet of Mighty Fists, and use Dex for damage with unarmed strikes.

That path will allow you to still be decent at ranged, and pump your stealth, and various other dex skills.


I remembered Bob Loblaw built one in an old build thread.

He used ninja. There are lots of ideas on that thread, too.

cheers

Grand Lodge

Ninja is not good idea either.

Ranger has more than enough skills, and is more competent in combat.

You also avoid dancing around to get Sneak Attack off.

The Exchange

Thanks, on the link,
The monk stuff doesn't feel right for the character either, but I picture a lot of disarm, sunder, trip kind of things. or at least trying, most combat with my current group is: " I hit the guy" roll" this much damg" it is very basic. I am used to more roleplay both in and out of combat. Came from 2nd Edition. So want this character to bring some of that feel back. Don't care if he is good at it. Looking over theh Brawler i believe it will do the unarmed combat that I want.

Grand Lodge

Using the maneuvers from stealth will negate the AoO.

Use Nets as well.

A copious use of the special arrows from Elves of Golarion will help too.

Silver Crusade

JAKODA!!!!!


Strength adapted composite longbow. Use short sword stats for a really big bowie-type knife. Elven cloak or sniper cloak if such exists. Goggles of night.


Craft: leather. Profession: leatherworker/bowyer/fletcher.

The Exchange

MacFetus wrote:
Craft: leather. Profession: leatherworker/bowyer/fletcher.

Right up my ally. I might take some points in Intimated as well to get that cold stare.


Bardofcyberspace wrote:

Thanks, on the link,

The monk stuff doesn't feel right for the character either, but I picture a lot of disarm, sunder, trip kind of things. or at least trying, most combat with my current group is: " I hit the guy" roll" this much damg" it is very basic.

I don't know why monk doesn't feel right, but if you want "a lot of disarm, sunder, trip kind of things" check out Manuever Master. Instead of Flurry of Blows, you can Flurry with maneuvers, which means you can pin in one round or disarm and grapple in one round. I've also see it suggested that since it's not specifically Flurry of Blows, you can still use the ability wearing armor, which makes it good for level-dipping.

cheers

Grand Lodge

Monk is not the right fit.

Using Maneuvers for you should be opening moves, from stealth, to avoid AoO.

The rest of combat should be about taking the enemy down, fast.

As I said, keep a Net, or Snag Net, to entangle, then beat down.

Light armor is still fitting.

In fact, the Brawling property, can only be put on Light armor, and is one of best pumps for unarmed strikes.


An Army soldier can be of any class, depending on what roll they serve in the greater scheme. An Army ranger or Rambo build is more specifically a ranger build. The Army ranger in general might fall under one of the following archetypes:

Battle Scout

Guide

Falconer (represents a communication specialist)

Infiltrator

Skirmisher

Trapper

Urban Ranger

or Warden

Other archetypes may apply, but are generally too specialized and used only in one-shot instances.

Rambo, on the other hand, would more like likely fall under the: Trapper or Trophy Hunter builds. He is well trained and has shown to set traps for unsuspecting patrols and has lived in tribal communities where trophy kills would grant him honor. Rambo is in no way a monk. He only joined the monk order to atone for the sins of his past and never fully enveloped himself with their practices.

The Exchange

I agree that rambo is not a monk, The only reason I was thinking of dipping 3 levels of monk so I could take

Monastic Legacy (Combat)
Your formal unarmed training continues to bolster your training in other areas.

Prerequisites: Still mind class feature, Improved Unarmed Strike.

Benefit: Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your base unarmed strike damage. This feat does not make levels in classes other than monk count toward any other monk class features.

This would make unarmed combat which rambo seems to do a lot,This would go with travel light and use what is at hand for everything else. Ranger is the right fit but it lacks an unarmed combat opition. It does have the natural weapon build its not the same.

Grand Lodge

You can just choose the two-weapon fighting style, to two-weapon fight with unarmed strikes.

FAQ recently makes that a legit option.

The Exchange

Very cool. I will have to look up the FAQ on the two-weapon fighting style as that could be the path for this build.

Grand Lodge

The FAQ is here, which is weird, to me, when you look at this FAQ.

That is beneficial to you though.

I still prefer the unarmed strike as a single weapon, but that discussion is for another time, and place.

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