Magus advice - little known comic book character Warcry


Homebrew and House Rules


Years ago there was a character in a few comics named Warcry.

This character wore what looked like full black plate mail, carried a large shield and wore 4 Katanas. His power was he could wield one of his blades and control the other 3 with his mind. This is incredibly fun sounding and I want to find a legal or fair way to make it work. I would be forgetting the shield all together and just focusing on the swords.

My first thought is a Magus and using the arcane pool to put dancing weapon on the blades. I know I could only do one at a time with a standard Magus. I was curious if there was an archetype, feat or spell that could make this legal.

Alternatively I was wondering what a fair home brew archetype would be for this?

I was thinking something like an ability that replaced something and allowed you to effect multiple weapons every so many levels. Like, at 5th level X Magus can affect an addition weapon when using his arcane pool. This expends another point from his pool. Every 5 levels after 5th X Magus can affect an additional weapon to a max 5 weapons at 20th level.

Any suggestions?


Bump..

Anyone here? anything?


its just OP wielding 4 weapons is as bad as 5 fighter!


Just thought I'd mention that the Artifice domain lets you add the dancing property to a weapon as well, if you wanted to go for the shield after all this might be an option.

You could houserule an option that lets you add dancing to the list of properties a paladin can add to their weapon, and then take the archetype that gives you a domain to take the artifice domain as well?

If you do want to go magus there's the spell Wreath of Blades that might work just fine either. Spells like Mirror Strike could also be flavoured as using the other katanas instead.

Grand Lodge

Conversion?


The only thing that comes close that I know of is wreath of blades. But those are daggers not katana. They only don't really attack but rather hurt things in their area.

So dancing weapon is the only option and I know of no way to make it effect more weapons at one time. Perhaps find a way to get spiritual weapon? That would bring you up to 2.. But beyond that I don't think there is anything that's not homebrew.


Thank you all.

Ok, so if we went for a home brew do you guys have any suggestions that would be fair? What would be a fair trade to make that work?


Vult Wrathblades wrote:

Thank you all.

Ok, so if we went for a home brew do you guys have any suggestions that would be fair? What would be a fair trade to make that work?

I don't know, maybe a loss of spell strike/combat, diminished spellcasting and it costs 2 points of their arcana pool?


-4 to attack for each aditional blade

only 1 blade added for each full round action


Darkflame wrote:

-4 to attack for each aditional blade

only 1 blade added for each full round action

I get that you don't like the idea. But that suggestion completely eliminates the option.

Any real suggestion would be appreciated.


well whatever you do, I think spell strike/combat needs to be sacrificed otherwise it would be too much. I do think they should be ethereal blades and you add them as the class levels. diminished casting also makes sense as the class is more martially focused. Maybe manifest an extra blade with the cost of 1 arcana, and every five levels thereafter manifesting an additional blade for an additional 2 arcana each.


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Here are a few spells from an artificer conversion I did a few years ago - they'd be appropriate for this type of character, I think.

Animate Weapon
Transmutation
Level: artificer 5, magus 5
Components: V, S, F (a melee weapon)
Casting Time: 1 standard action
Range: Touch
Duration: 1 minute/level
You touch a melee weapon in your possession, which animates and moves to attack as you direct. For the duration of the spell, it acts as a creature on its own, with hit points as normal for a weapon of its type, an AC of 20 + your Intelligence or Charisma modifier, its normal reach, and a fly speed of 30' (perfect). It can make a single attack each turn, and its attack bonus is equal to your caster level plus your Intelligence bonus or Charisma bonus, whichever is higher. It deals normal damage for its weapon type plus your Intelligence or Charisma modifier, and all magical properties are active as though you were wielding the weapon. If you have any feats or special abilities that apply to that weapon type, they apply when you are wielding it through this spell. Directing the animated weapon requires a swift action on your part each turn - if you don't direct it, the weapon takes no actions.

Guarding Blade
Abjuration
Level: artificer 3, magus 3, sorc/wiz 3, summoner 3
Components: V, S, F (a miniature engraved dagger worth 50gp)
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
You enchant the spell's focus, causing it to grow to the size of a longsword and animate to defend you. For the duration of the spell, the blade floats next to you, parrying attacks directed at you and striking at your enemies. Anyone striking you with a melee attack provokes an attack of opportunity from the blade. It threatens the area adjacent to you, and can make a number of attacks of opportunity per round equal to your Intelligence or Charisma modifier (whichever is higher). It strikes with an attack bonus equal to your caster level + your casting stat modifier. It deals 1d8 + your casting stat modifier damage per hit, and threatens a critical hit as a longsword (threat range 19-20, damage x2). It strikes as a magical weapon for the purposes of penetrating damage resistance.
Each round on your turn, the blade performs the Aid Another action to assist you. Normally it assists your AC, but you can direct it to assist you on attacks instead as a free action.


Vult Wrathblades wrote:
Darkflame wrote:

-4 to attack for each aditional blade

only 1 blade added for each full round action

I get that you don't like the idea. But that suggestion completely eliminates the option.

Any real suggestion would be appreciated.

it doese not you ask to much

each attack is a D20 rol there are tons of creatures who use low Ac and each of those would be easy to hit and it would be amazing DPS but low chance to hit is a MUST you cant expect each blade to hit or it would be HARD OP

its a gatling gun not a bazooka! you need low to hit or your DPS would be trough the roof


I would make it where you can make 1 attack at a -2 and have 1 dancing weapon attack per itterative attack at a -2. So basically, you can move your full movement, and get your attack + 1 attack at 0-5 BaB, +2 attacks at 6-10 BaB, and +3 attacks at 11-15 BaB. Then you could exploit vital strike with your main weapon and all your dancing weapons would get weapon dmg + int (not 2w dmg from vital strike though.) there you have 4 attacks like your Warcry guy. I would make it so you get an AoO with one of your blades/ itterative.

Just a thought... Slightly better than a TWF, but less so than a full attack.


What about a new arcana..

The magus can spend an additional point from his arcane pool to grant bonuses to an additional weapon. When the magus is using this arcana he can not use spell combat or spell strike during that time. The magus can take this arcana multiple times and each time he does it increases the number of weapons he can affect at once. This arcana can not be taken until 6th level.

This takes away some of his casting ability while he is using it and also makes him choose it as one or more of his arcana's if he wants it to work. He would also have to be 12th level and spend 3 points from hose pool to have the 3 weapons active. With dancing only lasting or 3 rounds correct?


And since Dancing is a +4 bonus the Magus couldnt even make this work until 13th level and the weapons would dance for 4 rounds.


what wouldnt be so bad if you would only be able to keep it up for 1 or 2 rounds at a time becomeing fatigued after it hapend for a limitied time (like 2-4 rounds)

so its a burst thing you can only focus on it for so long and then you pay the price for it making alot of attacks at once but not for a long time.

this would make it be like anny other aoe blast spell situational and at a considerable cost.


That seems like a considerable cost to me.

Also add in it takes a full round to activate as many blades as you can.
That gives you 4 rounds of the extra power.
It eliminates your use of spell combat and spell strike, making you a flurry fighter for 4 rounds.
It would cost you 3 arcana to make it function properly.
Then it would cost 4 points from your pool.

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