wand of cure light wounds


Pathfinder Society

4/5

Ran a few new people through First Steps. Started explaining and showing them what they could purchase with both gold and prestige. Told them the first thing they should buy is a Wand of CLW for 2 prestige. While explaining all this I noticed the Wand of CLW was not open access. Also, with a gold cost of 750 go, you needed at least 9 fame before you could purchase it unless you get access on a sheet.

Now -
(1) Did I just miss the Wand of CLW being open access while flipping through the PFS guidelines?

(2) What's above is correct and you need to wait till you have 9 fame before purchasing a wand of cure light wounds?

Which is correct?

Dark Archive 2/5

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Neither.

Using 2 PP, you can buy ANYTHING for 750 gp or less (pending you have the appropriate book for it).

You do not need the appropriate amount of fame when purchasing items with PP.

4/5

According to the PFS, 4 PP or less you can only buy up to a max of 500 go. I read that as you needing to play a minimum of three sessions to break that 4 fame mark.

Page 3 of the Pathfinder Society Field Guide.

I do see the part of purchasing anything at a cost of 2 PP for 750 gp on the next table. Problem is, that table does not grant access.

**edited**
Just read the last sentence of this page. Items purchased this way with PP are worth a total of 0 gp.

The Exchange 5/5 RPG Superstar 2010 Top 16

1 person marked this as a favorite.
Matt2VK wrote:

According to the PFS, 4 PP or less you can only buy up to a max of 500 go. I read that as you needing to play a minimum of three sessions to break that 4 fame mark.

Page 3 of the Pathfinder Society Field Guide.

I do see the part of purchasing anything at a cost of 2 PP for 750 gp on the next table. Problem is, that table does not grant access.

**edited**
Just read the last sentence of this page. Items purchased this way with PP are worth a total of 0 gp.

Hi, Matt.

For 1 prestige point, a character can call in favors from his faction and get an item worth up to 375 gp. Because the PC didn't buy it (it was a favor returned) the PC can't sell it. It's worth 0 gp.

For 2 prestige points, a character can call in favors and receive an item worth up to 750 gp. This bypasses the normal fame requirement for obtaining items (that is to say, this 750-gp item does not need to be Always Available.)

Where are you getting the 2-prestige-gets-500 gp limit? I'm not finding that anywhere.

Grand Lodge 5/5

He was saying that you need 4 PP to make purchases up to 500 gp, I think.

4/5

Correct

I was looking at how much fame you needed to buy stuff with gold. Was looking at that first table which list 4 fame or less you have open access to stuff worth 500 gold.

...got me to wondering how you could buy a wand worth 750 gold if you did not have access to it. After more reading, found out the wand is worth 0 gold if purchased with prestige.

Was a case of just enough knowledge to be wrong.

Dark Archive 2/5

BTW for 1 PP you get an item worth up to 150 gp, not 375, as Chris quoted.

Don't worry, you are not the first to have over analyzed this, nor the last.

Shadow Lodge 4/5

Original post stating that 1st level wands can be purchased with 2 prestige prior to meeting the fame requirements to buy the 1st level and with gold, Link to relevant post

Grand Lodge 5/5

Matt2VK wrote:

According to the PFS, 4 PP or less you can only buy up to a max of 500 go. I read that as you needing to play a minimum of three sessions to break that 4 fame mark.

Page 3 of the Pathfinder Society Field Guide.

I do see the part of purchasing anything at a cost of 2 PP for 750 gp on the next table. Problem is, that table does not grant access.

**edited**
Just read the last sentence of this page. Items purchased this way with PP are worth a total of 0 gp.

Matt is referring to the Paizo published book that you have to buy, which has since been overruled/corrected by the current version of the free Guide to Pathfinder Society Organized Play. In the free PFS campaign guide version 4.3 the table on page 26 lists that you need 5 Fame before you may make a 500 gp purchase of something that is legal for the campaign, but not Always Available.

EDIT: note that is a purchase, not when you call in a favor by "spending" Prestige Points.

1/5

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How about let them decide what to get for themselves?

5/5 *

Funky Badger wrote:
How about let them decide what to get for themselves?

Noone is forcing anyone to do anything. But I am perfectly fine informing a new player of all the options available to them to make an informed decision.

(I will agree some people do push the "your first purchase after your first scenario MUST BE A WAND OF CLW OR IH RABBLERABBLERABBLE" but I don't think that's the case here)

Lantern Lodge 3/5

As has already been stated, no one is forcing another player to buy nor should they ever be forced to do so. However, it should also be common knowledge that's passed around to players that when you come to a table you are responsible for your own healing. While many players are more than willing to help you out with healing, this is mostly because they hope you'll return the favor when they hit the ground or need some sort of help (Note: I said 'mostly'.)

Sczarni 4/5 RPG Superstar 2014 Top 16

I don't force my players, but whenever I have a new player at my table, I generally will say something like, "Oh, you got your faction mission and succeeded at the overall mission! Congratulations, that means you get two Prestige Points. These represent your fame and influence within your faction. You can also use them to call in favors, or to get equipment you wouldn't otherwise have access to. See, this table lists what you can get by spending Prestige. For example, you could spend the two prestige you just earned to get any item worth up to 750 gp. Coincidentally, that's the exact same price as a 1st-level wand. Such as a Wand of Cure Light Wounds. Which could be very useful for a new Pathfinder without very many hit points (wink, wink)."

Liberty's Edge 5/5

Funky Badger wrote:
How about let them decide what to get for themselves?

\

Sure. I never force anyone to purchase anything they don't want to.

However, I do push the issue, that every player is responsible for the healing of each of their characters. I explain why it is not fair to expect the Cleric to expend all their own resources to heal everyone else, and thus be behind the Wealth Curve for their gear.

3/5 RPG Superstar 2013 Top 16

Players are perfectly free to not buy a wand of cure light wounds, as long as they accept that I'm perfectly free to refuse to heal them using my own wand.

Silver Crusade 1/5 *

RainyDayNinja wrote:
Players are perfectly free to not buy a wand of cure light wounds, as long as they accept that I'm perfectly free to refuse to heal them using my own wand.

This! This! This! OMG This! I once burned through 20 charges of a Wand of CLW because I was the only person in the group who had one even though all of the group members had at least 2 PP.

I told all of them if I ever played another session with their character and they did not have a wand of CLW available, I would not extend further charges of mine to cure them.

1/5

Andrew Christian wrote:
Funky Badger wrote:
How about let them decide what to get for themselves?

\

Sure. I never force anyone to purchase anything they don't want to.

However, I do push the issue, that every player is responsible for the healing of each of their characters. I explain why it is not fair to expect the Cleric to expend all their own resources to heal everyone else, and thus be behind the Wealth Curve for their gear.

Fair enough.

1/5

Bigdaddyjug wrote:
RainyDayNinja wrote:
Players are perfectly free to not buy a wand of cure light wounds, as long as they accept that I'm perfectly free to refuse to heal them using my own wand.

This! This! This! OMG This! I once burned through 20 charges of a Wand of CLW because I was the only person in the group who had one even though all of the group members had at least 2 PP.

I told all of them if I ever played another session with their character and they did not have a wand of CLW available, I would not extend further charges of mine to cure them.

Nothing like teamwork. And that's nothing like etc.

Dark Archive 4/5 5/5 ****

Teamwork includes all members of the team pulling their own weight. It certainly is not much to ask that people bring a wand of CLW, or Infernal Healing. In fact, I would say it is a matter of common courtesy.

And, yes, I suggest the same to all players.

I've never seen a situation where people are refusing to heal, since it makes good sense strategically to do so... however, mooching your healing can be a drain on others... which is also anti-teamwork.

In fact, I have had situations where other players have insisted on using their wand of IH rather than me using my CLW... which is cool, but for sure a different situation.

One thing I have been lax on, and should correct, is the fact that I haven't bought any potions of CLW for any of my characters... emergency healing, etc. Always useful to get the person up that can actually use the wands!

I will be correcting the missing potions soon, for all three of my characters.

3/5 RPG Superstar 2013 Top 16

And after some recent bad experiences, I would highly recommend that by the time you hit 3rd level, you should spend 2 PP on an oil of daylight.

The Exchange 4/5

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Oil of Daylight
Potion of Fly
Potion of Gaseous form
5x scroll of see invis* (assuming you can cast it..)
Wand of cure light / Infernal healing
Wand of Bless / Magic missile
Wand of Shield (for magus)
Wand of Mage armor for my monk

all good buys for 2 PP. remember if you spend it on something that keeps you from dying, you don't need it to pay for the rez :)


Benrislove wrote:

Oil of Daylight

Potion of Fly
Potion of Gaseous form
5x scroll of see invis* (assuming you can cast it..)
Wand of cure light / Infernal healing
Wand of Bless / Magic missile
Wand of Shield (for magus)
Wand of Mage armor for my monk

all good buys for 2 PP. remember if you spend it on something that keeps you from dying, you don't need it to pay for the rez :)

by this logic, one would be able to spend 1 prestige point to "cash in a favor" for weapon that costs less than 375GP or 2 prestige for something less than 750GP?

to take this a step further, if lets say we have a masterwork cold iron bastard sword (35GP (x2 cold iron) + 300GP) = 370, I could "cash in a prestige to get that crafted for me". The value of such an item is now 0GP, If I were to start enchanting this with +1 later on, is the cost of the enchant affected?

thanks for your insight

2/5

Yes you can spend 2 (not 1) prestige points for a masterwork cold iron longsword (a masterwork darkwood composite longbow is often recommended as a potential purchase for martials). Its resell value is 0 as it was purchased with PP. Its cost to enchant later is not affected by the original item being purchased with prestige.

Silver Crusade 2/5

1 pp spent gets you an item of up to 150 gold, not 375.

Some other useful items bought early with pp:

Masterwork agile breastplate -- 550 gp.

Masterwork darkwood composite longbow, STR +3 -- 730 gp.

3d level potion -- 750 gp.

4th level scroll (cleric, druid or wizard) -- 700 gp.

Yes, anything you buy with pp (prestige points) has a value of 0 gp, however, you still have to account for the base value for enchanting.

Making your masterwork agile breastplate into a +2 agile breastplate is making an item valued at 4550 gp, and needs that appropriate level of fame to acquire. The rule about things having a value of 0 gp is to prevent people buying with pp, and then turning around and selling for gp.

Shadow Lodge 1/5

I'm pretty sure first level wands, potions, and scrolls are on the always purchasable list, along with masterwork and +1 weapons and armor. Therefore, a cl 1 cure light wounds wand is always purchasable.

Dark Archive 4/5

Pathfinder Roleplaying Game Superscriber
Daedalaman wrote:
I'm pretty sure first level wands, potions, and scrolls are on the always purchasable list, along with masterwork and +1 weapons and armor. Therefore, a cl 1 cure light wounds wand is always purchasable.

Level 1 wands are NOT always purchasable in gold. It is only always purchasable with PA.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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I'm in the camp that suggests everyone should seriously consider spending their first 2 pp on a CLW wand. I had a TPK this last week because no one had healing. They spent all their extra gold on scrolls, but it wasn't enough. Had one of them had a wand (and one of them was third level with 12 pp) I'm sure it would not have been a TPK.

Oh, did I mention it was a season 0? *sigh*

5/5 5/55/55/5

Know when to hold em, know when to fold em, know when to walk away, no when to run...

5/5

1 person marked this as a favorite.

I agree BigNorseWolf. No when to run. You should never run. You should always win. And always have a wand of CLW.

4/5

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UG! True horror story here.

Ran a adventure with a 3rd level superstitious Barbarain, who did NOT have a CLW wand. I ended up using 7 charges from my CLW wand healing that Barbarain up.
Was grouped with that same Barbarain the next session. I asked that Barbarain before the session started if he had picked up a CLW wand. His reply back was "I'm a Superstitious Barbarain, I don't believe in that stuff, so the answer is 'No'."
After I picked up my jaw off the floor I replied "If that's the case, you're to superstitious for me to do any healing or buffing for you".

4/5

Matt2VK wrote:

UG! True horror story here.

Ran a adventure with a 3rd level superstitious Barbarain, who did NOT have a CLW wand. I ended up using 7 charges from my CLW wand healing that Barbarain up.
Was grouped with that same Barbarain the next session. I asked that Barbarain before the session started if he had picked up a CLW wand. His reply back was "I'm a Superstitious Barbarain, I don't believe in that stuff, so the answer is 'No'."
After I picked up my jaw off the floor I replied "If that's the case, you're to superstitious for me to do any healing or buffing for you".

"My character would never buy a Wand of Cure Light Wounds. It's totally against his nature."

<30 minutes later>

"I'm bleeding out here. Is anyone going to heal me?"

Liberty's Edge

redward wrote:
Matt2VK wrote:

UG! True horror story here.

Ran a adventure with a 3rd level superstitious Barbarain, who did NOT have a CLW wand. I ended up using 7 charges from my CLW wand healing that Barbarain up.
Was grouped with that same Barbarain the next session. I asked that Barbarain before the session started if he had picked up a CLW wand. His reply back was "I'm a Superstitious Barbarain, I don't believe in that stuff, so the answer is 'No'."
After I picked up my jaw off the floor I replied "If that's the case, you're to superstitious for me to do any healing or buffing for you".

"My character would never buy a Wand of Cure Light Wounds. It's totally against his nature."

<30 minutes later>

"I'm bleeding out here. Is anyone going to heal me?"

I think this falls into the category of don't make a character that doesn't play well with others.

Creating and running a character that is such a drain on the party's resources is almost PvP. It wouldn't be so bad if using resources, like charges from a CLW wand, for the sole benefit of a party member were not used up at the end of the scenario.

In any case, I did not consider using PP to buy a wand, though I did take UMD for the explicit purpose of being more versatile. I will look into my options, but as a Paladin, would it be significantly less useful than for others? I'm just starting and there's so many options. :D

4/5

Level One Human wrote:


I think this falls into the category of don't make a character that doesn't play well with others.

Creating and running a character that is such a drain on the party's resources is almost PvP. It wouldn't be so bad if using resources, like charges from a CLW wand, for the sole benefit of a party member were not used up at the end of the scenario.

In any case, I did not consider using PP to buy a wand, though I did take UMD for the explicit purpose of being more versatile. I will look into my options, but as a Paladin, would it be significantly less useful than for others? I'm just starting and there's so many options. :D

I would agree.

UMD is a great skill for anyone to have, and especially for a Paladin who will likely have a positive Cha modifier. Do remember that unless you're using a Paladin archetype that swaps out spell casting, you can use a CLW wand without the need for UMD even at level 1.

Diplomacy is one of the most universally helpful skills. Perception is even more ubiquitous, but it's also something you can usually count on someone else to have pumped to ridiculous levels.

Silver Crusade 2/5

Level One Human wrote:

I think this falls into the category of don't make a character that doesn't play well with others.

Creating and running a character that is such a drain on the party's resources is almost PvP. It wouldn't be so bad if using resources, like charges from a CLW wand, for the sole benefit of a party member were not used up at the end of the scenario.

In any case, I did not consider using PP to buy a wand, though I did take UMD for the explicit purpose of being more versatile. I will look into my options, but as a Paladin, would it be significantly less useful than for others? I'm just starting and there's so many options. :D

I'd advise getting the wand. I play paladins extensively, and you want your Lay on Hands ability for in-combat healing. Also, you don't want to use those very scarce spell slots on Cure Light Wounds. Get the wand to top off hit points between combats, and to make sure nasty folks don't try to get you with infernal healing.

4/5

HEY! My neutral aligned magus sees nothing wrong with a wand of infernal healing. He just goes around calling it a wand of regeneration.

Those pesky paladins, with their stuck up attitudes won't even know the difference...unless they use a detect evil on the person effected by the wand. Which they shouldn't do if I make a decent bluff roll.

3/5

Other good wands to get:

Wand of Lead Blades
Wand of Endure Elements
Wand of divine favor
Wand of Ant Haul

Solid potions to get with PA:
Fly
Heroism
Lesser Restoration
Barkskin
Fly
Gaseous Form
Neutralize Poison
Remove Curse
Fly
Shield of Faith

and Scrolls, if you swing that way:
Blessing of Fervor
Fire shield
Fly
Barkskin
Fireball/Lightning Bolt

4/5 ****

Scrolls of 5 castings of a 2nd level spell can be good too.

Lesser restoration is a particular favorite.

The Exchange 5/5 RPG Superstar 2010 Top 16

Matt2VK wrote:

HEY! My neutral aligned magus sees nothing wrong with a wand of infernal healing. He just goes around calling it a wand of regeneration.

Those pesky paladins, with their stuck up attitudes won't even know the difference...unless they use a detect evil on the person affected by the wand. Which they shouldn't do if I make a decent bluff roll.

(1) You can't use Bluff on another player, Matt.

(2) I would be very, very, very careful. I've seen situations much more benign than this, and they have nearly came to blows between players. In most cases, the session has fallen apart and people walked away with a 0 XP, 0 PP Chronicle sheet and a bad taste in their mouth.

If your magus casts infernal healing on a character without her permission, by lying about which spell he's casting, he has legitimately broken the trust of the party. It may or may not be considered PVP -- that's a GM call -- and if you cast it on a "pesky" paladin, that may or may not require an atonement on the recipient's part -- also a GM call, since the paladin chose to voluntarily fail his saving throw and accept the benefits of an Evil-aligned spell -- but it's absolutely going to get the character angry at your magus.

(And it doesn't require detect evil. All it requires is a modest Spellcraft check. Depending on the GM, perhaps not even that. "The target detects as an evil creature for the duration of the spell and can sense the evil of the magic ...")

At the very least, you -- the player -- should make clear to the other players what spell is being cast. Otherwise, you're breaking the trust of the other people around the table.

3/5 5/5 *

Any character who won't heal a superstitious barbarian had better be ready to take his turn in the front rank while the barbarian hides in the back and shoots his bow.

Scarab Sages 4/5 RPG Superstar 2015 Top 16

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whew wrote:

Any character who won't heal a superstitious barbarian had better be ready to take his turn in the front rank while the barbarian hides in the back and shoots his bow.

I assume that includes the superstitious barbarian who has willfully neglected to provide a way to heal himself?

Silver Crusade 2/5

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whew wrote:

Any character who won't heal a superstitious barbarian had better be ready to take his turn in the front rank while the barbarian hides in the back and shoots his bow.

That's what I was planning on anyway. Honestly, anyone who thinks the above is some kind of threat is being laughed at behind their backs by entire legions of clerics.

Liberty's Edge 2/5

Matt2VK wrote:

UG! True horror story here.

Ran a adventure with a 3rd level superstitious Barbarain, who did NOT have a CLW wand. I ended up using 7 charges from my CLW wand healing that Barbarain up.
Was grouped with that same Barbarain the next session. I asked that Barbarain before the session started if he had picked up a CLW wand. His reply back was "I'm a Superstitious Barbarain, I don't believe in that stuff, so the answer is 'No'."
After I picked up my jaw off the floor I replied "If that's the case, you're to superstitious for me to do any healing or buffing for you".

On top of that YOU'RE A WITCH!!!!

Verdant Wheel 4/5

In my lodge we have some players who are deep dedicated healers and are proud of not letting others players spend their resources. When they are not around, someone plays Kyra.

Silver Crusade 2/5

3 people marked this as a favorite.

Nothing wrong with that, as long as nobody starts taking that to be an obligation that comes with having the word "cleric" on the character sheet.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Thomas, the Tiefling Hero! wrote:
Nothing wrong with that, as long as nobody starts taking that to be an obligation that comes with having the word "cleric" on the character sheet.

The only thing "wrong" is... they're counting on continuing to be lucky enough to dodge the issue.

The problem is it's a common expectation that after you get your first 2pp that you get yourself a bloody wand of cure light wounds so that you don't become an unnecessary burden to your fellow party members. And given the way PFS operates, it's really hard to argue that that's not a fair expectation, archetypes be dammed. If the roleplaying matters to you, then don't pick an archetype that causes a complication about this expectation. That's part of playing nice with your fellow players.

3/5

whew wrote:

Any character who won't heal a superstitious barbarian had better be ready to take his turn in the front rank while the barbarian hides in the back and shoots his bow.

To be fair, many classes and characters will have higher defenses then that many barbarians do, without the troubling issue of having a character who refuses all beneficial spellcasting. And let's also not forget that the superstitious barbarian might save against the healing, meaning that they might not even get healed. Healing barbarians is a less effective use of resources that having a heavy armor and shield character stand in the front line and heal them when they get hurt, which will be far less often then a raging barbarian in a breastplate with a two-handed weapon.

Chris Mortika wrote:
If your magus casts infernal healing on a character without her permission, by lying about which spell he's casting, he has legitimately broken the trust of the party. It may or may not be considered PVP -- that's a GM call -- and if you cast it on a "pesky" paladin, that may or may not require an atonement on the recipient's part -- also a GM call, since the paladin chose to voluntarily fail his saving throw and accept the benefits of an Evil-aligned spell -- but it's absolutely going to get the character angry at your magus.

Actually, the current PVP rules only specifically state "don't kill". That aside, however, My anecdotal evidence has seen that Paladins as a general rule lack spellcraft, and more than a few have no real way to detect people's intentions, other than detect evil. Until someone's cast it on them at least once (as the spell specifically states that you can feel the evil of it), they should have no idea that it's an evil spell. Also, you only need an atonement if you commit an evil action. Not if someone commits one in your name, or does one to you, even if you benefit from it (I will grant, however, that some divine characters may cast or have one cast on them after receiving the benefits of the spell). All of this precludes, however, the fact that paladins are one of the better healing classes in the game, and so should be less inclined to need healing in the first place.

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