(Skulls & Shakles) Pirate Campaign Class Suggestions


Advice


I will be playing a pirate campaign very soon. Currently, I have 3 other players playing ranged combat characters. I, myself, would rather not play the sword & board or the "beatstick" melee character/ I've been there & done that. I want to play something different.

I've asked about a summoner and that has been dismissed for an option. I thought about a ranger or even a free booter ranger for that matter, but If I am only going to be the 1 in melee combat. No reason to play this class. Not to mention if I play an archer ranger, I've heard that in a pirate setting lots of wind comes & blows your arrows away.

Gunslinger is out of the question. We have those already.

I'm drawing a blank here guys. I want to play something that is thematically cool, but yet also do well in this campaign as well.

Any thoughts or suggestions I would greatly appreciate it!

Thanks!


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

In Skull and Shackles I have a Kitsune Sorcerer with the Fey Bloodline and he is great at charming everyone and staying out of trouble (ie lashings, extra work, etc). I also have a Halfling Druid with a Roc companion (however, I did not get the companion to return to me until after the first adventure was over).

Are you looking to play a caster? WHo is dismissing your choices, the DM or other players?


What sourcebooks is your GM allowing?


I am soon to play in a pirate themed campaign and am having the same thought process you are having. I think I have settled on a Monk/Sorcerer possibly with a planar bloodline or planar linked race from the advanced race guide (probably water or air). Playing a monk will be new thing for me as I haven't played one since 1st edition and I am not sure I did back then. I am liking monk because I'll avoid heavy armor which will be bad on a ship or in water and the increased movement should help in shipboard combat. The sorcerer is there to keep me from getting bored with monk and use spells to up my combat effectiveness (mage armor & shield, Owl's wisdom, shocking grasp etc). Hope this helps.


I'll be playing in the Skull & Shackles adventure path soon, too, and it took me a couple days of brainstorming to come up with a character I was really excited for -- mostly because, even though "a pirate" fits so naturally into my wheelhouse, I wanted to make the pirate; the character that I wouldn't have been able to play in a different game.

I ended up settling on a Sky Druid for reasons that I feel are fairly self-explanatory. What's that everybody, is the wind ruining your day? Not mine 8)


Xander_21 wrote:

I'm drawing a blank here guys. I want to play something that is thematically cool, but yet also do well in this campaign as well.

Any thoughts or suggestions I would greatly appreciate it!

Thanks!

Try a Cleric of Besmara, the Pirate Queen... they get the option to take a familiar instead of a domain.. Your GM should have details as they are part of the AP.


Hendelbolaf wrote:

In Skull and Shackles I have a Kitsune Sorcerer with the Fey Bloodline and he is great at charming everyone and staying out of trouble (ie lashings, extra work, etc). I also have a Halfling Druid with a Roc companion (however, I did not get the companion to return to me until after the first adventure was over).

Are you looking to play a caster? WHo is dismissing your choices, the DM or other players?

DM dismissed the summoner.


Shadowborn wrote:
What sourcebooks is your GM allowing?

All the PF books are allowed. Anything homebrewed I would have to inquire with him about


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Cleric of Besmara
Inquisitor of Besmara
Storm, Sky, Shark Shaman, Tempest or Aquatic Druid
Swashbuckler or Rake Rogue
Bladebound Magus with an intelligent cutlass
Cad, Brawler, Corsair, Lore Warden, Rondelero Duelist, Viking or Mobile Fighter
Sea Reaver, Brutal Pugilist or Drunken Brute Barbarian
Chiurgeon Alchemist (Ship's Doc)
Sea Singer, Buccaneer, Daredevil or Savage Skald Bard
Stargazer Oracle
Tattooed Sorcerer
Sea Witch
Siege Mage Wizard
Drunken Master Monk

Also, take a look at Wayfinder #8 for the Argonaut and Commander archetypes for Cavaliers, as well as the Marine archetype for Fighter.


On our Skulls and Shackles campaign, we have a samourai(sword saint), and he's doing wonders with his katana! He's charismatic and very good at intimidating his foes,and in this campaign, this an appreciable boon.


Lamontius wrote:

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Cleric of Besmara
Inquisitor of Besmara
Storm, Sky, Shark Shaman, Tempest or Aquatic Druid
Swashbuckler or Rake Rogue
Bladebound Magus with an intelligent cutlass
Cad, Brawler, Corsair, Lore Warden, Rondelero Duelist, Viking or Mobile Fighter
Sea Reaver, Brutal Pugilist or Drunken Brute Barbarian
Chiurgeon Alchemist (Ship's Doc)
Sea Singer, Buccaneer, Daredevil or Savage Skald Bard
Stargazer Oracle
Tattooed Sorcerer
Sea Witch
Siege Mage Wizard
Drunken Master Monk

Also, take a look at Wayfinder #8 for the Argonaut and Commander archetypes for Cavaliers, as well as the Marine archetype for Fighter.

Which of these suggestions you posted would you say would do the best in this kind of campaign? Or all they all on the same level in terms of power?


mogwen wrote:
On our Skulls and Shackles campaign, we have a samourai(sword saint), and he's doing wonders with his katana! He's charismatic and very good at intimidating his foes,and in this campaign, this an appreciable boon.

I'm not so sure a lawful character would fit into a pirate campaign. But thanks for the suggestion just the same!


They're all good picks for Skull & Shackles. In terms of the strength of the builds, that depends and is practically impossible to answer.

My suggestion would be, if you haven't already, to give the Skull Players Guide a read. It is freely available and will help put you on the right track.

Taking one of the character traits from the Guide will be very beneficial in helping your character to have abilities that will come in useful during the AP.


Xander_21 wrote:


I'm not so sure a lawful character would fit into a pirate campaign. But thanks for the suggestion just the same!

Well, there's no need to be lawful to be a Samourai, you can be any alignement you want! Our,for exemple,is NG.

It's a very solid class in a seafaring campaign,and he took the sword saint archetype because he didn't want to have a mount on a ship,which is, by the way a very good idea. Samourai is just such a strong class,the challenge ability sounds really swashbuckling! You do big amounts of damage and, thanks to the resolute ability, you never flinch!


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
mogwen wrote:

Well, there's no need to be lawful to be a Samourai, you can be any alignement you want! Our,for exemple,is NG.

It's a very solid class in a seafaring campaign,and he took the sword saint archetype because he didn't want to have a mount on a ship,which is, by the way a very good idea. Samourai is just such a strong class,the challenge ability sounds really swashbuckling! You do big amounts of damage and, thanks to the resolute ability, you never flinch!

I am not trying to be a butt-head and I normally do not correct anyone's spelling as mine is horrible and there are plenty of people on the forum with remarkable English skills even though it is not their primary language, but it should be samurai. That is how it is spelled using romaji directly from Japanese or just in English.

I also think that could be a very good character. There are some Islands in the Shackles that were settled by Minkaians (Japanese) and their descendents still live there. They are called the Ushinawa Isles (see Isles of the Shackles).

I also think that a Freebooter Ranger would work. Go Half-orc with a bite attack and scent and you will be a power to be reckoned with in the adventure path.


Xander_21 wrote:
Shadowborn wrote:
What sourcebooks is your GM allowing?
All the PF books are allowed. Anything homebrewed I would have to inquire with him about

Well, if he's willing, there are several archetypes designed specifically for seafaring adventures in the latest issue of Wayfinder (#8). It's a free download, so you aren't losing anything by taking a look and seeing if any of them are what you're looking for. Worst that will happen is your GM says 'no.'


Hendelbolaf wrote:

I am not trying to be a butt-head and I normally do not correct anyone's spelling as mine is horrible and there are plenty of people on the forum with remarkable English skills even though it is not their primary language, but it should be samurai. That is how it is spelled using romaji directly from Japanese or just in English.

I also think that could be a very good character. There are some Islands in the Shackles that were settled by Minkaians (Japanese) and their descendents still live there. They are called the Ushinawa Isles (see Isles of the Shackles).

I also think that a Freebooter Ranger would work. Go Half-orc with a bite attack and scent and you will be a power to be reckoned with in the adventure path.

AARGH!

Sorry, french spelling!
My mistake!
And yes a freebooter is avery solid choice,too.We have both in our campaign,not an orc though,just a Mwangi former slave.

Liberty's Edge

Inquisitor of Besmara just reeks of thematic coolness...I doubt you're ever going to see this sort of opportunity to play a character that's such a perfect match again...assuming that's what you'd enjoy playing. I wonder how an Oracle that draws from Besmara would work out? Sea Witch would rock hard, too.

Of course, if you just want to be a swashbuckler...that's a Rogue archetype...and not really that bad, in practice.


EldonG wrote:

Inquisitor of Besmara just reeks of thematic coolness...I doubt you're ever going to see this sort of opportunity to play a character that's such a perfect match again...assuming that's what you'd enjoy playing. I wonder how an Oracle that draws from Besmara would work out? Sea Witch would rock hard, too.

Of course, if you just want to be a swashbuckler...that's a Rogue archetype...and not really that bad, in practice.

The Inquisitor would make sense thematically, with his/her destiny gradually revealed to keep the Shackles from falling under Chellish control and one of the largest regions of piracy eradicated.


The Inquisitor of Besmara, would you go melee or ranged?

Liberty's Edge

Xander_21 wrote:
The Inquisitor of Besmara, would you go melee or ranged?

Well, favored weapon is rapier, and it's good, but if possible, can you manage a pistol or 2?


EldonG wrote:
Xander_21 wrote:
The Inquisitor of Besmara, would you go melee or ranged?
Well, favored weapon is rapier, and it's good, but if possible, can you manage a pistol or 2?

I'm assuming I would have to spend a feat on Gunsmithing?

Silver Crusade

Xander_21 wrote:
EldonG wrote:
Xander_21 wrote:
The Inquisitor of Besmara, would you go melee or ranged?
Well, favored weapon is rapier, and it's good, but if possible, can you manage a pistol or 2?
I'm assuming I would have to spend a feat on Gunsmithing?

No, just go for Black Powder Inquisition.


Is that considered a Judgement? Where does that fall exactly?

Liberty's Edge

Xander_21 wrote:
Is that considered a Judgement? Where does that fall exactly?

http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/paizo--- inquisitor-archetypes/inquisitions/black-powder-inquisition


Quintin Belmont wrote:
No, just go for Black Powder Inquisition.

With respect, I disagree. If you want Gunslinging abilities, just dip one-level in Gunslinger. You get full deeds, proficiencies, gunsmithing, +1 BAD, +2 Fort, +2 Ref, and d10 Hp.

Pick a more useful domain for your Inquisitor who only gets one.

cheers


CyderGnome wrote:
Try a Cleric of Besmara, the Pirate Queen... they get the option to take a familiar instead of a domain.. Your GM should have details as they are part of the AP.

I've never heard or read about this option. I'm playing in two Skulls games. Is this special for the AP?


Why does no one give rangers any love? They make excellent pirates. They have the skills, weapon/armor prof, BaB, and flair to make a solid top tier choice.


Jubal Breakbottle wrote:
CyderGnome wrote:
Try a Cleric of Besmara, the Pirate Queen... they get the option to take a familiar instead of a domain.. Your GM should have details as they are part of the AP.
I've never heard or read about this option. I'm playing in two Skulls games. Is this special for the AP?

It's an option detailed in the write-up on Besmara in the back of The Wormwood Mutiny. Rangers who worship Besmara can take a familiar in place of an animal companion.


Jubal Breakbottle wrote:
Quintin Belmont wrote:
No, just go for Black Powder Inquisition.

With respect, I disagree. If you want Gunslinging abilities, just dip one-level in Gunslinger. You get full deeds, proficiencies, gunsmithing, +1 BAD, +2 Fort, +2 Ref, and d10 Hp.

Pick a more useful domain for your Inquisitor who only gets one.

cheers

That sounds like a solid option. Now I have a question. Is it true that your ab vs target's ac is actually their touch ac?

And secondly, if I duel wield pistols do I incur a penalty?

Thanks!


Xander_21 wrote:

That sounds like a solid option. Now I have a question. Is it true that your ab vs target's ac is actually their touch ac?

And secondly, if I duel wield pistols do I incur a penalty?

Thanks!

Yes, firearm target touch in their first range increment.

Yes, like hand crossbows, but get that concept out of your mindset, because these pistols are one-shot muskets not revolvers. You need a free hand to load them.

cheers


Ok guys after some careful thought & research. These are the options that interest me the most for this type of campaign.

Aquatic Druid/Savage Skald w/ Barbarian dip or a Dwarven Inquisitor.

Which 1 of these do you think would have the best success rate?

And also with the Dwarven Inquisitor I'm having a hard time deciding if melee or taking a dip in Gunslinger is the way to go. What do you guys think?

The thought of taking the dip in Gunslinger is intriguing for the inquisitor. I was thinking about making Yosemite Sam. He would fit this bill! LOL.

Even if I take Rapid Reload I can't reload both guns @ the same time?


https://www.youtube.com/watch?v=sgP6ygboC9o


Xander_21 wrote:

Ok guys after some careful thought & research. These are the options that interest me the most for this type of campaign.

Aquatic Druid/Savage Skald w/ Barbarian dip or a Dwarven Inquisitor.

Which 1 of these do you think would have the best success rate?

And also with the Dwarven Inquisitor I'm having a hard time deciding if melee or taking a dip in Gunslinger is the way to go. What do you guys think?

The thought of taking the dip in Gunslinger is intriguing for the inquisitor. I was thinking about making Yosemite Sam. He would fit this bill! LOL.

Even if I take Rapid Reload I can't reload both guns @ the same time?

With regards to Domain, the Madness domain features one of the best buffs/debuffs in the game in Visions of Madness and their Aura is pretty potent too.


Great point! Hmmm...my choices are getting tougher...

Tactics is also interesting as well, especially the Weapon Master Domain Power

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