Synthesist Summoner and Aspect / Greater Aspect


Rules Questions


I am a little confused about the Fused Eidolon and the Aspect and Greater Aspect class abilities.

While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor.

So the question is do you still have access to the abilities you gain from aspect?

For example, if you get a tail evolution, would you still have it while fused?

_______________

On a side note, what about fast healing and the Synthesist? If you get that ability do you only regain real hit points or do you actually heal the temporary hit points? I ask this because if it is only hit-points then, it is a no-duh buy for greater aspect, as you would want to have the ability all of the time, vs. just while fused.

Thank you,
-Hexen


Anyone?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

My guess is you wouldn't have your tail while fused. You could use it to gain mental ability scores, or racial bonus to skills, since you can still use those while fused. You could also gain some of the magic options that a eidolon gets, since you can cast magic while fused as well...

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

It actually depends on what abilities you gain from the aspect.

Lets say you take a tail or a bite attack, you would lose it because you are in effect inside the monster and cannot "access" your normal limbs. For example in order to cast spells you must have Arms, yours are not usable.

Natural Armor is similar since your natural armor and that of the eidolon wouldn't stack.

Physical stat modifiers also wouldn't stack because your stats are replaced

Since the synthesist doesn't mention that you lose access to your own abilities I would imagine abilities like Fast Healing, SR and even Undead Appearance would translate. Not sure about movement or senses, Flight with wings I would say no, magic flight, not sure.


Hmm. I was looking at them like simple class abilities.


I believe that in one of the many errata/FAQs/clarification posts about the synth it was stated fast healing didn't work on the temporary HP gained, only the summoners HP pool.

Unfortunately there are a great deal of exceptions and even some counter intuitive rulings (in my opinion) regarding this particular archtype, so many some people consider it rather unplayable (if only because getting all in info together and building the character correctly is difficult).


Skylancer4 wrote:

I believe that in one of the many errata/FAQs/clarification posts about the synth it was stated fast healing didn't work on the temporary HP gained, only the summoners HP pool.

Unfortunately there are a great deal of exceptions and even some counter intuitive rulings (in my opinion) regarding this particular archtype, so many some people consider it rather unplayable (if only because getting all in info together and building the character correctly is difficult).

I am doing alright with it at level 4.


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Captain Sir Hexen Ineptus wrote:
Skylancer4 wrote:

I believe that in one of the many errata/FAQs/clarification posts about the synth it was stated fast healing didn't work on the temporary HP gained, only the summoners HP pool.

Unfortunately there are a great deal of exceptions and even some counter intuitive rulings (in my opinion) regarding this particular archtype, so many some people consider it rather unplayable (if only because getting all in info together and building the character correctly is difficult).

I am doing alright with it at level 4.

Point being? Just because you probably tracked down the correct information doesn't mean that the other 99.99999% of players put in a fraction of that effort. The synth is hands down the most asked about archtype on the boards regarding rules and advice (less so now that it is banned from PFS, which incidentally means you are playing in a home game which may or may not be house ruling things as well). Doing 'alright 'is 'relative' in that regards.


Just relooked at aspect. Its a supernatural ability. So should the eidolon get all the same super natural abilities you have? The way I see it, it is a magical effect granting your body a bonus the same way a spell might. So you should get all evolutions you get with aspect/greater while fused or alone.


Skylancer4 wrote:
Captain Sir Hexen Ineptus wrote:
Skylancer4 wrote:

I believe that in one of the many errata/FAQs/clarification posts about the synth it was stated fast healing didn't work on the temporary HP gained, only the summoners HP pool.

Unfortunately there are a great deal of exceptions and even some counter intuitive rulings (in my opinion) regarding this particular archtype, so many some people consider it rather unplayable (if only because getting all in info together and building the character correctly is difficult).

I am doing alright with it at level 4.
Point being? Just because you probably tracked down the correct information doesn't mean that the other 99.99999% of players put in a fraction of that effort. The synth is hands down the most asked about archtype on the boards regarding rules and advice (less so now that it is banned from PFS, which incidentally means you are playing in a home game which may or may not be house ruling things as well). Doing 'alright 'is 'relative' in that regards.

My point is I am messaging you on my phone. I dont get your point as to my questions past healing. Thanks for your point this is what I sort of exspected as they are not real HPs rather temp.

Thanks


PFS is hardly the standard to go by. From my point of view, chopping valuable evolution points out of one's power armor seems less than ... wise?

The campaign in question has no house rules as relates to the synthesist archetype nor the summoner base class.


Turin the Mad wrote:

PFS is hardly the standard to go by. From my point of view, chopping valuable evolution points out of one's power armor seems less than ... wise?

The campaign in question has no house rules as relates to the synthesist archetype nor the summoner base class.

I am confused by your statements. Here is my point. Aspect and Greater Aspect are supernatural abilities granting evolutions. When you are fused with your eidolon:
PRD wrote:

The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature....

While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor.

So abilities you get that are granted to yourself are also put on your eidolon while fused.

So IGNORE what type of bonus you are getting for a moment and focus on the type of ability. Aspect and Greater Aspect are Supernatural abilities correct? Why would a supernatural ability stop working while you are fused with your eidolon when it specifically states you can use your own abilities?

P.S. What about a simple Extraordinary Ability like rage? What happens when you rage while fused? Would that not stack, and have an even less of a reason to work?


The key seems to be ... check errata first.

Without having book and errata/FAQ access at the moment, evolutions for yourself that are physical in nature usually don't work as the synthesized eidolon fuses with your body, replacing it in many ways. A tail on yourself is of no value. Fast healing works for you, but not (directly) for the eidolon. Anything modifying stuff that the eidolon replaces when fused becomes inoperative as far as I can tell, such as body armor. (Intriguingly, when fused you get a shield bonus to AC and a circumstance bonus on saves, the why of these remains unexplained.)

Rage should work fine ... but given the behavioral limitations of rage, you're declawing yourself of your entire spell arsenal and all of your spell-like abilities. Perhaps as a last-ditch gasp in a fight, although at that point ... eeesh. Given the capabilities of eidolons, dipping 1 or 2 levels to pick up barbarian rage is an awfully steep price to pay, since you're losing out on the topmost levels of summoner to get rage...


Turin the Mad wrote:

The key seems to be ... check errata first.

Without having book and errata/FAQ access at the moment, evolutions for yourself that are physical in nature usually don't work as the synthesized eidolon fuses with your body, replacing it in many ways. A tail on yourself is of no value. Fast healing works for you, but not (directly) for the eidolon. Anything modifying stuff that the eidolon replaces when fused becomes inoperative as far as I can tell, such as body armor. (Intriguingly, when fused you get a shield bonus to AC and a circumstance bonus on saves, the why of these remains unexplained.)

Rage should work fine ... but given the behavioral limitations of rage, you're declawing yourself of your entire spell arsenal and all of your spell-like abilities. Perhaps as a last-ditch gasp in a fight, although at that point ... eeesh. Given the capabilities of eidolons, dipping 1 or 2 levels to pick up barbarian rage is an awfully steep price to pay, since you're losing out on the topmost levels of summoner to get rage...

I see your points. I just can't seem to drop in my mind that this is just a supernatural ability that enhances the character's body. That is what it is doing right? And when they are fused the it does the same, but this time they now share the same body. Checked the FAQ, and it wasn't clear. Already used PF SRD20 as they have the erratas already factored in.

Thanks
-Hexen

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