Feat(s) for a Hermean Exile?


Lost Omens Campaign Setting General Discussion


I'm designing a character who will be an exile from Hermea (grew up there, failed to pass the tests, exiled -- but she thinks it's because she's got traces of silver dragon bloodline, instead of gold; she may or may not be right.) Planning -- again for story reasons, so this is set -- to be a paladin/sorc/dragon disciple.

I'm looking for one or two feats, and maybe a trait, to take at low level to reflect the Hermean background.

There's a trait, Hermean Paragon (+2 initiative), which fits the character, but the only Hermean-specific feat (Hermean Bloodline) makes two skills related to the same stat class skills. Problem is, this feat doens't help since all the skills I plan to take will already be class skills.

So, what are some other feats that would be reasonably reflective of the Hermean experiment, and also help the character? Ones that have a specifically Hermean background would be very appealing.


Skill focus might be the obvious choice, or even the Focused Study alternate human trait. The Charming social trait would seem typical also.

Any dragon blood, regardless of colour might be the reason you failed the tests, isn't Mengkare trying to make superior humans? My theory is that he's taking the best of humanity and trying to bring back some version of the Azlanti.


That's not actually true at all. The part on Hermea in the Inner Sea Guide says specifically that the island has a much higher rate of sorcerers than most other areas (and draconic is the most common I believe).

I seem to recall that Mengkare specifically adds a couple elves and other races to improve humans in terms of appearance, grace, and whatnot. He is just careful to not overdo it since the point is to perfect humanity, not half-whatever-ity.


Skill Focus woul be possible, but I'm really looking for something more Hermean.


Improved initiative from better reflexes, breeding, etc.


That actually fits. Thanks!


Pathfinder Adventure Path Subscriber
Devastation Bob wrote:
Improved initiative from better reflexes, breeding, etc.

Also Athletic, Endurance, Fleet, Focused Discipline, Great Fortitude, Iron Will, Lightning Reflexes, Magic Aptitude, Prodigy, Run, Scholar, and Toughness.


improved init and toughness are good feats for sorcerers.

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