Lucky Salamander |
2 people marked this as a favorite. |
Alignment:Neutral
Domains:
1. Madness
2. Strength
3. Glory
4. Water
5. War
Subdomains
Blood, Duels, Fist, Flowing, Heroism, Resolve.
Lekst
Major God of ale, soldiers, drinks and war.
Favored Weapon: Unarmed Strike
Lekst was born a Human in a not-yet discovered island, far from any true civilization. His people lived in tribes and small bands, and he was the bastard son of the chief of the largest tribe on the island.
When he came of age, something horrible happened. Soldiers of a great empire, now long-dead, came to his island. He knew what he had to do. He rallied all the tribes and united them under one banner, and declared war. The tribes had no hope of victory, as it was Fists and Spears against Firearms and Swords, and all of his warriors where cowards, never seeing a real fight. He went to the island's shaman, and asked what to do. The shaman gave him some herbs and water, and told him to figure it out. He toiled for hours watching his warriors die while he worked. After days, he finally figured it out. He had finally made, ALE. He loved the stuff, and gave it to all of his warriors. All of their fear washed away and they overwhelmed the soldiers.
They built rafts and canoes, and followed them to their homeland, leaving the island forever. The tribes became a powerful kingdom, spreading far and wide and absorbing many tribes into their numbers. As they spread, they took their ale with them, and very soon, ale was all over the world. One night, Lekst was assassinated. They buried him and trapped his soul in a gem. As a worship ritual they sacrificed the gem to the Creator, and his soul with it. He gave him life again as one of his many children, one of the Gods.
Lekst's sacred colors are brown and red. His favored animal is the camel. His followers include alcoholics,soldiers and warriors.
lucky7 |
Alignment:Neutral
Domains:
1. Madness
2. Strength
3. Glory
4. Water
5. War
Subdomains
Blood, Duels, Fist, Flowing, Heroism, Resolve.Lekst
Major God of ale, soldiers, drinks and war.
Favored Weapon: Unarmed StrikeLekst was born a Human in a not-yet discovered island, far from any true civilization. His people lived in tribes and small bands, and he was the bastard son of the chief of the largest tribe on the island.
When he came of age, something horrible happened. Soldiers of a great empire, now long-dead, came to his island. He knew what he had to do. He rallied all the tribes and united them under one banner, and declared war. The tribes had no hope of victory, as it was Fists and Spears against Firearms and Swords, and all of his warriors where cowards, never seeing a real fight. He went to the island's shaman, and asked what to do. The shaman gave him some herbs and water, and told him to figure it out. He toiled for hours watching his warriors die while he worked. After days, he finally figured it out. He had finally made, ALE. He loved the stuff, and gave it to all of his warriors. All of their fear washed away and they overwhelmed the soldiers.
They built rafts and canoes, and followed them to their homeland, leaving the island forever. The tribes became a powerful kingdom, spreading far and wide and absorbing many tribes into their numbers. As they spread, they took their ale with them, and very soon, ale was all over the world. One night, Lekst was assassinated. They buried him and trapped his soul in a gem. As a worship ritual they sacrificed the gem to the Creator, and his soul with it. He gave him life again as one of his many children, one of the Gods.
Lekst's sacred colors are brown and red. His favored animal is the camel. His followers include alcoholics,soldiers and warriors.
This is soooooooooo Maniaron. It's wonderful!
Dasrak |
5 people marked this as a favorite. |
Nope, I got nothing. Feel free to use this one.
Sure, I'll bite
Firanis, the Ultimate Weapon
Alignment True Neutral
Domains Artifice, Destruction, Glory, Healing, Travel
Subdomains Catastrophe, Construct, Honor, Restoration, Resurrection, Trade
Status Unknown
Favored Weapon Hand Crossbow
Eight thousand years ago the Empire of Jinryu gathered together the greatest wizards, sages, and architects of magic to create a weapon the likes of which the world had never seen. The Untouchable Empress intended to use this weapon to bring the entire world under her heel, and upon its completion she swiftly used its power to lay waste to a rebellious and problematic city within her own domain. What happened next is not entirely clear, but the weapon was stolen and an insurrection swiftly lead to the death of the Empress and everyone associated with the old regime. In her final act of spite, she had all records relating to the weapon's creation destroyed.
With no accurate depictions of the weapon, it passed hands as a magical oddity and trinket for centuries thereafter. At the time scholars believed the weapon was enormous, but we know now that in its inactive state it is little more than size of man's fist. However, in those intervening years accidental activations laid dozens of cities to waste. It is perhaps a poor testament to the predilections of humanity that it took so long for its second function to be revealed. Amid the devastation of the Rending Plague, a small child stole an ornate and expensive-looking ball. It is from her account that we know that in its sealed form the ultimate weapon is a small metallic sphere inlaid with strange runes. She heard whispers coming from the device, and they asked her what she wanted. She replied that she only wanted her family back. Instantly the sphere split in two and from it emerged the ultimate weapon. It whirred to life and unleashed its power. Everyone in the city saw only a blinding light, heard only a deafening cacophony, and felt only a scouring heat. When mortal senses returned, so too had the lives of all those claimed by the Rending Plague.
The young girl kept the sphere a secret, but the fact that she had developed uncanny magical powers proved more difficult to hide and she was conscripted into the imperial academy at the age of thirteen. She came to understand the nature of what she possessed, and resolved to learn how to master the weapon and use it to bring good to the world. She left the academy at the age of seventeen to do just that. Though she wished only to use the restorative powers of the weapon, her writings indicate that destruction and restoration must remain balanced. History remembers her only as the "Mother of Mercy", and she lived for nearly two-thousand years by utilizing the powers of the weapon. She eventually disappeared from the annals of history, and so too did to the weapon for another thousand years. There are several miracles or calamities in the intervening period that could possibly be attributed to it, but there are no reliable written accounts such as the works left by the Mother of Mercy so the details remains unknown.
The next confirmed appearance of the weapon was in the hands of the madman Galzinra, possibly the first to use it for its intended purpose. He laid waste to cities and used the weapon's power to restore his own soldiers to life after battle. Galzinra himself had acquired the weapon by buying it from a traveling merchant, and after discovering its true power went from a farmhand to a conquering warlord upon discovering its power. Galzinra was ultimately betrayed, however; one day the weapon simply refused to work for him, and he did not live for much longer thereafter. The weapon then fell from one hand to the next in rapid succession, occasionally disappearing for decades at a time before re-emerging.
At this point, the frequent activations of this weapon were attracting divine attention, and even the most aloof deities were growing concerned. While some were legitimately worried for the welfare of mortals, most were alarmed that its powers were rapidly growing and given time could potentially threaten divine being. Moreover, the abjurations placed on it by its creators had grown in power with the weapon. They were now so great, in fact, that even the gods could not locate it.
Thus began the great inquisition, where chosen champions of twenty-six gods fanned out across the world to find and destroy the ultimate weapon. However, every time they closed in on it the weapon eluded them. It continued to pass hands as if it had a will of its own... and indeed, by this point it did. Eventually the inquisition disbanded as the weapon disappeared from history for centuries at a time.
The next appearance of the weapon - six thousand years after its creation - is the first time we hear of its named. It is called Firanis, and it is no longer a tool but an object of worship to its fanatical followers. False copies of the weapon - far less powerful, but still functional and drawing their divine energy from the original - were spread across the world and used by the cult. No single individual knew whether they held a copy or were the lucky one to hold the true Firanis. The reality was that the true weapon passed outside of its cults influence, and what few accounts we have of the era indicate that it gained many new powers, including the ability to change its sealed form. It could now appear to be anything; a wooden totem, a brass bell, musicbox... all forms we know it took to pass from one hand to the next.
This tumultuous period came to a sudden end, and the cult of Firanis died down over a few decades. The lesser copies of the ultimate weapon were mostly destroyed by the second inquisition, and became rare but potent reminders that Firanis really did exist. To this day, there are those who still pray to this strange idol... and some still hear its response.
The divine status of Firanis is an active topic of theological debate, even among the cults of Firanis themselves. The general consensus is that it is no longer in Maniaron, but it is still passing from one hand to the next in some other distant plane. There is no doubt that it still exists somewhere out there, and its divine power continues to grow.
Whoah... that ended up WAY too long
RDM42 |
1 person marked this as a favorite. |
Oxala, the Crusading Jester
Minor God
Chaotic Good
Chaos(whimsy)
Good(friendship)
Charm(love)
Trickery(deception and innuendo)
Luck(imagination)
Worshippers of Oxala have a saying that says it all: 'Darkness can never last too long - when you laugh in its face.' The jester goddess has a habit of humbling bullies, making laughing stocks out of those who think too highly of themselves and pricking consciences in those that think they have none. There is almost nowhere a follower of hers might not show up, ready to laugh at the emperor's nakedness at a moments notice.
RDM42 |
1 person marked this as a favorite. |
Oxala, the Crusading Jester
Alignment Chaotic
Domains: chaos, good, charm, trickery, luck
Subdomains: whimsy, friendship, love, deception, innuendo, imagination
Favored Weapon: rapier
Colors: sky blue and black.
Worshippers of Oxala have a saying that says it all: 'Darkness can never last too long - when you laugh in its face.' The jester goddess has a habit of humbling bullies, making laughing stocks out of those who think too highly of themselves and pricking consciences in those that think they have none. There is almost nowhere a follower of hers might not show up, ready to laugh at the emperor's nakedness at a moments notice.
Her worship is an old one - and oddly enough historically closely connected to Annalise - a sister. In the old tales they were darkness and light, yin and yang - and now, for the first time, their priesthoods are in alignment. There may be consequences for the future.
The initiation rite for a new priest of Oxala is a roast held in their honor, they are mercilessly - but good naturedly - ribbed. Many good aligned and more humble rulers keep a worshipper of Oxala on hand as a reminder that 'Caesar is Mortal' almost as a more serious court jester or advisor, to point out their flaws.
RDM42 |
1 person marked this as a favorite. |
Ipravan the Restorer
Favored weapon: Net
Favored Archetypes: Reincarnated Druid, Ecclesiasttheurge, Merciful healer
Alignment: Neutral
Earth Domain
Sun Domain
Healing Domain
Water Domain
Plant Domain
Subdomains:
Restoration
Resurrection
Day
light
Growth
Rivers
Ipravan the Gentle, Ipravan the healing Waters. Ipravan the Restoring Light. Followers of Ipravan are almost universally accepted anywhere they go, wearing the robes of Ipravan are almost a free pass into many cities and across fields of battle. The little sister Ipravan is the Beloved of much of the pantheon, innocent of though of greater moral issues annd innocent of and thought of freedom or order, chaos or any other philosophy - her only belief is in making whole what was once broken.
Her clergy tend to be pacifists, and accept worshipers of all stripes.
RDM42 |
1 person marked this as a favorite. |
Vracar the chronicler
Greater deity
Lawful Neutral
Domains: Law, knowledge, magic, protection, artifice
Sub domains:
Construct, education, memory, arcane, divine, defense.
Favored weapon: longbow.
Vracar of the open book, Chronicler of the gods is an ancient and powerful deity. As the saying goes, when existence started, Vracar opened his book to the first page, and when it ends his book will close. Vracar cares about collecting and preserving knowledge through time - and it is this task to which his acolytes are dedicated. The Society of Vracar has the oldest libraries in the oldest cities. The libraries are often almost better defended than the cities they are in, guarded by golems and constructs and warded by spells. Vracarians are known for sponsoring and organizing "adventuring teams" tasked with finding ancient ruins and recovering and bringing back knowledge to store in their libraries and museums.
Their largest and chief temple or library is in the city of Amaranth and happily aids them in their recovery of their history.
RDM42 |
1 person marked this as a favorite. |
Rog'Kza of the Midnight Jungle
Neutral Evil
Evil Domain
Void Domain
Darkness Domain
Madness Domain
Plant Domain
Subdomains:
Dark Tapestry
Loss
Nightmare
Growth
Fear
Night
Favored weapon: Quarterstaff
Favored Archetypes:
Druid: Jungle Druid, Devolutionist, Leshy Druid, Life Channeler, TOxicologist
Rog'Kza
In the depths of the Jungles of the east is rumored to Dwell the Folk of Rog'Kza, Lord of the Midnight Jungle. Older than the stars themselves, it is said - his form is that of a Treeant, a massive walking tree which infects those he passes, turning them into trees himself - and it is said the eastern jungle is what was left of his last conquest, the trees overgrowing the ruins within where once their inhabitants. Rog'Kza is beyond the thinking of normal mortals - his thoughts are deep and distant and Malevolent - he hates much of those who have taken over His World and polluted it with Stone and Metal, with barren planes and the creations of man. He would bring it all down and those who venerate him would be dancing in the ruins.
Brad Whittingham 241 |
Love the idea of this! Might do a couple of my own!
Alignment: 1d10 ⇒ 8 Neutral Evil
Domain 1: 1d30 ⇒ 21 Magic
Domain 2: 1d30 ⇒ 24 Protection
Domain 3: 1d30 ⇒ 15 Healing
Domain 4: 1d30 ⇒ 15
Domain 5: 1d30 ⇒ 21
Domain 4 Reroll: 1d30 ⇒ 19 Luck
Domain 5 Reroll: 1d30 ⇒ 22 Nobility
Lirianni the Deceiver
The Neutral Evil Goddess of Illusions, Greed and Gambling.
Domains: Magic, Protection, Healing, Luck and Nobility
Subdomains: Divine, Defense, Restoration, Fate, Leadership and Arcane
Other Information The holy symbol of Lirianni is a coin surrounded by black. The favored weapon of Lirianni is a kerambit.
Lirianni is the protector and supporter of tricksters, thieves, and nobles, and is not only a deity that aids in the protection and hiding of gold, but the act of spending it in a frivolous manner as well.
Lirianni is both worshiped at the gambling table and behind it, both acting as the protector and the taker. Most believe that her worship is contradictory, and makes little sense, but still, her worship is widespread, especially in larger cities where the gold runs like the river itself.
Brad Whittingham 241 |
Alignment: 1d9 ⇒ 1 Lawful Good
Domain 1: 1d30 ⇒ 22 Nobility
Domain 2: 1d30 ⇒ 23 Plant
Domain 3: 1d30 ⇒ 28 Sun
Domain 4: 1d30 ⇒ 24 Protection
Domain 5: 1d30 ⇒ 7 Darkness
Iradath the Balancer
The Lawful Good God of Equilibrium and Natural Progression
Domains: Nobility, Plant, Sun, Protection and Darkness
Subdomains: Day, Night, Leadership, Growth, Decay and Purity
Other Information: The holy symbol of Iradath is a moon and sun behind a wilting, yet blooming flower. The favored weapon of Iradath is a starknife.
Iradath is the protector of the natural world and the progression of it, he believes that both life and death is a part of life, just like the setting and rising sun is a part of life as well. His believers do not dwell on the truth that their deity provides, but instead uses their time on the material plane to protect against those who would try to stave off death, cut a life short, or disturb the natural progression of things.
Brad Whittingham 241 |
Alignment: 1d9 ⇒ 9 Chaotic Evil
Domain 1: 1d30 ⇒ 19 Luck
Domain 2: 1d30 ⇒ 30 Trickery
Domain 3: 1d30 ⇒ 5 Charm
Domain 4: 1d30 ⇒ 20 Madness
Domain 5: 1d30 ⇒ 23 Plants
Alaria the Obsessed
The Chaotic Evil Goddess of Seduction and Obsession
Domains: Luck, Trickery, Charm, Madness and Plants
Subdomains: Curse, Deception, Lust, Insanity, Nightmare and Decay
Other Information: The holy symbol of Alaria is a black rose. The favored weapon of Alaria is a sickle.
Alaria is the driver of obsessive lust, her worshipers are cruel and mostly develop obsessive natures, leading them to insanity and murder. Her main weapon of choice is a sickle, however, her followers prefer deadly and hallucinatory poisons to debilitate their victims.
Brad Whittingham 241 |
Alignment: 1d8 ⇒ 3 Chaotic Good
Domain 1: 1d30 ⇒ 30 Trickery
Domain 2: 1d30 ⇒ 27 Strength
Domain 3: 1d30 ⇒ 28 Sun
Domain 4: 1d30 ⇒ 4 Chaos
Domain 5: 1d30 ⇒ 13 Glory
Vekarn the Tactician
The Chaotic Good God of Tactical Combat and Redemption
Domains: Trickery, Strength, Sun, Chaos and Glory
Subdomains: Deception, Resolve, Day, Heroism, Honor and Ferocity.
Other Information: The holy symbol of Vekarn is a sun rising above a clenched fist. The favored weapon of Vekarn is a scimitar.
Vekarn's followers are mainly tacticians and soldiers of high rank, and is mainly worshiped for his tactical knowledge, and redemption. Vekarn believes that prisoners have a right to be set free, and that redemption is never far away, he also believes that in a war, their are no rules, making an ambush a perfectly viable solution to a problem.
RDM42 |
1 person marked this as a favorite. |
Ullartha StormBringer
Chaos
Destruction
Weather Domain
Death Domain
Evil Domain
Subdomain: Enthropy
Subdomain: Catastrophe
Subdomain: Storms
Subdomain: Undead
Subdomain: Plague
Subdomain: Rage
Is was rumored that in one of her many times of passion, Tissana conceived a daughter - her daughter growing up shared her passions, ad loved freely and followed her heart - until one day it is said, that heart was broken, and she was rejected by her Mortal lover. Ulllartha turned to rage, and summoned up a storm which destroyed the village he was in and everyone in it. Then, to continue her love, she brought back her lover, but not to life but a state of half life. She retreated into her rage and destruction -- if the world would not work the way she thought it should, then the world must be destroyed. It must be made to serve her whims and her whimsy, for was not her mother's teaching that the only thing that matters was your own loves and desires? Ullartha is the Storm, the destroyer, the Plaugebringer - she is a goddess who you do not want the attention of, and definitely do not want her love and passion. She is the patron of vengeful jilted lovers.
Brad Whittingham 241 |
Alignment: 1d8 ⇒ 7 Lawful Evil
Domain 1: 1d29 ⇒ 8 Destruction
Domain 2: 1d29 ⇒ 21 Repose
Domain 3: 1d29 ⇒ 10 Fire
Domain 4: 1d29 ⇒ 17 Magic
Domain 5: 1d29 ⇒ 20 Protection
Igari the Inferno
The Lawful Evil God of Entropy and Fire
Domains: Destruction, Repose, Fire, Magic and Protection
Subdomains: Rage, Ash, Arcane, Catastrophe, Purity and Smoke
Other Information: The holy symbol of Igari is a fiery tome. The favored weapon of Igari is a meteor hammer.
Igari is a god of pure destruction and believes that those who do not worship him are enemies, and will be burned in the purifying flames that his followers wield with ferocity. Despite Igari and his followers loving destruction and chaos, Igari goes about this in a meticulous, strategic manner, strategically destroying his enemies as best as the situation would allow.
Alignment: 1d10 ⇒ 3 Chaotic Good
Domain 1: 1d29 ⇒ 21 Repose
Domain 2: 1d29 ⇒ 1 Air
Domain 3: 1d29 ⇒ 17 Magic
Domain 4: 1d29 ⇒ 16 Madness
Domain 5: 1d29 ⇒ 9 Earth
Domain 5 Re-roll: 1d29 ⇒ 5 Community
Kazri the Untamed Zephyr
The Chaotic Good Goddess of Air and Hope
Domains: Repose, Air, Magic, Madness and Community
Subdomains: Ancestors, Cloud, Wind, Arcane, Family and Home
Other Information: The holy symbol of Kazri is a tome in the midst of a hurricane. The favored weapon of Kazri is a rapier.
Kazri is a goddess of the winds, she loves to get involved in the problems of mortals, but rarely interferes. Those who have met Kazri describe her as being annoyingly cheerful and optimistic, quite literally providing a breath of fresh air to those around her, though despite her cheerful nature, she is still doubtful of her power, and carries a deep shame with her ever since her race of the Skor'ha destroyed Kazeno, since then, she removed them from the Material Plane, and sought to fix the problems that she created.
Alignment: 1d8 ⇒ 2 Neutral Good
Domain 1: 1d29 ⇒ 13 Knowledge
Domain 2: 1d29 ⇒ 6 Darkness
Domain 3: 1d29 ⇒ 3 Artifice
Domain 4: 1d29 ⇒ 3 Artifice
Domain 5: 1d29 ⇒ 29 Weather
Domain 4 Reroll: 1d29 ⇒ 10 Fire
Shabrak the Tempered Mind
The Neutral Good God of Experimentation and Strange Combinations
Domains: Knowledge, Darkness, Artifice, Weather and Fire
Subdomains: Construct, Seasons, Storms, Memory, Thought, Night
Other Information: The holy symbol of Shabrak is a hammer made of paper enveloped in a rain of flame. The favored weapon of Shabrak is a throwing axe.
Shabrak is a god of a strange combinations and hybrids, his followers are known to construct weapons made and tempered with the natural elements. They would typically create magical weapons that were cooled by the rain above and heated by the lava below. Shabrak is known to be a crazed alchemist and wizard, shying away from the well-known and the normal, often constructing things with unknown use or purely for his own - and many others - amusement.
Vutava |
Really want to go through and make "mini pantheons" or family groupings. For example, Arkesht, Ergen, Annalise, Oxala(and probably others) are connected.
Well, there's already the Amalae, who are a close pantheon (meaning they can be worshiped as a unit). Then there's the Lovecraft-inspired void-born (who may or may not have some connection to Ergen; Vuni seems to think so). There's the draconic/reptilian gods. Kobold Cleaver's "family" might count. Rothlar and Golthan are siblings, as are Hakath and Halakan.
Edit: Oh, there's also a possibility for racial pantheons.
Vutava |
Still, would be interesting to catalogue them that way.
I agree. I was giving suggestions on groupings.
And it looks like we've got another void-born.
1d9 ⇒ 8 NE
1d31 ⇒ 22 Rune
1d31 ⇒ 28 Void
1d31 ⇒ 2 Animal
1d31 ⇒ 1 Air
1d100 ⇒ 35 M
Vaathix, Death from the Skies, Feaster of Carrion (Lesser Deity)
Neutral Evil
Portfolio: Isolation, scavenging, dangerous/poisoned places beyond civilization, wasteland survival
Domains: Air, Animal, Evil, Rune, Void
Subdomains: Cannibalism, Dark Tapestry, Feather, Isolation, Wards, Wind
Vaathix soars the skies as easily as he soars the depths of space, always searching for anything he can use or consume. The shadow of his wings has been the last thing many creatures have seen, as he will kill and devour almost anything he finds, though he prefers creatures too feeble to fight back.
Followers of the Feaster of Carrion are primarily those who have been driven insane by hunger, thirst, exposure, and/or loneliness. Some hope to borrow his strength to survive, while others merely pray for him to locate them and provide a quick death.
Vaathix has no united worship-base, but all of his worshipers manage to learn his unholy symbol: a horribly disfigured buzzard with black pits where its eyes should be. His favored weapon is the longbow.
Goth Guru |
Perception: 1d9 ⇒ 91d33 ⇒ 131d33 ⇒ 21d33 ⇒ 181d33 ⇒ 1
Lawful good,
Knowledge
Animal
Nobility
Air
Majestic
He looks like a pure white, huge, eagle
Once the Elder Beast of Eagles, he still empowers totemistic shamans and barbarians. Some intelligent giant eagles are clerics of him. The legends have him awakening them. One of his subdomains is liberation. He also sponsors Order of the Eagle Cavaliers. Buildings that harbor runaway slaves often have decorative white eagles above the entryways.
lucky7 |
1 person marked this as a favorite. |
RDM42 wrote:Really want to go through and make "mini pantheons" or family groupings. For example, Arkesht, Ergen, Annalise, Oxala(and probably others) are connected.Well, there's already the Amalae, who are a close pantheon (meaning they can be worshiped as a unit). Then there's the Lovecraft-inspired void-born (who may or may not have some connection to Ergen; Vuni seems to think so). There's the draconic/reptilian gods. Kobold Cleaver's "family" might count. Rothlar and Golthan are siblings, as are Hakath and Halakan.
Edit: Oh, there's also a possibility for racial pantheons.
Wasn't there an informal grouping of off-good deities a while ago? (Edit: There sort of was, with Allisandra, Harkon, Vonheim, and Connela)
Brad Whittingham 241 |
1 person marked this as a favorite. |
Alignment: 1d9 ⇒ 2 Neutral Good
Domain 1: 1d29 ⇒ 14 Liberation
Domain 2: 1d29 ⇒ 10 Fire
Domain 3: 1d29 ⇒ 11 Glory
Domain 4: 1d29 ⇒ 17 Magic
Endasra the Liberating Flame
The Neutral Good Goddess of Liberation and Innocence
Domains: Liberation, Fire, Glory and Magic
Subdomains: Freedom, Smoke, Heroism, Honor, Arcane and Divine
Other Information: The holy symbol of Endasra is a rising flame behind broken shackles. The favored weapon of Endasra is ironically a spiked chain.
Endasra is the goddess of liberation and innocence. She believes that slavery and possession is wrong, and believes that slavers will face their judgement in their own way. Her worshipers attempt to abolish slavery in anyway they can, be it releasing them from a nobles grasp or a slavers possession.
Alignment: 1d9 ⇒ 6 Chaotic Neutral
Domain 1: 1d29 ⇒ 28 Water
Domain 2: 1d29 ⇒ 18 Nobility
Domain 3: 1d29 ⇒ 26 Trickery
Domain 4: 1d29 ⇒ 18
Re-Roll Domain 4: 1d29 ⇒ 24 Sun
Ilkin the Blinding Star
The Chaotic Neutral God of Ego and Pride
Domains: Water, Nobility, Trickery and Sun
Subdomains: Oceans, Leadership, Deception, Thievery, Day and Light
Other Information: Ilkin's holy symbol is a sun rising above a dark ocean, with the other half of the sun beneath the water being a coin. The favored weapon of Ilkin is a shortsword.
Ilkin is a god that is based around shameless deception and thievery, and believes that his followers should not only steal, but to brag about it as well. Ilkin's followers typically are incredibly egotistical, and usually like to one-up their competition.
Alignment: 1d9 ⇒ 6 Chaotic Neutral
Domain 1: 1d29 ⇒ 4 Charm
Domain 2: 1d29 ⇒ 15 Luck
Domain 3: 1d29 ⇒ 1 Air
Domain 4: 1d29 ⇒ 26 Trickery
Bazaran, the Lucky Charm
The Chaotic Neutral God of Selfishness and Superstition
Domains: Charm, Luck, Air and Trickery
Subdomains: Cloud, Wind, Lust, Love, Deception and Thievery
Other Information: Bazaran's holy symbol is a rose, half is bright and the other half is gold. Bazaran's favored weapon is a scythe.
Bazaran is a god that believes that his followers can simply get what they want by using their 'powers of persuasion' and general deception. Bazaran is occasionally known for the spreading of rumors and superstition.
Alignment: 1d9 ⇒ 4 Lawful Neutral
Domain 1: 1d29 ⇒ 27 War
Domain 2: 1d29 ⇒ 9 Earth
Domain 3: 1d29 ⇒ 26 Trickery
Domain 4: 1d29 ⇒ 12 Healing
Sanova the Medic
The Lawful Neutral Goddess of Natural Remedies and Respite
Domains: War, Earth, Trickery and Healing
Subdomains: Blood, Tactics, Deception, Metal, Restoration and Resurrection
Other Information: Sanova's holy symbol is a herb crossed with a thin vial. Sanova's favored weapon is an aspergillum
Sanova is a goddess that believes in natural remedies. Her believers focus around the initial healing process and in the crafting of natural healing remedies. Her followers also have a slightly darker side to them, and believe in more recreational drugs and that, if someone is too far gone, that they must use plants such as hemlock to put them out of their misery, and whilst most see this as an act as mercy, some see it as a cowardly or selfish act.
Thanael |
Alignment: 1d9 ⇒ 7 Lawful Evil. Fun.
Domain Options: 1d29 ⇒ 28 Water
Domain Options: 1d29 ⇒ 18 Liberation?!
Domain Options: 1d29 ⇒ 1 Air
Domain Options: 1d29 ⇒ 15 Healing
Aerun, The Summer Storm
A newly-raised goddess, Aerun is a contradiction in terms. She is associated with the short, harsh rainstorms that bring devestation even as they provide life-giving water during the burning months of the dry season of her native land. To her dedicated worshippers and clerics, she also embodies the positive aspects that come out of tragedy, as well as the negative aspects of things that are needed to keep daily life going. Her sacred weapon is a javelin, and her holy symbol is a lightning bolt. Sky blue, white, and light brown are the colors most readily associated with the faith, and secretary birds are considered holy animals.
How about this for domains, subdomains and contradictions:
Air(Wind), Healing(Restoration), Law(Slavery), Liberation(Freedom), Water (Ocean)lucky7 |
1 person marked this as a favorite. |
Alignment: True Neutral
Domains:
1. Animal
2. Earth
3. Knowledge
4. Plant
5. War
Subdomains:
Fur, Caves, Espionage, Decay, Tactics, Metal
Vesivlod, the Sunken Baron
Minor god of tunnels, sappers, subterfuge.
Favored Weapon: Heavy Pick
Vesivlod is one of the eldest gods, a child of Maniaron formed deep within the earth. His lands beneath the surface have survived the constant wars that ravage the surface because Vesivlod, more than any other god, knows when to hide, forsaking greater power for the comforts of home.
Many a would-be-conqueror has sought to take his lands, only to find themselves lost and broken in the Underdark, their army taken apart by the very soil itself.
Vesivlod is depicted as an anthropomorphic mole holding a pick. His sacred colors are brown and rust. He has few venerated clerics, and is instead prayed to by those who seek to make a desperate defense.
Goth Guru |
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Alignment: True Neutral
Domains:
1. Animal
2. Earth
3. Knowledge
4. Plant
5. WarSubdomains:
Fur, Caves, Espionage, Decay, Tactics, MetalVesivlod, the Sunken Baron
Minor god of tunnels, sappers, subterfuge.
Favored Weapon: Heavy PickVesivlod is one of the eldest gods, a child of Maniaron formed deep within the earth. His lands beneath the surface have survived the constant wars that ravage the surface because Vesivlod, more than any other god, knows when to hide, forsaking greater power for the comforts of home.
Many a would-be-conqueror has sought to take his lands, only to find themselves lost and broken in the Underdark, their army taken apart by the very soil itself.
Vesivlod is depicted as an anthropomorphic mole holding a pick. His sacred colors are brown and rust. He has few venerated clerics, and is instead prayed to by those who seek to make a desperate defense.
Maybe his clerics are hiding.
Vutava |
Additional notes #5.
Ergen, Old Stone, Father Sky (Intermediate Deity)
Ergen's physical body is completely immobile, and only his spirit is free to wander. (The possibility exists that Ergen simply chooses not to animate the immense statue that is his body, as it has been shown that he has the capacity to alter the internal structure.) His spiritual form usually appears either as an imposing (though insubstantial) regal dwarf or as a mighty storm cloud. His influence in this form is limited to touching the minds of his followers and manipulating the weather.
Old Stone's herald is a unique air/earth elemental named Wind and Stone. Another notable servant is Lightning Bringer, an elder anemos. His servitors consist primarily of elementals of air or earth.
Ergen recalls little of the time before he fell upon the world, only remembering tumbling through the void for what felt like an eternity. Due to his similar origins, Arkesht has drawn Ergen's curiousity, as has the speculation that the Fire in the Deeps may have been involved in his creation. Other deities focused on creation, such as Blastari and Estarianthanon have earned something resembling friendship from Father Sky.
Inral Supplemental
Ergen's body contains relatively high concentrations of skymetals, and such were frequently included in dwarven-crafted items pre-Diaspora. Because of this, not all seekers of dwarven history do so for noble reasons.d'Eon |
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Alignment: 1d9 ⇒ 1
Domain: 1d33 ⇒ 3
Domain: 1d32 ⇒ 18
Domain: 1d31 ⇒ 9
Domain: 1d30 ⇒ 10
Indum, the Constant Builder LG
Domains: Artifice, Fire, Good, Glory, Law
Subdomains: Arson, Construct, Honor, Judgement, Redemption, Toil
Indum is the Lady of civilization. She labors constantly to bring her people to perfection, guiding them in the proper techniques of building and law. Yet all of her efforts have been for naught so far. Every one of her chosen societies have failed in some way, only to be cleansed by her fire and rebuilt from the ashes.
KoolKobold |
Alignment: 1d10 ⇒ 4 Lawful Neutral
Domain 1: 1d30 ⇒ 2 Animal
Domain 2: 1d30 ⇒ 17 Law
Domain 3: 1d30 ⇒ 8 Death
Domain 4: 1d30 ⇒ 11 Fire
Domain 5: 1d30 ⇒ 26 Rune
Huh...this is an interesting set of domains...
Subdomains:
Law = Inevitable subdomain
Animal=Fur and Feather subdomains
Death=Plague subdomain
Fire=Ash subdomain
Rune=Wards subdomain
Buldruo, the Tamer
LN God of animal taming, hunting and survival
Domains: Animal, Death, Fire, Law, Rune
Subdomains: Ash, Feather, Fur, Inevitable, Plague, Wards
Favored Weapon: whip
When it comes to nature itself, many venerate Gozreh; when it comes to farming, mortals turn to Erastil. Yet, when a village is plagued by wild animals, or when a child wishes to be a tamer, they're eyes go towards Buldruo. His teachings show that, with enough effort, knowledge, and quick thinking, any human can tame even the most powerful of animals. Worshipers who are lawful neutral or true neutral are often druids, seeking to bring less conflict between man and beast; lawful good worshipers are the crusaders against facilities and organizations that wish to abuse and mistreat animals, often becoming paladins; and lawful evil followers are more often than not poachers or workers for underground pet trades, focusing on the skills of rogues. Yet the most common choice of classes for the followers of the Tamer are the hunter and the ranger-many even say that Buldruo was once a mortal man, and the first human to be a true hunter who rose to divinity for unknown reasons.
TheChelaxian |
When it comes to nature itself, many venerate Gozreh; when it comes to farming, mortals turn to Erastil. Yet, when a village is plagued by wild animals, or when a child wishes to be a tamer, they're eyes go towards Buldruo.
This is a homebrew setting, here Gozreh and Erastil do not exist fyi. Otherwise it's a good addition.
Syrus Terrigan |
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At long last, I make good on a months-old threat: new content!!
DISCLAIMER: Only part of this entry was randomly generated (alignment and 3/5 domains), so there's no push on my part to add this to what all of you have done and Dasrak has compiled; I'm mostly posting this here because it seems the best place to do so, and my own storycrafting has done me a bit of a disservice -- help!
Name: ______________
Titles: _____, _____, Banefire (See? It'll get even clearer in a minute)
Alignment: Chaotic Evil
Domains: Darkness, Destruction, Earth, Evil, Fire
Subdomains: Ash, Cannibalism, Caves, Loss, Smoke, Torture
Symbol: __________
"Where did you find this??! I think I've seen this image before -- once. And I've still got the scars from my old mentor's "punishment" for opening that book. . . . . No! I'm not going to offer you anything for it! That's not a 'collector's item', that's the most ill-fated piece of metal I've seen in the past 400 years! Get it out of here, and take yourselves with it!!"
-- Maegrinal Silsteri, Counsel to the Elven Ambassador, Greenstone Enclave, Greenstone, Barony of the Eastern Reaches
Just over 500 years ago, the Meadowwend River Valley in the southeastern part of what is now the Barony of the Eastern Reaches in the Kingdom of Tyredor was beset by unspeakable evil. So great was the abomination that dwarves, elves, humans, orcs, goblins, and gnolls united to stamp it out. So thorough were the efforts of the leaders of this improbable alliance that, all too quickly after their victory, the typical racial tensions once again re-emerged, and past cooperation was not just forgotten, it was as though it never happened.
This is just a little of what is still known or recorded, as most of the direct participants are dead, or in the case of the longer-lived races, are now possessed of shattered minds -- likely the result of what they saw during the "Wicker Fires War".
When the followers of ___________ swept out of the caverns beneath _________ (Darkmaw), villages and even cities were put to the torch. Most of the survivors were enslaved, or worse yet, burned on wicker pyres in offering and then devoured. The "Burned Host" reveled in destruction and self-mutilation, and inflicted their joys upon most in their path. Their early victories yielded a plentiful workforce, well-stocked larders, and little word of their emergence into the wider world. The high priests of __________ ordered the construction of a chthonic temple worthy of their dread master, and thus the Shroudfire Temple was conceived, and dedicated in a few short years upon a foundation of blood and bone atop the bedrock of the Barrier Mountains.
The hierarchy of __________'s cult consists of 7 high priests -- the Shroudfire Master, the Pyrelord, the Shadowmaster, the Emissary of Flame, the Emissary of the Deep, the Hand of Stone, and the Hand of Pain. Below these 7 are the two orders that comprise the majority of the ranks of the faithful -- the Order of the Darkling Flame, and the Order of the Burning Dark. Close examination of these two orders indicates little actual distinction between the two; it appears that those who advance from the ranks of the Burned Host join one order or the other based upon personal preference. The Burned Host is made up of survivors who come to accept the doctrines of _________, and pass through the flames as a testimony of their newfound devotion (Few of even the vilest hearts have ever found this devotion willingly.). Below the Burned Host are . . . all the people not adherents of the cult -- slaves, future victims, and future meals.
The Banefire's power was broken in a battle that raged in the Meadowwend Valley at the base of _________ (Darkmaw) and in the ethereal realms beyond the physical world -- just as the various races united to oppose this scourge, so, too, did the mightiest heralds of the many faiths represented among those peoples. Locked away in the outermost darkness of reality, his name excised from every inscription and book (the title "Banefire" is only contained in three texts to date, and those records are to be destroyed when their owners die), and every follower purged from the earth without leniency or remorse, ________ still waits for his name to be uttered, that he may gain the power to retake his place.
The wicker thickets that surround ________ (Darkmaw) are nearly devoid of life; while the peoples that now occupy the valley are blessedly ignorant, the land remembers. Even the orc tribe given the hereditary duty to guard the path to the mountain knows few, if any, details of what they keep.
But.
Just weeks ago, someone infiltrated the wicker thickets and entered the mountain, and reemerged . . . . with something in his keeping.
This is the result of some long-dormant random generation work from a couple months ago, and the burst of inspiration (from Destiny, no less! And I don't even play!) that led to creating the Shroudfire Temple -- a necessary piece in my ongoing gestalt campaign. I hope y'all like it. I know it's very close in nature to work that's been posted here before, and we can easily see the parallels with Moloch/Molech, but this is a story I "needed" to maintain some measure of sufficient plausibility in my homebrew world.
EDIT: It gets worse. I have more material for this one.
KoolKobold |
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Alignment: 1d10 ⇒ 1 LG
Domain 1: 1d30 ⇒ 12 Fire
Domain 2: 1d30 ⇒ 24 Protection
Domain 3: 1d30 ⇒ 10 Earth
Domain 4: 1d30 ⇒ 4 Chaos (replaced for Good)
Domain 5: 1d30 ⇒ 4 Chaos (replaced for Law)
Forgruu
Titles: The Champion of the Continents, the World Observer, the Benevolent Beast
God of subterranean areas, defensive fighting, and
Alignment: Lawful Good
Domains: Earth, Fire, Good, Law, Protection
Subdomains: Caves, Ash, Archon, Defense, Purity, Metal
Symbol: face of a silver buffalo
Favored Weapon: earth breaker
One of the more bizarre dwarven deities, Forgruu is said to have been the very god that helped the first dwarves embrace the use of crafting metals into armor and weapons, as well as accepting the caverns as their home and to distrust the sky. The Champion of the Continents is claimed to have helped in making the continents and the landmasses when the world was created, using his strength to form the mountains and his blood of magma to make some of these mountains into the first volcanoes. Forgruu is a kind and observant god, who teaches his followers to fight on the defensive until the enemy has left themselves open. He is described in two different ways-either that of a huge buffalo made of hardened magma, or of a dwarf with armor of stone and freshly made metal with a beard of magma.
KoolKobold |
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Any have something to tell me what the rolls will give me for the Domains.
Go to the domains page, which you can find here. Count down from the domains list, until you get 5. If you get a roll that clashes with your deity's alignment, just replace it with one of the alignment domains (ex: if you roll a 4, which is the Chaos domain, for a LG deity, replace that domain either with the Good or Law domain).
Hope this helps. If I'm wrong, someone is welcome to correct me.
Dasrak |
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Any have something to tell me what the rolls will give me for the Domains.
You should always have any alignment domains for your deity's alignment. So if you roll Lawful Good, you automatically get the Law and Good domains and only roll for 3 more.
It's been a while since the table has been posted, so I'll post the domain table again:
1 Air
2 Animal
3 Artifice
4 Charm
5 Community
6 Darkness
7 Death
8 Destruction
9 Earth
10 Fire
11 Glory
12 Healing
13 Knowledge
14 Liberation
15 Luck
16 Madness
17 Magic
18 Nobility
19 Plant
20 Protection
21 Repose
22 Rune
23 Scalykind
24 Strength
25 Sun
26 Travel
27 Trickery
28 Void
29 War
30 Water
31 Weather
For subdomains, just pick legal ones for your domains.
Syrus Terrigan |
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To resubmit a wrinkle to the "standard" process given above, NenkotaMoon --
I start with a listing of all 37 domains, shuffled once (Dasrak's list above does not include the alignment domains, Ruins, or Vermin). I roll on that list to determine which domain will have two granted subdomains. I refer to this as the "focus domain".
Next, I roll 1d9 on a shuffled list for the alignments (discarding as needed until I arrive at an alignment compatible with the "focus domain").
After that, I use a once-shuffled array of the 33 other domains to fill in any necessary blanks.
I went with the "once-shuffled" paradigm on all my lists just because my dice and dice app both had a long-trending bias toward Law, Evil, Scalykind, and Community (and I am not a fan of the Scalykind domain).
Dasrak |
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(Dasrak's list above does not include the alignment domains, Ruins, or Vermin).
Ruins and Vermin are listed on D20PFSRD in error; they are not legal Cleric domains. They should have been listed with the Druid Domains instead. We already made that mistake earlier. If you want to include Ruins and Vermin, you should include all the Druid domains as well, although keep in mind that these were never designed for nor intended for Clerics.
Syrus Terrigan |
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Syrus Terrigan wrote:(Dasrak's list above does not include the alignment domains, Ruins, or Vermin).Ruins and Vermin are listed on D20PFSRD in error; they are not legal Cleric domains. They should have been listed with the Druid Domains instead. We already made that mistake earlier. If you want to include Ruins and Vermin, you should include all the Druid domains as well, although keep in mind that these were never designed for nor intended for Clerics.
Well. Hmmm. Missed that tidbit.
How unfortunate.
Gnoll Bard |
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Thought I'd take a crack at this; I rolled using Random.org:
Boundane, the Laugher in Darkness
Chaotic Good demigod of nocturnal hunters, good-hearted rogues, and the new moon
Domains: Chaos, Darkness, Good, Trickery, Void
Subdomains: Azata, Espionage, Night, Stars, Thievery, Whimsy
Favored Weapon: Dagger
Holy Animal: Hyena
Holy Symbol: A disk, black on one face and silver on the other
It is said that when La first placed the moon in the sky, he cast a long shadow in the pale light it shed. As the moon god admired his handywork, his shadow tore loose and skulked into the darkness, cackling from the shadows where the moonlight couldn't reach. When the first lunar cycle reached its nadir and La's new light vanished entirely from the sky, the shadow emerged from its hiding place and cried its name to the sleeping world, declaring that it was Boundane, the Laugher in Darkness.
Although he is a creature of darkness, Boundane is fundamentally a good-natured deity. He looks after all those who make their livelihoods under cover of darkness, but only so long as they do so for the sake of joy, rather than out of malice. He is a protector of mortal hunters and nocturnal predators, but only so long as their predation remains within the limits that the wild can bear, and he is an enemy of those who kill out of hatred or sport. Likewise, he is a patron of spies, thieves, and other such scoundrels, but never of those who prey on the truly innocent or downtrodden.
Boundane's relationship with La is complex and often strained. It is said that the Laugher in Darkness goes about in the material plane on nights of the new moon, checking in on his followers and making mostly harmless mischief. He is banished by the light of the moon, however, and cannot stand in the presence of La himself, although some claim that he merely chooses not to out of fear that the moon god will try to reclaim his shadow. La and his faithful do not approve of many of the rogues that pay homage to Boundane, but realize that he is essentially an ally when it comes to protecting the innocent during the night.
For his part, Boundane finds La to be no fun at all, but he shares the moon god's hatred for Khaivara and Nescifent, whose faithful are often the targets of his mischief. He views Evoco and Ilkin as rivals, and considers Endasra a close ally, though the feeling isn't always mutual. Boundane has attempted to court Zyelimun on several occasions, though some believe that he only does so because he knows it annoys the Secret-Stealer.
Tacticslion |
Maniaron Homebrew Wiki The beginning of the end.
This is awesome!
Is there a specific list of deities that are updated there, or could I submit my own for addition?
Also: are the settlements going to be there?
(If it's there, I didn't see the way to get to it, and random page only took me to the gods.)
I haven't actually participated in that thread, and haven't kept up with it, but it was my understanding (though I could be wrong) that it's supposed to be the same thing. Either way, thanks for the wiki!
EDIT: just saw that you posted in the settlement thread, too! Heh!