Homebrew Challenge: Pantheon Generator


Homebrew and House Rules

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I see Marzin getting along with Tork pretty well, they have a similar portfolio. Speaking of Tork, he can have the industry subdomain as well. Now onto the next deity.

Alignment (Law/Chaos): Chaos
Alignment (Good/Evil): Neutral
Domain 1: Chaos
Domain 2: War
Domain 3: Death
Domain 4: Magic
Domain 5: Trickery

Evoco, God of Deceit
Domains: Chaos, Death, Magic, Trickery, War
Subdomains: Ambush, Deception, Divine, Espionage, Protean, Undead
Holy Symbol: An empty circle
Sacred Weapon: Daggers
Portfolio: Deceit, Trickery, Ambush, Surprise

Evoco believes that nothing is constant, but chaos. Evoco believes that there is no honour in war, that to succeed anything and everything can be done. Whether that is animating droves of undead to use as reinforcements, or torching an enemy village to distract their nearby armies. The unexpected is the only thing that can be expected. Magic is a great tool for this, whether it is summoned creatures or a wall of flame. There can be no mercy in war.

Evoco was once a human conscripted into an army under a very honourable general. The general had the army march through a forest, and some forward scouts spotted an ambush laid by the enemy. The general refused to slip around them and ambush them, instead he and the rest of the army marched right into it. Evoco tried to flee from the massacre, but the general saw him attempt to sneak away, even though he used magic to help his escape. That general killed Evoco personally. Evoco's sheer willpower made him ascend to the heavens and become a god, teaching that there can be no mercy in war.


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Dasrak wrote:
Quote:
Non-Alignment Domains (5d8-4)

This method of generation is no good; it has ludicrously uneven odds, with the most common domains literally being thousands of times more likely than the least common. The only way to get the air domain is to roll 1 five times in a row, which is nearly impossible (1 in 32,768 chance) whereas there are a huge number of combinations of dice rolls that will create the number 19. Specifically, there are 2,460 different combinations of 5d8-4 that will total to 19. Needless to say, this is not a fair selection method.

If you want to do a physical die roll, the most sensible way is to roll (1d4-1)*10 + 1d10 and reroll as necessary. If you don't want to reroll, you could take advantage of the fact that 32 is a power of 2; a formula of 1d4 + (1d4-1)*4 + (1d2-1)*16 will get you a uniform distribution between 1 and 32 with no need for rerolls. I'd recommend just sticking with the reroll, myself ;-)

Thanks! I knew the math was horribly wrong, but I had no idea how to fix it. I mostly just wanted to include the subdomains alongside the domains so folks wouldn't have to keep looking those up. I had hoped that folks might instead just use the random number generator to get numbers from 1 to 32 (or 34, as the case may be). I suppose someone that got both the Druid Domains and filled all the others could ignore a roll somewhere. The alignments would probably be better with two 1d3 rolls, as has been mentioned before. It could be done on a 1d6 with 1-3 being one set and 4-6 being another. Possibly 1 = Evil, 2 = Good, 3 = Neutral: 4 = Neutral, 5 = Lawful, 6 = Chaos.

Anyway, let's see what I come up with using the 1d10 for alignment.

1. 6 = NE {Corruption}
2. 9 = Earth {Radiation}
3. 27 = Trickery {Deception, Innuendo}
4. 32 = Ruins
5. 22 = Rune (Language}

Eratir Otang

What comes from the earth belongs to the earth and Eratir wants to ensure that anything so taken is returned. He is familiar with ancient civilizations and their secrets and will willingly teach them to anyone who asks. He does this because he knows that anyone asking will sooner or later use that knowledge and bring about more glorious ruins for Eratir to claim. He thus encourages his followers to share lost lore that will bring about the destruction of a given civilization.

His symbol is a broken tower. His favorite colors are earthy brown and stone grey. His favorite animal is the cockroach.


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1d9 ⇒ 1 LG
1d31 ⇒ 19 Plant
1d31 ⇒ 8 Destruction
1d31 ⇒ 6 Darkness
1d31 ⇒ 14 Liberation
1d10 ⇒ 10

La, deity of the moon and good lycanthropes.
Lawful Good
Domains: Darkness, Good, Law, Liberation, Plant
Subdomains: Freedom, Growth, Loyalty, Moon, Night, Redemption

La is an odd being. It first entered the Material Plane out of a wish to bring light to the dark of night. Its moons cannot burn like suns, but still they shine as best they can. La looked upon its contribution and realized it was not enough. Mortals still feared the night, and for good reason. La decided to bestow another gift to the mortal races to give them the strength to stand in defiance of the dark. It took the essences of powerful beasts and wove it into willing humanoids, creating the first lycanthropes. However, Khaivara, greatest of La's enemies, did something unexpected: She twisted La's gift into a curse that warped the mind and made it infectious through violence. Not every strain fell to her influence, but all were forever changed. There was a new kind of monster in the dark, and La had a hand in its creation.

Nowadays, La's church focuses on teaching survival skills and respect for nature, as it is vital for a functioning world. They also work to redeem any lycanthropes suffering from their affliction, and it is rumored that the Silver Torch created wolfsbane for this very purpose. La's worshipers have a strong enmity for Khaivara and Nescifent and their followers, and have generally neutral relations with Grashar's faithful.

La's holy symbol is a full moon radiating four crescent moons. Its favored weapon is the kukri.

Liberty's Edge

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Alignment: Lawful Neutral

Domains:
1. Law
2. Luck
3. Charm
4. Healing
5. Protection
Subdomains: Love, Lust, Fate, Purity, Restoration, Loyalty

Polyphenna, Goddess of Love

Favored Weapon: Whip

True love is a rare thing in the world, and Polyphenna has taken it upon herself to ensure that where and when it is felt, those involved end up together. She is a subtle goddess, but is willing to go to extreme lengths to ensure no lovers become star-crossed.

Polyphenna's clergy wear simple white robes, and perform wedding ceremonies as well as offering advice to couples new and old.
I
Polyphenna is revered mostly by those seeking to court their own true love, and no wedding is complete without a small altar to gain her blessing.


How's everyone coming up with names for their gods? I personally translate random words that are related to my god to google translate and either use that word or change it a bit. It's a bit lazy, but it works.


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Name
Titles: One, Two, Three
Home: Place Name, Plane
Alignment: One, Two
Areas of Concern: One, Two, Three, (Four+)
Worshipers: People!
Domains: One, Two, Three, Four, Five
Subdomains: One, Two, Three, Four, Five, Six
Favored Weapon: Weapon
Symbol: Symbol (usually a discrete image)
Sacred Animal: usually one, up to three are okay (no real limit, but fewer are better)
Sacred Colors: two (three is acceptable, but pushing it, unless it ties to the theme)

Hook

Paragraph 1

Paragraph 2

Paragraph 3

Paragraph 4

Known Servants

  • name: critter
  • name: critter
  • name: critter
  • name: critter


EDITed the above, to add a single line.

Heh. Had to post this quickly and without explanation... but I like it better that way.

The above is, obviously, a template.

When you hit reply, it looks like:

Tacticslion wrote:

Name

Titles: One, Two, Three
Home: Place Name, Plane
Alignment: One, Two
Areas of Concern: One, Two, Three, (Four+)
Worshipers: People!
Domains: One, Two, Three, Four, Five
Subdomains: One, Two, Three, Four, Five, Six
Favored Weapon: Weapon
Symbol: Symbol (usually a discrete image)
Sacred Animal: usually one, up to three are okay (no real limit, but fewer are better)
Sacred Colors: two (three is acceptable, but pushing it, unless it ties to the theme)

Hook

Paragraph 1

Paragraph 2

Paragraph 3

Paragraph 4

Known Servants

  • name: critter
  • name: critter
  • name: critter
  • name: critter

... which means the whole thing fits into a single quote box, which means it's now easy to format your deities!

I figured I'd post this here so that others, who'd like, could more easily do quasi-fancy* formatting to do their deities in!

All listed numbers (except domains and subdomains, per OP's rules**) are variable, of course. Don't feel obligated to make four paragraphs, or name four different servitors (most deities stop at three), or even fill in all the different entries. It's mostly just there as a tool for those who want to use it!

(Just remember to delete the 'QUOTE="Tacticslion"' and the '/QUOTE' coding, along with their brackets, first! XD)

Hope that helps!

* Not really. But kinda!
** And even then, depending on whether or not you're going for a true god, demon lord, or whatever.


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1d9[/dice
1) LG, 2) NG, 3) CG
4) LN, 5) NN, 6) CN
7) LE, 8) NE, 9) CE

1d31[/dice
1d31[/dice
1d31[/dice
1d31[/dice
1d31[/dice
1d10[/dice

[/dice
[dice

Liberty's Edge

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Sir Charles the Bold wrote:
How's everyone coming up with names for their gods? I personally translate random words that are related to my god to google translate and either use that word or change it a bit. It's a bit lazy, but it works.

I personally string syllables together until I have a word that sounds like the portfolio. For some reason, it's harder to pick my favored weapons personally (although Polyphenna's was obvious) ;)


EDITed the above to make it a tad more user friendly... I hope...

So!

Slightly less awesome (and a bit less user-friendly) than the previous one, but a template I think you'll all find useful, nonetheless, is the ability to quote the above post, like so,

Tacticslion wrote:

1d9[/dice

1) LG, 2) NG, 3) CG
4) LN, 5) NN, 6) CN
7) LE, 8) NE, 9) CE

1d31[/dice
1d31[/dice
1d31[/dice
1d31[/dice
1d31[/dice
1d10[/dice

[/dice
[dice

... and then use that to generate your own roll!

Unfortunately, it doesn't allow you to to quote the '/dice' stuff, so you'll have to finish the bracket yourself. Alas!

Still, should make typing things much easier, I hope - merely add the ']' at the end, then copy/paste as much as you like!

(It'll still be a bear with a phone; sorry, I don't know how to help with that.)

Hope that helps!


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Damn you and your lawful and organized nature Tacticslion! Now I HAVE to make more gods!

Liberty's Edge

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Alignment:1d9 ⇒ 1 Lawful Good

Domains:
1. Law
2. Good
3.1d31 ⇒ 6 Darkness
4.1d31 ⇒ 24 Destruction
5.1d31 ⇒ 8 Strength

Subdomains: Ferocity, Archon, Hatred, Night, Judgement, Loss

Vonheim, the Blade in the Black
God of ambushes, guerrilla tactics, and shadow warfare.

Favored Weapon: Short Sword

Holy Symbol: A black heart with a white dagger piercing it.

Redemption is all well and good, but there are times when it is impossible, or the adversaries of Heaven do not seek it. Against those who refuse to walk in the Light, Heaven sends Vonheim, master of the Dark.

Once a mortal living in a small coastal town, Vonheim witnessed his home burned and his family butchered by demons before being killed himself. His rage in that moment of complete powerlessness drove him to become an Archon after death, leading missions of sabotage deep into the Abyss. He found his divinity on one such assault, killing a Demon Lord with a single strike. He has since been given command of an army of Archons, who focus on outmaneuvering and crushing forces of demons before they can be mobilized.

Vonheim does not have an organized church (for what is the point of a brotherhood of assassins that makes itself known?), but the hand of his followers can be felt in every evildoer that breathes their last from a single stab in the dead of night.


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Welp! Time to use my own thing!
1d9 ⇒ 1
1) LG, 2) NG, 3) CG
4) LN, 5) NN, 6) CN
7) LE, 8) NE, 9) CE

SWEET! LAWFUL GOOD!

Now, using This handy chart...

1d31 ⇒ 16 Madness! Starting awesome!
1d31 ⇒ 5 Community! I... I love this already. *sniff*
1d31 ⇒ 26 Travel! Is... is this me?!
1d31 ⇒ 15 Luck! So... beautiful...
1d31 ⇒ 22 Rune! Wow. This really is an idealized form of myself. :I
1d10 ⇒ 3 I, uh... I don't know what this was for.

W-whoooooooooooops. Just realized I already had two alignment domains due to alignment. Poo. I'll have to drop the last two off. :/ Good-bye my sweet, sweet luck and rune domains!

1d5 ⇒ 1 1: Community 1d4 ⇒ 1 Cooperation
1d5 ⇒ 2 2: Good 1d5 ⇒ 2 Archon
1d5 ⇒ 4 4: Madness 1d2 ⇒ 1 Insanity
1d5 ⇒ 5 5: Travel 1d2 ⇒ 1 Exploration
1d5 ⇒ 1 1: Community 1d4 ⇒ 4 Home
1d5 ⇒ 2 2: Good 1d5 ⇒ 4 Friendship

Erk! Also, now that I've done this, I realized I didn't organize the domains. Whoops!

1) Community, 2) Good, 3) Law, 4) Madness, 5) Travel

Xaeldor; also Vargas, Vargas-Xaeldor, Vargazaeldor, or Xaeldaorv'rgas
Titles: Keeper of the Roving City, The Axe Player, The Everfriend, the Sinister Huntsman, Caretaker of the Lost, Heaven's Vigilante, the Nameswitch
Home: The Roving City, Heaven (usually)
Alignment: Lawful Good
Areas of Concern: Acceptance, Experiential Growth, 'Hard' Music, Obsession, Vigilantism
Worshipers: The broken, desperate, homeless, obsessed, orphaned, unloved, unwanted, tortured, or those struggling with any form of madness or are similarly unable to find the community they desperately crave often find their way into the worship of Xaeldor. Vigilantes of all stripes, as well as certain kinds of bards and skalds also find cause to revere Xaeldor. Sometimes, certain activists or individuals who require an amount of anonymity in their activities will either cast a few prayers, or even take Xaeldor as a patron.
Domains: Community, Good, Law, Madness, Travel
Subdomains: Archon, Cooperation, Exploration, Friendship, Home, Insanity
Favored Weapon: Hooked Axe
Symbol: A road or rainbow (a half-circle) over a cavern, doorway, or frame. Occasionally, with a mask of some kind (usually an animal).
Sacred Animal: chameleon, cuttlefish or octopus, golden eagle, or snake (either kapuas mudsnake, or green tree python), and spiders (especially those who imitate other creatures). Any animal suffering from madness or trauma.
Sacred Colors: brown, gold or yellow, and green; dark iron or steel is sometimes used to compliment the colors.

Finding unity within anarchy, solidarity within paranoia, and purpose within movement.

Xaeldor reaches out to the broken and downtrodden. He understands their weaknesses and pain, as he suffers from them. He guides them to inner peace, and helps make sense of the confusion, chaos, and pain, and grants order and understanding - permitting enlightenment in the face of overwhelming incomprehensibility.

Though the deity goes by many names, Vargas and Xaeldor (currently) seem to be the "oldest" of the names... until further evidence arises, again, that contradicts this; regardless, which came first is nearly impossible to guess, now, though Xaeldor seems to be the most commonly used title among those still living, followed closely by Vargas.

The history and appearance of Xaeldor is a confusing thing - often presented in conflicting ways at the same time, with a confusing mythology of impossible occurrences, and even seeming to be separate people, at times (for a thousand years, one society believed that Vargas and Xaeldor were two different deities, as an example) - he is most often referenced as a human male of some kind. In all cases, however, Xaeldor is presented as a hero and a seeker of justice and honor in a city, region, or world gone mad. Inevitably, whatever ethnicity, gender, or race he's presented as in a given mythological collection, Xaeldor collects enemies the way others collect trophies - implacable foes that return again and again, who struggle with the same madness and obsession Xaeldor himself seems to labor under. He has especially virulent rivalries with Chanrix (whom he seeks to contain), Eratir Ortang, Norgorber, Picoperi, Rovagug, and Zyphus. He also seems to take under new or freshly "arrived" deities under his wing, as well; in his myths, Desna, Irori, Kurgess, Jovan, and La have all been apprenticed under him at some point or another, though it is almost certain that these are apocryphal at best; despite such apocryphal myths, it seems he has led "young" agents into becoming heroic agents of good on their own terms. Though it's unclear which, it also seems that either one of the archdukes of hell, demon lords, kyton demagogues, infernal dukes, or whore queens was also once one of his proteges. He counts Abadar, Brigh, Desna, Erastil, Irori, Kurgess, Jaidz, Jovan, La, the Martyr King, Shimye-Migalla, and Marzin as allies; he finds Ondisso an indispensable friend and relies on that agathion lord's steady hand at many times. There are quite a few that he has a more... tenuous relationship, including Arshea, Ashava, Besmara, Calistria, Eritrice, Korada, Lissalla, Nocticula, Sivanah, and Sixlife - all of which he has held on-again or off-again relationships with, sometimes as allies, sometimes as foes, and sometimes as something more intimate.

What, exactly, the origin of Xaeldor's madness is, none know, though, in most cases, it seems to be tied to some deeply personal loss - though the loss of what, or who varies. Many scholars hypothesize that Xaeldor's loss happened to Rovagug in the ancient days, but some question whether or not that deity even existed at the time.

In any event, Xaeldor's strong sense of justice and drive to set right a broken world makes for a powerful motivation among those who have experienced the pain and heartbreak he so deeply understands.

The Roving City is a massive conglomeration of magnificent mansion, secure shelter, tiny hut and similar-such effects created by Xaeldor and/or his court of followers wherever they roam in Heaven.

Known Servants

  • Duskfeather: this arrogant, highly skilled avoral seems to actively reject being called a servitor of Xaeldor's - or even an ally. Nonetheless, he responds to calls for that deity's allies and servants. A stealthy, highly skilled martial combatant, Duskfeather is an active, independent creature who, nonetheless, works well within a group environment.
  • Axel Grindmore: this loud, boisterous legion archon is a devout servant of Xaeldor's, if often lacking in subtlety. Nonetheless, he makes an excellent stealth scout (owing to his abiilty to ignore his armor's limitations), and is often summoned for such tasks, or for leading a military operation with his uniquely pioneered "psychic metal" performance style, perfected as a skald to create an inspiring "performance piece" that is unseen and unheard by the enemy.
  • Data Wall: this advanced amalgam creature codex archon-and-cassisian angel-like creature, is actually an artificial intelligence within a constructed body (though retaining the traits of the outsiders). It provides a vast database to Xaeldor for his preparatory work before taking on a foe, and is a constant adviser, analyst, and security expert.

I really hope I don't have to spell it out. Superheroes, dudes. Superheroes. I have to go, now, but maybe more, later! EDIT: fixed a coding error.


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I dunno what's going on with my dice-roller app today, but:

Alignment rolls (1d9, 21 times):

  • LG: 2
  • LN: 0
  • LE: 5
  • NG: 2
  • N: 3
  • NE: 3
  • CG: 1
  • CN: 1
  • CE: 4

Domain results (1d33, filling in to 5 domains per alignment {75 total}, top resulting rolls):

  • Scalykind: 10 (Got so sick of seeing "24" {ha! more joke!} I dropped 2 of them!)
  • Community: 4
  • Plant: 4
  • Ruins: 4
  • Weather: 4

I feel like I need to write a screenplay: Cobra Commander Versus The Ruins in a Thunderstorm.


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Syrus Terrigan wrote:
I feel like I need to write a screenplay: Cobra Commander Versus The Ruins in a Thunderstorm.

Or, to condense that: Serpentstorm and the Vines of Doom


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Sir Charles the Bold wrote:
How's everyone coming up with names for their gods? I personally translate random words that are related to my god to google translate and either use that word or change it a bit. It's a bit lazy, but it works.

I mostly just play with sounds until I get something I like, though I did steal borrow La without permission from one of the best shows ever made.

Tacticslion wrote:
1d10 ⇒ 3 I, uh... I don't know what this was for.

I use it for gender. (1,3,5,7 male; 2,4,6,8 female; 9 both; 10 neither) I get a surprising number of 9s and 10s.

1d9 ⇒ 7 LE
1d31 ⇒ 11 Glory
1d31 ⇒ 7 Death
1d31 ⇒ 17 Magic
1d31 ⇒ 31 Weather
1d10 ⇒ 10 Again?! Why can't I roll this high when it actually matters?

Rothlar, deity of chains.
Lawful Evil
Domains: Death, Evil, Glory, Law, Magic
Subdomains: Arcane, Fear, Honor, Slavery, Tyranny, Undead

"Freedom is life's great lie. Once you accept that, you will know peace. It is the unspoken truth of mortality, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled. In the end, you will always kneel."

Thus spake Rothlar, and the people rejoiced, for they would never again be burdened with free will. Do not listen to the lies told by the servants of other gods. Only the Overlord has your best interests at heart.

Rothlar's unholy symbol is set of manacles clamped around limb-bones. It's favored weapon is the spiked chain.

Yes, I stole borrowed that quote without permission.


Hah!

This PrC actually works pretty well with my Mr. Vargas, up there. Funny timing (considering I just found it). :D

(EDIT: The PrC is chaotic-themed instead of lawful, and rude instead of respectful, but Xaeldor is crazy, soooo...)


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New page, so new link to the ever-growing document. The subdomain and domain listing below is getting a little unwieldy due to the sheer number of deities we have. I'm going to mess around with it over the weekend and see if I can reformat it a bit so it's easier to maintain, and I'm not going to waste time keeping it up to date if I'm going to be overhauling it.

Also, since I haven't made one of my own for a few days:

law/chaos: 1d3 ⇒ 2 neutral
good/evil: 1d3 ⇒ 2 neutral
domain 1: 1d31 ⇒ 16 Madness
domain 2: 1d31 ⇒ 1 Air
domain 3: 1d31 ⇒ 11 Glory
domain 4: 1d31 ⇒ 25 Sun
domain 5: 1d31 ⇒ 22 Rune

Well, that's quite the eclectic mix...

Eindur the Unfathomable
True Neutral
Domains: Air, Glory, Madness, Rune, Sun
Subdomains: Day, Insanity, Legislation, Revelation, Wards, Wind
Favored Weapon: Glaive

The rise and fall of civilizations and with them the tumultuous changes of the pantheons of gods has been a part of this world as long as history records. The younger deities celebrate their ascension, while these tales eventually fade into myth and legend for older gods. Yet Eindur is another matter entirely, so old that he is referenced as an "god of a time long passed" even in the most ancient of records.

What is known is that several thousand years ago Eindur underwent a very sudden change. He was once a god of wisdom and foresight, a force of law that brought order to world. Yet in a single moment he was overcome by a terrible affliction of the mind. One by one his entire clergy were also touched by his madness. Entire civilizations that worshiped this god collapsed as his most ardent faithful became raving lunatics.

The old religion of Eindur is now itself barely remembered, but his faith did not die out in spite of the violent throes in the aftermath of the change. Eindur is a powerful god, and there is power to be found for those willing to risk their sanity by praying to this shattered deity. Revelations of secrets long since forgotten, but always there is the potential consequence of tapping into the wrong vein of knowledge and being consumed by the divine malady that still afflicts Eindur.


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Dang it! Finally going back to look more at the rest of this thread, and there are so many awesome gods! Arg! No tiiiiimmmmmmeee~!

Also, I don't know if anyone stats gods out or anything, but I made these, if anyone's interested!


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Because FaWTL, I have to ask: what have y'all been doing with contradictory alignment/subdomain results? Sometimes it's just been a matter of *spin*, I guess, but some of this stuff is nothing short of absolute bonkers-wonky.

Also, in the wake of my "flurry of snakes" results yesterday, I did a 1-level scrambling of the base table Ciaran Barnes posted a couple days ago, and now I can't get away from the Animal, Healing, and Void domains.

Once I get the time to crystallize some of my more palatable results, I'll post some of them here.

I'm really enjoying this!


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Syrus Terrigan wrote:
Because FaWTL,

Heh. Nice.

Syrus Terrigan wrote:
I have to ask: what have y'all been doing with contradictory alignment/subdomain results? Sometimes it's just been a matter of *spin*, I guess, but some of this stuff is nothing short of absolute bonkers-wonky.

This chart (found at the bottom of the last page) gives a randomized d31 list that separates the alignment results.

Otherwise, it varies: I ignored my contradictory alignment as impossible, while mourge40k incorporated it into his.

Beyond that, it seems I misunderstood the original post (or understood it differently than other posters) - I took it to mean that everything of domains and subdomains (except the amount which was always 5 and 6, respectively) both was randomized, so that (as best I can) I randomly determine which domains have subdomains by six d5s, and then randomly determine which subdomain; it seems everyone except for me, thought of it as "choose subdomains as you will" and so get a tad more... coherent... results.

Syrus Terrigan wrote:

Also, in the wake of my "flurry of snakes" results yesterday, I did a 1-level scrambling of the base table Ciaran Barnes posted a couple days ago, and now I can't get away from the Animal, Healing, and Void domains.

Once I get the time to crystallize some of my more palatable results, I'll post some of them here.

I'm really enjoying this!

Awesome!


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Tacticslion wrote:


Syrus Terrigan wrote:
I have to ask: what have y'all been doing with contradictory alignment/subdomain results? Sometimes it's just been a matter of *spin*, I guess, but some of this stuff is nothing short of absolute bonkers-wonky.

This chart (found at the bottom of the last page) gives a randomized d31 list that separates the alignment results.

Otherwise, it varies: I ignored my contradictory alignment as impossible, while mourge40k incorporated it into his.

Beyond that, it seems I misunderstood the original post (or understood it differently than other posters) - I took it to mean that everything of domains and subdomains (except the amount which was always 5 and 6, respectively) both was randomized, so that (as best I can) I randomly determine which domains have subdomains by six d5s, and then randomly determine which subdomain; it seems everyone except for me, thought of it as "choose subdomains as you will" and so get a tad more... coherent... results.

Well, Cheese-Febreze, Warcub ( 'cause I'm not poking fun at your avatar! Honest! )! If I get to pick subdomains, then it's game on!!

'Cause, I mean, Legislation subdomain for a Rune domain CN deity . . . . I can see maybe "Flur-ber-durr the Unsuitable" knowing all the legal loopholes so that civil unrest could be defended as unprosecutable, but . . . . Cool concept, but . . . . Oh, the migraines!!


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Law/Chaos: 1d3 ⇒ 1 Lawful
Good/Evil: 1d3 ⇒ 3 Evil :(
Domain: 1d31 ⇒ 11 Glory
Domain: 1d31 ⇒ 24 Strength
Domain: 1d31 ⇒ 15 Luck

Decided to go for one subdomain each, and left the sixth to a roll.

Law sub: 1d9 ⇒ 4 Judgment
Evil sub: 1d9 ⇒ 7 Fear
Glory sub: 1d2 ⇒ 1 Honor
Strength sub: 1d4 ⇒ 2 Ferocity
Luck sub: 1d3 ⇒ 3 Imagination (??)
sixth sub random roll: 1d5 ⇒ 4 Strength
Second Strength sub: 1d4 ⇒ 1 Competition

Well almost all of them, save one, pointed in a pretty specific direction.

Saeet
Titles: The Gilded Edge, Blooded Blade, Collector of Debts, Keeper of Oaths, He Who Must Be Paid
Alignment: Lawful Evil
Areas of Concern: Mercenaries, Harsh Judgments, Punishment, Recompense
Worshipers: Mercenaries, Soliders, Guardsmen, Judges
Domains: Law, Evil, Glory, Strength, Luck
Subdomains: Judgment, Fear, Honor, Ferocity, Imagination
Favored Weapon: Hook Sword
Symbol: A set of scales evenly balanced with blood flowing out of one pan and gold in the other. The main body of the scale is a bloody hooked blade pointed down.
Sacred Animal: Any Dog of a breed trained to attack. Wardogs.
Sacred Colors: Gold and Red

As soon as there were communities with a sense of trade there arose people willing to trade wealth for service. And while it may not be the oldest profession, the trade of wealth for violence is certainly ancient. And Saeet is an ancient god; as harsh and unforgiving as the men and women who follow his call. For there to be such trade in blood and pain there must be order, and woe betide those who would renege on payment for the bloody business they procure.

The mercenary companies which pledge fealty to The Gilded Edge (and there are many across the planes) are known for one thing above all else and that is their unrelenting ferocity in extracting payment or vengeance from anyone foolish or unfortunate enough to break the terms of the contract agreed upon. By the same token these companies are strictly honor bound to uphold their sides of the agreement as well lest they earn the disfavor of Saeet. Saeet knows that it is from fear that order arises and both are critical areas of concern for He Who Must Be Paid.

To truly instill and earn fear in any being requires a deep understanding of the imagination of that being. Saeet has this understanding and the worshippers of his that share this understanding are the most feared of his torturers and emissaries who physically and mentally extract payment in one form or the other.

Any force that would disrupt the orderly exchange of payment for services rendered to Saeet and his devotees is anathema to him. He has an implacable hatred for chaotic beings and none of his followers are suffered to consort with their kind. This includes demons.

Even in peaceful settled societies the Keeper of Oaths and Collector of Debts is invoked by money lenders and judges who care not for mercy but instead would take a pound of flesh and liters of blood for any breach of contract of any kind.


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Aposarpha
Titles: Collector of Carrion, Lord of Vultures, the Hyena's Laugh, Sun of Souls
Alignment: Lawful Neutral
Areas of Concern: Deceased creatures, scavenging beasts, conveying souls to the afterlife
Domains: Animal, Law, Repose, Sun, Vermin
Subdomains: Feather, Fur, Inevitable, Light, Souls
Favored Weapon: Mancatcher, bec-de-corbin
Symbol: Symbol A vulture or hyena atop a mossy skull
Sacred Animal: Vultures, hyenas, scavenging beetles

The followers of Aposarpha are an odd lot. They teach that all dead things should remain so, and that their remains should be left exposed to the elements, that his messengers may bear souls away in the light of the sun. So it is that they are poorly regarded in most civilized areas, as they object to burials; all manner of foul curses and nicknames are levied against the disciples of the Collector of Carrion, who endure with quiet dignity.

As they are so committed to the dead remaining dead, Aposarpha's adherents are among the most aggressive opponents of the undead. Here, too, they run afoul of most others who also seek the elimination of the abomination of unlife -- they will strike down a ghoul, vampire, or zombie and drag the fallen foe to the nearest sunlit location. Twice-dead bodies are even more unpopular than the once-dead, especially when on display.

Vultures, hyenas, various beetles, and truly all scavenging beasts are sacred to Aposarpha, for their toil gradually clears away the dead, and they convey the souls of sentient beings to their master.

____________________________

I know it's incomplete, but I figured you all would enjoy a quick look!


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Sir Charles the Bold wrote:
How's everyone coming up with names for their gods? I personally translate random words that are related to my god to google translate and either use that word or change it a bit. It's a bit lazy, but it works.

I look for sounds that fit the feel. "Snikket" is a fairly unpleasant sound, and it has the alliteration with "snail", so "Brother Snikket" was born. I also liked the idea of a small family of ambiguously related gods/folk tale figures, so that's where the "Brother" and "Grandmother" came from.

Let's see if I can't add another family member...

We should really get this put on the first post. I'm gonna go full rolling on this, then try one where I pick subdomains. For subdomains, I'll total the possible subdomains, then roll repeatedly against the total number (so the number will diminish by 1 each time).

EDIT: I just realized I misread the alignment as "Chaotic Neutral" and rolled a lot of stuff wrong. I'll leave it as-is, but remember, this is what I do when I cheat.

1d9 ⇒ 4 CN
4d34 ⇒ (1, 24, 29, 11) = 65 Air, Glory, Strength, War
1d16 ⇒ 91d15 ⇒ 141d14 ⇒ 51d13 ⇒ 71d12 ⇒ 121d11 ⇒ 9 Cloud, Fist, Protean, Whimsy, Tactics, Honor

...

I'm not even the least bit sorry about this.

Cousin Scrivven, the Windbreaker
Alignment: Chaotic Neutral
Domains: Chaos, Air, Glory, Strength, War
Subdomains: Cloud, Fist, Protean, Whimsy, Tactics, Honor
Worshipers: Sylphs, proteans, vaporighus, goblins, barbarians, jesters, gnome soldiers.
Portfolio: Ill-timed crude humor, war, optimism, flatulence.
Symbol: A cloud with a smiley face.
Sacred Animal: The cow.
Sacred Raiment: The outfits of clowns, jesters and simpletons are favored, though generally adjusted to be practical for wartime.
Favored Weapon: The guisarme.

The "black sheep" of her family, Cousin Scrivven is a decidedly unorthodox war god. She has nothing against war, exactly. War is a great way to pass the time, if it's for a decent reason. Casualties are rough, but that's what happens when you swing an axe at someone's head, you know.

She just hates it when people insist on taking it all too seriously.

To Scrivven and her worshipers, war is a game, and ruining dramatic moments is pretty much their favorite pastime. Cousin Scrivven usually manifests as a large cow or giant bombardier beetle, sometimes with the torso and face of a young humanoid woman. Her avatar invariably releases clouds of noxious gas with every step. Scrivven's clerics can cast stinking cloud as a third-level spell.

Cousin Scrivven favors nonlethal methods of resolving battles, and loves to "crash" skirmishes she has no place in. It has happened more than once that two enemy armies, hardened, weary, ready to fight to the death for all that they believe in at the climax of a bloody war, are interrupted by a roving band of clowns with guisarmes and stinkbombs. If through her intervention casualties can be reduced, Cousin Scrivven doesn't really care if the "wrong" side wins—reducing deaths is more important to her than ephemeral ideas like "truth" or "justice". That said, her top priority is always comedic timing. Her evil followers will not hesitate to hit a paladin in the face with a pie, even if it causes her to lose her death match with the enemy blackguard commander.

Her church has many enemies and few real friends, though some more peaceful deities do cautiously commend her drive to minimize senseless bloodshed. But not out loud. "Don't encourage her," they say. "Just keep walking and hope they don't decide you'd look funnier covered in cow shit."

Relations:
Scrivven's relationships with other gods are...complicated. She is great friends with Bolaro, god of humor, and claims to have taught him all he knows. He says the exact same thing about her. They do have some strong moral differences that cause significant strife between their followings (such as when Scrivven's worshipers crash a battle between clearly evil orc hordes and the defenders), but they also share many holidays and celebrations.

Other martial gods tend to get along very poorly with her, however. "Poorly" being a cage term for "the evil ones attack her followers on sight". Saeet, god of mercenaries and punishment, is something of an archnemesis to Scrivven—her church disrupts his operations as best they can, more because they find it hilarious than because they necessarily resent his evil ways. For his part, Saeet tells his followers to make the deaths of Scriven's faithful extra slow. For practical, deterrant-based reasons, of course.

Vonheim, god of shadow warfare and demon slaying, wouldn't think much about Scrivven either way, except for that one vaporighu incident. Knowing that to actually target her would be somewhat morally gray, he gives his followers a simple phrase of advice: "Just ignore them and maybe they'll just...go away."

Evoco and Cousin Scrivven agree in basic philosophies—they're both tactical gods who employ dishonorable, even unsavory tactics in war. Scrivven's followers have disrupted his own one too many times, though. As such, Evoco has given his followers free leave to kill any Scrivvenites who get in the way, as such inconveniences cannot be tolerated in wartime.

Mokker, lizardfolk god of corruption, likes to have his followers blow up the Scrivvenites with their own methane. He has repeatedly attempted to outright kill Cousin Scrivven, but has yet to succeed. Vyzyx, god of wrathful genocide, has frequently clashed with her as well, and the two once allied to seal her in a mystical prison on the Elemental Plane of Earth. She escaped only recently, and still seeks revenge.

Grashar, goddess of war and patron of lycanthropes, does not get along well with Scrivven. Oh, Grashar has nothing in particular against Scrivven—jokes are all well and good, and some of Scrivven's more destructive pranks are really kind of funny. But Cousin Scrivven insists to this day that Grashar broke her guisarme, which, she assures her followers and anyone else who will listen, used to be twice as long. She doesn't dare actually target the fearsome deity, but likes to passive-aggressively distribute caricatured, highly sexualized drawings of lycanthropes throughout the multiverse. Even for Scrivven, this is really petty, and only her most ardent supporters really try to defend it.

Several eons ago, Cousin Scrivven made the mistake of antagonizing Batte a bit too close. She barely survived the experience, and only thanks to Batte's mercy. Disliking Scrivven is one of the one things Garrikhan, Father of Sieges, and Batte agree on.

Chatru, Seduction of the Reave, terrifies Scrivven, and she uncharacteristically advises her followers to aid in fights against him. She also has a bit of a hatecrush on him.


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1d9 ⇒ 4 LN
1d31 ⇒ 3 Artifice
1d31 ⇒ 5 Community
1d31 ⇒ 14 Liberation
1d31 ⇒ 6 Darkness
1d10 ⇒ 5

Estarianthanon, god of voidships and invention.
Lawful Neutral
Domains: Artifice, Community, Darkness, Law, Liberation
Subdomains: Construct, Cooperation, Family, Freedom, Loyalty, Moon

Estarianthanon wishes to share his knowledge of star travel that mortals might know the freedom of space. Few worlds are ready for this, however, and with these he instead focuses on advancing the inhabitants to such a state. It is always important to remember, though, that discipline and cooperation are paramount to ensure survival in the cold void.

Estarianthanon's church is a devoted patron to inventors and scientists, and an enemy to all that would thwart true progress.

Estarianthanon's holy symbol is a dragon's silhouette against a full moon. His favored weapon is a light hammer.


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Eotachus
Titles: the First Rider, Horselord, Swift One, God-Explorer
Alignment: Lawful Neutral
Areas of Concern: Horses, horizons, trailbreaking, self-sufficiency
Domains: Animal, Law, Magic, Protection, Travel
Subdomains: Divine, Exploration, Fur, Loyalty, Purity, Solitude
Favored Weapon: Composite shortbow
Symbol: Silhouette of horse and rider superimposed upon the sun
Sacred Animal: Horse

To find the First Rider, one must be the first rider.

The worship of Eotachus is uncommon throughout the known world, for his work is ever at the frontiers of civilization. Therefore he is known only to a few, and fewer still follow him.

Eotachus is the patron deity of the mounted explorer. For his disciples, the greatest achievement is to cross a new horizon upon one's trusted steed and in those few fresh moments to know the presence of the God-Explorer. Eotachans are driven to find places no civilized person has been before -- there must always be another ridge to cross, pass to traverse, or valley to ride out of -- if those places are out there, they will be found.

The doctrines of the Horselord are centered exclusively around the pairing of horse and rider. Worship rituals are conducted entirely from horseback, unless the disciple's mount is injured or sick, or on the handful of holy days that call for no riding. This reverence for horses only applies to all horses, generically, in the vaguest of senses -- the bond between one horse and one rider is the bedrock of the faith. The mystical and uncanny union of the two has produced incredible tales, even among mere mortals; the faithful know that the magic of Eotachus reaches to all riding partners, and his priesthood can call upon that power readily. Such is the intensity of that bond that there has been some debate about who mourns a fallen steed more deeply -- a paladin? Or an Eotachan?

Though he has been, historically, a god of the frontier, Eotachus' worship is expanding. In recent years, a growing number of horse-mounted couriers have come to the faith, claiming to have been visited by a lone rider when they thought the road was theirs alone. This unusual visitor expounded upon the faith of the Swift One, and quickly took his leave. Some scholars suggest that Eotachus has recognized the shrinking number of new places to travel on horseback, and so is reaching out to fellow "solo" travelers now, so that his faith will not fade from the world.


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DISCLAIMER: This one may offend some of you, and for that I offer apologies. This represents a good-faith effort to follow where the dice took me.

Capszura
Titles: the Bloody Beach, Mistress of Misery, the Driftwood B!7@#
Alignment: Chaotic Evil
Areas of Concern: the tides, undertow, tidal debris, beached sea creatures, amphibious warfare, riots, cardiopulmonary resuscitation
Domains: Chaos, Evil, Healing, War, Water
Subdomains: Blood, Demodand, Flotsam, Resurrection, Riot, Tactics
Favored Weapon: Improvised weapons
Symbol: A piece of driftwood
Sacred Animal: If it's dying on a beach somewhere, it's sacred.
Sacred Colors: aqua blue, sea green, driftwood brown

"Do not fear the water. Fear the women who believe the tide is too gentle."

The only good thing that can be said about the worship of Capszura is that it generally can only be found within a handful of miles of the seacoast. Unfortunately, that can also be said of major cities, ports, significant natural resources, and locations of intrinsic and strategic value.

The clergy of the Driftwood B!7@# are almost exclusively female; her few male priests are usually shipwrecked sailors who come ashore on a stretch of beach home to a Salt Mistress (though unconfirmed, it is generally held by those who take the time to study such things -- Capszura's faithful cannot be bothered with it -- that the statistical likelihood of a male Capszuran cleric genuinely converting another male to the faith is as remote as Asmodeus renouncing his deity and petitioning for citizenship in Heaven, +/- .0002%). Her rites of conversion typically involve violent drownings, resuscitation, and incited screaming combat against whomever happens to be nearby, and in no particular order. This has led to a number of persons being regarded as converts to the faith by her priesthood, but the convictions of the individual may lie in other ideals; it also often results in untimely death for would-be “converts” just because there are too many to revive quickly.

Followers of the Bloody Beach have gained their bad reputation through two primary avenues. First, their morbid fascination with beached sea animals leads them to periods of ecstatic prayer and “communion”, which then turn into bloodbaths once good-intentioned conservationists arrive to “assist” – the interruption of such sanctified events is all the excuse that is needed (if any) to prompt the shedding of blood, and then the drowning(s), and the resuscitation(s), . . . . And, second, their propensity to crave attention from others (and there is no consistently-occurring motivation; it could be any “reason”) while simultaneously rejecting any sort of attention in the most aggressive of manners – and the more people a Salt Mistress can stir up to violence, the better. The only predictable element in interactions with Capszura’s disciples is that they will seek any excuse to drag as many people as possible into bloody conflict.

Capszura is called the Mistress of Misery by her detractors as a result of her reputation, rather than the belief that she is melancholy. On the contrary, she is perhaps one of the most cheerful deities known, but that cheer usually involves having a bloodied weapon in her hand. And that weapon happens to be whatever object a follower finds on the shore – a ship timber, a broken oar, a message-in-a-bottle, or sometimes even one of the creatures over which she is found praying. The eerie efficacy with which these weapons are wielded has led to Capszura gaining amphibious warfare as part of her portfolio, more by default than by effort. Soldiers in the act of making an offensive landing are often heard uttering a prayer to the Bloody Beach; it is generally understood that this prayer is meant to appease her so the warrior will survive the battle to come, rather than a sign of dedication to the crazed sea goddess.

If you ever see a lone figure standing over a beached whale, you’re better off getting out of line of sight – quickly.


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Oh, yeah -- regarding Capszura's sacred colors: add something to the effect of: "and/or any of these stained with blood"

Liberty's Edge

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Alignment: Neutral Evil

Domains:
1. Evil
2. Sun
3. Liberation
4. Rune
5. Strength

How come I always get the weird ones?

Subdomains:
Revolution, Light, Freedom, Legislation, Ferocity, Corruption

Vesomir, the Daywalker
Favored Weapon: Bastard Sword

Since time immemorial, Good has had its grip on the world, promising vague rewards in exchange for a lifetime of obedience. This cult of virtue has stymied true liberty, and that is inexcusable.

Vesomir's ultimate goal is simple: erase the shackles of morality and create a paradise where man is free to kill and maim his fellow man. Due to the inherently disorganized and highly visible nature of his following, not much progress has been made in pursuit of this goal.

Bloody revolutions seek Vesomir's favor, as do all who seek to usurp power for their own ends.


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1d9 ⇒ 4 LN
1d31 ⇒ 10 Fire
1d31 ⇒ 11 Glory
1d31 ⇒ 16 Madness
1d31 ⇒ 22 Rune
1d10 ⇒ 8

Veldara, goddess of intelligence and fire.
Lawful Neutral
Domains: Fire, Glory, Law, Madness, Rune
Subdomains: Arson, Ash, Honor, Insanity, Language, Wards

The sapient mind is a powerful tool, and one that Veldara can easily take away. Use it well, ere it is lost to you.

Veldara can be credited with teaching the secrets of fire and language to mortals, but her faith has not aged well, and most followers of the Mindblaze belong to primitive tribes that barely have a mastery of her gifts. When they inevitably disappoint her, she strips away their logic and reason, leaving broken minds in her wake. This has not helped her faith spread.

Veldara's holy symbol is a stylized flame, and her favored weapon is the javelin.


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I'll just relink this every time I do a new deity.

1d9 ⇒ 6 Neutral Evil. You know what, screw this, I don't care what I get I am making this god likeable for pity's sake. No more jerks!
4d33 ⇒ (16, 29, 31, 7) = 83 Death, Madness, War, Ruins (special druid domain!).

...

Welp.

*Deep breath*

Let's do this.

Molhegila, the Ghost God
Other Title/s: The Midwife, Thrice-Born Stillborn, Old Lingerer, Hungry Kid.
Alignment: Neutral Evil.
Domains: Evil, Death, Madness, Ruins, War.
Subdomains: Plague, Psychopomp, Murder, Undead, Corruption, Cannibalism.
Portfolio: Hardship, injustice, compassion, hunger, subjective morality.
Symbol: A hunched stick figure leaning on a tall scythe.
Sacred Animal: The mountain lion.
Worshipers: Rogue psychopomps, ghouls, allips, vampires, other undead, refugees.
Favored Weapon: The scythe.

"Evil? Life is pain. Death is pain. Undeath is pain. People just want to endure. Is that evil?"

The psychopomps bow to few masters other than their favored gods—those they worshiped in life, usually. Molhegila was an exception on both counts. Molhegila, it is said, was the stillborn child of another god (the name of whom has been long forgotten). As usual, the psychopomps came to claim their deceased soul. But then something strange happened.

The psychopomps did not know what to do with the child. Its parents, of course, wished it to be taken to rest in their afterlife—with them. But that clearly wasn't legitimate. The child had never chosen a faith, nor a moral or ethical compass, and could not practically be consigned to any neutral afterlife without its parents attempting to intervene. Such cheating could not be allowed, even from the gods.

At a loss, they decided to go with a "default option": They made it one of their own.

And so it was an exception on the first count. Molhegila never worshiped anybody even remotely associated with death, and throughout their "life", never showed any interest in allegiance to anyone. Molhegila worshiped the work. And other psychopomps began to worship the Usher Molhegila.

Molhegila had never experienced life, and held it no regard. It was just numbers. They would bring plagues upon entire communities simply so the souls could be reaped and balance out some cosmic scale—if too many Capszuran petitioners threatened to destabilize the balance of power and enable a highly disruptive war between the gods, Molhegila would quietly journey out with their followers and massacre a mass of Vonheim worshipers just to keep things on the same playing field.

The potential of life had always been lost on Molhegila. And so when one errant adamantine arrow pierced their skull on a reckless attack against a necromancer's horde, they didn't even know what they'd lost when they died again.

Molhegila rose a second time, this time as a spectral abomination under a mortal's control. Molhegila fought well under its mistress, learning the hunger that undead bore, seeing the psychopomps with fresh eyes and finally coming to understand what death meant. And after fifty years of this, after watching its mistress's mind abandon her in spite of all her magics, Molhegila claimed her soul, claimed the twisted souls of all of her servants, and entered the Negative Energy Plane as a god.

Molhegila is a deity of empathy and understanding. Not, to be clear, goodness. Molhegila does not tell worshipers to be kind, or to put the needs of others above their own, or even to not hurt others. Molhegila just thinks that everything in the world is awful and unfair, and people are better off looking out for their own than trying to make other people's existence worse. There is no such thing as evil. Just different ways of coping with the injustice of it all.

Molhegila's worshipers tend to be agreeable enough. Many are "armchair philosophers" seeking to rationalize evil deeds they have committed. Others are victims of great hardship looking for a god who doesn't shame them for doing "what they have to do". Molhegila doesn't judge. Molhegila just accepts clerics' worship and gives them the spells they need to do what they think is right.

In Molhegila's worldview, that's the closest to "fairness" their world can muster.


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Well, that was weird.


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Kobold Cleaver wrote:
Well, that was weird.

Weird, but creative. Good job.

Alignment (Law/Chaos): 1
Alignment (Good/Evil): 3
Domain 1: Strength
Domain 2: Repose
Domain 3: Community
Domain 4: Law
Domain 5: Evil

Quieem, keeper of Civilization
Titles: Ancestral Spirits, Soceity-keeper
Alignment: Lawful Evil
Domains: Community, Evil, Law, Repose, Strength
Subdomains: Ancestors, Cooperation, Devil, Family, Legislation, Loyalty
Portfolio: Ancestry, laws, civilization
Unholy symbol: A crenelated tower above a field of graves.
Sacred animal: Hellhounds
Do evil gods have a sacred animal or a profane animal?
Worshippers: Law enforcers, kings, mediums, hobgoblins, those who have lost loved ones
Favoured weapon: Battleaxes

When the world was formed, and the 'civilized' folk of today were but nomads, Quieem was there. Quieem gave these nomads the thought of villages, towns, cities, kingdoms and civilization. If it wasn't for Quieem, they would probably still be wanderers. Quieem taught that in order for a city to stay a city proper, it had to be strong. It had to enforce a law for the good of the city as a whole, not just for some of its people. It must be unyielding, executing criminals with no mercy.

Yet it must also be kind, using both the carrot and the stick. Quieem gives those who have lost a chance to speak with the lost, because when those who truly venerate Quieem die, they are taken to Hell, to stay in Quieem's Eternal City with those lost ones, who Quieem will protect from the atrocities of Hell.

To those cities of the material plane who embody Quieem's values, she sends her loyal hellhounds to guard from external threats. Quieem has quite a bit of influence over the Hellknight orders, their goals often matching, but occasionally they conflict in terms of morality.

Quieem is a diety who is tolerated, to Quieem's disdain, by the 'good' gods. Some of them agree with her views of civilization to some extent, some want her influence banished from the material plane, believing Quieem's occasional ties with the Hellknights and her hellhounds to be proof enough of her evil.
Quieem simply endures, keeping her favoured cities alive while hoping that the other's will embrace her teachings as well.


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Sir Charles the Bold wrote:


Quieem

Aldir, a god I made a while back, is a good counterpoint to Quieem.

Liberty's Edge

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Alignment: Chaotic Evil
Domains:
1. Chaos
2. Evil
3. Animal
4. Luck
5. Weather

Subdomains:
Fur, Feather, Curse, Storms, Entropy, Plague

Gor Makon, our Crimson King
God of predation, anarchy, savagery

Favored Weapon: Net

Gor Makon is an ancient deity (alive since before the world, if he is to be believed). He once ruled as the supreme predator of a world red in tooth and claw. His glorious hunts are recorded in his holy text, unrelenting in their depiction of the gore and primal rage in his slaughters.

Then came civilization, which sought to push back the wilderness that was his home. Gor Makon saw his precious wildlands shrink away over the millenia, and he vowed vengeance.

Dedication to Gor Makon is not an easy thing; it requires fully abandoning civilization in order to bring about its ruination. His hand (and those of his followers) is felt in every collapsed dam, every storm, and every plague that carves its way through the cities and towns.

relations:
While most deities have attracted Makon's ire, Aabren is the one he hates most of all, for teaching the lesser beings how best to endure his wrath.

Enkim, Herald of the Long Night is perhaps the only deity that Gor Makon regards with ambivalence. It is Enkim's duty to foresee the end, and Makon wishes to be that end.

Perhaps due to a lack of comprehension, Gor Makon has found something of an ally in Chranix, seeking to help speed up the end of civilization.

Narukalor is an...interesting goddess, and he often assists her cresting catastrophes on land in excange for her assistance at sea.

In a rare display of affection, Gor Makon regards Nescifent with sisterly affection, although her methods are less destructive than he would prefer.


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legoguy4492 wrote:
Sir Charles the Bold wrote:


Quieem
Aldir, a god I made a while back, is a good counterpoint to Quieem.

What a coincidence, and they're practically opposites too. I could see them being an interesting influence in a campaign based around these gods...


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1d9 ⇒ 1 LG
1d31 ⇒ 29 War
1d31 ⇒ 3 Artifice
1d31 ⇒ 21 Repose
1d31 ⇒ 27 Trickery
1d10 ⇒ 10 Seriously, what's with all the genderless gods I keep making? Maybe I need to adjust the odds I'm using.

Golthan, the Wise General
Lawful Good
Portfolio: tactical warfare, military technology, honorable combat, war dead
Domains: Artifice, Good, Law, Repose, War
Subdomains: Ancestors, Archon, Duels, Loyalty, Tactics, Trap

Legend states that Golthan and Rothlar sprang from the same source, but diverged from each other on moral grounds. The Wise General prefers disputes be solved nonviolently or with honor duels, but fully supports asymmetrical warfare when these fail. One must do their best not to involve civilians, however.

Golthan's clergy serve the dual roles of military advisors and wardens of military graves.

Golthan's holy symbol is a sword nocked to a drawn bow like an arrow. Its favored weapons is the longsword.


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lucky7 wrote:

Alignment: Chaotic Evil

Domains:
1. Chaos
2. Evil
3. Animal
4. Luck
5. Weather

Subdomains:
Fur, Feather, Curse, Storms, Entropy, Plague

Gor Makon, our Crimson King
God of predation, anarchy, savagery

Favored Weapon: Net

Gor Makon is an ancient deity (alive since before the world, if he is to be believed). He once ruled as the supreme predator of a world red in tooth and claw. His glorious hunts are recorded in his holy text, unrelenting in their depiction of the gore and primal rage in his slaughters.

Then came civilization, which sought to push back the wilderness that was his home. Gor Makon saw his precious wildlands shrink away over the millenia, and he vowed vengeance.

Dedication to Gor Makon is not an easy thing; it requires fully abandoning civilization in order to bring about its ruination. His hand (and those of his followers) is felt in every collapsed dam, every storm, and every plague that carves its way through the cities and towns.

** spoiler omitted **

Wow, Gor Makon is so similar to the Hunter, a god once worshiped on the world of Pernol, that I'm convinced they're the same guy. Gor Makon wouldn't happen to favor a huge, sleek, predatory shape covered in spikes and blades, would he?

In case it wasn't clear, I'm not accusing you of plagiarism or anything. It's just a case of interestingly coincidental similarity to something I made up a long time ago.

Liberty's Edge

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Vutava wrote:
lucky7 wrote:
Gor Makon stuff

Wow, Gor Makon is so similar to the Hunter, a god once worshiped on the world of Pernol, that I'm convinced they're the same guy. Gor Makon wouldn't happen to favor a huge, sleek, predatory shape covered in spikes and blades, would he?

In case it wasn't clear, I'm not accusing you of plagiarism or anything. It's just a case of interestingly coincidental similarity to something I made up a long time ago.

No worries. Great minds and all that, Vutava. Glad I made you go "wow."

Hadn't thought about spikes and blades (although that does seem like his style.)

I pictured his avatar as the unholy melding of a Bulette (his holy animal) and a Xenomorph. Except maybe with more fur.

And lightning eyes.

Lightning eyes are awesome.


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100th deity! This world definitely has some... diverse religious viewpoints!

law/chaos: 1d3 ⇒ 3 chaotic
good/evil: 1d3 ⇒ 3 evil

domain 1: 1d31 ⇒ 11 glory
domain 2: 1d31 ⇒ 6 community
domain 3: 1d31 ⇒ 5 darkness

male/female: 1d2 ⇒ 1 male

Jerogg the Mighty
Alignment: Chaotic Evil
Domains: Chaos, Community, Darkness, Evil, Glory
Subdomains: Demon, Family, Home, Honor, Moon, Night
Favored Weapon: Longbow

There are two stories of Jerogg the mighty in the annals of history. The first tells of a champion of his kin who would stop at nothing to protect them from any danger and to grant them the very best that life could offer in their difficult homeland. The other story is of a savage Jerogg who slaughtered, plundered, and enslaved anyone in his path to further the glory and grandeur of his homeland. They are the same man, of course, and simply two very different viewpoints.

There came a day, however, when Jerogg's ruthless behavior abroad could no longer be ignored. The King of his homeland was moved to pity by the pleas of a foreign dignitary and promised to release thousands of slaves captured in Jerogg's conquests. Jerogg sought immediate audience and counseled the king against this "madness", and when it became obvious the king was unmoved Jerogg knew what he had to do. The king disappeared that evening, and his more "pragmatic" son took to the throne and reversed his father's "foolish" decision. The old king reappeared a few months later with a few bruises, the obviously fearful man would only say that his absence was "for his own good".

Jerogg will forever be remembered as the man who took a small group of nomads struggling to survive in the wasteland and forged an empire to serve them. For the inheritors of his empire he is considered a great hero, but for others he is nothing more than an unrepentant monster. The fact that he is now venerated as a god is all the more galling for the descendants of those who suffered under his ruthless campaigns.


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Some interesting stats, as we enter our 100th milestone:

(also please note I didn't count these, I got the spreadsheet to do it)

Alignment distribution
12 Lawful Good
11 Neutral Good
11 Chaotic Good
13 Lawful Neutral
8 True Neutral
14 Chaotic Neutral
11 Lawful Evil
11 Neutral Evil
9 Chaotic Evil

Fairly uniform, with most alignments being dead average at 11 and relatively small variation on the highs and lows. There is a slight tendency towards law and good, but it's pretty small. Interestingly True Neutral is the biggest outlier, but not by enough to matter.

Domain Distribution
Spoiler tagging everything from here on because these are LONG sections. Note that the alignment domains do have a discrepancy with the alignments above since some deities do not have the domains they should. The offending gods are Aerun, Aldir, Xol Akhmul, and Yenna.

Spoiler:

Alignment Domains
33 Chaos
31 Evil
33 Good
34 Law

Druid Domains
3 Vermin
7 Ruins

Non-Alignment Domains
9 Air
11 Animal
11 Artifice
11 Charm
10 Community
15 Darkness
21 Death
9 Destruction
11 Earth
8 Fire
20 Glory
14 Healing
12 Knowledge
12 Liberation
9 Luck
16 Madness
14 Magic
7 Nobility
14 Plant
13 Protection Domain:
10 Repose Domain:
11 Rune Domain:
7 Scalykind
12 Strength
10 Sun
10 Travel
7 Trickery
10 Void
19 War
14 Water
7 Weather

It seems that Glory, Death, and War are by far the most common domains, with Madness not too far behind. I had thought we'd have evened this out now that we're up to 100, but these early leaders are still up there. That says a lot about this world, and if we ever get around to doing a full community world-building around this pantheon its dystopian nature definitely needs to emphasized. On the other hand, Scalykind was once heavily over-represented but seems to have all but disappeared, tying for the least-common domain.

Subdomain Distribution

Spoiler:

1 Aeon
4 Agathion
3 Ambush
5 Ancestors
7 Arcane
7 Archon
7 Archon
3 Aristocracy
2 Arson
4 Ash
5 Azata
5 Azata
8 Blood
5 Cannibalism
5 Catastrophe
6 Caves
3 Cloud
2 Competition
3 Construct
7 Cooperation
7 Corruption
3 Curse
3 Daemon
6 Dark Tapestry
3 Day
6 Decay
5 Deception
5 Defense
4 Demodand
3 Demon
4 Devil
5 Divine
4 Dragon
3 Duels
3 Education
7 Entropy
1 Espionage
8 Exploration
3 Family
2 Fate
10 Fear
6 Feather
6 Ferocity
3 Fist
5 Flotsam
1 Flowing
1 Fortifications

9 Freedom
13 Friendship
10 Fur
1 Greed
10 Growth

2 Hatred
8 Heroism
3 Home
12 Honor
1 Ice

3 Imagination
2 Industry
8 Inevitable
2 Innuendo
6 Insanity
6 Isolation
8 Judgment
2 Kyton
2 Kyton
3 Language
5 Leadership
4 Legislation
6 Light
7 Loss
5 Love
11 Loyalty
5 Lust
5 Martyr
5 Memory
2 Metal
6 Moon
8 Murder
12 Night
5 Nightmare
4 Oceans
7 Plague
7 Plague
3 Protean
5 Psychopomp
6 Purity
1 Radiation
1 Rage

6 Redemption
5 Resolve
6 Restoration
6 Resurrection
4 Revelation
10 Revelry
2 Revolution
8 Riot
3 Rivers
2 Saurian
2 Seasons
3 Slavery
2 Smoke
4 Solitude
5 Souls
4 Stars
6 Storms
10 Tactics
1 Thievery
4 Thought
4 Toil
1 Torture
2 Trade
3 Trap
5 Tyranny
6 Undead
4 Venom
7 Wards
5 Whimsy
5 Wind

Thieves and Spies have it pretty rough in this world, with only a single deity offering the Thievery or Espionnage subdomain. Still, it's kinda cool that we have at least one of every subdomain (although to be fair, the Espionnage subdomain is applicable to both the Knowledge and Trickery domains, but we only currently have it for Trickery). On the other hand, Friendship, Loyalty, and Honor are all very popular so there's some hope for this world yet... tempered by a healthy dose of Fear, of course.

Favored Weapon Distribution

Spoiler:

2 Bastard Sword
1 Battleaxe
1 Bec de Corbin
2 Bladed Scarf
1 Boarding Pike
1 Bolas
1 Claw
1 Club
1 Composite Shortbow
3 Dagger
1 Dire Flail
1 Dwarven Urgrosh
1 Flail
1 Flamberge
1 Gladius
2 Glaive
2 Greatclub
1 Hand Crossbow
2 Handaxe
1 Heavy Crossbow
1 Heavy Mace
1 Hook Sword
1 Hooked Axe
1 Hurlbat
2 Improvised Weapons
1 Iron Brust
1 Javalin
1 Kukri
2 Light Hammer
1 Light Pick
1 Longbow
3 Longspear
5 Longsword
1 Lucerne Hammer
1 Machete
1 Mancatcher
1 Morning Star
5 Net
1 Orc Skull Ram
1 Pistol
2 Quarterstaff
6 Rapier
1 Rhoka Sword
1 Scimitar
1 Scorpion Whip
4 Scythe (favorite of death-associated gods)
1 Short Sword
2 Sickle
1 Siege Engine
1 Slam
1 Sling
1 Spear
3 Spiked Chain
1 Syringe Spear
1 Temple Sword
1 Torch
1 Totem Spear
2 Tri-bladed Katar
1 Two-Bladed Sword
1 Ulu
1 Unarmed Strike
1 Urumi
1 Warhammer
1 Weighted Spear
2 Whip

So, may I ask what's up with all the Net users? It's tied for the second most popular favored weapon. The other common ones, Longsword and Rapier, I get. The Net? Not so much.

Amazingly we have no one offering the iconic Greatsword as a favored weapon. Kinda wanting to retcon Jerogg into using it as his favored weapon now, but too late for that...


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EDIT: No doubt about it. This was my favorite god to write so far. I will probably use her in my home games.

I don't think Net and Longsword tie with the Rapier, looking at those stats. Rapier is at 5. They're at 6. :P

Bonk!

1d9 ⇒ 1 CE
3d35 ⇒ (12, 28, 7) = 47 Death, Healing, Void

Oh, boy. Loving this array. We got another Death god, folks!

Little Sister Nunya
Other Title/s: Little Sister, the Wide-Eyed Guide, Little Watcher
Alignment: Chaotic Evil
Domains: Chaos, Evil, Healing, Death, Void
Subdomains: Isolation, Stars, Dark Tapestry, Psychopomp, Murder, Fear
Portfolio: Innocence, children, lost things, forgotten things, sacrifices, comfort.
Symbol: Two white dots on a black disk—eyes amid darkness.
Sacred Animal: The marsh rail.
Worshipers: Psychopomps, rangers, child killers, those who are helpless and in danger, attic whisperers.
Favored Weapon: The starknife.

In places where aberrations and worse things are common, where not even being a child is enough to protect one from the beasts outside or inside one's home (if one even has a home), the children are known to wear small, simple bracelets with Nunya's small, simple symbol.

Little Sister Nunya is sibling to Brother Snikket, though they have little in the way of interaction save in the most unhappy of circumstances. It is Nunya's duty to help those most vulnerable when they are lost and afraid, to heal them, to offer guidance, hope, and encouragement. A faithful worshiper of Nunya, young or old, is likely to receive little gifts from their goddess to help them through their trials: Signs of her favor include stumbling upon a bush of huckleberries despite them being out of season, running into a friendly woodcutter, or being guided home by the whistle of a passing marsh rail. Those who pray to her to escape difficult home lives might find that locked windows slip open without explanation, that their oppressors take ill and are unable to bother them for a while, that a friendly child appears to hear their woes and offer sympathy and encouragement, disappearing soon after. Signs of Little Sister's favor are small, but always meaningful.

But Little Sister Nunya has a dark side. Those who worship her in vain, only invoking her name when they need her assistance, quickly use up her small patience. The woodcutter turns out to be a violent serial killer. The huckleberries were recently urinated on by a passing animal and are all-but-inedible. The friendly child rats the victim out to their abuser. Should these unhappy souls meet their end, their essences are used to fuel Nunya's never ending war against the other dark things of the world, to keep the Dark Tapestry's foulness away from those innocent, vulnerable, and deserving of her protection. Sometimes, communities in particularly desperate need deliberately invoke her, sacrificing hapless travelers to give her strength. That these sacrifices are generally successful is of little comfort to the victims.

Because of the Wide-Eyed Guide's dual nature, few of truly good alignment follow her. Only those who have utterly abandoned hope of a more purely kind god seek her out. Little Sister Nunya is difficult to call "wicked". She is good to those who show her reverence, and she truly does help many of the desperate, lonely souls of the world. She is often the one source of comfort to those lost and afraid in the dark.

But sometimes, she's also the thing they have to fear.


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Dasrak wrote:
Jerogg the Mighty

Sounds like someone who followed the teachings of Quieem.

No accusations of copying, just pointing it out.


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I wouldn't mind taking these gods and throwing them into some world. Can't have this many major dieties though. My Saeet feels way more like a Minor Diety that spends his time working for other gods in exchange for... whatever gods want. Favours? Manna? Worship and Sacrifice from the other god's followers?


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@Azih --

I liked how 3.x used to classify the deities by the "greater", "intermediate", and "lesser" tiers; some demigods could grant spells but had significantly reduced portfolios, as I recall.

I think Saeet would fit into an "intermediate" classification quite well, and definitely has potential for the "big leagues", so to speak. One of my favorites, so far.

Granted, I do like my own work (but then, who doesn't like what they do?? :D ) . . . . My three contributions so far would be classified thus, as I have conceived them:

  • Aposarpha -- lesser
  • Capszura -- intermediate (love this one! #1!!)
  • Eotachus -- lesser (unless I could break him down to demigod status)


Xaeldor is as almost explicitly an Empyreal lord as it's possible to be while retaining a full suite of portfolios domains/subdomains - he's got implied class levels (vigilante, or maybe bard rock), has a rather prosaic manner of providing hikes to worshippers (non-mythic spells), and has a personal and storied past (and implied active present, with all the nemesis and whatnot).

Malachite/Ewolla was definitely a "major" deity... but is effectively forgotten, nonetheless; he isn't one of the major deities in a currently active sort of way.

EDIT: word choice


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I think there was another god trying to counter the Dark Tapestry. Sister Nunya could work under them, or she could be a Psychopomp Usher. Her and Brother Snikket could both serve as Lesser Deities or even Demigods. Grandmother Haagni would be Intermediate, and might be the problematic servant or creation of Maleidian. Cousin Scrivven might serve under Bolaro, God of Humor, or she might be a Protean Lord. The family's not too close.

Mokker would be a Lesser Deity, probably with no pantheon at all unless more lizardfolk gods start cropping up. Me'ekmakkle would probably be a Lesser Deity, though he would work well as Intermediate (if there's a kobold pantheon, he could be pretty much anywhere on its totem pole). Molhegila could be Lesser, serving under any of the many, many death gods. And Wunslurr was intended as a demigod from the beginning.


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mourge40k wrote:

And now onto the next god for me!

[dice=Alignment]1d9 CG

[dice=Domain]1d31 Charm
[dice=Domain]1d31 Luck
[dice=Domain]1d31 Void
[dice=Domain]1d31 Fire

Hrm. Think I've got an interesting idea for this one.

Shrvanoxdi, The Woven Watcher

Domains: Chaos, Fire, Good, Luck, Void
Subdomains: Entropy, Friendship, Ash, Dark Tapestry, Curse, Stars
Portfolio: Degredation of hidden knowledge, dying embers, meteor showers
Favored Weapon: Sting or Rapier

"'That which is not dead may eternal lie, and after countless aeons even death may die.' But even when Death itself lies dead, The Watcher will remain, ensuring that their sleep remains.

The Elder Gods aren't known for their friendly nature. Indeed, most are rather dangerous to most sane lifeforms, and the worst are outright apocalyptic in their scope. However, there exists at least one who seems to have taken a liking to the brief existences of those who reside in reality, and who has taken measures to preserve their existence in the face of others of their kind.

Shrvanoxdi speaks to mortals through the dying embers of fires, the crumbling facades of ancient monuments, and through formations of falling meteors. According to the few able to interpret such signs, Shrvanoxdi became enamored of one of the young gods (a nature deity of some sort by most interpretations), only to see their paramour cut down by others of their kind. Enraged by the act, Shrvanoxdi set itself against its fellows. Now it fights to preserve the reality that its fallen love held so dear.

Flumphs are the most common worshippers of Shrvanoxdi, though other races are not unheard of in the worship of this strange god as well. Those who worship the Woven Watcher are often guided against the cults of other Elder Gods, either to slowly disable their organizations or to guard sites "holy" to the dangerous fanatics.

Oh, boy. If Little Sister Nunya serves this deity, they are going to have a rocky workplace relationship.

There's also Neodoric, the druidic tree that holds the Dark Tapestry back (personally, I'm envisioning a giant tree's branches literally holding the sky in place, when it comes to in-world visuals). He's Lawful Neutral.


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She could serve under Xaeldor! It couldn't be any worse than Todd uh, Damien, er, Stephanie, um... hm.

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