Bestiary 5 Wish List


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Sauce987654321 wrote:
Wannabe Demon Lord wrote:
If you've seen a lot of kaiju media, you'd probably disagree with that. Their isn't much that really can bring down 90% of all fictional kaiju besides A. Other Kaiju B. Super Mechas C. Ultraman like characters or D. Legitimate doomsday devices. Kaiju are more than just big, they're usually nigh indestructible and typically have all kinds of devastating abilities. When things like conventional military weapons bring them down, it's usually a big problem for the Kaiju fandom and also complete B+*~!$!#. Just look at the 1998 American Godzilla movie compared to the original Godzilla or the new 2014 one. CR 25 to 30 would be reasonable for them. Maybe even higher, considering the fact that a significant number of kaiju could legitimately be classed as gods, but that would be unrealistic for the game. Sorry if I sound impassioned about this, I'm a huge Kaiju fan, and this is an important thing to me.

Regardless of the CR of the Kaiju, the Kaiju subtype provides all the resistances, DR, fast healing, and immunities to the monster. So even at CR 17 they still are going to be very hard to damage with most attacks. Bumping its CR to 26-30 is just inflating its numbers, really.

Not all Kaiju have many powerful abilities. The Kaiju from Pacific Rim, for example, don't have many abilities, and some of them actually have no abilities to speak of. I have a hard time seeing these particular creatures being more powerful than anything the game has to offer. That's why they can be represented as a mid to high CR monster with the Kaiju subtype. The entry about Kaiju in Bestiary 4 never even mentions that they must be CR 26 and above (unlike Empyreal Lords who must start out at 21, or Demon Lords that must start at 26).

1998 Godzilla can be represented as a colossal dinosaur, such as a colossal advanced T-rex.

But even the Pacific Rim Kaiju had energy beams or breath weapons of various descriptions and required the humans to engineer physically impossible robots in order to successfully combat them.

I don't think CR 26+ is inflating their numbers, it deliberately puts them in a place where they can only be beaten by other kaiju or legendary (or should I say mythic?) heroes of amazing power. I'm with Wannabe Demon Lord on this one. Putting any of them at anything under at least CR 21 would cheapen them.

And 1998 zilla? I think oyu're right, although i would add draconic (red) template and make it a spinosaurus as the base creature (just because it can swim, breathe fire (with the draconic template) and actually has usable foreclaws)


Threeshades wrote:
Sauce987654321 wrote:
Wannabe Demon Lord wrote:
If you've seen a lot of kaiju media, you'd probably disagree with that. Their isn't much that really can bring down 90% of all fictional kaiju besides A. Other Kaiju B. Super Mechas C. Ultraman like characters or D. Legitimate doomsday devices. Kaiju are more than just big, they're usually nigh indestructible and typically have all kinds of devastating abilities. When things like conventional military weapons bring them down, it's usually a big problem for the Kaiju fandom and also complete B+*~!$!#. Just look at the 1998 American Godzilla movie compared to the original Godzilla or the new 2014 one. CR 25 to 30 would be reasonable for them. Maybe even higher, considering the fact that a significant number of kaiju could legitimately be classed as gods, but that would be unrealistic for the game. Sorry if I sound impassioned about this, I'm a huge Kaiju fan, and this is an important thing to me.

Regardless of the CR of the Kaiju, the Kaiju subtype provides all the resistances, DR, fast healing, and immunities to the monster. So even at CR 17 they still are going to be very hard to damage with most attacks. Bumping its CR to 26-30 is just inflating its numbers, really.

Not all Kaiju have many powerful abilities. The Kaiju from Pacific Rim, for example, don't have many abilities, and some of them actually have no abilities to speak of. I have a hard time seeing these particular creatures being more powerful than anything the game has to offer. That's why they can be represented as a mid to high CR monster with the Kaiju subtype. The entry about Kaiju in Bestiary 4 never even mentions that they must be CR 26 and above (unlike Empyreal Lords who must start out at 21, or Demon Lords that must start at 26).

1998 Godzilla can be represented as a colossal dinosaur, such as a colossal advanced T-rex.

But even the Pacific Rim Kaiju had energy beams or breath weapons of various descriptions and required the humans to engineer...

I haven't really seen pacific rim kaiju do anything other than the one that had an acid spit attack, or the other one that had an EMP ability. Though putting them at around CR 21 does sound much better than 26.

I don't really see the problem with putting them at lower CRs. They are still going to be able to do the same things with just the numbers toned down, and they will actually be useable for a GM to put against a high level party.


Lower level Kaiju are named Behemoths, live with it or die for it ;-)


Nice list MMCJawa especially like the Goggie. The idea of a nature spirit that looks like a caterpillars and eats only bad children.


Dragon78 wrote:
Nice list MMCJawa especially like the Goggie. The idea of a nature spirit that looks like a caterpillars and eats only bad children.

Nice to know you simply ignore EVERYTHING I post, AWD Goggie is something I posted multiple times already.

Anyway Nalusa falaya

Is something I really like to see in this version (of the picture)


The Evil Queen wrote:

Cool list of vermin, but I miss the Lou Carcolh, Sazae-Oni and Anansi in the list.

I know snails aren't really insects, but spiders/scorpions aren't as well, I always thought snails fit the insect group :-p Also a lot of worm-monsters like the Indus Worm, Lambton Worm, Black Amazone Armored Worm monster and the Iceland Worm.

Thanks for the Muhnochwa, I didn't know about that one, the others i've heard off and already use.

BTW, Awa-Hon-Do's aren't Assassin Bugs, I made that up because I wanted a Assassin Bug monster in my mythology game. But there is very little information about this creature, and it doesn't say what type of insect is it, only that it bites people, well Assassin Bugs are known to bite very hard. Another option could be the Earwig.

Yeah the request was for arthropods, so I deliberately excluded worms and mollusks


Thanks a lot MMCJawa. Excellent list, quite a few beasties I haven't heard of as always. How many creatures do you know from areas of Asia besides Japan, China, and India? I always find those to be extremely difficult to research.
And in return, on the subject of African creatures, I found a very interesting gallery of them in an old Dragon Magazine. Check out issue 122. Researching them further led me to a 3rd party D&D 3rd edition book called Nyambe:African Adventures. Some of these creatures struck me as incredibly cool. I mean, ****ing flying squirrel jackels.

BTW, if my requesting of creatures ever gets annoying or inconvenient, just tell me and I'll stop. I won't be offended.


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On the subject of kaiju, I really think that making them impossibly powerful is pretty much a prerequisite for them to count as kaiju. If it could be taken down be normal PCs, it's not really a kaiju anymore. I'm sorry, but part of being a kaiju, at least by my definition, is cataclysmic power. I also feel like they should always be unique. Most kaiju in actual kaiju fiction are, with a few exceptions. If I were to put kaiju in a campaign, I would NEVER put the PCs in open combat against the creature, and instead come up with some other way for it to be stopped. Maybe a super weapon akin to a magical oxygen destroyer, a secret weakness that can temporarily send the creature back into hibernation, awakening a benevolent kaiju, calling in an empyreal lord (If Paizo ever makes one that resembles Ultraman), etc.


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MMC, the more you post, the more I think Paizo should hire you to design Bestiaries.


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Wannabe Demon Lord wrote:
On the subject of kaiju, I really think that making them impossibly powerful is pretty much a prerequisite for them to count as kaiju. If it could be taken down be normal PCs, it's not really a kaiju anymore. I'm sorry, but part of being a kaiju, at least by my definition, is cataclysmic power. I also feel like they should always be unique. Most kaiju in actual kaiju fiction are, with a few exceptions. If I were to put kaiju in a campaign, I would NEVER put the PCs in open combat against the creature, and instead come up with some other way for it to be stopped. Maybe a super weapon akin to a magical oxygen destroyer, a secret weakness that can temporarily send the creature back into hibernation, awakening a benevolent kaiju, calling in an empyreal lord (If Paizo ever makes one that resembles Ultraman), etc.

Yeah I completely agree. Kaiju that are actually faithful to the source material (unlike, say GINO) really should be at a power level pretty far above that of any mundane creatures. I think if you want super powerful monsters that a non mythic PC can face, we already have the Spawn of Rovagug and Behemoths for that role.


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MagusJanus wrote:
MMC, the more you post, the more I think Paizo should hire you to design Bestiaries.

Thanks for the compliments!

hahaha...I can design flavor and know a lot about folklore, but that doesn't mean I know the first thing about putting a stat block together. And don't underestimate the knowledge of Wes Schneider and Adam Daigle. From what I have seen, they have a pretty impressive knowledge of mythology, folklore, and religion...if they don't post long lists here it's because they have better things to do with their lives.


Wannabe Demon Lord wrote:

Thanks a lot MMCJawa. Excellent list, quite a few beasties I haven't heard of as always. How many creatures do you know from areas of Asia besides Japan, China, and India? I always find those to be extremely difficult to research.

And in return, on the subject of African creatures, I found a very interesting gallery of them in an old Dragon Magazine. Check out issue 122. Researching them further led me to a 3rd party D&D 3rd edition book called Nyambe:African Adventures. Some of these creatures struck me as incredibly cool. I mean, ****ing flying squirrel jackels.

BTW, if my requesting of creatures ever gets annoying or inconvenient, just tell me and I'll stop. I won't be offended.

Yeah it's really hard to find lists of monsters for those regions online, unless they are cryptids, which tend toward the more mundane monsters. I think the thing to do would be just to try primary literature on the folklore and religion of those areas and delve into it. A good chunk of what is available online seems to just regurgitate the contents of a handful of encyclopedias on the subject, like the Carol Rose books.


The Carol Rose Books are really lacking...

I mean there isn't even a Batibat or Djieien in her books, those are pretty well known monsters... Not to begin about Undead monsters and Japanese monsters, which are close to zero in her books, only the very very well known are in the books.


MMCJawa wrote:
MagusJanus wrote:
MMC, the more you post, the more I think Paizo should hire you to design Bestiaries.
Thanks for the compliments!

You're welcome!

Quote:
hahaha...I can design flavor and know a lot about folklore, but that doesn't mean I know the first thing about putting a stat block together. And don't underestimate the knowledge of Wes Schneider and Adam Daigle. From what I have seen, they have a pretty impressive knowledge of mythology, folklore, and religion...if they don't post long lists here it's because they have better things to do with their lives.

They do have a pretty impressive knowledge of it, but there are other qualities (ogre write-up is an example) that pretty much overshadow their knowledge and drag down the quality of their work. The Bestiary was probably the weakest of the three original books. But, that's a topic for elsewhere. Sufficed to say, if I want new members, I don't show them the Bestiary; every time I have, they've either left out of horror, bad memories, or because they felt insulted. That's part of why I no longer use Pathfinder to introduce people to roleplaying.


Really? the first Bestiary (and 2nd for that matter) is almost entirely SRD creatures or SRD replacments, some of which got somewhat revamped. But it lacks the space to really go grim dark on things like Ogres and such.

As a horror fan I actually like Pathfinder Ogres...


Really. What little detail it gives is more than enough. I've had more than a few new players read it and say, "What kind of (^%$ed-up game is this?!?"

Things usually go downhill from there. For some reason, people are not willing to play a game where those topics might reasonably all come up in a game session. Even if the group agrees not to bring them up ever.


You must have very sensitive players or something, because I have never had that problem with introducing people to pathfinder by way of the Bestiaries or most other books. Heck a bestiary is what got me into D&D to begin with and are still among my favorite books.


Random, a monster called a Hedet was mentioned in MMCJawa's last list. It was described as a humanoid scorpion. Does anyone know whether or not this would mean a tauric creature akin to the girtablilu, or a literal humanoid scorpion? If the latter, they would be very useful to me.


Wannabe Demon Lord wrote:
Random, a monster called a Hedet was mentioned in MMCJawa's last list. It was described as a humanoid scorpion. Does anyone know whether or not this would mean a tauric creature akin to the girtablilu, or a literal humanoid scorpion? If the latter, they would be very useful to me.

Good question...turns out I misspelled the name. It should be Hededet, a rather obscure diety that was later merged with the more popular Serqet

scorpions in egypt

Hededet

Serqet generally is depicted as a woman wearing a scorpion as a hat, while Hededet I haven't found distinct depictions for, unless you count the heiroglyphics for scorpions, which I guess could be used for inspiration. So uh really...I guess go where your imagination takes you?


Cool, thanks bro. I'd been looking for a name for a more humanoid scorpion monster, (To a girtablilu what an ettercap or chitine is to a drider) and that sounds like it'll work. Thanks.


Scorpios from Greek mythology could also work for that role.

Anyway I want two Jester-like monsters in Bestiary 5.

Amadan: Dressed in black and purple, these are the fools/jesters of the fae, robbing people of good feelings and replacing them with sadness and despair.

Far Darrig: The Red Jester, a terrible creature out for the blood of its victim,s he uses humor as his weapon, all his victims die as if they were unfortunate victims of an terrible accident, but still in a kinda commical way they will die. Can make his victims laugh uncontrollable so they can't defend themselves.


I actually like the sound of those two Jester monsters, been wanting some jester/evil clown based monsters for a while now.


Cr500cricket wrote:
We seriously need a cookie golem

I KNOW right? It would be "delicious"! ^_~

So, here's some awesome ideas for other Golems:

Amber Golem
Ash Golem
Gemstone Golem
Gold Golem
Manacle Golem
Mud Golem
Obsidian Golem
Rope Golem
Salt Golem
Sand Golem


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The Manacle Golem sounds super cool!


Generic GM wrote:
The Manacle Golem sounds super cool!

It either needs to be called that or the Shackle Golem.


Shackle Golem sounds better too me.

I have been asking for mud, gemstone, and gold golems for a awhile now.

Obsidian and sand golems would be cool as well.


Tera-tsutsuki

I can't believe Kappa's are more famous than these horrid creatures! There are so many cool yokai out there!

This is a woodpecker demon that doesn't peck at trees, but it pecks at churches, religious buildings and if you want to cut the entire religion-side of the creature you can also turn it into a woodpecker demon that loves to destroy important buildings.

I can see them coming, swarms of dog-sized woodpeckers that fill the sky, circle around an important old church for some seconds before swarming down on it, the ancient structure is turned into rubble in mere seconds. Then the horrid birds, forever hungry for destruction, turn their attention on the religious crowd who still stand stunned at what they just witnessed.


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Ok, a small update of all creatures (from my own RPG game, and only the evil enemies, not the bosses and good creatures) I still want in Pathfinder and which have already passed in the books.

I've collected them in themes of the creature groups that exist in my game-world, so some of these aren't in Pathfinder.

Just for fun, if you hate my lists then don't click the spoiler. Thanks.

Click here for the Long List:

Bold = They are in pathfinder bestiaries, but not in the version I want, so I want a different monster, with another name.

Striked = They are in Bestiary 1,2,3 or 4 in the way I like them to be. Some may be different in behavior, but I have peace with it.

Ittalic = These are creatures that aren’t in the Bestiaries yet, BUT they are pretty much the same as other creatures in the books, they just have another name.

I didn’t striked the Adventure Paths Bestiary monsters from the list as I still want them to be included in Bestiary 5.

***UNDEAD & GHOULS***
Acheri
Ahkiyyini
Bakekujira
Baykok
Berbalang
Chon Chon
Djieien
Draugr (Haugbui)
Fext
Gashadokuro
Gloson
Harionago
Itzpapalotl
Mokoi
Mummy
Noppera-bo
Rusalka
Sigbin
Siguanaba
Toyol
Valravn
Zombie

***EVIL SPIRITS***
Aatxe
Aoandon
Banshee
Bocanach
Cadejo
Gaki(Preta)
Obambo
Poltergeist
Revenant
Wendigo
Will o wisp
Wraith
Yuki-onna

***VAMPIRES***
Asanbosam
Glaistig
Lamia
Moroi
Strigoi
Vetala

***DEMONS & FIENDS***
Abaasy
Aerico
Ajatar
Asag
Aswang
Cerberus
Empusa
Fetch
Gallu
Gaueko
Gylou
Hala
Imp
Incubus
Lemure
Mahaha
Makhai
Nekomata
popobawa
Succubus
Tesso
Tiyanak

***ANAYE***
Binaye-Ahani
Delgeth
Tsenahale
Yeitso

***ONI***
Omukade
Oni
Rakshasa
Raktavija
Sazae-Oni
Suiko
Tsuchigumo

***FALLEN ANGELS***
Ankou
Anteros
Fury (Erinyes)
Valkyrie + Sleipnir

***CENTAURIONS***
Adaro
Boggart
Chrysaor
Ewah
Girtablilu
Gorgon
Siyokoy

***REPTILIANS***
Atosis
Brobinyak
Cipactli
Intulo

***TAURENS***
Erchitu
Minotaur
Sarangay

***SIRENS***
Alkonost
Harpy

***SASQUATCH***
Yeti
Yowie

***LYCANTHROPES***
Loup Garou
Skinwalker
Vrykolakas

***ELVES***
Erlking
Svaltarfar (Dokkalfar)
Wild Hunt

***DWARVES***
Dvergr (Dactyl)
Polevik

***GOBLINOIDS***
Bugbear
Goblin
Kallikantzaros
Pukwudgie

***LEFTOVER HUMANOIDS***
Ashinaga
Berserker (Einherjar)
Goat Raider (Bokkenrijder)
Tenaga
Vish Kanya

***OGRES***
Buggane
Ettin
Merrow
Nependis

***GIANTS***
Argus
Cacus
Fomorian
Hraesvelgr
Jack-in-irons
Jotunn
Laestrygon

***TITANS***
Hekantoncheires

***FAE***
Abatwa
Agloolik
Gremlin
Ovinnik
Phooka
Tooth Fairy
Vodyanoi

***NYMPHS***
Huldra
Lampade
Maenad
Thraie
Vila

***MALE NYMPH***
Encantado
Faun
Fossegrim
Gancanagh
Katsura-Otoko

***GNOMES***
Amadan
Barbegazi
Clurichaun
Curupira
Kobold
Ly Erg
Redcap (Dunter)

***TROLLS***
Antaeus
Troll
Yehwe Zogbanu

***HAGS***
Batibat
Black Annis
Boo Hag
Caliban
Kikimora
Lechusa
Qalupalik
Rokurokubi
Soucouyant

***BOGEYS***
Bauk
Bloody Bones
Bodach
Dullahan
Kaw Kaw
Mothman
Nachtkrapp
Nuckelavee
Shellycoat
Springheel Jack
Tikbalang
Yara-ma-yha-who

***ELEMENTALS***
Aipalookvik
Brollachan
Cherufe
Enenra
Nargun (Planctae/Wandering Rocks)
Planetnik
Raiju
Rarog
Salamander

***DJINNI/GENIE***
Amanojaku
Ghul
Ifrit

***DRAKES***
Amphiptere
Nycar
Pyrausta
Water Leaper

***DRAGONS***
Aitvaras
Balaur
Ga-Gorib
Isonade
Kongamato
Peluda
Piasa
Vouivre
Wyvern
Zaratan

***WYRMS & LINNORMS***
Asdeev
Fafnir
Gaasyendietha
Nidhogg
Sirrush
Svara
Zmey

***SEA SERPENTS***
Bakunawa
Haietlik
Ikuchi

***MAGICAL BEASTS***
Agrios
Amarok
Aniwye
Barghest
Cagrino
Drop Bear
Kamaitachi
Kokogiak
Kumiho
Mngwa
Nalusa Falaya
Nemean Lion
Olitiau
Ratatoskr
Satori
Sewer Alligator
Sianach
Splinter Cat
Tanuki
Teumessian Fox
Tiddalik
Ugjuknarpak

***CHIMERAE***
Afanc
Ahuizotl
Akhlut
Ammit
Baku
Basilisk
Bunyip
Calopus
Chamrosh
Crocotta
Dobhar-chu
Grootslang
Gulon
Hsigo
Manticore
Mishibizhiw
Nguruvilu
Ningyo
Nue
Peryton
Serpopard
Sphinx
Tarasque
Wolpertinger
Yale
Ypotryll

***UNICORNS***
Almiraj
Karkadann
Shadhavar
Sin-You

***ANCIENT BEASTS***
Emela-Ntouka
Mahamba
Mbielu-Mbielu
Mokele-Mbembe
Odontotyrannus

***AVIANS***
Ababil
Alicanto
Basan
Boobrie
Camulatz
Impundulu
Tera-tsutsuki

***VIPERS***
Amphisbaena
Cerastes
Hypnalis
Uktena

***ICHTIANS***
Abaia
Echeneis
El Cuero
Lukwata
Mamlambo
Namazu
Tizheruk
Tsemaus

***VERMIN & ARACHNIDS***
Adze
Arachne
Awahondo
Awd Goggie
Con Rit
Gold-digging Ant
Haakapainzi
Ichneumon
Jorogumo
Kamikiri
Karkinos
Kurage
Lou Carcolh
Myrmecoleon
Pelesit (Muhnochwa)
Pua tu tahi
Sandwalker
Scarab Swarm
Scorpios
Wizard’s Shackle

***WORMS***
Death Worm
Indus Worm
Minhacao

***PLANTS/FLORA***
Alraune
Barometz
Cactus Cat
Cuco
Cu Sith
Fear Gorta
Jidra
Jinmenju
Jubokko
Kapre
Kelpie
Ladon
Leshy
Mandragora
Ya-te-veo

***CONSTRUCTS***
Automaton
Bakru
Grotesque
Ittan-momen
Jenglot
Juggernaut
Kasa-Obake
Khalkotauroi
Stymphalian Bird
Taotie
Terra-cotta Chariot
Wanyudo
Wulgaru

***ALIENS & ABERRATIONS***
Akaname
Alp luachra
Amhuluk
Amikuk
Ao Ao
Argopelter
Carbuncle
Charybdis
Chupacabra
Fachen
Fear Liath
Grindylow
Heikegani
Hidebehind
Horerczy
Hyakume
Iku-turso
Keukegen
Kraken
Lavellan
Mapinguari
Nandi Bear
Rat King
Rompo
Sagari
Scylla
Tenome
Xing Tian

***OOZES***
A bao a qu
Black Tamanous
Butatsch-ah-ilgs
Globster
Nuppeppo
Polong

Silver Crusade

The Evil Queen wrote:

Tera-tsutsuki

I can't believe Kappa's are more famous than these horrid creatures! There are so many cool yokai out there!

This is a woodpecker demon that doesn't peck at trees, but it pecks at churches, religious buildings and if you want to cut the entire religion-side of the creature you can also turn it into a woodpecker demon that loves to destroy important buildings.

I can see them coming, swarms of dog-sized woodpeckers that fill the sky, circle around an important old church for some seconds before swarming down on it, the ancient structure is turned into rubble in mere seconds. Then the horrid birds, forever hungry for destruction, turn their attention on the religious crowd who still stand stunned at what they just witnessed.

Maybe it would work really as a Asura of some sort?


I would like to see dragon type creatures that...

-looks like a seahorse and it's breath weapon are force bubbles that trap creatures.

-looks like a frog, has a tongue attack, can spit globs of glue or acid. Maybe has poisonous skin as well.

-has psychic abilities, has antennae, telepathy, and is more then likely from Castrovel. Breathweapon is sonic or psychic force based and is highly resistant to psychic powers and mind-affecting effects.

-is armored and bulky like a tortoise or armadillo. can go into it's armored body/roll up for extra defense.

-a powerful bulky mole like burrowing dragon that spits rocks/crystals, has adamantine like natural attacks, DR*/adamantine, can breath and see while burrowing.

Dark Archive

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Wannabe Demon Lord wrote:
Random, a monster called a Hedet was mentioned in MMCJawa's last list. It was described as a humanoid scorpion. Does anyone know whether or not this would mean a tauric creature akin to the girtablilu, or a literal humanoid scorpion? If the latter, they would be very useful to me.

I've made a Humanoid Scorpion race for a homebrew world my friends and I are working on. If you want I can dig it up for you.


Cr500cricket wrote:
Wannabe Demon Lord wrote:
Random, a monster called a Hedet was mentioned in MMCJawa's last list. It was described as a humanoid scorpion. Does anyone know whether or not this would mean a tauric creature akin to the girtablilu, or a literal humanoid scorpion? If the latter, they would be very useful to me.
I've made a Humanoid Scorpion race for a homebrew world my friends and I are working on. If you want I can dig it up for you.

That would be awesome. Thanks bro.

Dark Archive

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Sorry it'll be a bit truncated. I'm typing from my phone.

Scorupi: Scions of a fallen empire, The proud race of Scorupi now walk the deserts (of Dathryn and Ymeray) in nomadic tribes with only a few artifacts and dessicated ruins to remind them of their former glory.

Physical Description: Scorupi are tall, often reaching heights above 6ft. sometimes even 7ft. Their chitin tends to orange and brown hues but black and red aren't uncommon. A gold carapace is a sign of luck and favour of the gods and golden Scorupi tend to attain places of leadership in tribes. A scorupi's clothing is scant, covering only what is necessary. Scorupi fashion is usually done by carvings and inlays in chitin and high quality armour made of rare metals.

Society: Scorupi are a nomadic race but that in no way makes them a passive race. If a Scorupi tribe is attacked all others in the area feel obliged to avenge the assaulted tribe.
Scorupi tend to rely on oral history, as written knowledge must be carried around.

Relations: An ancient Scorupi custom is to help any traveler in need in the harsh deserts this can be life saving. This and the fact that they take minimal resources and contribute to a country's defense puts them in good lights with most races. Scorupi identify most with half orcs in the civilized world. Feared for their strange appearance and their menacing stinger most people are afraid of them yet they are often forgiving of the "soft races."

Alignment and religion: Scorupi are a varied race and can be of almost any alignment but tend towards their patron god: Salator's alignment as they respect his dominion of Fire and War.

Adventurers: A scorupi's wanderlust often leads it away from it's tribe whether to seek new experiences or to escape shame, Scorupi often become adventurers.

Stats:
+2 Str +2 Dex -2 Cha --> Scorupi are strong and quick but they have trouble relating to other races.
Humanoid (Scorupi)
Medium
Normal Speed
Desert Nomad --> Scorupi receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Carapace --> Scorupi have +3 Natural Armour bonus to AC
Sting --> Scorupi have a Natural Sting Attack (watch out! It's the NSA! ;P)This is a primary attack that deals 1d4 damage and poisons the target (see below)
Venom --> Whenever a Scorupi makes a sting attack it also poisons the target. This poison has a DC of 10+1/2HD+Constitution Modifier and does 1d2 Strength damage. Frequency 1/rd. for 6rds.


Thanks. That's really awesome. I'll be saving that.

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Go ahead.

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Oh, Salator's alignment is LN, forgot to say that!

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Berselius wrote:
Cr500cricket wrote:
We seriously need a cookie golem

I KNOW right? It would be "delicious"! ^_~

So, here's some awesome ideas for other Golems:

Amber Golem
Ash Golem
Gemstone Golem
Gold Golem
Manacle Golem
Mud Golem
Obsidian Golem
Rope Golem
Salt Golem
Sand Golem

I believe I named several gemstone golems, an obsidian, and gold golem as well as a chain golem ( similar to manacle/Shackle)

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Cr500cricket wrote:

Hey Gancanagh how about agate, alabaster, azurite, hematite, lapis lazuli, malachite, pearl, pyrite, quartz, tigereye, carnelian, chrysoprase, citrine, peridot and chrysoberyl golems

As well tomb golems(golems made from gravestones who specialize in killing undead and grave robbers by tracking corpses and treasures from tombs and graves) and paper/librarian golems (created to protect knowledge from those who seek to destroy it with powerful slams and an aura that inflicts bleed damage and pain penalties from hundreds of paper cuts)
And MMCJawa thank you for the inspiration for the cookie golem a normally resilient construct but takes double damage from bite attacks and swallow whole damage

here

Cr500cricket wrote:
Elysian bronze, darkwood, fire and frost-forged steel, greenwood, whipwood ,wyroot and living steel golems as well

and here and a couple other places too

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Cr500cricket wrote:
Wheat, bronze, obsidian, silver, gold and platinum golems

like here


Wow... almost 2,200 posts, and now we know that we have another full year-plus to add to this (Bestiary 5 will be next year, it seems). All the folks at Paizo will have to do is dump all the monsters on the virtual table, sort, and stat... which, admittedly, is the time-consuming part, but still... :-)


Jakk wrote:
Wow... almost 2,200 posts, and now we know that we have another full year-plus to add to this (Bestiary 5 will be next year, it seems). All the folks at Paizo will have to do is dump all the monsters on the virtual table, sort, and stat... which, admittedly, is the time-consuming part, but still... :-)

One year? Maybe even two with that horrible NPC codex on the stalk, as this year we get the Monster Codex and not the NPC human Codex...

The nightmare.


An amber golem could change between a solid amber to tree sap, it could imprison creatures in solid amber. Maybe it could unleash insects from it's body were incased in amber.

A salt golem would inflict painful wounds and maybe even dehydration and bleed effects.

A mud golem could entrap weapons and creatures that attack it though that ability would be better used by a tar golem or similarly sticky construct.

An ash golem could burn and choke it's enemies with hot ash.

A gemstone golem could reflect light and ray attacks. It might have additional abilities based on what gemstone it is made of.

An obsidian golem would have shards break off in creatures it attacks causing some additional damage and/or effects. It can fire these shards as a burst effect from it's body as well.

A sand golem would be immune to crits and can fit through tiny areas. It would be vulnerable to water which would slow it. It could take the form of a swarm like sand particles and can engulf targets.

A gold golem could disguise itself as a pile of coins or gold bricks or some other treasure. It might have an ability to make people greedy and turn on there allies.


I don't see the use of a Mud Golem with the Mud Lord being there.

Salt and Gold golems aren't somethign I would die for.

The others are nice, especially the Amber Golem, but that could also work as Ooze or another creature based on Amber which entraps creatures inside itself without using acid.


an amber ooze would be pretty interesting. Especially if it could go into stasis and release any creature it has already engulfed.

Honestly I feel like we are starting to run out of interesting ooze ideas (at least I am).


There are interesting things that could be done with oozes. I don't recall seeing an undead ooze, an ooze that feeds on undead/negative energy, a magic eating ooze, a ooze that is made of positive energy, an ooze that ages creatures it touches, a ooze that rust metal like a rust monster, etc.

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