Deed to Foxglove Manor- how much?


Rise of the Runelords

Grand Lodge

The characters wants to sell the deed to Foxglove Manor.

How much would they get for it?


How evil of them.

Its a pretty sizable mansion and as such would probably rake in 75 000 or more.

Spoiler:
Provided they can find someone interested in buying a haunted mansion. Its not a very hard DC to find out that it bears the name of The Misgivings

Grand Lodge

Hmm where are you getting this number

Sovereign Court

It would cost something to the point that they would need to find a person to buy it rather then just tossing it into the nebulous world of cheap disposable treasure that normally nets them gold.

That said it also puts you in control of how much your willing to part with. Assuming there isn't any outstanding debts or things put up against said manor. Or that a huge amount of taxes aren't back owned on it. Really you could have quite a lot of fun with it. ;)


Considering that the bluff has crumbled to the point that the mansion is literally teetering on the edge… I can't see anyone wanting to buy that place, even if the evil was exorcised and the house patched up.


Perhaps someone advises them to keep ahold of the deed for now. Maybe they invest a small amount into getting it fixed up and consecrated. Maybe, just maybe, when they get nearly annihilated and most of their stuff is destroyed or something, the deed can come in handy as an emergency fund...


I don't remember seeing a deed to the manor. I do know that someone else has rights to the property however.


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Well, just being in physical possession of the deed to a piece of real estate doesn't mean that you actually hold title to that real estate. Legally, the Brothers of Seven hold title (due to Vorel's contract with them) although with the destruction of that group by the PCs, that clause in the deed would be moot, and title should pass to Foxglove's next of kin.

I ruled that Aldern's sisters Sendeli and Zeeva now are the legal owners, and that they both live in Korvosa. My PCs asked Mayor Deverin to send word to them about their property.

Scarab Sages

nogoodscallywag wrote:
Hmm where are you getting this number

Just some 3.5 old rulings. They priced mansions at 100 000gp in the wilderness section of the GM's guide. You can also look into Stronghold Builder (another 3.x book) Heres a link to the 3.5 srd

3.5 Ruling as per GM guide:

Buying Buildings
Characters might want to buy their own buildings or even construct
their own castle. Use the prices in Table: Buildings directly, or as a guide when for extrapolating costs for more exotic structures.

Table: Buildings
Item Cost
Simple house 1,000 gp
Grand house 5,000 gp
Mansion 100,000 gp
Tower 50,000 gp
Keep 150,000 gp
Castle 500,000 gp
Huge castle 1,000,000 gp
Moat with bridge 50,000 gp
Simple House: This one- to three-room house is made of wood and has a thatched roof.
Grand House: This four- to ten-room house is made of wood and has a thatched roof.
Mansion: This ten- to twenty-room residence has two or three stories and is made of wood and brick. It has a slate roof.
Tower: This round or square, three-level tower is made of stone.
Keep: This fortified stone building has fifteen to twenty-five rooms.
Castle: A castle is a keep surrounded by a 15-foot stone wall with four towers. The wall is 10 feet thick.
Huge Castle: A huge castle is a particularly large keep with numerous associated buildings (stables, forge, granaries, and so on) and an elaborate 20-foot-high wall that creates bailey and courtyard areas. The wall has six towers and is 10 feet thick.
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The bridge may be a wooden drawbridge or a permanent stone structure.

Knock out value for disrepair and Middle of Nowhereness.

As far as I know theres nothing about the costs of building in pathfinder (only found cost of living)

See.. i didnt pull that number out of my a** :D


Haladir wrote:

Well, just being in physical possession of the deed to a piece of real estate doesn't mean that you actually hold title to that real estate. Legally, the Brothers of Seven hold title (due to Vorel's contract with them) although with the destruction of that group by the PCs, that clause in the deed would be moot, and title should pass to Foxglove's next of kin.

I ruled that Aldern's sisters Sendeli and Zeeva now are the legal owners, and that they both live in Korvosa. My PCs asked Mayor Deverin to send word to them about their property.

This is an excellent angle...

Maybe the sisters send word (along with a stipend to be dispensed by the mayor's office) that they'd like the PCs to Repair/Consecrate the property for their visit to it. From there, the possibilities branch everywhere... Do the Sisters like the remodeled building? Are they evil, or do they bring a new form of the curse based on how Vorel's spirit was defeated?

I'd like to imagine that The Misgivings become the kitschy new Inn just out of town, run by a pair of sisters that may or may not be cursed. Perfect place for "Side Encounters."

Haladir, you always have such clever ideas.


Cymric wrote:

ust some 3.5 old rulings. They priced mansions at 100 000gp in the wilderness section of the GM's guide...

See... i didnt pull that number out of my a** :D

Agreed, I'd put it at around 75,000 GP myself based on those numbers.


Of course, there's the bill for repairing the place, and the property taxes, and the obligation of all landowners to spend 40 days a year in the militia...


That's a quite a bit of extra liquid assets to dump on characters of that level. I don't think I'd go as high as 75k. As has already been mentioned, the thing is right on the edge of the cliff. It's in an advanced state of disrepair and...oh, yeah, it's haunted. Without knowing about the haunting, maybe 50k tops. I can't see anyone buying the place and then wanting to hang onto it once they'd visited. They'd probably turn right around and ask for their money back. If they didn't get it, well if they can throw that kind of money around they can probably make things miserable for the PCs.


Oh, I don't know about getting 100,000 gp. That price assumes the property is in good repair, that title is clear of liens and such, there is the major history of being haunted...

I'd say a copper on the gold when all is said and done: 1,000 gp. If they consecrate the property and make clear that the haunting is no longer of concern, 10,000 gp is the best that they would get.


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Haladir wrote:

Well, just being in physical possession of the deed to a piece of real estate doesn't mean that you actually hold title to that real estate. Legally, the Brothers of Seven hold title (due to Vorel's contract with them) although with the destruction of that group by the PCs, that clause in the deed would be moot, and title should pass to Foxglove's next of kin.

I ruled that Aldern's sisters Sendeli and Zeeva now are the legal owners, and that they both live in Korvosa. My PCs asked Mayor Deverin to send word to them about their property.

Not sure how Brothers Seven claim would disappear. They own other property as well if I remember correctly (i.e. the sawmill). That groups property rights would go somewhere and my guess is Magnimar may use this as an opportunity to sieze the groups properties to make some money for the city. The Mayor of Magnimar seemed like a greedy type to try to do this. Kind of like a drug dealers siezed property in todays world.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

This isn't very helpful, but in my RotRL campaign, I had Misgivings collapse and fall over the cliff into the sea shortly after the party expunged Voril's influence.

I did that for 2 reasons: 1) give them a reason to rush out of there quickly, and 2) to avoid them trying to seel it as loot. It's a story item.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
nogoodscallywag wrote:

The characters wants to sell the deed to Foxglove Manor.

How much would they get for it?

Alternatively, the Seven could make them an offer on it through a proxy agent.

To answer your question though, the mansion is only worth what someone is willing to pay. That means, the GM sets the price and it's probably not going to be that much.

-Skeld


My character faced this conundrum, and he had forged a will from Aldern Foxglove leaving Foxglove manor to him, bribed a city official to lose the city's copy of the deed, and had plans to sell the manor at a deeply discounted price before the brotherhood (or what was remaining of them at that point) could do anything about it. Of course, this was all unraveled by poor roleplaying on the part of the "good" cleric who somehow knew about all this and notified Aldern's sister so she could arrive in time to claim the property for herself...so much for the best laid plans....

Not to be demoralized by the unfortunate turn of events, my character decided to sell the skinsaw masks, even though the rest of the party wanted them destroyed. Needless to say, the sale of the skinsaw masks were not shared with the party.


CAN a character just lay claim to any old ruin they clear out? If so, then I know an Evil Cleric who wants a place to stash his growing army of undead, as well as a base of operations for his Leadership-bought minions. Thistletop was his first thought!


Mirrel the Marvelous wrote:
CAN a character just lay claim to any old ruin they clear out? If so, then I know an Evil Cleric who wants a place to stash his growing army of undead, as well as a base of operations for his Leadership-bought minions. Thistletop was his first thought!

I believe this was settled in the precedent setting case of Bigby & Co. Vs. City of Greyhawk.

Wherein the court's finding was that if;

a) The PCs aren't directly responsible for the Location's condition and use by a BBEG;

b) The Location cannot be claimed by any person, company, City, or Country with a pre-existing and valid interest in the area;

and finally;

c) If the PC's intend to reside in the location, they must do so for at least three months out of a year for any length of time designated between 5 and 100 years; as well as pay taxes to the local collectors for that time. They must also keep the location in good condition and standing.


Or give them the deed, but if they try to sell the place they find that nobody wants to buy. To many stories of haunting a and so forth. They're stuck with it...


And the city wants its back taxes, oh yes. They don't want the property - and they don't have to accept the surrender of the property in lieu of the back taxes. It's current state would make it of little value...

As an aside ... what if someone is willing to part with some coin to buy the place as-is. A question that should spring to mind is ... "who is this buyer and why are they willing to buy it when no one else is?" ...


Mirrel the Marvelous wrote:
CAN a character just lay claim to any old ruin they clear out?

Of course they can. Whether or not they can enforce their claim depends on their power and how ruthless they are.

I mean, if you kill the sheriff's men when they come to chase you out, and then you kill the sheriff when he comes to see what happened to his men, and then you kill the local baron when he comes to investigate the new threat to law and order in his county, and you kill the King's Champion when he arrives at the head of the Legio IX Hispana to restore order,.... well, it sounds to me as though that ruin is now yours.

Alternatively, maybe you can offer the baron (through the sheriff's men) a little something to allow this deal, especially if he can see how useful it is to have a powerful set of (good-aligned) adventurers nearby. Maybe the baron would like someone to check out this other ruin, and figure out what happened to the Legio XIII Gemina....


My party was extremely lawful (including apaladin of Iomedae, a dwarf ranger who worshiped Torag, and a rogue that worshiped Abadar), and it never even entered their heads that they had any claim to Foxglove Manor. They went out of their way to try to figure out who really owned it and to send them word. Of course, that didn't stop them from looting the place...

Grand Lodge

I'm ruling that the Mayor of Magnimar tells them simply because they possess the deed doesn't mean they own it. Since it was still on contract with the Brothers of the Seven, the property transfers to them upon Aldern's death. However, the Mayor is going to destroy the Brothers and seize all of their property, so the ownership transfers to Magnimar. He has offered to sell it to the PCs for a low price, which has yet to be determined.


There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.
Oh and commoners can be forcibly recruited to do various things, in return for food.

If the duties are too onerous, like service while the fields are left to rot or the justice too unjust, you have a proletarian revolution. Otherwise the self-elected oligarcs stay in power and profit from their monopolies & use their own troops to keep the peasants in order.


ikki3520 wrote:

There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.

Oh and commoners can be forcibly recruited to do various things, in return for food.

Er, property taxes have been a mainstay of the feudal system since before it was the actual feudal system. The 8th century King of Wessex, for example, imposed property taxes on all landholders -- although these taxes were usually in goods (such as a portion of the crop) and/or services. The 'geld' assessed by the Norman kings of England is quite famous, and was typically on the order of a shilling or two per "hide" of land; this was formalized by Henry I at two shillings per hide per year.

Liberty's Edge

douglasiv wrote:
Not sure how Brothers Seven claim would disappear. They own other property as well if I remember correctly (i.e. the sawmill). That groups property rights would go somewhere and my guess is Magnimar may use this as an opportunity to sieze the groups properties to make some money for the city. The Mayor of Magnimar seemed like a greedy type to try to do this. Kind of like a drug dealers siezed property in todays world.

Yeah, I see Magnimar seizing the property. Now, whether they try to sell it for profit or allow it to transfer to Vorel's living descendants is a legal encounter that a certain dwarven cleric of Abadar in my group would LOVE to be a part of.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Use it to stoke the fires of their greed.

-Skeld

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