Is There a Way to Change an Enchantment?


Pathfinder Society

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Silver Crusade 1/5 *

Jesus, I'm dyin' here. Tell us the enchantment already before somebody else goes and makes the same mistake!!!

1/5

Purple Fluffy CatBunnyGnome wrote:


C: no that monster is immune to that damange... muahahaha ... wait.. my ears are perky again adjusts purple ears to perky

My PFS senses say PFCBG GM'ed for Argen at Cape Comic Con this weekend and that the quote above may be a hint.

Argen, please understand that at this point no stone will be left un-turned and that we do this in fun and not in ridicule - On with the guesses!

5/5

Tell Argen - it really *can't* be that bad.

Scarab Sages

Oh my Gorum man, tell us already! I'm dying of suspense here!
We won't ridicule. Heck, we might tell you good tactics with this enchantment.

Grand Lodge 4/5

Ominous?... I just couldn't bring myself to guess mighty cleaving

Dark Archive 4/5

I hope it's not something ACTUALLY good.

Scarab Sages

Watch, it's like something as cool as 3.5's prismatic burst.

1/5

From the PFCBG hint I am going to say it is a +1 enchantment that cause either a damage rider that some creatures are immune to or changes all the damage type the weapon does. I know it's not Vicious.

At this point my main guess is merciful...which is an awesome enchantment. Oh the irony.

5/5

Lab_Rat wrote:
Purple Fluffy CatBunnyGnome wrote:


C: no that monster is immune to that damange... muahahaha ... wait.. my ears are perky again adjusts purple ears to perky

My PFS senses say PFCBG GM'ed for Argen at Cape Comic Con this weekend and that the quote above may be a hint.

muahahahahahaha

All I can say is that the last game was a great one to end on as I take a mini break from GMing

1/5

I had to miss this year. I am sure all my fellow St Louis gamers will tell me about it tomorrow.

5/5

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Lab_Rat wrote:
I had to miss this year. I am sure all my fellow St Louis gamers will tell me about it tomorrow.

Too bad ... tho I tried to make it so people from the forums would know who I was .... I wore purple bunny ears ...

3/5 RPG Superstar 2013 Top 16

Nicos wrote:
I woudl give it a try. The enchanment was bane (good outsiders)?

I've played one scenario where that would actually come in really handy...

1/5

It seems to me that it would be a waste not to utilize a 5-star GM at a table that requires a certain collection of stars.
Did you GM 4-EX for him?

5/5

Lab_Rat wrote:

It seems to me that it would be a waste not to utilize a 5-star GM at a table that requires a certain collection of stars.

Did you GM 4-EX for him?

nope lol

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Purple Fluffy CatBunnyGnome wrote:
Lab_Rat wrote:
I had to miss this year. I am sure all my fellow St Louis gamers will tell me about it tomorrow.
Too bad ... tho I tried to make it so people from the forums would know who I was .... I wore purple bunny ears ...

:) I was thinking about making an intellect devourer hat for GenCon... :) Somebody really needs to make them, I think it'd be fun.

Scarab Sages 5/5

I know what the +1 enchantment is.... steals Purple Fluffy CatBunnyGnome ears and adjusts them to one perky, one relaxed.

5/5

Chris Hays wrote:
I know what the +1 enchantment is.... steals Purple Fluffy CatBunnyGnome ears and adjusts them to one perky, one relaxed.

casts charm VO and steals her ears back... sets them to devious

3/5

Argen wrote:
Why is playing up "gaming the system"? I've died playing up before on my first character. And in general I hate playing up. But my group needed a player in the party bad to make a good table so I agreed to play. It was thrilling and more than once I was down in the single digits, but we made it.

Do not worry abotu what other people think. No matter what you do someone will disagree with your choice and complain about your play style.

1/5

What we know:
PFCBG and Chris know what it is
Players first reactions is wah?!?
It's a +1 enchantment
It's not keen
It's not vicious
It's not ghost touch
It has some situational effect on damage

Planar?


Oh... gads.... Now I suppose I'm going to just have to keep the dang thing as the sword is now creating it's own vortex, draining what little intelligence my fighter has; 7 (how ironic) and becoming sentient. Willing me to never remove it.... and with a 7 wisdom (again, how appropriate) no chance to make the save....

Chris, be careful... Bunny ears might be electrified.

1/5

If your dang sword is shocking....well...Your darn right can keep it. Nothing wrong with an extra d6 of electricity damage unless you have a bad luck run of plants/evil outsiders. Did you play 4-17?

Silver Crusade 1/5 *

Argen wrote:

Oh... gads.... Now I suppose I'm going to just have to keep the dang thing as the sword is now creating it's own vortex, draining what little intelligence my fighter has; 7 (how ironic) and becoming sentient. Willing me to never remove it.... and with a 7 wisdom (again, how appropriate) no chance to make the save....

Chris, be careful... Bunny ears might be electrified.

Yeah, you'd have to be grounded to not get shocked.


I played "The Cultist's Kiss", "The Fabric of Reality", "The Refuge of Time", and "Tower of the Ironwood Watch". With another on my newly created Pally.

Scarab Sages 5/5

Honestly Argen it isn't that bad of an enchantment. You just ran into a host of things that were bad for it. Those are the breaks, you really should have gotten Bane Humanoid (Purple Fluffy CatBunnyGnome).

Besides your fighter kept me alive so you did your job and did it well :)

1/5

Argen wrote:

I played "The Cultist's Kiss", "The Fabric of Reality", "The Refuge of Time", and "Tower of the Ironwood Watch". With another on my newly created Pally.

Just a bad group of scenarios for what you had. A lot of Immune/resistance to elements in that group of scenarios. Still there are PLENTY upon PLENTY upon PLENTY of scenarios that your enchantment will work just fine in.

Dark Archive 4/5

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So it is shocking? Put me down for 'not the MOST optimal choice, but certainly not the worst'. An extra 3.5 damage per hit is nothing to sneeze at, and electricity is not resisted often except by all the things you seem to have fought in the last short while.

Avoid hitting shambling mounds with it, by the by.


So I guess since we have figured it out, the real question would be the question of it's legality since I purchased it without the required fame?

Say it was Keen. Would the court show mercy?

In any case I was really shocked (lol) that there was not some sort "removal" fee using magic.... gads, with all the power held within the known world that this would just be toooo massive of a sitch.

"Vorpal +5 long sword? No problem my good and faithful Pathfinder! Be ready for you tomorrow."

What? REMOVE an enchantment?!?!?! Are you Dafted MAN!?!? That would rip the time space continuum... The rune lords themselves could never attempt such a feat!!! That is one of the ways scholars believe the World Wound was created!!!! Now go away and NEVER, EVER speak of this to anyone.

Liberty's Edge 4/5

Argen,
The reason so many people are interested in the enhancement that is "bad" is so they can look at it themselves, see why it appears good and then figure out why it is bad. Look at telling people as a public service to prevent others from going through what you are going through now by warning them away from the horrible enhancement.

4/5

Now that I know what the enchantment is, I can happily start ignoring this thread. The suspense was killing me.

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