Headband of Vast Intelligence and trained class skills


Rules Questions


2 people marked this as FAQ candidate.

Simple question, do the ranks granted by an Int Headband fulfill the requirements for a class skill's +3 "trained" bonus?
Random example:
Level 3 + Int Headband
(NON-class skill) 1 rank + 3 headband bonus = +3 bonus
(NON-class skill) 0 ranks + 3 headband bonus = +3 bonus
(class skill) 1 rank + 3 headband bonus + 3 training bonus = +6 bonus
(class skill) 0 ranks + 3 headband bonus + ?? training bonus = +3/+6 bonus?

My expectation is that ranks from the headband do NOT get you the class skill training. This would mean that a player's best option would be to put a single rank into these class skills in order to get the training bonus.

Thanks for any clarification! I already did a quick search in the forums but couldn't find an answer.
-Krowbar


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

This is something I've wondered about as well.

Sovereign Court

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I think they do.

A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses.

You get skill ranks. Skill ranks in class skills enable the bonus.


Ascalaphus wrote:

I think they do.

You get skill ranks. Skill ranks in class skills enable the bonus.

The only thing I see disagreeing with that is Core p86 which states the following

Quote:
If the skill you're using is a class skill (and you have invested ranks into that skill), you gain a +3 bonus on the check.

Does wearing a headband count as "investing ranks into that skill"? I would think not.

Has anybody with authority said anything on this subject?


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Either you have ranks or you do not. The book says the headband gives you ranks. There is no such thing as pseudo ranks.


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wraithstrike wrote:
Either you have ranks or you do not. The book says the headband gives you ranks. There is no such thing as pseudo ranks.

Nobody said anything about pseudo ranks. Rather, whether those granted by the headband counted as ranks "invested" by the player.


It should count.

The headband gives a perminent bonus to Int, giving skill ranks. Because of the practical application of an item that can be lost, they set all the ranks to a single skill in case it is removed. But it's still Ranks in the skill


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The short way: accept that the answer is yes.

The long way: find an official NPC wearing one (try the NPC codex), and check.


Stat blocks aren't rules.

They say the headband gives ranks. Absent a rule that makes them somehow different than any other rank you put into a skill, its treated as every other rank you put into the skill.

-S

Grand Lodge

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Ranks "invested" or ranks "chosen" or "granted" all mean the same thing.

Ranks, and you have them.

Nothing makes you treat them different.


blackbloodtroll wrote:

Ranks "invested" or ranks "chosen" or "granted" all mean the same thing.

Ranks, and you have them.

Nothing makes you treat them different.

Hey, that's better for the player so I'm all for that. :)

Liberty's Edge

Slight thread necro, but consider the skills that are granted by the headband are not wizard/sorcerer class skills, such as perception or sense motive. Would they be treated as class skills since the headband imparts knowledge of those skills to the wearer? Or would they continue to be cross class skills?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

They do because they ARE ranks. Of course you have to have enough character levels to have the implanted ranks you need.

If the requirement for example is 5 ranks, and you're 4th level, you only have 4 effective ranks.

If you lose the headband, you lose the pre-req which shuts-down anything dependent on it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Malagant wrote:
Slight thread necro, but consider the skills that are granted by the headband are not wizard/sorcerer class skills, such as perception or sense motive. Would they be treated as class skills since the headband imparts knowledge of those skills to the wearer? Or would they continue to be cross class skills?

Gaining skills from a headband does not make them class skills.


The investment is you buying the item or finding the item or making the item.


Related question: 16th level alchemist with eternal potion. Can he make a potion of Fox's cunning permanent, and choose his 2 skills and languages. Then change these every time he goes through the process?

Hmm, we need an expert in engineering. Hold on while I quaff this potion and wait 24 hours. I realize at higher levels things tend to break down, but this seems legal to me.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
_Ozy_ wrote:

Related question: 16th level alchemist with eternal potion. Can he make a potion of Fox's cunning permanent, and choose his 2 skills and languages. Then change these every time he goes through the process?

Hmm, we need an expert in engineering. Hold on while I quaff this potion and wait 24 hours. I realize at higher levels things tend to break down, but this seems legal to me.

The only person it has to seem legal to is your GM. Ask him or her that question.


This board exists for a reason, to solicit opinions from other people invested in rule interpretations. If you don't want to opine, nobody is forcing you.

The question is related to long-term or permanent 'intelligence' boosting methods and items that are not specifically the headband of intelligence.

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